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![[Post New]](/s/i/i.gif) 2012/02/14 23:54:56
Subject: 1500 Orks: Dead Stompy!
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Beast of Nurgle
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I want a DEAD STOMPY MSU Infantry 1500 list and will paint them as Death Skulls:
Warboss: PK, TL, attack squig, cybork, bosspole, 'eavy armour
Big Mek: PK, KFF, cybork, 'eavy armour, grot oilers
10 Gretchin, 1 Runtherd
11 Shoota Boyz: stikkbombz, BS, 'Ard Boyz, Nob, PK, bosspole
6 Nobz (Troops): all different for wound allocation, painboy, 2 PK, cybork, Waaagh! Banner, kombi weapons
Deff Dread (Troops): skorcha, CCW, armour plates
9 Lootas
3 Meganobz: kombi weapons
3 Killa Kanz: rokkit, Kustom Mega-Blasta, grotzooka
1 Deffkopta: TL rokkit, buzzsaw
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![[Post New]](/s/i/i.gif) 2012/02/15 05:12:11
Subject: 1500 Orks: Dead Stompy!
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Longtime Dakkanaut
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Interessting list, but I don't think you have enough bodies really for a 1500 pt Ork list.
You want stompy drop the regular Nobs and just keep the Manz in there. Add another sqaud of Kans and drop the gretchin. They are not worth there points at all. Your Kans also should all have the same weapons on them. Preferable Rokkits or KMB's. Grot zookas are really nice too but you lack some AT so the other weapons would be more benificial. Oh drop Stikkbombs from the boys. they are pointless as you have a low Int as is so will never go first or at the same time as others. More boys for sure need to be in there.
Now these are just some of my suggestions as a vet. Ork player. Please take that how you see fit.
Cheers!
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![[Post New]](/s/i/i.gif) 2012/02/15 06:53:23
Subject: Re:1500 Orks: Dead Stompy!
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Flashy Flashgitz
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I'm not sure what your plan is for your Warboss. A Warboss needs a delivery system to get him into combat. In a stompy list, he doesn't fit. Maybe if you put him in Mega Armor with the Mans?
A big mek never needs a PK. You will always want him kept away from combat to make sure he doesn't get singled out, and lose your KFF.
The grots as balsak said are useless.
11 Shoota Boyz, with stikkbombs and 'eavy armor. This is...completely underwhelming. You should have at least 20 boyz in most lists, in a 1500pt game I wouldn't feel safe without 40. It is also basically unanimously understood that 'ard boyz are not worth their point cost, as the upgrade costs 2/3 of what another ork boy costs.
The Nob squad looks right. But has no way of getting into combat, same problem as with your WB. If they had a battlewagon then that would be different...but I think balsak was right if you want to have a stompy list then they don't fit.
Deff Dread looks good, you could even take two.
9 Lootas is a weird number to take. I'd take a bigger squad. They are really good.
Mans - Whatever you want. They're Mans.
Killa Kanz - they should have the same weapons per unit, and you should be taking 3-6 more.
Deffkopta - suicide kopta, sure, whatever.
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![[Post New]](/s/i/i.gif) 2012/02/15 14:38:50
Subject: 1500 Orks: Dead Stompy!
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Krazed Killa Kan
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Basically what everyone else is saying. With regards to your Lootas I think you should do 2 squads of 5. That way you can diversify your shooting and not worry about having a cheap squad running off the table (this happens occationally with low LD)
You gotta have more boys in here. Forget the gretchin for now and have at least 2 squads of 20...at least, a third 20 man quad would be nice.
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DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2012/02/15 14:57:50
Subject: Re:1500 Orks: Dead Stompy!
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Beast of Nurgle
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The new list:
Big Mek: Mega armour, attack squig, cybork, grot oilers,
20 sluggas: nob, PK, bosspole, 2 BS
20 shootas: nob, PK, bosspole, 2 BS
4 Manz: 2 kombi
Deff Dread: skorcha, CCW
15 Lootas
3 Kanz: KMB
3 Kanz: grotzooka
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![[Post New]](/s/i/i.gif) 2012/02/15 15:03:55
Subject: 1500 Orks: Dead Stompy!
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Longtime Dakkanaut
Beaver Dam, WI
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I like the new list. My one concern is MAN and on foot. That means you are moving like in mud the whole time. Given a trukk or battlewagon they might be good. But go to the trukk or battlewagon and that works counter to kanz and dreadnought.
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![[Post New]](/s/i/i.gif) 2012/02/15 15:09:34
Subject: Re:1500 Orks: Dead Stompy!
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Yellin' Yoof on a Scooter
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You might also consider (and maybe you already are) splitting your lootas into three squads of 5. Makes it easier to split fire and not lose the lot of them to one stupid moral check.
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![[Post New]](/s/i/i.gif) 2012/02/15 15:49:22
Subject: 1500 Orks: Dead Stompy!
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Longtime Dakkanaut
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Why did you [put the Mek in Mega armor? Now you can't take the KFF. That is really what makes an army like this work. Giving those cover saves to your walkers. Drop all the wargear on the mek and just give him a KFF.
I personally think you should drop the zookas. They are nice but you lack the AT range fire power that rokkits on the kans can provide. KMB also work too. I just like Rokkits as they are cheaper, but if you think you need the AP2 from the KMB then go for it. Other then that I think its fine.
I run 2 squads of 15 lootas and I love them. But to spread fire power could split them into 10 and 5 or try to find room for 2x10 lootas. Thats just me though.
