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Made in gb
Fixture of Dakka






Glasgow, Scotland

Hey kids look what I found in a drawer! Phew I made this guy years ago (three years according to my gallery, he's in there on the second page). Well started making him. Its a Brotherhood Paladin made from Games Workshop parts (Chaos Marauder and Space Marine I think). The head's a Vinni one yes, as even with the apparently human sized Imperial guard one that it originally had it looked horrible proportioned. I think I should finish this feller off, I don't have any T-51b suits. =)



Edit: I gave it some more work. The photo could be better, but whatever, I'll just paint it (my camera's broken so taking pictures of unpainted models just isn't happening). The gauntlets will be shaven down a little btw.



Uh, end of Edit. =P

@Lone Cat

The Iron Lines are from Van Buren and the table top RPG. I'm counting anything written by the Obsidian guys as semi canon unless proven otherwise by the canon games. However in Lonesome Road their former home, the Great Circle (a circular fortified train junction) is mentioned. The whole area was routed by the Legion and its tribal inhabitants fled South East out from Legion territory. Whether the tribe exists anymore, or was absorbed into the Legion is not certain.

As for weapons I'm thinking that they'd be armed with primitive tribal stuff like bows and spears, with the odd zip gun. I think the source said that they travelled the railways on hand carts, but I can't be exact. I picture them using carts powered by sails or old diesel engines in the case of the odd baggage cart. Perhaps horse drawn, anything really, just not full on electric powered trains.

A search of google turned up a discussion of the original design documents for the tribe. That and there's a wiki page on them too.

NCR Uniforms. The concept artists for New Vegas thought that they'd look decent if they were based off of old British desert gear and particularly the ANZACs. The NCR regulars are wearing a cheap, mass produced uniform made from cloth and leather. Their tin hats are the only major piece of metal in their whole outfit. Again, the designers were following the early 20th century British theme. Consider the size of the NCR and them needing to raise thousands of troops. They're powerful, but that's only in the post-war world. They're already bankrupting themselves outfitting their guys to the bare minimum of equipment and training mind. *Actually if you look further back in this blog I made some NCR troopers from the early period of the war. I explained away their higher level of gear in that the NCR still had the resources to outfit units with post-war combat armour to a limited extent, and still had troops experienced enough that it wouldn't be wasted. With the retreat across the river though such resources would be in much shorter supply by the New Vegas campaign.

The Uniform in Fallout 2 that they wear isn't pre-war combat armour. That's been retconned as just being a design limitiation at the time. They're wearing the armour that the regular NCR troopers wear in New Vegas. Combat armour's made from plastics, with older suits including metal alloys. Mind though that the Fallout world isn't out own. Science doesn't work like it does in real life, nor are the developers fully out of the bounds of "it looks cool, let's justify why it exists later".

The NCR originally controlled a portion of Utah. They didn't make major headways, but enough to annex a few towns and set up a major (ie larger than Camp McCarran) outpost named Fort Aradesh (after the Republic's first President). How far they made it into the region isn't known, with their being conjecture due to the border of the NCR being different in Van Buren (Vegas was in the middle point of the map, not the edge of it, with there being cities like Denver further west. The Legion however was fighting over these isolated NCR settlements and the NCR wasn't sending them many reinforcements due to considering that the war with the Brotherhood was more important). The NCR was forced to give up what land they had taken across the Colorado river as they just couldn't defend it against the Legion's numbers. The whole New Vegas stalemate's over the NCR knowing that if they retreat from the Hoover Dam bottlekneck they know that they'll be hard pressed in fighting the Legion in the Californian deserts (that's in part why the Divide was so important as it would have allowed the Legion to move around the Dam and strike at the NCR's rear).

The mormons of New Canaan held the region's largest trading hub. The Crimson Caravan feared the New Canaanites establishing trading routes with the NCR as they knew how capable they were. In Van Buren they're trading with the NCR, but with the retreat across the dam I'd expect they would be doing so in a more limited fashion. New Canaan was a peaceful community, and very prosperous. The NCR would've probably loved to annex it. As a whole the republic's tolerant to such groups due to its origins (a vault made up of various ethnic and social groups, so varied that they would lead to four peoples with different ideals forming after the Vault opened; The Jackals, Khans, Vipers and Republicans). They wouldn't care about a settlement's religion as long as it didn't impeach on the rights and laws of the NCR.

The state of Arroyo's listed as one of the nine states of the NCR. Its capital is the city of New Arroyo. The NCR is still expanding on other fronts other than New Vegas (to the err of many in government and the military and one of the reasons why people don't like them). The republic covers most of what was the western United States, including all of California and parts of what was Mexico, though they also hold lands in some of the other former Commonwealths.

Why is Vegas important? One, the river crossing. Like I said, its the only thing holding the Legion back from just sweeping through the NCR heartland like they did through their territory in Utah (which they had just as many troops situated in as they do now at the Dam). Two, power. Even not working at full capacity the Dam's producing energy. The NCR needs power to keep its cities running. They see the Dam as more important than Helios One due to it being an immediate source of it, whereas they can't be bothered with the hassle of starting up the solar power plant again (the have other more pressing problems). Sure Vegas too's a draw. A city of casinos without the corruption of New Reno. To the haggered soldiers and wealthy citizens of the republic its a distraction from all their problems.

Of course the NCR has no clue about all the pre-war treasures in the area. The Securitron army isn't an unknown to them until House marches them out of their bunker (if you chose to). The hidden research facilities under the Dam too aren't even mentioned. *Which ah yeah, btw the Dam's all just a cover for the Limit 116 labs, the source of the New Plague (which was accidentally leaked by Chinese infiltrators and would go on to kill a large portion of the American population just before the war and lead to a state of martial law being declared. The cure for the New Plague would then developed into FEV). However they were sealed off by the US government to contain their dark contents. None of this is mentioned in New Vegas, I take this all from Van Buren. Its semi-canon however due to the Chinese Infiltrator's sabotage of the Hoover Dam's turbines during their attack on Limit 116 being mentioned when you find a pair of Hei Gui stealth suits in the Dam's sub levels in New Vegas.

And off I toddle once more. ^^

This message was edited 1 time. Last update was at 2014/04/16 15:06:25


 
   
Made in us
Boosting Space Marine Biker






Wyrmalla Seeing as you seem very knowledgeable of the fall out universe,do you know what happened to Texas?

I have looked for some info but I was unable to find anything. Its quite possible there isn't any info. But just wanted to know if you knew.


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Made in gb
Fixture of Dakka






Glasgow, Scotland

The Texas Commonwealth (because it was so damn large that it had a whole Commonwealth to itself) was in the gak before the war. The oil had dried up and there was a new depression in the area. Though maybe it wasn't so bad, I mean all those oil workers would have jump ship and replaced the Mexican workers in the US controlled oil wells there. ...If all anyone cares about is oil that is.

Oh, and with the war with Mexico (hey people did you know there was a massive war over Mexico?) there would have been sort of military build up in Texas. I guess there would have been mass conscription and at least some sort of boost to the economy through all the forces stationed there. The war occurred in 2051, but details of its outcome are unclear. What is is that Mexico's oil companies were taken over by Poseidon Oil (a subsidiary of the Enclave), so I'm guessing it didn't go to well for the Mexicans. Presumably there would have been an ongoing insurgency there, and terrorism occurring in the Texas Commonwealth (there were acts of terrorism occuring across the whole United States, not just because of the annexation of Canada and Mexico, but also foreign funded groups, and Americans fighting their government over the food shortages, the amount that died from the New Plague and the martial law which had been ongoing for months before the war. Like I've said, the US was a fething craphole).

After the war Texas was isolated a large part of the year. Radioactive cyclones and dust storms cut across the region making travel difficult. John Cassidy, Rose of Sharon's father was said to travel there after his time with the Chosen One was over (perhaps meeting her mother there). After the first battle of Hoover Damn Caesar consolidated his forces in the lands which he had conquered. During this period he sent his armies south. Waiting out the dust storms they marched into Texas and claimed it for the Legion. Texas had become a haven for those fleeing the Legion due to its dust storms. With there now being a permanent Legion force stationed there, and its locals subdued, I'd imagine that those individuals that survived travelled further south into Mexico. After the events of New Vegas I'd think that the region could be another warzone with the NCR's expansion south as well, though both side's were bled dry in the conflict, so neither would want another war probably (well the Legion survives through war, but I just mean they'd want to lick their wounds a bit).

