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![[Post New]](/s/i/i.gif) 2012/03/04 21:26:28
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Dispassionate Imperial Judge
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Having a go at creating a half-decent list for my Adeptus Arbites - http://www.dakkadakka.com/dakkaforum/posts/list/346076.page - this time, I'm going with Sisters. Here's what I've rustled up... (EDITED after first and second set of feedback) Judge Rumpoldt - Uriah Jacobus, Protector of the Faith (90pts) Arbites Shock Team - Battle Conclave (185pts) 6x Crusader (90pts) 3x Death Cult Assassin (45pts) Repressor (50pts) Judge Bergerac - Arch-Confessor Kyrinov (90pts) Arbites Shock Team - Battle Conclave (170pts) 5x Crusader (75pts) 3x Death Cult Assassin (45pts) Repressor (50pts) Arbites Patrol Team - Battle Sister Squad (135pts) 9x Battle Sister (108pts), Flamer (5pts), Heavy Bolter (5pts) Sister Superior (17pts) Bolt Pistol, Boltgun Arbites Patrol Team - Battle Sister Squad (185pts) 9x Battle Sister (108pts), Flamer (5pts), Flamer (5pts) Sister Superior (17pts) Bolt Pistol, Boltgun Repressor (50pts) Arbites Response Team - Dominion Squad (170pts) 4x Dominion (52pts), 2x Meltagun (20pts) Dominion Superior (18pts) Bolt Pistol, Boltgun Immolator (81pts) Twin-linked Multi-melta (15pts) Searchlight (1pts) Arbites Response Team - Dominion Squad (170pts) 4x Dominion (52pts), 2x Meltagun (20pts) Dominion Superior (18pts) Bolt Pistol, Boltgun Immolator (81pts) Twin-linked Multi-melta (15pts) Searchlight (1pts) Arbites Drop Team - Seraphim Squad (195pts) 9x Seraphim (135pts), 2x Two Hand Flamers (40pts) Seraphim Superior (20pts) Bolt Pistol, Bolt Pistol Arbites Exorcist Exorcist (136pts) Searchlight (1pts) Arbites Exorcist Exorcist (136pts) Searchlight (1pts) Arbites Execution Team - Retributor Squad (85pts) 4x Heavy Bolter (20pts), 4x Retributor (48pts) Retributor Superior (17pts) Bolt Pistol, Boltgun TOTAL - 1749pts I'm using all my Boltgun equipped Arbites models in this, but still have a few options to change around things. For example, my CyberMastiffs could easily be Arco-Flagellants if that is useful, and I have a converted Judge/Kazmarov model which would make a Penitent Engine if needed. Of course, anything could be Celestians at a pinch. Not sure, really... What does Dakka think?
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This message was edited 5 times. Last update was at 2012/03/06 17:14:53
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![[Post New]](/s/i/i.gif) 2012/03/05 03:05:39
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Preacher of the Emperor
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I like it
Maybe put some DCA's into the conclave groups though? As they stand, they can take a hell of a beating but not put out much damage. Let me know how the retributors work out for you, i always just take 3 exorcists as i find that all the flamers in my army are usually sufficient for dealing with any large chunks of infantry i come up against!
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2012/03/05 07:54:55
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Dispassionate Imperial Judge
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J.Black wrote:I like it
Maybe put some DCA's into the conclave groups though? As they stand, they can take a hell of a beating but not put out much damage. Let me know how the retributors work out for you, i always just take 3 exorcists as i find that all the flamers in my army are usually sufficient for dealing with any large chunks of infantry i come up against!
Thanks - good point - I guess the advantage of the DCAs is the extra attacks? But I wonder what would be a convincinv Arbites counts-as for DCAs? Maybe the Cyber-Mastiffs?
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![[Post New]](/s/i/i.gif) 2012/03/05 10:07:12
Subject: Re:1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Been Around the Block
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Cyber-Mastiffs would be the "usual" (personally I'd model them together with their handler on one base though; the Necromunda mastiffs look a bit weedy on their own).
DCAs could also be used to represent a sort of Detective (I'm thinking Witchhunter Inquisitor style, minus the hat ) or simply an Execution/Kill Team (the Dark Heresy RPG calls them "Castigation Squads").
Will you be giving all models shields or some other additonal armour to represent power armour? I'm also interested in how you'd model Arbites drop troops.