As far as you Manz on foot, they work fine on foot. No they will not be an instant pay off for you but when they get up there they will do what they need to do. I use them all the time on foot and have never had a problem with them. Being behind the wall of walkers you will be gettting a 4+ cover save which is something they lack having no Invul save. So its really win, win.
Anyways Cheers!
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![[Post New]](/s/i/i.gif) 2012/02/15 17:21:06
Subject: Re:1500 Orks: Dead Stompy!
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Flashy Flashgitz
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You might also consider (and maybe you already are) splitting your lootas into three squads of 5. Makes it easier to split fire and not lose the lot of them to one stupid moral check.
I agree, but he does not have enough elite slots open due to the mans.
I like the new list. My one concern is MAN and on foot. That means you are moving like in mud the whole time. Given a trukk or battlewagon they might be good. But go to the trukk or battlewagon and that works counter to kanz and dreadnought.
In a kanwall/stompy mega nobz walking isn't such an issue. They can keep pace with the walkers on foot, running if they have to. However, I imagine it gets difficult if you want to get them into assault. I don't use mans, but if I did in a list like this I'd want a trukk for them that I could keep behind the kanwall and zip out to assault with when i got closer. But that is just what I would do, never actually tried it.
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![[Post New]](/s/i/i.gif) 2012/02/15 17:56:23
Subject: Re:1500 Orks: Dead Stompy!
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Beast of Nurgle
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AARRGH! I realize I can't take the Manz as troops without the Warboss!
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This message was edited 1 time. Last update was at 2012/02/15 17:58:57
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![[Post New]](/s/i/i.gif) 2012/02/15 18:08:20
Subject: 1500 Orks: Dead Stompy!
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Yellin' Yoof on a Scooter
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Yeah, I missed that, I was thinking you still had the Warboss in there, thus splitting of Lootas. Like balsak said though, two mobs of 10 is also awesome.
Reckoner has the right idea about dropping Mega Armor on the Big Mek. I would consider dropping all the Mega Armor Nobs and running regular nobs. This means the Kans will absorb the bulk of AT firepower, leaving your nobs, who are still Dead Killy, a better opportunity to get into CC (They blend in better).
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This message was edited 1 time. Last update was at 2012/02/15 18:09:47
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![[Post New]](/s/i/i.gif) 2012/02/15 20:23:45
Subject: Re:1500 Orks: Dead Stompy!
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Beast of Nurgle
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OK, here is the final list. The Warboss will go with one of the boyz mobs. Plus, he's already built the way he's listed. I also added a Looted Wagon. Maybe not the best choice, but I want one to fit into Death Skulls list, and I really want to loot a Manticore, and put a ton of extra rokkits on it:
Warboss: PK, TL shoota, attack squig, cybork, bosspole, 'eavy armour
Big Mek: KFF, cybork, grot oilers
30 Sluggas: Nob, PK, bosspole
20 Shootas: 2 BS, Nob, PK, bosspole
4 MANz: 2 skorchas
Deff Dread: skorcha, CCW, armour
10 Lootas
10 Lootas
3 Kanz: rokkit, armour
Looted Wagon: boomgun, rokkits, armour, reinforced ram
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This message was edited 1 time. Last update was at 2012/02/15 20:25:21
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![[Post New]](/s/i/i.gif) 2012/02/15 21:10:46
Subject: 1500 Orks: Dead Stompy!
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Yellin' Yoof on a Scooter
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Not bad, I would change up your Boomwagon though, give it 'Ard Case, drop the rokkits and just run with a big shoota, so that you can take a weapon destroyed hit without losing the boom gun. Ram is always a good choice, although armor plates are less effective due to it being a unit that you want to move as little as possible anyway.
I am still not sold on the MaNz, but, if you insist on having them, you should probably mix up the gear, to maximize the wound allocation. Add two bosspoles, one with a skorch and one on the non scorch and you are set.
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![[Post New]](/s/i/i.gif) 2012/02/15 21:20:37
Subject: 1500 Orks: Dead Stompy!
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Longtime Dakkanaut
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Can't have Bp in with the Manz, They don't have the option.
You are not trying to put the manz in the Looted wagon are you? if so then it can not have the Boom gun. Just FYI. If you knew this then sorry for bringing it up.
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![[Post New]](/s/i/i.gif) 2012/02/15 22:29:59
Subject: 1500 Orks: Dead Stompy!
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Yellin' Yoof on a Scooter
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Crap. You are right, I had forgotten that, probably because I never use them...
You could take a KillKannon and still run the looted wagon as a transport, although I would not...
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![[Post New]](/s/i/i.gif) 2012/02/15 22:41:12
Subject: 1500 Orks: Dead Stompy!
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Longtime Dakkanaut
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Killkannons are for BW's. And yes you could have transport on them. But are dropped to hold 12 models.
If the looted wagon takes the boomgun at all then it loses the transport rule.
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![[Post New]](/s/i/i.gif) 2012/02/15 22:54:34
Subject: 1500 Orks: Dead Stompy!
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Yellin' Yoof on a Scooter
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Apparently I need to have my codex in front of me when posting... I stand corrected again.
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![[Post New]](/s/i/i.gif) 2012/02/16 14:54:58
Subject: 1500 Orks: Dead Stompy!
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Beast of Nurgle
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Thanks for the help guys. For now I'm going to run nobz in place of the MANz and footslog 'em. This is a list I'm building toward and only have the warboss, boyz, and lootas.
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