Texas features heavily in the Playstation 2 game Fallout: Brotherhood of Steel. However that game's regarded as non canon, but you may want to look at that game's wiki page if you're interested.

But in the canon there's not a lot to go by. That's just odd bits of dialogue and a few notes about characters in the Van Buren design notes (a certain character in Denver has dreams of going south away from the Legion's territory. New Vegas is set 30 years after Van Buren however, so Denver and Texas had already fallen).

Oh, and an element of the Texas Rangers went onto become the Desert Rangers who are featured in Fallout: New Vegas (years after they joined with the regular NCR Rangers). The Texas Rangers would've fought the Legion, but like the Desert Rangers I'm guessing that their numbers were just too limited to stop the inevitable loss of their lands. =/

This message was edited 1 time. Last update was at 2014/04/16 17:09:50


 
   
Made in th
Pyromaniac Hellhound Pilot






^ What happened to Texas? a mess! big mess
1. Splinter faction of the Brotherhood of Steel did their 'crusade'. against a new group of notorious wasteland BIG BADDIES. the band, however.. comprosed of a very few (but skillful) knights... sometimes the original Vault Dweller joined the crusade too! so this story arc took place sometimes between FO1 and FO2. i guess by FO2 he would have reached maximum lifespan of human being and he might have been claimed by old age, supposed that Mr. House's "Golden Throne" device has not already been built there.
Then
2. Legion conquests (to where? not much is known)

no other Fallout games say anything about Texas nor any portions of Gulf commonwealth itself.



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Given that Fallout: Brotherhood of Steel opens with the line, "I was born just after the bombs fell", in regards to the main character, but is set after the defeat of the Master's army, that kind of set the tone for the rest of the game in terms of canon. ...I'm meaning that the twenty something year old lady who you can play as isn't twenty. No, she'd need to be in her 90's if that line were to make any sense. =P

Even sillier it sticks the original Vault Dweller in. Yes, he dissapeared into the wastes, but that was only after raising a family in Arroyo for decades. The main character's age is now up to the 130s...

Rhombus, Head Paladin of the Brotherhood of Steel appears as a young-ish man. ...A young Caucasian man. Rhombus was Hispanic.

Twas was a silly game.

The original games have mention of Texas in random dialogue, "I wonder what happened to Texas after the war?". Tycho the Desert Ranger travelled there before you meet him in the first game. There's notes about the state in the Van Buren design notes. In New Vegas its listed as Legion territory too.

And yeah, the Gulf isn't mentioned much. It was to be the setting of the second Fallout Tactics game, but that's it. The games were slowly expanding the area which players have knowledge of. Presumably if Bethesda hadn't come in we'd still be in the dark about the East coast. I wonder if the devs even thought about was what in those dark areas of the map outside of the immediate expansion of the NCR?
   
Made in th
Pyromaniac Hellhound Pilot






^ 'sigh' What happened to the Fallout:BoS dev team? they don't even read the original Fallout storylines only mismashing different celebs and factions of the original game! also the quest to 'find the LAST cat in the world' had resulted in that the cat in question is dead, even if there's any Felis Domesticus alive and breeding in this post war worlds they wouldv'e been evolved! yet Dev teams don't consider any possibility even if it's possible for one of them to develop humanoid features in the same fashion a crab becomes Lurks.

So it means that the adventures of these Knights never exists! even if it does. it has to be retconned by any means possible.

And does that means NCR trooper helmet IS made of steel and has khaki canvas glued on top of it? (thus earning a DT of 2, same as Construction Hat worn by miners of the same game) and is it possible that the helmet is a copy of fire brigade or different models of hard hats ? it has a slightly long 'tail' similar to 1920s pith helmet.

This message was edited 1 time. Last update was at 2014/04/16 17:59:08




http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

They replaced Nuka Cola with an energy drink and stuck in a heavy metal soundtrack rather than the period songs of the originals, or orchestral atmospheric pieces. Its not like they're the only people ever to have turned a setting into a generic action game, particularly there was a lot of similar games out around that time. I mean the game ends with you fighting a giant blob. How many games from the early 2000s end like that? =P

The events of all Fallout games other than Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas are not considered canon. Fallout: Tactics is semi canon where it doesn't contradict any of the main games (and has actually been referenced both in Fallout 3, in a Citadel terminal I think, and New Vegas, where the Legion is noted to have fought a chapter out in the Mid West around the area that Tactics is set in. Where do you think their Centurions found all that Brotherhood armour?). As for the pen and paper RPG that seems to be canon to the New Vegas developers, I mean given that one of them wrote it. Van Buren is semi-canon unless contradicted by the other games too, and was used for the plot of New Vegas. Fallout: Brotherhood of Steel is recorded as "flavour material" as its dumb in so many places. ...Hmn, what other games are there? Fallout: Extreme is flavour material as well, though it wasn't even released, so its contents shouldn't be taken as canon in the slightest (the plot involved the Brotherhood of Steel travelling across America, through Canada, then over to Russia and finally down to China where apparently Taiwan had retaken the country after the war and installed a robotic emperor. Oh, and yeah, the necessary world ending huge missile was the end game's plot device. It even had a name like "The Doom Missile!!!").

...Uh, in summary; Black Isle why'd you sell off your title to so many crappy companies? Oh you were going bankrupt or just plain wanted to have your license out there for a new market? Tsk, tsk.
   
Made in us
Land Raider Pilot on Cruise Control






Fallout 3 barely qualifies as canon though. It's so disconnected from the 1,2 and New Vegas that it played no importance story wise. It didn't help that Bethesda had no idea how to set the tone or work with the themes. Even worse having such a strong Super Mutant and Enclave presence which hurt the game's originality. It was pretty strongly inferred in FO2 and FNV that the Enclave were almost entirely centered on the west coast and that most of them were destroyed by the Chosen One. Overall Fallout 3 felt like Bethesda kicking Fallout fans in the crotch and stealing our wallets.


Automatically Appended Next Post:
Also I love the T51-b suit I have tried making a few with no success...

This message was edited 1 time. Last update was at 2014/04/17 01:15:51


 
   
Made in us
Boosting Space Marine Biker






Wow I kinda feel I opened a can of worms with my question. Thank for the answer you guys. I just didnt think that Texas would just roll over to the legion. Oh well.


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Made in th
Pyromaniac Hellhound Pilot






 Bronzefists42 wrote:
Fallout 3 barely qualifies as canon though. It's so disconnected from the 1,2 and New Vegas that it played no importance story wise. It didn't help that Bethesda had no idea how to set the tone or work with the themes. Even worse having such a strong Super Mutant and Enclave presence which hurt the game's originality. It was pretty strongly inferred in FO2 and FNV that the Enclave were almost entirely centered on the west coast and that most of them were destroyed by the Chosen One. Overall Fallout 3 felt like Bethesda kicking Fallout fans in the crotch and stealing our wallets.


Automatically Appended Next Post:
Also I love the T51-b suit I have tried making a few with no success...


Actually Bethesda wants to make Fallout games with Eldar Scroll engine. but having an entire game focused in JUST ONE city (now a smouldering ruin) is NOT cool.



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

@Bronzefists42


The Enclave were mostly stationed on the Oil Rig. They had limited forces within small camps like Navarro, but not much else. They didn't just have these small outposts along the West Coast however, with New Vegas noting there being a few within the Midwest (ED-E stopped at a few, but found them mostly abandoned).

But yup, Bethesda could have done much better and butcher the canon all over the place. However without the the series wouldn't have been revived like it is today (rather we'd be receiving something like Wasteland 2, if that). Not that that would be a bad thing, but the media attention's only bolstered the series. I mean Fallout 3 gave us New Vegas. If you don't like 3 then New Vegas was the game that was made for the people that cared for the original game's plot. =/

@deadmeat85

Heh, you asked, I spieled on for few paragraphs. Who said it rolled over? We don't know, the devs just haven't told us. Lots of things could have happened there, but because nobody in the games talk about it we don't have a clue about them. Poke Chris Avellone or Josh Sawyer about it. ^^

Oh woes, have some nukes!



