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![[Post New]](/s/i/i.gif) 2011/11/19 20:24:45
Subject: Codex: Minecraft
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Tail-spinning Tomb Blade Pilot
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Just for a bit of fun, don't have and rules up yet.
HQ
Player
(characters)
Honeydew
Xephos
Herobrine
Notch
Troops
Zombies
Skeletons
Testificates
Passive mobs
Elites
Endermen
Ender dragon
Cave spiders
Fast attack
Silverfish
Spider jockey
Blaze
Heavy support
Creeper
Slime (can be upgraded to fire slime)
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![[Post New]](/s/i/i.gif) 2011/11/19 21:17:21
Subject: Codex: Minecraft
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Manhunter
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Spider Jockey should be moved to Elites, the Dragon should be moved to HS and be the only one there, slimes become troops, and Creepers become Elites.
Also, there should be a FA choice called Spiders.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/11/19 21:47:06
Subject: Codex: Minecraft
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Tail-spinning Tomb Blade Pilot
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Why? Creepers are heavy duty (explode) but the dragon has no such ability, a close combat killer but no actual heavy options. Though i do agree with fast attack spiders and i put the slime in heavy because of the fact it didn't really fit elsewhere. Its to rare to be troops and is to slow for fast attack and is not special enough to be elite.
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![[Post New]](/s/i/i.gif) 2011/11/19 21:58:36
Subject: Re:Codex: Minecraft
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Shas'la with Pulse Carbine
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Slime's should be troops that multiply as they die. EG
Massive slime: 110PTS (1model)
WS3 BS0 S6 T6 W3 I2 A2 LD10 Sv5+
when reduced to zero wounds it splits into 4 Large slimes
WS3 BS0 S4 T4 W2 I2 LD10 SV5+
when reduced to zero wounds it splits into 4 normal slimes
WS3 BS0 S3 T3 W1 I2 LD10 SV5+
when reduced to zero wounds it splits into 2 small slimes
WS3 BS0 S2 T2 W1 I2 LD10 SV5+
Instant death ignores the splitting effect
this would take one MC and reduce it to a total of 32 gretchin style monsters...definately equivalent to a troop choice. maybe only taken if another option is taken (like a DC dread in the BA codex, you can only have one if you take at least 5 DC)
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![[Post New]](/s/i/i.gif) 2011/11/20 08:26:13
Subject: Codex: Minecraft
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Tail-spinning Tomb Blade Pilot
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Thats a good idea, I think that shall be the slime's entry. Does anyone know a template for making a unit? im a bit lazy and couldn't find one.
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![[Post New]](/s/i/i.gif) 2011/11/20 08:32:49
Subject: Codex: Minecraft
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Lady of the Lake
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Here's mine
HQ
Creeper
Troops
Creeper
Elites
Lightning Creeper
Fast attack
Creeper in a mine cart
Heavy support
Creeper in a mine cart
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![[Post New]](/s/i/i.gif) 2011/11/20 09:55:44
Subject: Codex: Minecraft
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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you like creepers, eh?
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![[Post New]](/s/i/i.gif) 2011/11/20 10:00:24
Subject: Codex: Minecraft
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Tail-spinning Tomb Blade Pilot
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Any idea on how to represent endermen? i cant think of anything to represent how they attack.
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![[Post New]](/s/i/i.gif) 2011/11/20 13:48:25
Subject: Codex: Minecraft
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Lady of the Lake
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Jump infantry I guess or look at the warp spiders. Perhaps like the Tau suits where they can move in the assault phase. Though in this case I'd say no shooting attack and something like hit and run.
big mek crazygit wrote:you like creepers, eh?
They make the best army.
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![[Post New]](/s/i/i.gif) 2011/11/20 14:06:58
Subject: Codex: Minecraft
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Sneaky Striking Scorpion
In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.
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Where are the ghasts from the nether world? they deserve a spot in it too.
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"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran
3500 (total)
2000 W:73 D:12 L:8
Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
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![[Post New]](/s/i/i.gif) 2011/11/20 18:17:05
Subject: Codex: Minecraft
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Tail-spinning Tomb Blade Pilot
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Ghast heavy
zombie pigman elites
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![[Post New]](/s/i/i.gif) 2011/11/21 14:18:02
Subject: Codex: Minecraft
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Terrifying Wraith
London, England, Holy Terra
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Needs more Blaze.
