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Made in us
Purposeful Hammerhead Pilot






Edit: Current list of DakkaKorps interested folks and their associated pilot name.
DakkaKorps wrote:
Shrike325 - Shrike325
LordofHats - Lord0fHats
Hordini - Dirty Dawg
mullet_steve - Mullet Steve
Anvildude - Anvildude
Sgt_scruffy - Dink Dude
DeathsHead - Sir DeathsHead
Ashrag - Ashrag
CrashUSAR - THEButters
n0t_u
Ledabot - Ledabot
Jihadin - Jihadin
Necroshea - Catalyst


Non-DakkaKorps Players wrote:
Lynata - Kyone Akashi
Osyr - Osyr


So,

This was announced a couple of days ago. But, the next MechWarrior game has a release date of 2012, with some gameplay details.

Also, you can reserve your pilot name.

http://mwomercs.com/

Seems like a good concept to me, although I will be looking forward to more information as it comes out.

Interesting parts so far:
Free to play
Class customization
Sight lines are important
The ability to call in airstrikes/artillery? - This one seems like your scout(s) would get you large vision areas for a commander to call in strikes. Seems like it'll be an interested mechanic.

This message was edited 13 times. Last update was at 2012/11/07 23:28:59


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Made in no
Terrifying Doombull





Hefnaheim

I liked the old ones, so migth give it a try when it comes out
   
Made in us
Wraith






Man, this could easily suck... Or it could be the greatest thing since sliced bread. BattleTech is, IMO, one of the best fictional universes out there, and MechWarrior is one of the best video games of all time (at least, the MechWarrior 2 series was). I cannot wait for this.
   
Made in us
Elite Tyranid Warrior






I was always more of a MechCommander type than a MechWarrior type as I prefered the RPG side than the FPS side. But as stated above, the BattleTech universe is just amazing so I would gladly play.

When I saw this annoucement, I quickly signed up. Hoping they take it in the right direction.

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Ogres - 3500+

Protectorate of Menoth - 100+ 
   
Made in us
Pyromaniac Hellhound Pilot




Karthu'ul, the Heart of the Universe

To all the people who think it'll be awful; don't be a MechWorrier.

There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.  
   
Made in us
The Last Chancer Who Survived





Norristown, PA

So is this gonna be just a PC game? or consoles too?

 
   
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Stealthy Warhound Titan Princeps






Hopefully just PC.

Dumbing Mechwarrior down for console gamers would be terrible.

And I don't mean that console gamers can't handle it, its just the sheer number of hotkeys needed to play the game make it impossible to play with a controller without significantly reducing the complexity.
   
Made in us
Purposeful Hammerhead Pilot






As announced it will only be for PC. The original plan was to have a game on the PC and 360, but development for that didn't really pan out. With the F2P model they will be doing PC only.

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Made in us
Consigned to the Grim Darkness





USA

Shrike325 wrote:As announced it will only be for PC.
Best news I've heard yet.

The classes I hope are just the assault/heavy/medium/light classes...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Purposeful Hammerhead Pilot






Melissia wrote:
Shrike325 wrote:As announced it will only be for PC.
Best news I've heard yet.

The classes I hope are just the assault/heavy/medium/light classes...


So far (who knows where this is going to go) there are 3: Scout, assault, and commander.

My guess would be that "assault" doesn't refer to the weight of 'Mech, more of just a straight combat class.

EDIT: I guess I should clarify some. It seems like they will have the standard (classic) classes of 'Mech (light/medium/heavy/assault) but will have pilot classes (the scout/assault/commander). Again, not much detail is out yet so things may always change.

This message was edited 1 time. Last update was at 2011/11/02 19:06:05


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Made in us
Consigned to the Grim Darkness





USA

Hm. I can see that, actually.