Alright, translations:

The Israeli one has Jericho (יריחו) printed above its serial number in Hebrew.

The Chinese one reads, "Najing Fethers!" (南京不要脸!) - America captured the city during their invasion of the Chinese mainland.

And the buried one has the "*Love* the Bomb" scrawled on it. ^^

New Californian Republic
Veteran Ranger (Mantic Deadzone Rebel Leader)


What an awful model to paint. That black armour was just horrible. I'm not slighting the model, I just failed completely at painting it properly. I swapped the head out for a Brother Vinni one, and the left hand's been changed from reading a datapad to an open one (she's signalling or something with it). Its better than the other three Veteran Ranger models I have, but I still don't think I've made a decent one yet.

I've been out all day, so not been able to paint anything. The Paladin in T-51b's basecoated, and I should have him done soon. Eugh, I have too much crap on.

* Edit: My order from Crooked Dice also arrived today (heh, I just noticed it sitting by my front door there when putting the rubbish out). Now I haven't given Vlad's Army a proper read, but the cards have some prospects for Fallout. Example, one of the scavengable pieces of loot is nylons, perfect for any fashion conscious wasteland lady. Others include stats for a Tommy Gun, Gas Masks, a card for Bully Beef meat, bicycles, and uh, other stuff. Once I've given the book a proper read I'll see about integrated it properly into my games.

On a note for those who actually care about 7Tv though I will point out that I'm a little annoyed that some of the Event cards are printed incorrectly. They have the regular 7Tv artwork on the back instead of the 7Zombie Tv one. Its not a biggee, but I like my cards to look the same, and may cause a bother in games where its now obvious what those cards are (well there's like eight of them, but still).

This message was edited 1 time. Last update was at 2014/04/17 20:03:42


 
   
Made in us
Land Raider Pilot on Cruise Control






I really like New Vegas but I still am annoyed with three for what it did. I'm glad new Vegas exists but I'm upset that now when people think of Fallout they think of Bethesda's... thing. Anyway I love those nukes!
   
Made in pt
Longtime Dakkanaut





Portugal

 Wyrmalla wrote:
@Bronzefists42

But yup, Bethesda could have done much better and butcher the canon all over the place. However without the the series wouldn't have been revived like it is today (rather we'd be receiving something like Wasteland 2, if that). Not that that would be a bad thing, but the media attention's only bolstered the series. I mean Fallout 3 gave us New Vegas. If you don't like 3 then New Vegas was the game that was made for the people that cared for the original game's plot. =/


Did someone say, Wasteland 2? http://store.steampowered.com/app/240760/



I have been lurking and loving every fallout inspired miniature you've been posting, keep up the excellent work

This message was edited 1 time. Last update was at 2014/04/18 02:19:22


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in th
Pyromaniac Hellhound Pilot






What is Dieselpunk America without Mafia?

In Fallout universe, there are factions that being considered as being 'Mafia' ... Mafia in the original meaning of Sicilian crime syndicates.
1. In New Reno. A city where government is literally NON EXISTS (Until The Chosen One helped NCR Annexed it by the end of FO2) A faction with 'Italian' leadership.. one that Myron worked for (and discovered a postwar Meth called Jet for them) is more or less modelled after a la Cosa Nostra. and made a fausian deal with Enclave... traded Jets with Energy weapons. AFAIK There's another faction that fits the definitions of Mafia too!
2. New Vegas. Omerta is literally the Mafia - turned to feudal lord by Robert House. even that they follow the teachings of another 'Italian'--Niccolo Machiavelli. The leadership conspired against Mr. House by align themselves with the Legion. even welcome Frumentare into their fold. Also one quest exposed this. and even if player supports the Legion (and killed Mr. House on Cesar's order). they will be destroyed by the coalitions of Mr. House (Did he hide another databank supercomputer to clone his sentiences?!), The Chairmen, and The White Gloves BEFORE the first legionaire set foot on the Vegas.

So who else in the postwar USA is modelled after the real life Mafia?


This message was edited 1 time. Last update was at 2014/04/18 16:25:29




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Made in gb
Fixture of Dakka






Glasgow, Scotland

@TheDraconicLord

Ooh, I didn't realise it was out on Early Access. Bah, but pity my gaming computer's buggered. Eugh... I guess I'll wait till it goes on sale, at least by then I may have something to run it on. =P

@Lone Cat
I've only heard the Mafia being referred to by that name in Western media. Italian news reports call them the Cosa Nostra. ...Uh can we have an Italian in the room?

K, canon notes for ye.

New Reno became part of the NCR yes, but its still apparently owned by the families. Actually instead of the NCR ending occurring after Fallout 2 (in which the criminal elements of New Reno are expunged and it becomes a centre of learning) it would seem that the Chosen One's influence actually led to some bad things happening there. By the events of New Vegas there are only two families running New Reno now, the Bishops and Van Graffs.

The Omertas were tribals who yes, based themselves on a pre-war gang. They probably didn't have a clue about that actual organisation, they just based themselves on its stereotypes. The Omertas were intending to allow the Legion into New Vegas, attacking the other families with their stash of weapons during the Second Battle of Hoover Dam. If the Courier did kill them then it would have been the NCR, Mr House and the Families, or the Legion when they happened to mention that Caesar runs a one man show.

Hmn, an interesting piece of fluff could be what happened to these criminal organisations immediately after the war. I mean just before the war I assume that there would be a roaring trade in food rations, and uh, radiation protection. After the war those that were capable of holding together for a time could have been up to all sorts of things.

Brotherhood of Steel
Paladin in T-51b Power Armour


Well here's my attempt at T-51b from three years ago. It could resemble the in game armour more, but how's it look? I went for the green/grey colour scheme of the original games, rather than the BoS specific one which turns up in New Vegas (which is all grey), but I thought it'd make the model more interesting.

The parts are as follows (Games Workshop unless otherwise stated): Space Marine torso,shaved down quite a bit. Space Marine shoulder pads, with all their details removed, flipped on their sides and reshaped a little. Chaos Marauder arms, shaved down. Chaos Marauder Legs, again shaved down. Brother Vinni head. None of the original parts are visible in their original form, and I was pretty much just using them as an armature, but I suppose that that might help if people are wanting to make their own suits.

I've worked a little more on my pair of Brahmin too. The second one now has a pair of udders, and the stowage that I'll stick on them have been collected together. I haven't had the time this week to actually build the things though.

How's this for scale? I thought that it was too big, but next to a model it doesn't look so out of scale.


Today I picked up a few toy train items like a small station terminal (above), baggage and coal carts. There's another terminal available in the charity shop where I found them, but I don't know if I'd be needing to (like I said, the one I have is a bit big, whereas the other is, but the one I picked up had baggage with it, whilst the other didn't). I'll see.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

In New York, when growing up we had several names for the major organized crime, and some were ethnically labeled to differentiate, but Mafia/Cosa Nostra/the(Insert name) Family/ Black Mafia/Jewish Mafia/Russian Mafia/Tongs/Triads/Yakuza, we seem to have all the major criminal Orgs in major port cities, go figure. Vegas and Atlantic City are associated with them. I figure they would still be operational after a major war, and also running "Black Market" for meds/clean water, dirty water, food and of course weapons, and protection.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in th
Pyromaniac Hellhound Pilot






A housing above can only represent NCR-controlled area.
 shasolenzabi wrote:
In New York, when growing up we had several names for the major organized crime, and some were ethnically labeled to differentiate, but Mafia/Cosa Nostra/the(Insert name) Family/ Black Mafia/Jewish Mafia/Russian Mafia/Tongs/Triads/Yakuza, we seem to have all the major criminal Orgs in major port cities, go figure. Vegas and Atlantic City are associated with them. I figure they would still be operational after a major war, and also running "Black Market" for meds/clean water, dirty water, food and of course weapons, and protection.


And with institutions of law and order burned down to ash in the nuclear inferno. Is there any evidences of these gangs declare themselves a sovereign state and do all functions the pre-war bureaucrats do? or if they earned a rightful sovereignity then what will their government system looks like?
- Pre-colonization tribals
- Medieval feudalism
- Renaissance absolute monarchy

 Wyrmalla wrote:
@TheDraconicLord

Ooh, I didn't realise it was out on Early Access. Bah, but pity my gaming computer's buggered. Eugh... I guess I'll wait till it goes on sale, at least by then I may have something to run it on. =P

@Lone Cat
I've only heard the Mafia being referred to by that name in Western media. Italian news reports call them the Cosa Nostra. ...Uh can we have an Italian in the room?

