Hi
First you have mis-pointed your termis.. the set up you listed works out to 220 not 250 (are they supposed to have
MoK? That would add in the missing 30 points.). I would change the combi flamers for meltas since you have a H-flamer already and could use some more anti-tank. or switch one of the single
LC for a
PF.
If it was me I wouldn't give my Sorc lord 2 powers. You cant use both since we cant upgrade to a master. I would drop Rot, I know it can ge good but if your that close to stuff, the flamer template can hit a bunch or you might want to use your forceweapons special powers to insta glib something. On the other hand Winds is more expensive and you said you mostly fight Orks and Tau, with their low T, Rot can be a good spell. Either way I would only take one spell. That also saves you the cost of the familer.
All your troops need rhinos I think.. One
CSM squad and the Zerks at least. Zerks are no good martching across the feild. People know they kill stuff well and will shoot the bejeebuzz out of them. Rhinos for other squads since you need to get across the feild to nab objectives.
Personaly I would give my bikers
MoS and a
PW for the champ. They get to dash in and hit at I5. Agin though since your opponents are mostly Tau and Orks, the added I isnt always neccesary.
You Havocks dont need
IoT since you will more than likely have them back in cover somewhere so the 5++ ends up being worse then a 4++ from the cover, making those wasted points. Just give them
IoCG and add two more guys if you want some alblative wounds. Or use the extra points to help buy some rhinos.
So Using your list, Im assuming these are the models you own, I know you dont want to use any tanks but I think you will need some rhinos to get guys across the board. They can tank shock orks out of the way and your martching troops will just get gunned down by the Tau gunline, so getting them that 12 boost and poping smoke the first turn should help allot getting your boys into
HtH where they will excel.
I would rework the list to this.
Stuff in italics is my opinion and things I would do
Sorc Termi Lord,
MoN, Wind o Chaos = 165
(or) Sorc Termi Lord,
MoN, Rot, combiplasma = 155
5x Termis, IoK, 2
LC pairs, 2
LC singles, 2 combi meltas, Heavy flamer, chainfist = 250
6x Havocks,
IoCG, 4x missle launchers = 180
( I would model the Icon onto one of the missle launcher guys, say from his backpack)
6x Havocks,
IoCG, 4x missle launchers = 180
5x Bikers, Champ,
PW, IoS, 2x flamers
(or a meltagun) = 225
(Agin model the icon onto one of the melta or flamer guys. Also if you go with Sorc Lord 2 use the extra 10 points to give this unit 2 meltaguns)
10x
CSM, Champ, powerfist,
IoCG, 2x melta guns, Rhino, dozerblade, combi plasma or melta for the rhino = 270
( I would go with melta here, have one of the melta guys carry the icon)
10x
CSM, Champ, powerfist, combiflamer,
IoCG, 2x flamers, Rhino, dozerblade , combi plasma or melta for the rhino = 260
(I would go with plasma here, have one of the flamer guys carry the icon)
8x
CSM, Champ, powerweapon,
IoCG, flamer = 175
(this squad babysits your home objective and your havock squads, flamer boy gets the icon)
10x Bezerkers, Champ,
PW, meltabombs, Rhino, dozerblade, combimelta
(on rhino) = 295
There is your 2k list. You would just need to find yourself some rhinos and mabye repaint your bikers. I figure your Sorc Lord and Termis are
DS ing in. The bikes can rush across the feild. You have 3 rhinos pushing troops across the board and you have a troop squad to babysit your home objective and help protect your Havocks. I would probably drop the melta bombs on the Zerk champ for a "Personal Icon" though to help the
DS ing termis hit where you want them too, witch I assume is near the Zerkers so you can muti swat just about anything in
HtH.
You could also drop the Sorc Termi Lord
( in todays games with so many GK's, SM Librarians and SW RunePreists on the tables, your chance of getting a spell off is lessened alot and Our Sorc's dont stop psykic powers at all making them less useful for more points, since we have to pay for our spells. I understand you mostly fight Orks and Tau but it never hurst to be prepaired.) for a Termi Lord with
MoK and a Deamon Weapon
(whitch fits better fluff wise with the other Termis and makes them a much nastyer Deathstar unit) , Drop the Termi chainfist for a
PF, Drop the Zerkers to 8
(FLUFFY!) , give them a Personal Icon and add Demonic possesion to their rhino and add extra armor to the other two rhinos. This keeps the Zerk Rhino in the game much longer and helps the
CSM squads get across the table where they need to be.
(This would be my ideal list using those basic models)
I know you said you were playing for fun. So I would say this would be a good list for that and still be competative without the 9 Obis and Lash.
Nicorex