Scout = focuses on speed, jump jets, and maneuverability
-- Extra jump jets and maneuverability, less firepower.
Assault = focuses on raw firepower and armor
-- Extra weapon slots/choices, but slower and less sophisticated.
Command = focuses on support powers
-- NARC beacons, C3 master computer, targeting modules, etc.


edit: ah ,that makes sense as well. Pilot classes I'm fine with.

This message was edited 1 time. Last update was at 2011/11/02 19:08:05


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

meh, gonna have to skip it if it's not a console game. Can't do PC games, I'm old and my back hurts. At least I got my name reserved

 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I think this could work really well if they adopt the model of World of Tanks (To a degree). Hopefully we get some interesting game modes.

   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

The merc model will work really well. Imagine paying cash for lostech components or mechs, while harvesting the salvage from your fallen foes!

Klawz-Ramming is a subset of citrus fruit?
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Made in us
Veteran ORC







Melissia wrote:Hm. I can see that, actually.

Scout = focuses on speed, jump jets, and maneuverability
-- Extra jump jets and maneuverability, less firepower.
Assault = focuses on raw firepower and armor
-- Extra weapon slots/choices, but slower and less sophisticated.
Command = focuses on support powers
-- NARC beacons, C3 master computer, targeting modules, etc.


edit: ah ,that makes sense as well. Pilot classes I'm fine with.


The Summoner would be considered the Assault, right? Cause it sure ain't a scout....

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Consigned to the Grim Darkness





USA

Slarg232 wrote:The Summoner would be considered the Assault, right? Cause it sure ain't a scout....
Read Shrike's clarification:

Shrike325 wrote:EDIT: I guess I should clarify some. It seems like they will have the standard (classic) classes of 'Mech (light/medium/heavy/assault) but will have pilot classes (the scout/assault/commander). Again, not much detail is out yet so things may always change.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Ah, my bad, my bad. I can't wait to Pilot my Summoner. I love that Mech.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Longtime Dakkanaut




Maryland

Oh hell yes. Assault class in a Battlemaster, Scout class in a Locust - sign me up!

This message was edited 1 time. Last update was at 2011/11/02 23:36:38


   
Made in us
Purposeful Hammerhead Pilot






Slarg232 wrote:Ah, my bad, my bad. I can't wait to Pilot my Summoner. I love that Mech.


Summoner is unlikely, at least at first. They have said that the timeline is currently 3048 and will be real time with an offset (so, as of 1/1/12 the in-game timeline will move to 3049, which is when the Clans started to invade the periphery). Going with that logic, the Clans don't invade until 3050, so we wouldn't really see them until 2013.

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Made in us
Longtime Dakkanaut




Maryland

Shrike325 wrote:
Slarg232 wrote:Ah, my bad, my bad. I can't wait to Pilot my Summoner. I love that Mech.


Summoner is unlikely, at least at first. They have said that the timeline is currently 3048 and will be real time with an offset (so, as of 1/1/12 the in-game timeline will move to 3049, which is when the Clans started to invade the periphery). Going with that logic, the Clans don't invade until 3050, so we wouldn't really see them until 2013.


Oooh... really? Damn, that does dampen the interest of the game - for me at least - a little bit. I thought it was going to be set in 3015?

   
Made in us
Purposeful Hammerhead Pilot






Q. What year is MechWarrior® Online™ taking place?

A. MechWarrior® Online™ is running an offset timeline of the BattleTech® Universe. As of this writing it is 2011 and the year is 3048 within the game. In 2012, when the game is launched, it will be 3049.


So, a bit after. This will actually work out well if you think about it. 3049 (2012) will be all Inner Sphere type activities, 3050 (2013) would be an easy expansion with the Clan invasion. So, when the game starts to get a little stale (depending of course on when in the year it is released), new 'Mechs, new gear, new stuff. 3051 is when the Gray Death Star League tech is discovered (if I remember right) and when new lines of IS 'Mechs start coming out. So, really, doing an offset like this could work really well.

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Made in us
Veteran ORC







But the Summoner is my favorite Mech ever! It's not BattleTech if I don't get my Summoner!