K, canon notes for ye.

New Reno became part of the NCR yes, but its still apparently owned by the families. Actually instead of the NCR ending occurring after Fallout 2 (in which the criminal elements of New Reno are expunged and it becomes a centre of learning) it would seem that the Chosen One's influence actually led to some bad things happening there. By the events of New Vegas there are only two families running New Reno now, the Bishops and Van Graffs.

The Omertas were tribals who yes, based themselves on a pre-war gang. They probably didn't have a clue about that actual organisation, they just based themselves on its stereotypes. The Omertas were intending to allow the Legion into New Vegas, attacking the other families with their stash of weapons during the Second Battle of Hoover Dam. If the Courier did kill them then it would have been the NCR, Mr House and the Families, or the Legion when they happened to mention that Caesar runs a one man show.

Hmn, an interesting piece of fluff could be what happened to these criminal organisations immediately after the war. I mean just before the war I assume that there would be a roaring trade in food rations, and uh, radiation protection. After the war those that were capable of holding together for a time could have been up to all sorts of things.


So the canon F2 Endings for New Reno story arcs are
1. The Chosen One is male, and DID hooked up one of the two Bishops women, 'created' one Bishops boy who instead of inheriting Family feifdoms, chose adventures and wander the wastes for an entire long life
2. The Chosen One has not been 'made' ,revoked made men status soon after the two families are subdued, or earned the top family scores for TWO families (instead of just one). surely that the Mordinos (?) perished along with the Enclave.
3. The NCR annexed New Reno long after The Chosen One destroyed the Enclave Oil Rig. but how?

This message was edited 1 time. Last update was at 2014/04/20 02:38:53




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Fixture of Dakka






Glasgow, Scotland

The period just after the war is left ambiguous usually. Unless its relevant to the plot it isn't covered usually (barring the odd note in the newer games). So empires could have risen and fallen in the time period before the first game (set eighty years after the war), but as they weren't powers by then the weren't mentioned.

To quote the canon ending for New Reno regarding the Bishop child:

Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father


The NCR ending for the area is also canonical too.

The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the New California Republic and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution.


And so is this one in regards to what happened to the Mordinos:

With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten.


And finally I'll note that the Wright family no longer exist as a gang. They were not destroyed by the Bishops as far as I can recall. This ending is semi canon. As in New Reno didn't fully reform itself, but it got a little better. The Wrights, because they moved into "legitimate pursuits" apparently didn't pose a threat to the rising Bishop Child.

Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the War.


Oh and Myron was murdered and the murder of Richard Wright was solved. The cure for jet addiction wasn't found by the Chosen One however.

The NCR by the time of New Vegas own every location that appeared in the first two games. I'd imagine that the families (Bishops and the Van Graffs how moved in later) saw the way the wind was going and didn't put up a fight. Given that the Chosen One canonically helped the NCR his influence on the Bishops may have meant they didn't cause as much problems for them as they could have. None of the families apart from the Bishops are present in New Reno by the events of New Vegas. Like the end game slide says, the Bishop child wiped them out. The Van Graffs set up after this occurred, which presumably didn't make the Bishops happy, but they would have destroyed themselves trying to fight the Van Graffs. Mind that the Van Graffs, at least in the early days, had the power to bring the NCR to its knees. What's a mob family going to do against a power like that. Come the next Obsidian Fallout game hopefully Van Buren's plot line about the NCR ridding themselves of that organisation finally will be present (given that the Courier has the chance to kill the family's two heirs and expose their trading with the Legion).

I'll also note that Vault City is part of the NCR, as is San Francisco. Whether the city still exists is not confirmed. Currently Shi live in the NCR, as does the NCR use Shi technology, but whether Shi Town was nuked by the Enclave as per Van Buren, with refugees going the NCR, or its still around and allied with the NCR is unknown. Like one of the New Reno endings says, the NCR seized California through legal, and under handed ways. In the early years they were more inclined to the former, but I'd imagine that they were willing to say offer to kill local raiders for a town's loyalty. Under Kimball the NCR show that there's an extent to how much good will and political manoeuvring they're willing to do though before an area joins them. If you chose to ally with them in New Vegas they'll depose House by force and use their military to secure the city (of course whether the citizens of New Vegas welcome them, or the NCR act as peacekeepers is up to the player and how many NCR quests they complete with the good endings-uh, well apart from in a few cases where you need to crush a few dreams).

Uh, OK...

I've worked on that train station, and now its looking half decent (as far as a boarded up train station can look). I'll see about posting a WIP image of it tomorrow, as I don't have a shift on then. Unfortunately I predict not having much time to play with toy soldiers this coming week, so progress may be a little slow. =/
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

My first finish I played with Yes Man, oh what my character had wrought letting a AI loose with an army of killer robots!

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in th
Pyromaniac Hellhound Pilot






 Wyrmalla wrote:
The period just after the war is left ambiguous usually. Unless its relevant to the plot it isn't covered usually (barring the odd note in the newer games). So empires could have risen and fallen in the time period before the first game (set eighty years after the war), but as they weren't powers by then the weren't mentioned.

To quote the canon ending for New Reno regarding the Bishop child:

Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father


The NCR ending for the area is also canonical too.

The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the New California Republic and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution.


And so is this one in regards to what happened to the Mordinos:

With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten.


And finally I'll note that the Wright family no longer exist as a gang. They were not destroyed by the Bishops as far as I can recall. This ending is semi canon. As in New Reno didn't fully reform itself, but it got a little better. The Wrights, because they moved into "legitimate pursuits" apparently didn't pose a threat to the rising Bishop Child.

Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the War.


Oh and Myron was murdered and the murder of Richard Wright was solved. The cure for jet addiction wasn't found by the Chosen One however.

The NCR by the time of New Vegas own every location that appeared in the first two games. I'd imagine that the families (Bishops and the Van Graffs how moved in later) saw the way the wind was going and didn't put up a fight. Given that the Chosen One canonically helped the NCR his influence on the Bishops may have meant they didn't cause as much problems for them as they could have. None of the families apart from the Bishops are present in New Reno by the events of New Vegas. Like the end game slide says, the Bishop child wiped them out. The Van Graffs set up after this occurred, which presumably didn't make the Bishops happy, but they would have destroyed themselves trying to fight the Van Graffs. Mind that the Van Graffs, at least in the early days, had the power to bring the NCR to its knees. What's a mob family going to do against a power like that. Come the next Obsidian Fallout game hopefully Van Buren's plot line about the NCR ridding themselves of that organisation finally will be present (given that the Courier has the chance to kill the family's two heirs and expose their trading with the Legion).

I'll also note that Vault City is part of the NCR, as is San Francisco. Whether the city still exists is not confirmed. Currently Shi live in the NCR, as does the NCR use Shi technology, but whether Shi Town was nuked by the Enclave as per Van Buren, with refugees going the NCR, or its still around and allied with the NCR is unknown. Like one of the New Reno endings says, the NCR seized California through legal, and under handed ways. In the early years they were more inclined to the former, but I'd imagine that they were willing to say offer to kill local raiders for a town's loyalty. Under Kimball the NCR show that there's an extent to how much good will and political manoeuvring they're willing to do though before an area joins them. If you chose to ally with them in New Vegas they'll depose House by force and use their military to secure the city (of course whether the citizens of New Vegas welcome them, or the NCR act as peacekeepers is up to the player and how many NCR quests they complete with the good endings-uh, well apart from in a few cases where you need to crush a few dreams).

Uh, OK...