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This message was edited 2 times. Last update was at 2012/03/05 10:09:53
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![[Post New]](/s/i/i.gif) 2012/03/05 12:31:25
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Been Around the Block
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ArbitorIan wrote:
Thanks - good point - I guess the advantage of the DCAs is the extra attacks?
If you stick some in that unit with Jacobus, they each get 5 WS 5, I 6 power weapon attacks on the charge (with re-roll to hit). Murderous at a very low cost per model.
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![[Post New]](/s/i/i.gif) 2012/03/05 14:20:57
Subject: Re:1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Dispassionate Imperial Judge
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mgraham wrote:If you stick some in that unit with Jacobus, they each get 5 WS 5, I 6 power weapon attacks on the charge (with re-roll to hit). Murderous at a very low cost per model.
Ahh - I see. Well the I6 and power jaws would certainly work for mastiffs.
JaqTaar wrote:Cyber-Mastiffs would be the "usual" (personally I'd model them together with their handler on one base though; the Necromunda mastiffs look a bit weedy on their own). DCAs could also be used to represent a sort of Detective (I'm thinking Witchhunter Inquisitor style, minus the hat ) or simply an Execution/Kill Team (the Dark Heresy RPG calls them "Castigation Squads").
Will you be giving all models shields or some other additonal armour to represent power armour? I'm also interested in how you'd model Arbites drop troops.
The drop troops are going to use the Elysian grav-chutes. The army is built to function as Sob, IG, or the BOLS Arbites minidex, and the BOLS list allows you to grav-chute in special weapon squads. I'm planning to make enough of these guys with boltpistols and CCWs that they can suitably represent Seraphim as well.
The rest of the guys are going to have bluetackable 'riot shields', painted a different colour to the Supression Shields. I'm even thinking of putting stylised '3+' on the front for ease of recognition...
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![[Post New]](/s/i/i.gif) 2012/03/05 14:24:43
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Preacher of the Emperor
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mgraham wrote:
If you stick some in that unit with Jacobus, they each get 5 WS 5, I 6 power weapon attacks on the charge (with re-roll to hit). Murderous at a very low cost per model.
This is why you take DCA.... I find the best mix is 5xCrusaders, 4xDCA. Gives you enough ablative wounds and invulnerable saves to ensure that most of your unit can get into assault range, and then enough choppy death to deal with almost anything that gets in your way.
Cyber-mastiffs just scream arco-flagellant to me... Could you model the DCA's as Combat-Chasteners?
Oh, and i think your list is a little wrong.. the first Repressor unit is 11 models, iirc repressors can only hold 10 models.
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2012/03/05 14:37:17
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Dispassionate Imperial Judge
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J.Black wrote:mgraham wrote: If you stick some in that unit with Jacobus, they each get 5 WS 5, I 6 power weapon attacks on the charge (with re-roll to hit). Murderous at a very low cost per model. This is why you take DCA.... I find the best mix is 5xCrusaders, 4xDCA. Gives you enough ablative wounds and invulnerable saves to ensure that most of your unit can get into assault range, and then enough choppy death to deal with almost anything that gets in your way. Cyber-mastiffs just scream arco-flagellant to me... Could you model the DCA's as Combat-Chasteners? Oh, and i think your list is a little wrong.. the first Repressor unit is 11 models, iirc repressors can only hold 10 models. Thanks! Just got this message as I was updating the list above. Regarding the mastiffs, I agree that Arco-Flagellants is the most obvious - it's what I used to use them as in the WH codex. However, since the Crusaders are already Storm Arbites, I'm not sure about having some other, regular Arbitors who suddenly have I6 etc. Whereas the Cybermastiffs can at least justify the very different statline... I'm planning to do some 'work' on the CyberMastiffs though, so I could make sure they look a bit pointier and faster.... Noticed the Repressor thing as well, but I've just ported the extra one into the other Battle Conclave. I've also upgraded a Flamer on the non-mobile squad of Sisters to a Multimelta, and bought another DCA for the second squad. Points for this came from losing the HK missiles on the Immolators. Better?
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This message was edited 2 times. Last update was at 2012/03/05 14:41:03
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![[Post New]](/s/i/i.gif) 2012/03/05 15:08:27
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Preacher of the Emperor
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Much better i think
Although the SoB codex is largely terrible, i think you have a good mix of the best options (Still not sure about Seraphim myself, but i love the models and the added mobility). It will be difficult for your opponent to prioritise his targets as everything you have is of almost equal value and can wreck a similar amount of face
I assume the non-mobile squad is for objective holding?
