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![[Post New]](/s/i/i.gif) 2012/03/07 02:54:48
Subject: Proposed Modification to Instant Death Spells
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Been Around the Block
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Proposal.
For instant death spells (like dwellers, purple sun, etc.) that are based on failed characteristic tests:
How about giving a model a number of characteristic tests equal to it's current number of wounds. Each failed test inflicts one wound with no save. A multi wound model would need to fail multiple tests to be instantly killed.
For example:
A Strength 3 wizard, with 3 wounds, is hit by dwellers below.
The wizard would roll 3 dice. Each roll of 4+ would cause a wound. If the wizard fails all 3 tests then he dies. Otherwise he just takes some wounds.
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![[Post New]](/s/i/i.gif) 2012/03/10 00:37:25
Subject: Re:Proposed Modification to Instant Death Spells
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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That still really won't result in less casualities.
Single wound RnF models still either Die or don't so nothing changes there.
Multi-wound models would come off better, although Inititive tests would still just rip through monsters and MI.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/10 06:21:40
Subject: Re:Proposed Modification to Instant Death Spells
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Been Around the Block
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The idea isn't to protect one wound models or even multi wound RNF models it is to help characters (and monsters) survive better. It tends to ruin the game for many players if a general or wizard lord gets killed on turn 1 to a single unlucky die roll.
The instant death spells are a counter to big units and hordes but as written they are a little too strong as character killers. This proposal allows the spells to continue to damage big units but will reduce their effect on characters.
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![[Post New]](/s/i/i.gif) 2012/03/11 12:36:10
Subject: Proposed Modification to Instant Death Spells
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Steady Dwarf Warrior
Sheffield, United Kingdom
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I would defiantly agree to having 1 test per wound instead of just killing a model. My vampire lord has been killed by the lore of gold final transmutation more than once in the 1st turn by teclis.
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Dice for the dice god! |
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![[Post New]](/s/i/i.gif) 2012/03/15 18:17:35
Subject: Proposed Modification to Instant Death Spells
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Liche Priest Hierophant
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You know that any model with more than one wound only gets 'killed' on a roll of 6 with Final Transmutation, right?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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