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Longtime Dakkanaut




Maryland

Shrike325 wrote:
Q. What year is MechWarrior® Online™ taking place?

A. MechWarrior® Online™ is running an offset timeline of the BattleTech® Universe. As of this writing it is 2011 and the year is 3048 within the game. In 2012, when the game is launched, it will be 3049.


So, a bit after. This will actually work out well if you think about it. 3049 (2012) will be all Inner Sphere type activities, 3050 (2013) would be an easy expansion with the Clan invasion. So, when the game starts to get a little stale (depending of course on when in the year it is released), new 'Mechs, new gear, new stuff. 3051 is when the Gray Death Star League tech is discovered (if I remember right) and when new lines of IS 'Mechs start coming out. So, really, doing an offset like this could work really well.


Actually, I think the Helm Memory Core was discovered in 3028, and then got into the hands of the Successor States after a few years since the Gray Death Legion was basically handing copies of it out like candy on Halloween. So that means the IS 'mechs (i.e., me!) should have a decent fighting chance against those dirty Clanners once the invasion starts in 3050.

It'd be really cool if they get the dates lined up perfectly with all of the events happening in the Battletech Timeline.

But, again, this is why I was hoping it'd be set in 3015 - no double heat sinks, no ER PPCs or pulse lasers, and no dirty Clanners!

This message was edited 2 times. Last update was at 2011/11/03 03:47:40


   
Made in us
Purposeful Hammerhead Pilot






infinite_array wrote:
Shrike325 wrote:
Q. What year is MechWarrior® Online™ taking place?

A. MechWarrior® Online™ is running an offset timeline of the BattleTech® Universe. As of this writing it is 2011 and the year is 3048 within the game. In 2012, when the game is launched, it will be 3049.


So, a bit after. This will actually work out well if you think about it. 3049 (2012) will be all Inner Sphere type activities, 3050 (2013) would be an easy expansion with the Clan invasion. So, when the game starts to get a little stale (depending of course on when in the year it is released), new 'Mechs, new gear, new stuff. 3051 is when the Gray Death Star League tech is discovered (if I remember right) and when new lines of IS 'Mechs start coming out. So, really, doing an offset like this could work really well.


Actually, I think the Helm Memory Core was discovered in 3028, and then got into the hands of the Successor States after a few years since the Gray Death Legion was basically handing copies of it out like candy on Halloween. So that means the IS 'mechs (i.e., me!) should have a decent fighting chance against those dirty Clanners once the invasion starts in 3050.

It'd be really cool if they get the dates lined up perfectly with all of the events happening in the Battletech Timeline.

But, again, this is why I was hoping it'd be set in 3015 - no double heat sinks, no ER PPCs or pulse lasers, and no dirty Clanners!


Yeah, looked into it a bit and the memory core was in 3028, my mistake.

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Made in us
Phil Kelly




USA

As someone who was really looking forward to the reboot, this is great news

Lurking harder than Deathleaper since 2005 
   
Made in us
Purposeful Hammerhead Pilot






Just an update as some new info has come out:

1) You will ally with one of the great houses
2) Guilds are Mercenary Companies
3) You will earn C-bills to spend on stuffs
4) You will gain XP as a pilot, upgrading skills
5) You will gain prestige... whatever that equates to in the game
6) The website is doing ISN (InnerSphere News) updates. Just kind of cool flavor things.

That's all that's new for now.

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Made in us
Stealthy Warhound Titan Princeps






Thats actually super cool, that they are doing it in real time with an offset.
   
Made in nl
Decrepit Dakkanaut






As long as I get my BloodAsp, I'll be happy.
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I wants Timberwolf and that will be all I need. I can't see how the Wolf or even the Madcat won't make it into the game.

Cougar, Black Knight, Uziel, and the Atlas are secondary interests.

   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

Hmm wondering how customization would work..... Would love to recreate my 6-9-6 Gauss Panther. Nothing like a light sniper mech to ruin some-ones day.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

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