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2012/03/05 21:49:51
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Sister Vastly Superior
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J.Black wrote:Much better i think
Although the SoB codex is largely terrible, i think you have a good mix of the best options (Still not sure about Seraphim myself, but i love the models and the added mobility). It will be difficult for your opponent to prioritise his targets as everything you have is of almost equal value and can wreck a similar amount of face
I assume the non-mobile squad is for objective holding?
Wow... not sure what your running but I'm having a blast with the new Dex. I will say that I have quite a few models and I have the ability to feild some really crazy combinations that are outside of the fold. I would double check your Pnts on repressors if you are using forge world rules they are 70pnts I think. So you might be over I dont run them cause the rules really havent been updated for the new dex. Anyways I love the idea. I would drop the other confessor and go with Krynos the fearless bubble is great for sisters.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/03/06 01:51:45
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Preacher of the Emperor
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Well.... I've been running pretty much the same list as i was under the old 'Dex. I had to lose my flying nuns (QQ), but it's essentially the same
My main issue now is that the things that were unuseable under the old rules are still rubbish now, whereas some of the new stuff is an auto-choice (Uriah Jacobs, Only basic SoB as troops). Granted that the new stuff is quite good, I still feel like there are only one or two ways to field a competitive army. The loss of the old faith system, whilst not a total kick in the balls (more of gentle knee), means i have to be really careful with my tactics: No more relying on my seraphim to tarpit for a turn while i set up a firing squad, having to make sure that i support my troops with other units rather than banking on SotM to keep them safe, etc......
In the long run I think this will make me a better player, I'm just a bit saddened that GW couldn't have put out a simple update to the existing 'Dex; some changes in point values (notably for Rhinos, Seraphim, Canonesses, Penitent engines, and the magic-book-of-not-running-away), and maybe a couple of new units for us to play with.
This would even make financial sense for GW as they could continue/increase sales of the WH book for no real outlay.
Anyway, back OT, the only real problem i have with the list is the use of the seraphim :( I love them to bits but i think they are still over-costed for what they do. I'd much rather have another squad of SoB; only having two troops choices is really gonna hurt in multiple objective games.
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2012/03/06 14:08:51
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Sister Vastly Superior
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J.Black wrote:Well.... I've been running pretty much the same list as i was under the old 'Dex. I had to lose my flying nuns (QQ), but it's essentially the same
My main issue now is that the things that were unuseable under the old rules are still rubbish now, whereas some of the new stuff is an auto-choice (Uriah Jacobs, Only basic SoB as troops). Granted that the new stuff is quite good, I still feel like there are only one or two ways to field a competitive army. The loss of the old faith system, whilst not a total kick in the balls (more of gentle knee), means i have to be really careful with my tactics: No more relying on my seraphim to tarpit for a turn while i set up a firing squad, having to make sure that i support my troops with other units rather than banking on SotM to keep them safe, etc......
In the long run I think this will make me a better player, I'm just a bit saddened that GW couldn't have put out a simple update to the existing 'Dex; some changes in point values (notably for Rhinos, Seraphim, Canonesses, Penitent engines, and the magic-book-of-not-running-away), and maybe a couple of new units for us to play with.
This would even make financial sense for GW as they could continue/increase sales of the WH book for no real outlay.
Anyway, back OT, the only real problem i have with the list is the use of the seraphim :( I love them to bits but i think they are still over-costed for what they do. I'd much rather have another squad of SoB; only having two troops choices is really gonna hurt in multiple objective games.
Lets take a look at the new Faith system and break it down. An average 2000pnt List would have Approximately 9 to 11 faith depending on what characters/ units you took. So with that I will stay on the low end saying 9 faith. Now to get those 9 faith back you had to kill off the unit/character, so if you did this you have a maximum of 18 faith points and you now have lost every heavy hitter/important unit you had. Divide that by 5 = the minimum length of a game. This gives you 3.6 so you can spend 3 faith a turn for 5 turns, and you would be out. Now lets look at the new system on the average you should roll 3 correct 3 times 5 gives you 15 points and I still have every heavy hitter still in my list. If we extend this out to turn 7 you have 2.5 faith points you can spend per turn and you would hope that you still have a unit or two on the field. The new system 21 total faith on the average, once again I have lost now one other than normal battle statics.
