Ladies Love the Vibro-Cannon Operator
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Yesterday, time for an RTT, 12 players: GK (x3), CSM (x2), SW (x2), Salamanders (x1), Tau (x1), DE (x1), IG (x1), Eldar (x1).
My outmoded list:
1 Fortuneseer w/ both runes, 9 Warlock w/ embolden x2, enhance, Serpent w/ stones, scatterlaser
2x 5 Fire Dragons, Serpent w/ stones, scatterlaser
3x 5 Dire Avengers, Serpent w/ stones, scatterlaser
3 Warwalkers w/ scatterlaser x2
3 Warwalkers w/ shuricannon x2
Each game (20 pts) had primary (14 pts) and secondary (6 pts) mission.
1. Game vs IG: Spearhead, kill points (primary), control quarters via VPs (secondary).
IG (Michal): Power blob. Veterans, heavy weapon teams, 2 Sentinals w/ lc, 4 LRBT w/ lc
IG started the game and Eldar stayed in reserve. In round 2, the Warwalker units showed up one at each side. One squad charged into a heavy weapon team while the other (farther away from the IG army) shot down a Vet squad. Moreover, only the HQ tank arrived staying at distance. In the next round, the Dire Avengers appeared and the four Eldar tanks started to target the Vets and heavy weapon teams. In return, one Eldar tank with Dire Avengers inside got downed. Finally, the tanks with the Fire Dragons appeared. The remaining Eldar tanks were constantly shooting while approaching. Round 5 was the death blow for IG. Fire Dragons killed one LRBT and the Sentinal squadron, Seers popped one LRBT in cc, and all Vets and heavy weapon teams got killed or fell back. IG just had the squadron of 2 LRBT and the power blob left. It was 10:3 in KPs and Eldar occupied 3 quarters - mission ended with 20:0 for Eldar. It was one of those IG armies that cannot deal with mech Eldar.
2. Game vs. GK: pitched battle, 2 mission objectives (primary), units in enemy deployment zone via VPs (secondary).
GK (Marius): Crowe, Grandmaster, 3x 10 Purifiers, 2 Dreadknights.
GK combat squadded the Purifiers, with 2 psycannons in each squad. Grandmaster gave 'scout' to one Dreadknight. Man, how I hate those Dreadknights. GK started the game stepping forward. Grandmaster ordered two orbital strike in total but they did no damage. Scouting Dreadknight charged one of my (stationary) Serpents downing it. Eldar redeployed quickly to set up a refused flank. Grandmaster got killed by the Council and Fire Dragons managed to kill both Dreadknights. The toll at each side was rather high: GK had 5+4 Purifiers left, while Eldar had only 2 tanks intact but most if its infantry. The game ended with 2:0 objectives for Eldar, and a draw in secondary - mission ended with 17:3 for Eldar.
3. Game vs. GK: setup was choosing a diagonal and deploying 12'' away from it, night fight in first round, 4 mission objectives (primary), killing HQ (secondary).
GK (Flo): Draigo, Librarian, 10 Paladins (diversified), 2 lone Paladins, 5 GK Interceptors, 2 venerable Psyfleman Dreads.
Eldar started the game with small Warwalker unit in reserve. There was a large structure in the centre without LoS. Large paladin squad deployed in the centre behind the structure, both Dreads (scoring!) on the opposite side of my army in the back field, and the GKIS behind a small structure close to my army. Eldar started the game staying outside of the reach of the psycannons. The HQ tank moved at high speed behind the central structure. Next turn Eldar started to shoot the Paladin squad causing lots of wounds during the whole game, being mostly saved.
The HQ tank approached the other board edge with the Dreads inside and the Warwalkers with shuricannons appeared right behind one of those Dreads offering his back. It got popped immediately, while the Council charged and killed the other Dread. But then the situation at this side became grim. The two lone Paladins with hammers appeared, one charging the Council killing the Farseer (and the Warlocks fell back) and the other charging the Warwalkers; that Paladin got killed by the last exploding Warwalkers. So on this side, the remaining Paladin was able to hold one objective. In the end game, 5 Fire Dragons showed up targeting this Paladin. But he was burrying himself to get a 3+ save passing all his saves.
At the other side, the GKIS shunted close to my Warwalkers but got killed immediately. In the centre, the Paladins had to face some losses, 5 Paladins died, Draigo had 2 wounds left and the Librarian only 1. At the end of round 6, we were 2:2 counting objectives and 0:1 counting HQs. So GK won by 13:7. By the way, we had a great laugh all the time. Flo was very scared about the Warwalkers with scatterlasers causing a massive amount of wounds on his Paladins and he was not able to do something about it.
We agreed that in round 7, the situation would have been tough for GK. His Paladin was lying in the dust for an improved cover save and his army (large Paladin squad left) was not able to do anything against the 5 Fire Dragons staying close to the Paladin.
Final standing: 1. Mech Eldar (me), 2. DE, 3. Draigowing, CSM, Crowewing, Salamanders, Tau, SW, CSM, GK, SW, IG.
Summary: My Eldar was bad-tempered at this day. In fact, the army did really great. GK seems to be hands down the most powerful MEQ army these days.
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