I've worked on that train station, and now its looking half decent (as far as a boarded up train station can look). I'll see about posting a WIP image of it tomorrow, as I don't have a shift on then. Unfortunately I predict not having much time to play with toy soldiers this coming week, so progress may be a little slow. =/


So for your interpretations. What is 'Good Ending' of FNV?
1. NCR won the second battle of hoover dam and annexed New Vegas. transformed that portion of Mojave from medieval feudal polity into pre-war modern state governed by 'rule of law'
2. Mr. House (??)
3. Independency (pursuing the paths of YES Man securitron). This ending means that the Courier becomes the New Leader of New Vegas and will probably extended the city state border, adding lesser sattelite cities and lesser factions to its fold. the feat Mr. House never achieved.
3.1 Without the helps of secret Securitron army
3.2 With the help of original secret Securitron army
3.3 With the help of upgraded secret Securitron army

Personally I favor the Independency ending. because it adds a new story arc that City of New Vegas becomes a new nation. and I personally favors the New Vegas to be ruled by Monarchy, where... of course! The Courier is coronated. and with this. the City State annexed other surrounding areas formerly belonged to the bigger polities.



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Made in gb
Gargantuan Great Squiggoth





Not where I should be

Briiliant Paladin, looks perfect to me.

Sweet find on the house, that with your skills will soon look a dump! In the best possible way.




 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I'll post some pictures later. I need to go out to buy crap, but I have a few bits which I want to ramble on about a bit today. Not boys toys for once. Nope, Barbie toys.

@ Lone Cat

Obsidian's gone the route with their Fallout games that in the end good wins out. If the bad guys win that usually winds up with the world turning into a hellhole (ie the Master sterlizing the entire population of the US, the Enclave killing most of the US, Caesar's Legion enslaving the US). So whilst not everything turns out perfect, the possible good endings for each of the games allow the world to repair itself a little and further the plot to something that won't make the next game be set in a anarchistic/dystopian hell hole.

So to that end I'm thinking that the NCR victory in New Vegas may wind up being canon. Of course the NCR's also expended a lot of their power there, so a game set immediately after it may find them not quite as strong as before should they be facing a new threat.

Mr House was a dictator. I don't he could canonically have won as that would have been going back on the message of the games, ie to give up on the old world and move on. He's one of the guys who caused the world to be in the mess that its in in the first place. For one he probably had ties to the Enclave too. Perhaps not being a full member, but mind that he was the owner of the world's largest robotics company, a company which was contracted by the Enclave on occasion, and he did have knowledge of the US government. If he won New Vegas at the end of the game that'd staunch NCR expansion to the east and allow the Legion to retreat and lick their wounds and rise again. In short, bad ending as far as rebuilding a new world is concerned.

Oh and Mr House's ending involves killing off one of the last remnants of the Brotherhood of Steel (perhaps the last, discounting the Capitol Wasteland chapter). Given that they can be persuaded to call a truce with the NCR at last and even help them, I don't think killing off the BOS is a good thing. Of course Obsidian may take that route, or perhaps return the Brotherhood to its routes of being a peaceful organisation in pursuit of knowledge (though the Followers of the Apocalypse have taken over that role now).

The Independent ending may wind up being put into canon in some way. I don't regard it as a good ending however. I mean its not as bad as most of the others, but it still gives New Vegas a tough time. If you chose that ending then the Courier allows New Vegas to return to the anarchy that it was in before Mr House took over. A lot of people will die, and the city's infastructure would be ruined. In the aftermath a new power may rise to restore order, and maybe they'll be a force of good on the karma scale, but in the short term Vegas would be dangerous place. Add to that the destruction of two armies and its a lot of blood for a "good ending".

I'll point out that the plot of Fallout 4 was to follow the interactions between Caesar's Legion and the Hounds of Hecate (because Hecate's followers wound up being such a large plot thread that they needed to be stripped out of Van Buren). I'dve liked Ulysses to have given a hint to the Hounds of Hecate in New Vegas (perhaps he doesn't know it, but he wasn't the only one to survive the massacre of the Twisted Hairs. A woman escaped, and embittered against the Legion set about creating a tribal empire to the West, with her as their god in a great ziggurat of scrap), but perhaps the Legion may be having a run in with them after New Vegas.

So I favour the NCR ending. It brings order to the region and makes the NCR stronger. I mean the NCR has developed some bad habits due to its citizens just wanting an end to the war, electing Kimball for instance, but hopefully it'll not go down the Brotherhood route and become a warped version of itself. I'd love if Colonel Hsu was finally recognised and took over from Oliver, but if they win the New Vegas campaign Oliver would probably just get another medal (if they lost however Oliver would be disgraced allowed Hsu to move in and fix the mess like he's been wanting to).

The independent ending, whilst appearing to one of the morally correct one, just leads to too many bad things happening (the Followers are thrown out of Vegas for one, despite the city's need for them). The Courier in that ending thinks that they can kill all of their enemies and somehow keep New Vegas from falling apart. I can't remember the wording of some of the ending sequences, but that doesn't happen. That may well be the canon ending, as Van Buren was supposed to end with one or more of the game's faction's being nuked (ie the bad ending for the Lonesome Road DLC), but who that may be is up to the Obsidian devs when they make the next game.

   
Made in th
Pyromaniac Hellhound Pilot






 Wyrmalla wrote:
I'll post some pictures later. I need to go out to buy crap, but I have a few bits which I want to ramble on about a bit today. Not boys toys for once. Nope, Barbie toys.

@ Lone Cat

Obsidian's gone the route with their Fallout games that in the end good wins out. If the bad guys win that usually winds up with the world turning into a hellhole (ie the Master sterlizing the entire population of the US, the Enclave killing most of the US, Caesar's Legion enslaving the US). So whilst not everything turns out perfect, the possible good endings for each of the games allow the world to repair itself a little and further the plot to something that won't make the next game be set in a anarchistic/dystopian hell hole.

So to that end I'm thinking that the NCR victory in New Vegas may wind up being canon. Of course the NCR's also expended a lot of their power there, so a game set immediately after it may find them not quite as strong as before should they be facing a new threat.

Mr House was a dictator. I don't he could canonically have won as that would have been going back on the message of the games, ie to give up on the old world and move on. He's one of the guys who caused the world to be in the mess that its in in the first place. For one he probably had ties to the Enclave too. Perhaps not being a full member, but mind that he was the owner of the world's largest robotics company, a company which was contracted by the Enclave on occasion, and he did have knowledge of the US government. If he won New Vegas at the end of the game that'd staunch NCR expansion to the east and allow the Legion to retreat and lick their wounds and rise again. In short, bad ending as far as rebuilding a new world is concerned.

Oh and Mr House's ending involves killing off one of the last remnants of the Brotherhood of Steel (perhaps the last, discounting the Capitol Wasteland chapter). Given that they can be persuaded to call a truce with the NCR at last and even help them, I don't think killing off the BOS is a good thing. Of course Obsidian may take that route, or perhaps return the Brotherhood to its routes of being a peaceful organisation in pursuit of knowledge (though the Followers of the Apocalypse have taken over that role now).

The Independent ending may wind up being put into canon in some way. I don't regard it as a good ending however. I mean its not as bad as most of the others, but it still gives New Vegas a tough time. If you chose that ending then the Courier allows New Vegas to return to the anarchy that it was in before Mr House took over. A lot of people will die, and the city's infastructure would be ruined. In the aftermath a new power may rise to restore order, and maybe they'll be a force of good on the karma scale, but in the short term Vegas would be dangerous place. Add to that the destruction of two armies and its a lot of blood for a "good ending".

I'll point out that the plot of Fallout 4 was to follow the interactions between Caesar's Legion and the Hounds of Hecate (because Hecate's followers wound up being such a large plot thread that they needed to be stripped out of Van Buren). I'dve liked Ulysses to have given a hint to the Hounds of Hecate in New Vegas (perhaps he doesn't know it, but he wasn't the only one to survive the massacre of the Twisted Hairs. A woman escaped, and embittered against the Legion set about creating a tribal empire to the West, with her as their god in a great ziggurat of scrap), but perhaps the Legion may be having a run in with them after New Vegas.

So I favour the NCR ending. It brings order to the region and makes the NCR stronger. I mean the NCR has developed some bad habits due to its citizens just wanting an end to the war, electing Kimball for instance, but hopefully it'll not go down the Brotherhood route and become a warped version of itself. I'd love if Colonel Hsu was finally recognised and took over from Oliver, but if they win the New Vegas campaign Oliver would probably just get another medal (if they lost however Oliver would be disgraced allowed Hsu to move in and fix the mess like he's been wanting to).