Now let’s look at the Force Multiply associated with Uriah. Are in essences twin-linking your faith, you have gone from the average of 3 a turn to 4 a turn (most of the time I am closer to 5 but hey dice are dice) so now I have the ability to generate 28 faith over the course of a game law-of-average applied. This is triple the amount of faith you would normally see in a list for WH’s. As for the role of Seraphim, you just have to apply new strategies to make this unit effective. A 10 man squad with double flamers makes and SMU disappear. Let’s look at the numbers dropping 4 flamer templates and putting 13 shots into a 5 man squad of marines. You going to assume that you hit all 5 with all 4 templates and that you hit with 8 of the 13 shots that’s 28 to wound rolls now with faith they get to reroll there wounding. Half of 28 is 14 and another half is 7 so 21 wounds off of your total attacks that’s roughly 4 wounds a piece you have just placed on each model the law of average are going to say the he will make 60 percent of his saves still leaving you with each model taking a wound in the end. Most of the times these ladies will never or should never see hand to hand and if it is it’s against 1 or 2 guys. Placing 3 squads of this build should = the loss of 3 SMUs per turn, I don’t know any army that can take that much punishment and still win a game. And you still haven’t factored in the saint, which I feel would be a must for this build.
A lot of the people that know me say I’m a Sisters Fan Boy but hey the numbers don’t lie, for the most part.
Automatically Appended Next Post: ArbitorIan wrote:
TOTAL - 1747pts
I'm using all my Boltgun equipped Arbites models in this, but still have a few options to change around things. For example, my CyberMastiffs could easily be Arco-Flagellants if that is useful, and I have a converted Judge/Kazmarov model which would make a Penitent Engine if needed. Of course, anything could be Celestians at a pinch. Not sure, really...
What does Dakka think?
With the 3 points left over I would consider dropping the arch Confessor and putting Krynoiv or taking search lights on your Immolators and an exorcist, with the necrons becoming a force that is going to be prevalent on the tournament circuit. I also think that paying for Repressors for you BCs is over costed and they really cant get that much from them. Rhinos with dozer blades would be a better option. A simulacrum Imperialis for your Rets is a must or place Krynoiv with them so the get one, because he brings one for free. The ability to re-roll failed faith with this system is a must for anything that needs to go off. Also this would make their faith power go off on a 3 if they take a wound your having rending on 2++ with the re-roll. Dropping the Repressors to Rhinos would give you an ability to buy a priest and stick him in there with the other BC so you have re-rolls on the charge.
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This message was edited 1 time. Last update was at 2012/03/06 14:50:13
4000pts
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![[Post New]](/s/i/i.gif) 2012/03/06 15:31:11
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Painlord Titan Princeps of Slaanesh
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Those number are horribly horribly skewed for Faith because they actually ignore the real problem with it. The problem with the new Faith is not that amount you get during a whole game, it is how you can spend it during the game.
Ignoring how much better the old powers were, you could spend 7 or 8 Faith in one turn with the old Codex and destroy the enemy. If on that key turn you roll low, you are in trouble - not to mention the lower probability to pass acts and that you cannot use multiple AoF on a single unit in a turn.
Tactical warfare is not about the 'average' power on the board, it is about being able to apply overwhelming force to achieve local dominance in critical regions.
Edit: The old codex was all about setting up that big turn, while the new codex is about passing morale on a SoB unit so your DCA counter assault can wreck them.
I agree about swapping the Confessor for Kyrinov and with losing the Repressors on the BC. The Repressor's real strength is in being able to shoot so many models out of it and it is a better Immolator.
Also, I like the split of 6-3 DCA for a non Jacobus Conclave and 5-4 for Jacobus to absorb some extra wounds.
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This message was edited 1 time. Last update was at 2012/03/06 15:32:40
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![[Post New]](/s/i/i.gif) 2012/03/06 15:33:24
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Badass "Sister Sin"
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Yeah, that is missing the point of faith nowadays. I, in fact, build my lists on as little 'required' faith as possible.
I, on the other hand, go 5-4 non Jacobus, 6-3 Jacobus. Jacobus gives your DCA more survivability.