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/11/28 07:36:14
Subject: Re:Codex: Minecraft
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Shas'la with Pulse Carbine
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not to mention magma cubes, they could be an upgrade for slimes (since magma cubes are slimes that deal a half heart or so extra damage and light you on fire...maybe a fast attack choice like the hellhound)
ghasts are definately heavy support since theyre so massive...I think creepers should be too, and should come in squads of 30 that detonate like spore mines...something like
WS1 BS0 S2 T4 W1 I2 Ld10 Sv4+
Special rules:
Fearless
Fleet
Rage
Hugssssssssss
Squad Size: 10 models (at 8pts/model) max 30 models
Hugsssssss: should a model come into base to base (or within 2" of a model that is in BtB) of an enemy model, this model explodes on a roll of a 3+ with the following profile:
S7 AP5 Small Blast centered on the Creeper that does not scatter.
Should a creeper suffer a wound due to the explosion of another creeper, it will also explode on a 4+
Transport:
the whole squad may enter and exit through a monster spawner
monster spawners have the following rules:
medium base
at the start of the game (after deployment, before sieze initiative) the minecraft player may place D3+1 monster spawners. These spawners may be placed anywhere except impassible or dangerous terrain, and scatter as if they were blast weapons (2d6 with no BS modifier) Monster spawners are vehicles with the following profile:
Immobile
Av10 all round
2 Structure points
through the course of the game models capabable of embarking on a monster spawner may do so. They may disembark the following turn out of a different (or the same) monster spawner should a monster spawner be destroyed, no models count as inside it for the purposes of pinning disembarking and damage calculations
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![[Post New]](/s/i/i.gif) 2011/11/28 07:42:43
Subject: Codex: Minecraft
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Tail-spinning Tomb Blade Pilot
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I love those rules! Will need to right up the slimes full profile later.
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![[Post New]](/s/i/i.gif) 2011/12/01 04:19:19
Subject: Re:Codex: Minecraft
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Shas'la with Pulse Carbine
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The primary weakness I see with this army is range...Players, Skeletons, Blazes, and Ghasts are the only units with any sort of ranged attack (not counting herobrine since he has lightning powers...) They're sort of like demons in this regard...though I fathom that Ghasts and Blazes could be used as anti tank
something like
Ghast 200pts
WS2 BS4 S6 T7 W4 I2 A4 LD8 Sv4+ 4++
add up to 2 more models at 200pts a model
Rules:
MC
Eternal Warrior
Relentless
Ponderous
Nether Beast
Ponderous: Ghasts float using an unknown method. They never touch the ground and thus never test for dangerous terrain. They may also cross impassible terrain. However, should they move into terrain, they count as hovering over it for the purposes of line of sight. They also may never move more than 6" per turn for any reason.
Nether Beast: Ghasts are immune to burning and difficult to harm with heat due to their nature as nether beasts. Thus, melta and Flamer weapons halve their strength (rounding up) when shooting at a Ghast.
Weapon:
Ghast Breath: S8 AP4 Rng 48" Small Blast Heavy3. Fireballs are the most potent melta weapons available...and so always roll 2d6 against armor (As the melta component is within the bullet itself)
Zombie Pigmen 60pts (5 models)
add up to 30 more models at 12pts a model
WS4 BS0 S4 T4 W1 I2 A2 Ld10 Sv4+
Rules:
Feel no pain
Nether Beast
Fleet
May embark on a Monster Spawner
Weapons:
Golden sword: ignores armor, reroll invuln saves
Magma Cube: 150pts (1 model)
Same rules an stats as a slime with the following additions:
Nether beast
Flaming Core
1 may be taken for every 15 zombie pigemen in the army. All magma cubes added this way count for force org one slot
Flaming Core: should a Large slime or bigger be wounded and would suffer ID, they explode. S7 AP4 Large Blast centered on the model no scatter
Models wounded by a Magma Cube are set on fire. The pain and difficulty seeing thru the flames means that a model wounded but not killed strike at I1 for the duration of combat
that may be a little op...then again it's a melee only model...
Blaze: 60pts (3 models)
WS4 BS3 S3 T3 W1 I4 A2 Ld8 Sv4++ (no standard save)
Add up to 8 more models for 20pts a model
Rules:
Jet Pack
Nether Beast
Feel No Pain (blazes are a tiny ball surrounded by magic rods...this reprisents the chance of the rounds not actually striking their tiny body but rather the air around it or the various magical rods)
may embark on a Monster Spawner
Weapon:
Spitfire: blazes spit a variety of fireballs...they can shoot any of the following profiles during the shooting phase, but only one per round of shooting. The squad does not need to all fire the same type.