The independent ending, whilst appearing to one of the morally correct one, just leads to too many bad things happening (the Followers are thrown out of Vegas for one, despite the city's need for them). The Courier in that ending thinks that they can kill all of their enemies and somehow keep New Vegas from falling apart. I can't remember the wording of some of the ending sequences, but that doesn't happen. That may well be the canon ending, as Van Buren was supposed to end with one or more of the game's faction's being nuked (ie the bad ending for the Lonesome Road DLC), but who that may be is up to the Obsidian devs when they make the next game.


So. supposed that the canon ending is Independency. and the Courier is 'Good'. and the following happens
1. The Enclave Remnants joined the 2nd battle of Hoover Dam and survived.
2. The Great Khans revoked its alliance with Caesar (The Legion ending doesn't turn out good for them either!, Caesar wants them to be Romans, not Barbarians y'know); This gave The Great Khans a new place to live. they went to the cold Wyoming, up north. and.. with the help of The Followers of Apocalypse. they found a new (and technologically advanced) Khanate Empire there.
3. Cassidy and Boone survives
4. Gen. Oliver is deforensated--by Yes Man (You call!)
5. All Boomers quest completed with leaderships survived, (And the bomber plane supported the Courier)--I see that the Courier can recruit them for the new Nationl Army if he wished to be the new King of the City State. they have some military potentials (and their Vault is filled with 'Republican gun fans').
6. Nightkin 'cure' quest completed
7. Player negotiate peaces for The Brotherhood and The Kings (A faction of Elvis fans), ending thier hostility with the NCR
8. Primm got a 'wildwest shoot first ask later' sheriff as its mayor.
9. NCR won a battle of Nipton
10. The Misfits got an advice to train marksmanship (the best ending possible)
11. The Omertas treachery exposed. a brunette h.o. escaped the Gommorah with her boyfriend
12. Mortimer of The White Gloves exposed, a cowboy rescued. and a 'recipe' is used.
13. Towards the end of Honest Heart. Joshua Graham survived. either choices to deal with White legs led to the latter's destruction
14. Player solved all quests in the Big Empty. with original organs returned.
15. And trapped a treacherious BoS former leader inside the Sierra Madre. escaped with a bald girl
16. And prevent nuke launches without killing Ulysses.
17. Fixed Ed-E (There will be TWO if Lonesome Road is installed). and keep it in service towards the end of the game
lists can go on and on.
Do you think that The Courier is a capable leader of a nation? Do you think he / she will create 'The New Power' to restore order? and which type of government the City State of New Vegas can be?
1. Republic. just like NCR
2. Plain Dictatorship just like Robert House. (having his/her 'cloned self' in Big MT a successor ??)
3. Tribal government just like the Arroyans
4. Monarchy (This is cool!)

And also what will happen to The Gommorah if this happens. What will happen to the prostitution in the Vegas. and will The Courier earned the NCR Recognition??



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Made in gb
Fixture of Dakka






Glasgow, Scotland

I picked up four little girl's toy dolls houses today. They're cheap things, Barbie/Hello Kitty I think. Oh the hell I've gone through trying to buy them though (um, which I won't go into here). Anyways, they come in two parts to allow access to their interiors. I'll be glueing the so they can't be accessed, and I'm considering splitting one in half so I can make two ruined buildings from it (by making the remains of walls and floors along the edges of the half of a building). These'll be based and put in along with some ruined picket fencing probably. Hey they may be cheap toys, but I think they'll be great for pre-war suburban buildings.

Just the first one here. The other side of this building's not been touched yet.



Uh, I don't know what I'll be doing about all the hearts on the Hello Kitty one.

Is covering up the entrances with planks a good idea? Like the trains station below neither have interiors. I stuck on the planks to symbolise this, but would they look better without them? From a gameplay standpoint using the 7Tv ruleset I'd allow players to spend one activation searching a building for loot. If the building;s barricaded then they must either pass an agility (to squeeze in through a hole) or a strength (to tear off the planks) test, which costs one action, or with the use of an item such as an axe, crowbar or sledgehammer, break through the barricade. Though in that case people may ask "why can't we go in there and fortify it?", to which I'll have to respond "because, uh, the floor's made of lava and, uh, you don't want to wake up the ghouls in the basement". ...Sure, that sounds good.

Here's the train station after I let my craft knives and glue at it.



I still need to at sand to it, but that takes effort and there's gaps to fill. I'll be placing some posters about it of course (there's a few notice boards there for little ones as a bonus too). ...Of course not having any train tracks handy may make this thing look a little out of place on a board for the moment.

I also picked up one of the new Renedra desert dwellings. More to just have a look at what the model's like and for ideas.

Ah, now to go back to college and remember that I'm two weeks behind on my coursework. =P


@Lone Cat

There is no canon ending as of yet. What I said was that Obsidian seemed to regard the NCR as the way to go, and despite their flaws I personally think that they would be the best faction to back if you don't want the world turning to crap.

And a run through of what you posted with my own opinions:

1. Yup. Redeeming the Enclave is something which I rather liked being touched on in New Vegas.

2.Yes the Khans probably did head up north. I wouldn't say they'd be technologically advanced, just another harsh society. I'd expect that after all they'd been through, and with one of their good endings involving the Courier persuading Papa to let go of his need for revenge, that they wouldn't come to blow with the NCR unless the Republic provoked them.

3. All companions presumably would survive. People like knowing that the characters who they spent hours interacting with in a game didn't die in some cave to a radroach. Its unlikely that the player's companions will die in the game unless certain circumstances occur (barring if you're playing with hardcore mode on). Its only really if you chose to ally with the Legion and act like a dick that certain companions die (Arcade and Boone), and that's only if you somehow keep them as a companion whilst your doing all that bad crap.

4. ...Lee Oliver's a dick. Hsu's my homeboy.

5. The Boomers remain insular according to the New Vegas endings where you raise the Bomber. They trade with the locals and send out people to learn about the wastes, but that's only in a few endings. I'd expect that (in the NCR ending), they'd provide some sort of air force to their allies, but that'd be entirely dependant on if they could fully get over how introverted they are.

6. Probably. There's not many Nightkin left, and with the dissipation of the other Super Mutant settlements, Jacobstown could become a mecha to them.

7. Yes. The Brotherhood's only options are to make peace with the NCR or be destroyed (same with the Kings).

8. The Protectron becoming Sheriff is the easy ending for Primm. A human one can be emplaced instead which the citizens are much more happier with. Alternatively the Courier could have the NCR send aid if they've relieved the pressure for troops in other NCR settlements, but the locals aren't as happy about their loss of independence. With the NCR border so close it would be inevitable that they joined with the Republic (unless the NCR were forced to retreat).

9. Battle of Nipton? What battle? The player turns up and finds everyone dead and a squad of Legion troops that are above their level at that time waiting for them. The player's supposed to talk to Vulpes and think those guys are crazy. If you attack them at that stage you'll probably lose. Sure you can go back and talk to them later then kill them, but you're suppose to let Vulpes walk off and feel bitter over it (even if you "kill" Vulpes during the game, I don't think he's canonically dead as his body is scripted to dissapear).

10. Yup. Every other ending I think winds up with the camp being lost, or the Misfits dying.

11. Probably. I'm assuming that if a quest's ending makes you feel good about yourself it may wind up being canon (hell if such elements are even referenced in future). Then again the devs could have some gangers say stuff like, "don't mess with us or you'll go the way of Joana". Really you have to be playing a bad guy or lose a gunfight if you want her to die.

12. Hopefully the White Gloves don't return to cannibalism. Again, you'd have to be a dick to force them to eat the tainted meat. I think Mortimer was in talks with the Legion, so anything involving him succeeding would be a boost to the Legion, and as I don't think that the Legion should come out on top at the end of the game, he'd be exposed.

13. Honest Hearts has a conflicting ending. I mean you could go about doing the "good" thing and acting like a pacifist, or you could buck up and realise that the world's a hard place. Joshua Graham hopefully lived and the White Legs were ruined, but not destroyed by his hand (no leave that to the 80's). The tribes moved to militancy, but personally I don't view that as a bad thing. Daniel came across as being really naive to me.