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![[Post New]](/s/i/i.gif) 2012/03/06 15:42:11
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Painlord Titan Princeps of Slaanesh
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He also makes them so much more killy though! (either one works). I find that with 6 DCA I tend to annihilate units rather than get stuck in for an extra turn so I can stay safe from shooting with a single MEQ surrounded by 20 Power Weapon attacks...
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![[Post New]](/s/i/i.gif) 2012/03/06 16:15:39
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Sister Vastly Superior
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calypso2ts wrote:Those number are horribly horribly skewed for Faith because they actually ignore the real problem with it. The problem with the new Faith is not that amount you get during a whole game, it is how you can spend it during the game.
Ignoring how much better the old powers were, you could spend 7 or 8 Faith in one turn with the old Codex and destroy the enemy. If on that key turn you roll low, you are in trouble - not to mention the lower probability to pass acts and that you cannot use multiple AoF on a single unit in a turn.
Tactical warfare is not about the 'average' power on the board, it is about being able to apply overwhelming force to achieve local dominance in critical regions.
Edit: The old codex was all about setting up that big turn, while the new codex is about passing morale on a SoB unit so your DCA counter assault can wreck them.
OK the skewed numbers are a 75% probability if I'm correct and if they have taken a wound its an 88% probability for that outcome. Really getting down into what the dice actually roll...well its a dice game you have to take the law of averages.
As for setting up for the big turn, I understood that. And yes I have had that big turn many times. The great thing now is I don't have to have that big turn I can play more constantly and the Faith though its nice is just and added bonus. To really get good with this army play 10 or 12 games not even using the faith just play the units the way they should be. Then use them with the faith. I have gone entire games not getting a single faith power off and still have won. 75% of this dex is how do I employ this unit and how does it fit into your play style. Some people cant stand Seris, I'm not one. They just don't fit my way I play my army. The way I look at alot of this go have fun, take what you want to take and learn how to use it. Every unit is a tool to get a job done, I have played with all of them and I have favorites so I build my lists to the units I like to see on the board.
http://www.facebook.com/groups/381650861862946/
Check them out I have alot of them and please feel free to comment. BTW im really trying to wait for them to come out in plastic so I can feild 120+ of them in one game.  Fearless Horde Sisters for the win!
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4000pts
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![[Post New]](/s/i/i.gif) 2012/03/06 16:34:34
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Painlord Titan Princeps of Slaanesh
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You missed my point completely. It is not that your probabilities are wrong, it is that they are meaningless.
You are measuring the sum total of potential Faith,and using that as a flawed metric to argue the new Faith system is somehow superior. It is not in any way shape or form comparable to the old, it is worse for multiple reasons but that is in part offset by some point reductions, the addition of Battle Conclaves and Scout on Immolators.
That is like saying an exorcists averages 17.5 shots a game, which may be accurate but I think we have all had that first turn of 1 shot, misses...
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![[Post New]](/s/i/i.gif) 2012/03/06 16:38:02
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Dispassionate Imperial Judge
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Thanks for all this guys - it;s really helping, since I've never played with the sisters list before and I'm already pretty restricted on what I can take (based on 'what models work in an Arbites equivalent!). I'm also capable of taking this army as IG, Marine Scouts or Henchman- GK, due to the way I've put everything together, but they all have their pros and cons
IG Grenadiers - no way of taking Shock Teams, but access to Sentinels. I have a couple of Chimeras, but all my other vehicles are on Rhino chassis, so unuseable.
SM Scouts - can take bikers and Karamazov as Ven Dred, but weird that Arbitors suddenly become S4 T4...
GK Henchmen - Works quite well, but everyone is now standard Guard profile - no BS4
So, making it work with SoB would be great...!
Spidey0804 wrote:With the 3 points left over I would consider dropping the arch Confessor and putting Krynoiv or taking search lights on your Immolators and an exorcist, with the necrons becoming a force that is going to be prevalent on the tournament circuit. I also think that paying for Repressors for you BCs is over costed and they really cant get that much from them. Rhinos with dozer blades would be a better option. A simulacrum Imperialis for your Rets is a must or place Krynoiv with them so the get one, because he brings one for free. The ability to re-roll failed faith with this system is a must for anything that needs to go off. Also this would make their faith power go off on a 3 if they take a wound your having rending on 2++ with the re-roll. Dropping the Repressors to Rhinos would give you an ability to buy a priest and stick him in there with the other BC so you have re-rolls on the charge.
