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![[Post New]](/s/i/i.gif) 2012/01/06 05:01:25
Subject: Badass Beardman Take 2
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Cold-Blooded Saurus Warrior
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(Rare, Unique) Badass Beardman 35 points
The Badass Beardman is a rather enigmatic character who strives to be as badass as possible in every endeavor. We know little of the Badass Beardman's past or personal life, but we can be pretty sure that it must be really badass. All decisions - be they day to day decisions or lifelong decisions - are decided on the criteria of badass. Because of this, everything about him is badass, from his dual katanas to his bare chest & bandana to the toughness and cool projected by his every practiced movement. Badass Beardman is a master of badass, and is said to be the most badass being in the entire world. Such is the amount of badass within Badass Beardman that it operates in a new dimension of badass, flowing out of his body in tangible currents. The energies of badass naturally flowing out of Badass Beardman's body causes his melee attacks to deal damage outside of the physical plane and are thus counted as Magic Damage. (Badass Beardman does not have the option to switch off this effect).
Much of the information on Badass Beardman's past is contained in the legend of how he tamed the Laserdon. One day, the Badass Beardman journeyed into a forest with his two katanas to practice being badass, attacking any woodland creature he spotted. The local villagers were terrified of approaching the forest for fear of a raptor that shot lasers out of its eyes, which had taken many of their bravest hunters as casualties and reduced their buildings to smoldering ruins on more than one occasion. Either Badass Beardman did not know of the Laserdon, or simply believed (as many did) that it was a myth. He strode through the forest with confidence, and every swipe of his katanas was incredibly badass to behold. Behold him the Laserdon did, enthralled by the ultimate badass of the Badass Beardman, like nothing it had ever seen before - for the Laserdon had never encountered anything badass enough to match its own level of badass. As Badass Beardman strode through the forest and performed new feats of badass, the Laserdon became more and more attached to Badass Beardman, the only being in the world as badass as itself (or perhaps even more badass). But suddenly, Badass Beardman fell upon a vicious pack of wolves, and surely would have died had not the Laserdon intervened and decimated the offending wolves with a flurry of lasers. In that moment, the Laserdon knew that it would protect and serve the Badass Beardman forever, and ran forward offering its back. And so on that fateful day Badass Beardman, the only being badass enough to match the Laserdon's badass, did tame the Laserdon.
M:4 --- WS:3 --- BS:0 --- S:3 --- T:3 --- W:2 --- I:1 --- A:2 --- LD:8
Troop Type: Infintry
Special Rules: Stubborn, Immune to Psycology
Equipment: Two Hand Weapons (extra attack included in stats)
Energies of Badass: Due the incredible badass naturally flowing out of his body and through his katanas Badass Beardman's attacks in close combat are counted as Magic Damage. Though this isn't actually magic, it still counts as magic damage because it is not strictly in the physical plane.
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Mount: Laserdon................300 pts
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Laserdon.
M:7 --- WS:3 --- BS:3 --- S:7 --- T:5 --- W:5 --- I:2 --- A:4 --- LD:9
Troop Type: Monster
Special Rules: Terror, Stubborn, Large Target, Immune to Psycology, 4+ Scaly Skin
Unstoppable Assualt: In the turn in which the Lazerdon Charges, every unsaved Wound that the Lazerdon inflicts using it's melee attacks allows it to make additional attack.
Ultimate Predator: The Laserdon's bite is sufficient to dismember any prey, each unsaved wound caused by Laserdon's melee attacks are multiplied into D3 wounds.
Laserdon Mount: All hits are randomized as follows: 1-5 hits the Laserdon, 6 hits Badass Beardman. If the Laserdon is killed Badass Beardman is expected to have leaped off the Laserdon's falling body, ready to continue the battle on foot. If an attack kills the Laserdon, but not Badass Beardman, simply replace the Mounted Baddass Beardman model with the non-mounted one and continue the game without the mount. If Badass Beardman dies, the Laserdon, now having lost it's master (the only being Badass enough to ever tame it) reverts back to its natural instincts and has no team affiliations. If the Laserdon was in combat when Badass Beardman died then it is moved outside of combat at the closest position possible. From this point forward no player can control the Laserdon. During each player's movement phase it will attempt to charge the nearest unit that may be charged. The Laserdon when charging will now always charge to the center of the unit it is charging and will always target rank and file troops before champions, heroes, lords, etc. If there are multiple such units, and no rank and file troops remaining, the attacks will be distributed randomly. If the Laserdon is unable to charge any unit and is not already in close combat then it will move D6" in the direction of a scatter die. During each Ballistic Phase the Laserdon will now attack the nearest unit possible with its Laser Vision. Any player may attack the Laserdon.
Laser Vision: The Lazerdon's eyes are treated as a ranged weapon with the Range of 24" and Strength of 10 and fires an amount equal to the amount on an artillery die (miscasts meaning 0). The Laserdon may still attack with his Laser Vision even if he is engaged in close combat, and the Laser Vision may target the unit that the Laserdon is engaged with.
Overpowered? Overpriced? Any questions on special rules?
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This message was edited 13 times. Last update was at 2012/01/08 10:53:48
Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2012/01/06 05:19:46
Subject: Badass Beardman Take 2
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Frenzied Berserker Terminator
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uh.... why is the "beardman" so bad? Why is it called a laserdon? And what army is this for!
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/01/06 08:22:15
Subject: Badass Beardman Take 2
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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this is in the wrong forum.
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"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2012/01/06 16:53:05
Subject: Re:Badass Beardman Take 2
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Cold-Blooded Saurus Warrior
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Lol, this is a character I made. I was wondering if it was overpowered in the publics opinion. Badass Beardman is just extremely badass, which is one of the reasons he can ride the laserdon, a giant raptor that shoots lasers out of his eyes. In regard to which team he is on, for now just assume he is on your favorite Fantasy team.
In regard to why the Beardman is so bad, it is because he isn't much better than the normal soldier. He just try's really hard to be badass, and he actually is. Like I mentioned above he is the only thing badass enough to tame the Lazerdon. So really you would only ever field him if you were going to get the Laserdon. Badass Beardman is way more concerned with being badass than being good in combat.
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This message was edited 6 times. Last update was at 2012/01/06 23:38:24
Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2012/01/08 08:59:14
Subject: Re:Badass Beardman Take 2
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Frenzied Berserker Terminator
In my cave, lying down and waiting for you...
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O_O This looks interesting... the beardman looks a little overcosted (he has worse statics when compared to an chaos warrior which are about 16p.). The price would be better at 25p. IMHO. The laserdon looks to be the ultimate monster hunter, with multiplying attacks on a charge and s7. Not really sure about the cost, since it seems to even kill dragons on the charge. Still, it can kill its mount though...
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![[Post New]](/s/i/i.gif) 2012/01/08 10:42:53
Subject: Re:Badass Beardman Take 2
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Cold-Blooded Saurus Warrior
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Badass Beardman is supposed to be a little overpriced. The only reason I wanted you to ever field him is to get the Laserdon. Thx for the imput though, it helps a lot.
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This message was edited 3 times. Last update was at 2012/01/08 10:55:09
Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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