14.Probably. You fix all of the scientists and help Möbius by keeping them fighting one another. A sad ending, but for the good of the wasteland certain pre-war mysteries have to remain buried. =/

15.Its apparently difficult to keep all of your companions alive during that DLC. I managed it every time however. The perfect ending for that DLC is to have all of them live and for them to "let go" of the issues that are plaguing them. Elijah can't let go no matter what you do, so him being locked in the Sierra Madre's vault for the rest of his years, surrounded by pre-war technology's presumably the good ending. ...Uh, unless he finds a way into the Vault and manages to escape with its contents (btw the room you enter at the end of that DLC with the terminal and gold isn't the Vault, The vault's locked behind that terminal and unacessible as it'd take too long to open).

Oh and Christine remains at the Sierra Madre in her good ending, tending to the Ghost People and keeping its horrors away from the outside. A pity Veronica will never know any of that (but I suppose Obsidian didn't want to record a new ending sequence in case you told her).

16. Van Buren's ending was the launching of nukes to wipe out one or more of the factions. That ending could be avoided by the player sacrificing themselves to blow up the orbital platform they were on. That would be the good ending for that game, youknow self sacrifice. ED-E sacrificing itself would be taking over that role I suppose. Ulysses living I would assume is canon too, as he's such a great character with potential to turn up in the plot later on. Again the DLC's central motif is letting go, and I'd hope characters that overcame their internal issues would receive their happy endings.

17. Yeah, again it'd be sad if companions didn't have happy ever afters.

I don't think that the Independant endings mention the Courier ruling New Vegas. I interpreted them as the player walking off into the nearest sunset and leaving the city to rule itself (I mean the ending is called No Gods, No Masters. It'd be a bit odd for the Courier to then become the master of New Vegas).

With that ending I assume that the city would return to anarchy, with it being split up into fiefdoms aligned to particular gangs or other powers. Out of that a leader could rise, but the city would be in chaos for a while. It could be ruled with an iron fist by whoever took control, but the wording of the ending implies that New Vegas eventually thrives.It being a power in the post war world's surely an option, and of course it wouldn't be as bad as the Legion, so perfects with time it would open talks with the NCR. But again I'm NCR No. One(!), so my opinion's biased.

But... Monarchy? I don't see how that could form. One benevolent leader could take power,but I wouldn't regard that as equal to royalty. Then again that's how the royal families in the real world originally gained control, so I suppose eventually such an individual could be regarded as the "King/Queen of New Vegas". But again, "No Gods, No Masters", implies that hopefully the city would become a republic or the like.

This message was edited 1 time. Last update was at 2014/04/21 17:50:02


 
   
Made in th
Pyromaniac Hellhound Pilot






^
1. Kitty house suits 28mm gaming better. it goes even better if you can find cheaper knockoffs and it serves 40k gaming as well! you can get sick of Steampunk gothic themes and want to fight in Cowboy worlds
2. City state of Arroyo (before joining the NCR, or is it an original member too?!) can be cinsidered Monarchy rule. the first leader was The Vault Dweller, then Pat, later his daughter, and later ... The Chosen One. The coronation process included the 'Rites of Passage'... where player must wear Vault 13 jumpsuit and went through the tests
or what can you say it's not?
And did it change to electoral government (modelled after the prewar USA) by the end of FO2? Where The Chosen One himself initiated the transition.
3. 'No Gods No Master' is an anglicization of one of the Paris Commune motto. again itself a continuation of French Revolution... Yes Man himself also traced its name origins from the French Revolution where it means a man who abide an authority rule without question.

In the French version of the game, Yes Man is called "Béni oui-oui" ("Béni" is French for "blessed" and "oui" meaning "Yes"), a slang term given to a person who always agrees with the authorities.

Again the (most chaotic stages of) French Revolution ended with Napoleon Bonaparte seized power and became the Emperor of France. There if OBsidian said that in the Independency ending, the Courier left the Vegas to rule itself... how can these small bickering factions there managed to whack the mighty upgraded Securitrons (should the Courier upgraded them)? and so apart of the two giants. who else in the Vegas portion of an entire Mojave can bring other factions together and cement the Mighty New Vegas City State? Who of the following will emerge on top?
1. The Mormons (especially Graham's followers); possible but they're theocratic state. Graham dosn't tolerate vices in New Vegas and if he (along with his gunslinging Zealots) conquered the city it can be another 'Legion' ending.
2. The Brotherhood; How come!? The Brotherhood in the Mojave follows the origina policy of no-recruiting outsiders (without quests given to a candicate), no matter how well they fight (and an ability to destroy Securitrons!), they never have enough manpower to secure control over the vast Mojave!!
3. The Kings (??); they can earn Monarchy title of they did take control over an entire City. but the manpower is very limited despite that they can recruit anyone in the Freeside into its fold and if Van Gaffs still like them after Pacer is assassinated (on quest).
4. The Boomers; They must subjucate the Brotherhood first. not easy feat
5. One of the two remaining Families; without the outsider's help they can't beat one another. let alone anyone else outside the city limit.
6. Someone else outside Vegas.

And about the Courier. is he/she 'californian'? Player can 'write' one's own background through the quests and dialogues he/she encounters. the Lonesome Road DLC seemes to imply that The Courier is Californian and 'had been manipulated by the Enclave before'. The destruction of 'The Divide' is possibly triggered by Enclave device left over at The Navajo base.. By the time the Courier got this delivery contract, Navajo base belonged to NCR.



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I've put together that Renedra mud hut that I said I bought. Oh hell what a horrible kit. Would it be so difficult to add inserts to a model for ease of putting it together? I feel like every piece just didn't want to sit right. Now that its together and based I need to fill in the gaps and add sand (which I hate doing, I need to buy some proper PVA glue). I'll have a look at other Renedra kits at the next wargaming show that I go to (picket fences and tents), but I don't think I'll be buying one of their huts again unless they're going for less than retail (for £16 I don't want to deal with that hassle again).

The model doesn't look bad now that its built, though I may just make my own out of clay later. In the original Fallout games post war mud huts were common, be they the basic ones in Shady Sands, or what I expect are sandcrete prefabs that Vault City uses. Actually I think damn near everyone who wasn't using pre-war structures made their buidlings with a sand base. Fort Aradesh, and other NCR fortifications (not set up on top of existing pre-war structures like the scrap walls of McCarran) would probably by made from sand like old French Foreign Legion garrisons (though maybe with a few Hesco bastions thrown in to make them look a wee bit out of place).

The pre-war house has been tidied up a little too. However I'll be basing the shacks that I set aside last week (or was it the week before...) to be worked on. Hmn, perhaps its all the different colours that're involved (hey twenty shades of orange are still different colours), but I can't bother myself to paint those things. =/

@ Lone Cat

Arroyo's the abandoned Tribal town. New Arroyo's the city which the tribals and Vault Dwellers formed. New Arroyo's currently the capital of the state of Arroyo, one of the founding states of the NCR (after the state of Shady of couse). Like the rest of the NCR it presumably operates under the rule of democracy, ie with its own government which are elected.

Heh, and Yes Man's a reference to a Jim Carey film. Yes, the term does have other origins, but the other entailments followed that film.

The Courier in the Indpendant ending sees that everyone wants to control Vegas, but nobody's allowing the actual people rule themselves. That's why the Courier defeats all those who which to conquer it then leaves to let them deal with what's left (ie anarchy).

The New Canaanites go off to create another new township. Their first two were destroyed due to their own hypocracy. Hopefully with the lessons learned in Zion the next one will fair better.

The Brotherhood at this stage aren't a real force anymore. They've been bested by the NCR in the war and its not even known if any other chapters than the New Vegas one even survives.

The King's perhaps. They want order, but could the King cope with the problems outside of Freeside?

Who knows, that's up to Obsidian to even decide that Vegas became independant and wasn't just swallowed up by the NCR or hell nuked from orbit. But again, "No Gods, No Masters" kind of means that the Courier doesn't want to become the ruler of the area, it'd be against their belief system. The endings if you chose that quest say that the area descends into anarchy, but says that something rises from that. As a whole though the Independant ending isn't a good one. Too many people die compared to the NCR endings, where at least they have democracy, rights and protection (rather than the Mr House ending where its just protection under a pre-war dictatorship). One doesn't need a "monarchy" to have a government remember. I'm confused why you keep referring to any single person siezing power as a monarch, as well if they don't do that democratically they'd be a dictator who just calls themselves royalty, and even if they're benevolent I wouldn't regard them saying that they and their family should have the right to rule a nation indefinately (I mean the original guy may be a good leader, but if their heirs are crap the people'd otherthrow them like they did the original leaders of the area), that's undemocratic.