Cool - as soon as I get a chance I'll try a rewrite with a Simulacrum and Kyrinov. Presumably, I'll want to put Kyrinov with the other BC?, so if I can find the points for a Simulacrum that would be good.
The newest update to the IA2 rules (the most current FW rules for Repressors, downloadable from the site) have made a Repressor a mere 50 points, rather than 70. That's 15 points for six extra fire points, a dozer blade and a heavy flamer, which all come included. Plus, I have three of them.. what do you think?
I guess I COULD use them as Rhinos with Dozers if it's really worth it. Certainly, in a lot of tournaments I'll have to, since they won't allow FW.
calypso2ts wrote:Also, I like the split of 6-3 DCA for a non Jacobus Conclave and 5-4 for Jacobus to absorb some extra wounds.
pretre wrote:I, on the other hand, go 5-4 non Jacobus, 6-3 Jacobus. Jacobus gives your DCA more survivability. 
Cool - I have a sneaky feeling I only have 6 doggies, but about 16 shock arbitors, so might be one down on doggies (since you can't buy them any more). If the extra DCA is a neccesity, I can have a look on eBay.
Automatically Appended Next Post: Ok, just changed the list with this in mind.
- Lost the Multimelta on the objective-holding squad, swapped for Heavy Bolter - do they really need a flamer?
- Swapped Confessor for Kyrinov
- Added Searchlights to Immolators and Exorcists - the Repressors get them for free.
- Adjusted levels of DCA and CRU - one squad is one guy down since I didn't have the points.
- Couldn't afford the Simulacrum for the Retributors.
Now, assuming a tournament DOESN'T let me take Repressors, I use them as Rhinos with Dozer Blades, saving me 30pts (but losing me three Hvy Flamers!). I could then buy the Simulacrum. Dropping one Dozer Blade would also get me the final DCA...?
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This message was edited 2 times. Last update was at 2012/03/06 17:14:32
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![[Post New]](/s/i/i.gif) 2012/03/06 17:22:02
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Badass "Sister Sin"
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You can still get them (doggies), you just need to pay a lot for them:
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat490065a&prodId=prod1120127 Automatically Appended Next Post: Also, I would swap the DCA Repressors for Rhinos with Dozers anyways. You don't need the repressor bennies for a choppy squad (although it is not like I remember what the benefits of a repressor are). Automatically Appended Next Post: Also, I wouldn't bother with SL on Exos as you wouldn't want to use them there. Dozers for your dominions are a great idea though.
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This message was edited 2 times. Last update was at 2012/03/06 17:23:53
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![[Post New]](/s/i/i.gif) 2012/03/06 17:45:41
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Sister Vastly Superior
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The repressors would be good for a Retibuter squad with a mixed set of weaponry 2 MMs and 2 HBs that way you can shoot your rending bolters out of the slots and have 1 heavy weapon firing also.
Automatically Appended Next Post:
Cool thanks, If we are ever able to really use these models I will be getting quite a few of them. 3 Ret squads in these creates an incredible fire base to support and quick striking dominion squad in the MM Immolators
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This message was edited 3 times. Last update was at 2012/03/06 17:57:46
4000pts
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![[Post New]](/s/i/i.gif) 2012/03/06 17:58:18
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Badass "Sister Sin"
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Just keep in mind that putting Rets in a Repr negates one of their key advantages as compared to an exorcists: they can't be suppressed.
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![[Post New]](/s/i/i.gif) 2012/03/06 17:58:56
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Sister Vastly Superior
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You used to be able to fire 2 out of the fire points and 6 bolters if I remember correctly.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/03/06 18:00:12
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Dispassionate Imperial Judge
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Ah, yes. It's the handlers you no longer get in the box - depsite them being pictured. That box actually works out at quite good value now - considering a ten-man Tactical Squad is £23.00 now, eight metal models with all weapon options for £20.50 ain't too bad. Of course, since I ordered another two boxes a while ago it probably means I've got more doggies than I need anyway. Hurrah! pretre wrote:Also, I would swap the DCA Repressors for Rhinos with Dozers anyways. You don't need the repressor bennies for a choppy squad (although it is not like I remember what the benefits of a repressor are). Benefits are a heavy flamer and the fire points. The heavy flamer is surely useful? Most of the time, I guess I'll be swapping them for Rhinos anyways...!
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This message was edited 1 time. Last update was at 2012/03/06 18:00:51
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![[Post New]](/s/i/i.gif) 2012/03/06 18:15:13
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Badass "Sister Sin"
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Neat, didn't know that about arbites.