S3 Ap- Rng 48" Assault 7
S5 AP5 Rng 24" Rapid Fire
S7 AP3 Rng 12" Heavy1 Melta
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This message was edited 5 times. Last update was at 2011/12/03 03:20:15
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![[Post New]](/s/i/i.gif) 2011/12/01 07:51:02
Subject: Codex: Minecraft
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Terrifying Wraith
London, England, Holy Terra
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Monster Spawners should help with the range problem.
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/12/01 15:06:42
Subject: Codex: Minecraft
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Liche Priest Hierophant
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With the Magma Cube, re-word the Molten Core rule so that "Any time a Magma Cube would be removed from the table for any reason, small blast template over model before removing, yadda yadda" We're not GW, after all.
Or if ID is what you mean, then remove the 'for any reason', since ID is ID.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/12/01 16:37:03
Subject: Codex: Minecraft
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Shas'la with Pulse Carbine
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Vampirate of Sartosa wrote:Monster Spawners should help with the range problem.
The weakness though is their low AV coupled with their immobility...a good placement roll could win you the game, or pose a serious threat to your opponant...but a bad scatter could leave you high and dry...
Anvildude wrote:With the Magma Cube, re-word the Molten Core rule so that "Any time a Magma Cube would be removed from the table for any reason, small blast template over model before removing, yadda yadda" We're not GW, after all.
Or if ID is what you mean, then remove the 'for any reason', since ID is ID.
but it isn't just if they're shot to pieces...it's only if they're killed and wouldn't split into more dudes..
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This message was edited 1 time. Last update was at 2011/12/01 16:39:01
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![[Post New]](/s/i/i.gif) 2011/12/01 18:18:25
Subject: Codex: Minecraft
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Liche Priest Hierophant
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Just saying it should be cleared up, since right now it could be argued "Is it just ID wounds, like from Force Weapons and double Toughness, or is it also for things like JotWW and such, that remove without wounding?"
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/12/03 03:19:01
Subject: Re:Codex: Minecraft
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Shas'la with Pulse Carbine
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Ohhhhhhhhh I get it...I meant wounded and would suffer ID...just to spite JotWW
for those of you still interested ima post a battle report soon...codex minecraft vs either my tau or my ba..
it's gonna be a little bit longer..seems making an all minecraft army takes a while...
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This message was edited 2 times. Last update was at 2011/12/11 00:51:54
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![[Post New]](/s/i/i.gif) 2011/12/23 04:05:48
Subject: Codex: Minecraft
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Disbeliever of the Greater Good
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Me and my friend where talking about this before and we where thinking that instead of having an army made of everything in minecraft why not have 2 different factions made of players led by notch and a hostile mob army with passive mobs being able to be hired by both sides.
So the player army would go something like this:
HQ
Notch
Captain (admin)
Player in creative mode
Elite
Miners
Pro player (Op) (able to wear diamond armor)
Stalkers (players good at laying traps and ambush)
Alchemist (throws potions)
Troop
Militia (villages)
Swordsmen
Archers
Fast Attack
Players with fly mods
Players in mine carts
Heavy Support
TNT cannon
TNT bombers
Structures?
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This message was edited 1 time. Last update was at 2011/12/23 04:14:09
5000 points
7000 points
3000 points
1200 points
2000 points |
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![[Post New]](/s/i/i.gif) 2011/12/23 07:29:08
Subject: Re:Codex: Minecraft
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Stealthy Grot Snipa
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dbsamurai wrote:The primary weakness I see with this army is range...Players, Skeletons, Blazes, and Ghasts are the only units with any sort of ranged attack (not counting herobrine since he has lightning powers...) They're sort of like demons in this regard...though I fathom that Ghasts and Blazes could be used as anti tank
something like
Ghast 200pts
WS2 BS4 S6 T7 W4 I2 A4 LD8 Sv4+ 4++
add up to 2 more models at 200pts a model
Rules:
MC
Eternal Warrior
Relentless
Ponderous
Nether Beast
Ponderous: Ghasts float using an unknown method. They never touch the ground and thus never test for dangerous terrain. They may also cross impassible terrain. However, should they move into terrain, they count as hovering over it for the purposes of line of sight. They also may never move more than 6" per turn for any reason.
Nether Beast: Ghasts are immune to burning and difficult to harm with heat due to their nature as nether beasts. Thus, melta and Flamer weapons halve their strength (rounding up) when shooting at a Ghast.