The Courier could be from anywhere. What details are fixed have them appearing across California, but there's the possibility of saying that they've been further west I think. The destruction that occurs in the Divide is directly caused by the Courier. They were told to deliver a package to the settlement there by an anonymous contractor. That package was an Enclave device which set off the nukes in the Divide's bunkers. Navarro's NCR territory now, but I'd assume that most of the equipment there went to their R&D deparment (the device presumably was stolen from under their noses, or possibly sent by an NCR insider). That is unless Navarro was nuked by the Enclave like Shi Town (uh, though that's not confirmed in the canon).

This message was edited 1 time. Last update was at 2014/04/22 09:34:11


 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

I got the impression that with the end of No Gods, No masters, that Yes Man and his bots guarded the place while the courier wanders off, and that the tribes and such all fear the bots. Ceasar's legion defeated head back where they started from. The Boomers insular and independent except for little trades and explorations. many of the smaller outer factions do okay, and NCR watches from a safe distance. Yes man being something of a wild card as he explores possibilities for himself no longer being a "Yes-man"

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

@shasolenzabi

The Legion with Caesar dead head back east. Without Caesar's personality, and the destructiveness of the Legate the Legion is predicted to fall apart within a generation. What was the Mid West would then become just another region of squabbling tribes like it was before. I doubt another leader like Caesar would arise to unite them again. The Hounds of Hecate could however make up a lot of ground taking over ex Legion land, and become a promiment force if they were allowed to, and a danger to the West.

I dislike the Indepenant ending. For me I've only ever gone with House and the NCR. Every time Caesar gives the choice of killing Benny and throwing in your lot with him I feel the urge to go on a killing spree (and letting Benny walk off into the nearest sunset. I'm glad they cut his full ending of him returning after x amount of days if he did that to try and kill you. I mean it kind of spoils the player's opinion that they could get over their revenge). Under the NCR vegas is stable. It may not be free to pursue its own goals as much as it would in indepence, but if every township didn't want to be part of the NCR the republic would just be Shady Sands. If Vegas knuckles under life within the NCR would be good. I mean despite its flaws they offer trade, protection and liberty, with each of the other factions only providing a few of those. House would give a semblance of freedom, but he'd control Vegas with a velvet fist and doesn't really care for the people. With Caesar many would be crucified, and though those that remained would be protected from outside threats, nobody would be free from the Legion's culture. With Independance comes the prospect for Vegas to rise and be its own city, would I don't see as a bad thing, just that in the short term the old New Vegas would have to be destroyed. In the end though I'd hope that the NCR came off all right at least. I mean does Independance represent the whole "Begin again and learn to let go" message of the game, or should the Republic, the favourite child of the old games continue on its rise?

Whatever, in the sands of Utah it'll be decades (46 years actually) before these events come to pass.
   
Made in th
Pyromaniac Hellhound Pilot






^ Nah! I favor a new faction arise in Vegas and challenges bigger empires.

One doesn't need a "monarchy" to have a government remember. I'm confused why you keep referring to any single person siezing power as a monarch, as well if they don't do that democratically they'd be a dictator who just calls themselves royalty, and even if they're benevolent I wouldn't regard them saying that they and their family should have the right to rule a nation indefinately (I mean the original guy may be a good leader, but if their heirs are crap the people'd otherthrow them like they did the original leaders of the area), that's undemocratic.

^ I referring to any single person seizing power as a monarch? Actually I don't refer ANYONE doing this feat as a monarch but any family that successfully secure its leadership over any settlement (s), The Vault Dweller DID create a 'dynasty' where his family ruled the fellow Vault 13 dwellers for 3 generations! but him a founding father of New California Republic is a bit itchy to me while he add Arroyo to the lists of original NCR states. ?!? Mr. House being monarch?? nah! despite he fits the literal translation of Monarch (one person leadership), he didn't even plan a succession, he never EVER uses royalty title. instead he used republic title instead (The President and CEO of the New Vegas).
For a post apoc faction/nation with non democratic kind of government. what else apart of ruling family is needed to make them a monarch, not a plain simple dictator regime? Is a dazzling golden crown and regalia enough for this feat?

This message was edited 1 time. Last update was at 2014/04/22 16:28:45




http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Okay, so I went to the wiki for new vegas

Independence w/o upgrades to the securitrons
The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets. When the fires died, New Vegas remained, assuming its position as an independent power in the Mojave.

If you upgrade the secruitrons:
The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.

Now if you support house, he is just the same old, tyrant
Mr. House's Securitron army took control of Hoover Dam and The Strip, pushing both the Legion and the exhausted NCR out of New Vegas. Mr. House continued to run New Vegas his way, a despotic vision of pre-War glory. The streets were orderly, efficient, cold. New Vegas continued to be the sole place in the wasteland where fortunes were won and lost in the blink of an eye.


If Caesar wins (You also patch him up)
Caesar entered The Strip as though it was his Triumph. The Legion pushed the NCR out of New Vegas entirely, driving them back to the Mojave Outpost. The Legion occupied all major locations, enslaving much of the population and peacefully lording over the rest. Under the Legion's banner, civilization - unforgiving as it was - finally came to the Mojave Wasteland

If Caesar is dead, but the legion wins
The Legate is crowned as the new Caesar. He entered The Strip as though it was a military target, destroying anyone who resisted him. The Legion brutally occupied all major locations, killing and enslaving a large amount of the population. Under the Legion's banner, civilization - savage as it was - finally came to the Mojave Wasteland.


NCR wins, very neutral ending
The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the NCR's banner.,


A not so hopeful ending based on the tone in Ron {Pearlman's narration. it seems the indy ending has the most pieses at play for New Vegas w/o house to be a force in the Mojave.

Legion inflicts harsh civilization, NCR makes all bend to their will eventually if they win. My take is all the major factions have their agendas, minor factions as well.


Automatically Appended Next Post:
IF good Karma with NCR:
The Courier, fair and even-handed in his/her dealings throughout the Wasteland, was honored by the NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic.

Neutral Karm with NCR:
Though the Courier's agenda was debated by many, he/she was honored by NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic

If Karma is Bad with NCR:
With brutal methods that few in NCR would approve of, it was the Courier who secured NCR's victory at Hoover Dam. Despite his/her extreme actions, he/she was awarded with the Golden Branch, the highest civilian decoration given by the Republic

Good Karma with Legion:


[Expand slideshow] 1 of 2
Though the Courier himself/herself was just and forthright in his/her dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland

neutral:
The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland

Bad Karma with Legion:
The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland

If you let Caesar die, Good, neutral or bad Karma:
same narrations

Now, if you have good Karma with Mr. House and help him keep his little empire:
The Courier, fair and kind-hearted to those in the Wasteland, ensured that Mr. House would keep New Vegas stable and secure for future generations. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, out of gratitude - and a quiet sense of pride for his choice in lieutenants

Neutral:
The Courier, who had a mixed history in the Wasteland, kept the status quo at Hoover Dam. Mr. House would keep New Vegas stable, if not free, for generations. Mr. House afforded the Courier every luxury at his disposal in the Lucky 38

Bad Karma:
The Courier, cruel and merciless, had ensured that Mr. House would maintain complete control over New Vegas and everyone in it. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, partly out of gratitude, and partly out of fear.


Good Karma with Independent New Vegas:
Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas

Neutral:
Preferring neither the best of the NCR nor the worst of the Legion, the Courier was the man/woman responsible for a truly independent New Vegas. He/she had removed Mr. House from power over the Strip and broken the influence of the NCR and Caesar's Legion in the Mojave Wasteland.

Bad Karma independent:
Supporting all the chaos that comes with independence, the Courier was the man/woman responsible for a truly free New Vegas. He/she ensured the fall of Mr. House and the end of the Legion's and NCR's influence over New Vegas

This message was edited 1 time. Last update was at 2014/04/23 03:28:56


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
 
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