The heavy flamer is definitely cool and the fire points are cool, but for your DCA is the HF worth 15 points? (Since that's all you get out of it for them.)
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![[Post New]](/s/i/i.gif) 2012/03/06 19:09:38
Subject: Re:1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Been Around the Block
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Actually the best reason to take repressors over rhinos for Conclaves is the assault doors. Other thing to think about are if using 5 crusaders in a conclave you are more likely to get hit in CC. (when they attack the squad they roll to hit vs the higher% of units in squad)
also I think you should do a few game test and see which works better 2exos/1ret or 1exo/2ret cause looks to me like 1 exo/2ret would run better in your list due to the fact that exos can be not as reliable and not as good vs horde to be TAC list.
Just some thoughts
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Sisters 1500 |
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![[Post New]](/s/i/i.gif) 2012/03/06 19:24:24
Subject: 1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Badass "Sister Sin"
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Wait, Repressors have 'Assault Vehicle', + extra fire points and a heavy flamer for 15 points? Holy crud.
That 15 points is golden then. Too bad they aren't 'official', I would field them for my whole army.
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![[Post New]](/s/i/i.gif) 2012/03/06 19:37:57
Subject: Re:1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Been Around the Block
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well if go to the site doesnt say on the readout, but if go to 2nd paragraph page 95 of whitedwarf 380 it reads
"With the capacity of ten multiple firepoints and turret-mounted heavy flamer, not to mention its assault ramps, the Repressor is designed to deliver a squad right to the thick of the enemy's battlelines"
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Sisters 1500 |
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![[Post New]](/s/i/i.gif) 2012/03/06 19:38:53
Subject: Re:1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Badass "Sister Sin"
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whitespirit wrote:well if go to the site doesnt say on the readout, but if go to 2nd paragraph page 95 of whitedwarf 380 it reads
"With the capacity of ten multiple firepoints and turret-mounted heavy flamer, not to mention its assault ramps, the Repressor is designed to deliver a squad right to the thick of the enemy's battlelines"
Oh, never trust white dwarf for rules unless they are publishing the specific ones for that unit. You'd have to go by the actual readout from FW.
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![[Post New]](/s/i/i.gif) 2012/03/06 20:05:08
Subject: Re:1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Dispassionate Imperial Judge
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whitespirit wrote:well if go to the site doesnt say on the readout, but if go to 2nd paragraph page 95 of whitedwarf 380 it reads "With the capacity of ten multiple firepoints and turret-mounted heavy flamer, not to mention its assault ramps, the Repressor is designed to deliver a squad right to the thick of the enemy's battlelines" Where does it say that? According to the FAQ/Update to IA2:Forces of the Inquisition, the Repressor has six fire points (what's a multiple fire point anyway?), a pintle-mounted Hvy Flamer and no Assault Ramps. Maybe some Repressor rules have been published since IA2? OH - also noticed that they aren't Dedicated Transport options for Battle Conlaves, which just means that they're being taken by the Retributors and the other Sisters squad and the Battle Conclaves will be embarking first turn...
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This message was edited 2 times. Last update was at 2012/03/06 20:08:29
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![[Post New]](/s/i/i.gif) 2012/03/06 20:05:23
Subject: Re:1750 Sisters of Battle (Adeptus Arbites) for Tournaments
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Sister Vastly Superior
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pretre wrote:whitespirit wrote:well if go to the site doesnt say on the readout, but if go to 2nd paragraph page 95 of whitedwarf 380 it reads
"With the capacity of ten multiple firepoints and turret-mounted heavy flamer, not to mention its assault ramps, the Repressor is designed to deliver a squad right to the thick of the enemy's battlelines"
Oh, never trust white dwarf for rules unless they are publishing the specific ones for that unit. You'd have to go by the actual readout from FW.
yeah i would agree with that if they were Assult vehicles then there is no reason not to take them. I hope FW updates there rules according to the WD but I dont think that will happen. Also if you read the Battle Conclave cant take them. At least if your are doing a RAW this is why I do not think they have really been updated correctly. They would need to FAQ this one. Automatically Appended Next Post: And FW needs to do a FAQ for just Sisters and get rid of WHs all together
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This message was edited 1 time. Last update was at 2012/03/06 20:06:29
4000pts
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