Weapon:
Ghast Breath: S8 AP4 Rng 48" Small Blast Heavy3. Fireballs are the most potent melta weapons available...and so always roll 2d6 against armor (As the melta component is within the bullet itself)
Eternal warrior is pointless since there is little to no weapons that exceed str10 to autokill T7
What about: Silverfish group of 10-30 5pts each ELITE choice
Ws Bs S T W I A Ld Sv
3 0 2 3 1 4 2 10 6+
Special Rules: Fearless, fleet, small targets, infiltrate
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This message was edited 2 times. Last update was at 2011/12/23 07:30:37
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![[Post New]](/s/i/i.gif) 2011/12/24 17:21:51
Subject: Codex: Minecraft
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Liche Priest Hierophant
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EW is for things like Nemesis Force Weapons and such, that have special rules that do intsa-death.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/12/26 00:32:23
Subject: Codex: Minecraft
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Stealthy Grot Snipa
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Those things are not that common to really matter too much. I see where you are coming from though.
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![[Post New]](/s/i/i.gif) 2011/12/26 20:03:32
Subject: Codex: Minecraft
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Shas'la with Pulse Carbine
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mantisstalker wrote:
So the player army would go something like this:
HQ
Notch
Captain (admin)
Player in creative mode
so what, notch is a psyker with JotWW style editing powers, creative player is able to fly (jet pack or jetbike rules of some sort)
I think captain should be replaced with something more like a cheap hq called "player" with the option to take bow, sword, diamond sword, fishing rod, armor, etc
mantisstalker wrote:
Elite
Miners
Pro player (Op) (able to wear diamond armor)
Stalkers (players good at laying traps and ambush)
Alchemist (throws potions)
I like the alchemists as a sort of bombardier squad, but stalkers don't seem very "minecraft"-y, because traps are large and tricky usually, and made into buildings. maybe combined pro players miners and stalkers into a unit called "/ Op" or something that has the option to take diamond armor and is armed with a pickaxe which can be upgraded to diamond and they have the ability to (per squad) make one terrain piece dangerous terrain (to reprisent how they built in a piston trap or whatever) Still I think mobs should be included in the army, because just doing an army of players with different capabilities is a little boring, and misses out on the vastness of the minecraft world
mantisstalker wrote:
Troop
Militia (villages)
Swordsmen
Archers
Fast Attack
Players with fly mods
Players in mine carts
Heavy Support
TNT cannon
TNT bombers
Structures?
This is really where I think this army gets boring, because it's just a bunch of players over and over...which means you'd basically be making a space marine army, ten thousand of the same guy just with different guns lol..instead I think you were right to make players and notch the HQ since they have human intelligence, but I think mobs should fill out the rest of the slots. the problem with TNT cannons is they aren't mobile at all, so you would basically have to have a whole bunch in a line to be effective, but the shot is too powerful to make them cheap enough to do that...creepers and ghasts I think would work better since they have the same sort of explosive force but can move on their own.
Also mods aren't typically part of the game, and creative already allows you to fly, so I don't think making a flying player the fast attack choice would be good...perhaps a spider jockey instead? it's a similar problem with minecarts, since you can't really move them without powered rails or inclines, it would be too convoluted to explain how they're "fast" without their rails...
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![[Post New]](/s/i/i.gif) 2011/12/27 05:30:56
Subject: Codex: Minecraft
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Liche Priest Hierophant
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Spiders and Spider Jockeys would be Fast Attack, as well as little blue Cave Spiders.
the TNT Cannon could work, too. Make it Stationary, with a 48"-72" range, and something like a Str 10 AP1 Large Blast, but unable to fire at anything that's not directly in front of it. That would let you keep the points down, but effectively give you a way to control a portion of the board.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/12/27 20:54:10
Subject: Codex: Minecraft
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Shas'la with Pulse Carbine
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Anvildude wrote:Spiders and Spider Jockeys would be Fast Attack, as well as little blue Cave Spiders.
the TNT Cannon could work, too. Make it Stationary, with a 48"-72" range, and something like a Str 10 AP1 Large Blast, but unable to fire at anything that's not directly in front of it. That would let you keep the points down, but effectively give you a way to control a portion of the board.
but then it becomes wildly impractical. I mean, it becomes the easiest thing in the world to avoid since it can't rotate to fire, and since it's immobile it's auto hit in CC. so dping a dread next to it, dropping melta vets, really anything could kill it before it could really be of use. while it would have a greater range than the vindicator, it suffers from all the same weaknesses and more... (low chance of target being in range, weak armor, few weapons, and slow, or in this case, immobile, meaning it can be easily caught)
cave spiders I could see as something like a ripper swarm, since they're less than a block in all directions and rely on numbers like silverfish
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![[Post New]](/s/i/i.gif) 2011/12/27 23:25:44
Subject: Codex: Minecraft
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Liche Priest Hierophant
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There's another Fast Attack! Silverfish. They'd have that Ambush rule, too, that Ymgarls have, and be Swarms with the Regenerate rule, to represent more and more of them coming out of the woodwork. Maybe Hit and Run, too.
So we'd have 2 different Swarms, one with Poison and one with various sneaky things, as well as two relatively hard hitters in the Spiders (melee, high Init, decent strength) and Jockeys (ranged addition to the Spiders, with an additional Wound). Maybe up to 3 or 4 Jockeys per squad, and up to 8 Spiders?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/12/28 00:34:16
Subject: Codex: Minecraft
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Shas'la with Pulse Carbine
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Anvildude wrote:There's another Fast Attack! Silverfish. They'd have that Ambush rule, too, that Ymgarls have, and be Swarms with the Regenerate rule, to represent more and more of them coming out of the woodwork. Maybe Hit and Run, too.
So we'd have 2 different Swarms, one with Poison and one with various sneaky things, as well as two relatively hard hitters in the Spiders (melee, high Init, decent strength) and Jockeys (ranged addition to the Spiders, with an additional Wound). Maybe up to 3 or 4 Jockeys per squad, and up to 8 Spiders?
You're getting my creative juices flowing! (god that sounded like an innuendo)
Spider Jockey Squad:
WS3 BS3 S4 T4 W2 I5 A2 LD10 Sv4+ 75pts (3 models)
Equpiment: Bow and arrows
Rules: Fleet, Beasts, Scalar Quantity, Spider and Guest, stubborn
Scalar quantity: the jockey is secured to the spider through some unknown means. Whatever the method however, the results cannot be argued with. A spider can easily scale walls of any size, regardless of the burden of his passenger. As such, spider jockeys do not count as moving through difficult terrain for the purposes of ascending levels in terrain
Spider and Guest: Spider jockeys always count as being armed with two close combat weapons despite carrying the bow and arrow. This is because of the tag team melee combination provided by a skeleton riding a spider, as well as the myriad of limbs the spider can bring to bear in combat
Bow and Arrows: S3 AP6 Assault 2 pinning range 24" (when you're struck by an arrow you're stunned, so bows have pinning)
I'm not a big fan of combination stats (like bikes have or kroot ox used to) cause it just seems to weaken the model. So basically I ignored the fact that you can kill the spider or the jockey, because that would then require taking into account the one who would be left. Instead, this way they're tougher together, simpler to deal with, but also die together.
Options:
Add up to 5 more spider jockeys......25pts/model
Whole squad may take:
Poisoned fangs......................+10pts/model, cc attacks become poisoned 4+ (since spiders dont normally have this, only the cave ones do)
And then theres:
Cave spider Squad
WS3 BS0 S3 T2 W3 I5 A2 Ld10 Sv5+ 75pts (5 medium bases)
Equpiment:
limbs and fangs
Rules: Beast, swarm, stealth, poisoned 4+, fleet, many limbed
Many Limbed: cave spiders count as being armed with two close combat weapons
Options
Add up to 7 more bases........15pts/base
May take
Infestation.......................+5pts/model (squad ignores difficult terrain tests)
unyielding swarm..........+50pts (squad gains without number)
Silverfish Bastards
WS3 BS0 S3 T2 W3 I4 A4 LD5 Sv5+ 75 pts (5 bases)
Rules: Beast, Fleet, Fearless, Without number, Eaters of the Dead
Eaters of the dead: after a successful sweeping advance, all bases in the silverfish bastards squad gain one wound (because they're feasting on your superhuman space marine flesh!!! mwahahahaha
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![[Post New]](/s/i/i.gif) 2011/12/28 01:32:09
Subject: Codex: Minecraft
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Liche Priest Hierophant
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Maybe, instead of Unyielding Swarm, the Cave Spiders can take a Spawner- and what that'd do is give Without Number to the squad, but at a point on the board, that works like a Monoliths' portal- Immobile, decent armour (AV13? all round?) with no guns, and it's dedicated squad can disembark from it after being wiped.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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