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Made in au
Esteemed Veteran Space Marine





Australia



Hawk Wargames Home

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Interviews with the Creator

Spoiler:


Greetings folks! today I have a little something special, especially if you went to Salute. I have managed to convince Dave from Hawk Wagames to take the time from his manic schedule to answer some questions for me about his new company and upcoming wargame Dropship Commander! His salute stand caused a heck of a stir being the most consistantly busy stand! Even Forgeworld died down eventually, once they’d sold out anyway. So without any further prattling…


1. You caused quite a stir at Salute! For those that could not make it please tell all the folks a bit about yourself and your company.
Dave: Hawk Wargames is a brand new company, with the simple aim of producing the finest quality miniatures and games. I’ve pretty much dedicated the last two and a half years of my life to the pursuit of this goal (I’ve seen rather too many 2am’s for anyone’s taste so far!) My ethos is to always work a little beyond the limits of my ability, and to never cut corners. As such I’ve always tried to go the extra mile and to choose the best processes at every stage.
My first taste of miniatures design was as the main sculptor/ designer at Spartan Games in its early years. I designed all the original ships, and most of the new releases up until the Shroud Mages and the Elves (my last two fleets). My time at university also gave me hands on experience at the forefront of rapid manufacturing technology, knowledge I built upon with this project.
Dropzone Commander started with a desire to develop something I could entirely call my own. At the time I decided to take the plunge, I’d just left university and had a lot of options. Figuring that this was likely to be the only chance I’d get to do something like this, I grabbed the opportunity!



2. So far as anyone can tell, you came out of nowhere! The Dropzone Commander stand being one of the consistantly difficult to reach. Were you surprised by the reaction?
Dave: It was a truly intense day at Salute, and one I’ll never forget! After years of working in virtual isolation it was thrilling (if a little overwhelming!) to finally see peoples’ reactions to what I’d created. I’m not sure what I’d expected to be honest, but the level of interest and passion totally blew me away! I went through the whole day on pure adrenaline I think. My team worked their hearts out too, without them I’d have been completely swamped!

3. Tell us about the concept behind Dropzone Commander, the way the game is likely to play, rules, dice used etc.
Dave: Dropzone Commander is an alternate activation based 10mm scale sci-fi game designed for large battles (although it can easily be scaled from titanic clashes to small skirmishes). It primarily uses D6′s, although a few cards will also be involved to inject additional flavour.
The whole project has been built around the central theme/ concept of air mobile forces. Often, speed, rapid reaction and flexibility will bring you victory. While you can play a simple ‘fight to the death’, the game will work best with scenario based gameplay. Tactical operations in modern warfare is rarely a simple battle of attrition.
An example I like to use is a Blackhawk Down/ Battle of Mogadishu situation. Perhaps you need to capture VIP’s from multiple locations, and extract them safely from the combat zone – you might not even have a friendly table edge!
The rules have been written, but are still in the playtesting phase, so this might change a bit. However, we are always working with this goal/ flavour in mind.


4. Why scale it at 10mm?
Dave: A lot people have been asking this, and it’s nice to get the chance to answer this question. There’s a whole set of reasons:
A) The project started with the concept of air mobility. I wanted to give gamers something fresh (very hard to do in the world of Sci-fi, which can be quite ubiquitous). As such, the entire game as well as its models were designed around this central tenet. That way the whole thing could stay pure to its ideal.
In 6mm, the miniatures would have frequently been too small and fiddly to achieve the designs I had in mind for such a game. 15mm scale would certainly have given me that freedom, but would have made the game too unwieldy to play. 15mm scale works fantastically for WWII games, where the largest unit you’re likely to field is a King Tiger Tank, and games tend to revolve around infantry actions, supported by armour. However, DzC is far more focused on vehicles, many of which are very large (e.g. heavy dropships able to deliver nine main battle tanks to the fray!) These would have been very big in 15mm, making the fielding of groups of them unrealistic both in terms of cost to the player and space required. I wanted a 4×4 table to be fine for a normal sized game. Also, buildings (capturing, garrisoning etc.) are central to the way the game plays. These would have been too large to be practical for most gamers (above small houses anyway).


B) I always intended to be as accurate as possible in scale, with as little abstractions as possible. 6mm would have required over-thick gun barrels etc, detracting from the realism. Also, I feel that 6mm infantry usually possess very little character. 10mm I think is the minimum scale to inject some real personality into infantry models (at least of the kind ordinary mortals can see!)
C) Heroic (ish) 28mm scale has proven so popular over the years, because I believe that’s about the ideal size for a miniature (at least for a ‘standard’ sized unit). In 10mm scale, my tanks are around 30-35mm in their largest dimension, closely matching the size of model people seem most happy with. Since you will be fielding mostly units around this size, it makes it familiar and friendly in terms of handling.
D) As Dropzone Commander will be a complete game, with a full range, rules and design ethos, I hope people will buy into this wonderful scale, previously largely overlooked by the mainstream. In terms of scenery availability, we intend to provide a full range. This includes the highly detailed resin modular stuff shown at Salute, but we also have plans for a modern style ‘flatpack’ city, which will be inexpensive. This will allow players to play with a highly portable city, reducing the investment needed to play in urban environments to a small amount. Also (although no one seems to have picked up on this yet), at 1:188 scale 10mm is very close to model railway N scale (1:200), where plenty of affordable scenery is readily available. Of course, 6-15mm natural scenery can easily be used for 10mm games. Sorry for the long justification – it’s just nice to get this out there to end the speculation! (My pleasure! – James)


5. For the fluff junkies out there, tell a little about factions and story line etc.
Dave: There’s plenty of background in the book, since I believe gamers should know when/ where they’re fighting, why they’re fighting and what they’re fighting with. Dropzone Commander will introduce a rich game universe from the outset, giving people plenty of scope for developing scenarios, campaigns and narratives.
In essence, the game is about hope and vengeance (not the usual dark drudgery!) Mankind has previously suffered a horrendous defeat at the hands of the Scourge. The greatest planets in mankind’s former hegemony (including Earth itself) are all in enemy hands. Humanity has had to build a new culture from the ashes, based around the previously unglamorous and marginalised frontier colonies – the United Colonies of Mankind.
The opening of Dropzone Commander sees a resurgent mankind launching an epic invasion to wrest its lost heartlands from the hands of the Scourge, one planet at a time. This gives scope for battles both on the colonies and on Scourge occupied worlds.
The other two races play a crucial (albeit a supporting) role in the overall tale. The Shaltari are a highly advanced alien race, based in tribes. These tribes are often capricious, frequently violent and often unpredictable. Their motives and attitudes can be wildly different, and always challenging for humans to comprehend. As such, their role can vary hugely – giving the player plenty of scope.
The Post-Human Republic (PHR) are the once human descendants of those who fled the central planets before the Scourge invasion. They have developed entirely separately form the rest of humanity, and have recently emerged from isolation a changed species. They are greatly enhanced cybernetically, and no longer think of themselves as human. They have achieved this advancement (as well as their timely escape in the past) with the aid of mysterious council…
As expansions are released the timeline will actually progress, giving players new insights into the story, as well as an ever increasing range of battles to fight.


6. Tell us about the miniatures. These were the cleanest sculpts I have ever seen, how was this achieved?
Dave: The majority of the models were computer developed, and rapid prototyped into masters using the most advanced high detail processes currently available. I worked to the very limits of detail this technology could provide, giving discernible features as small as 0.1mm in size, as well as smooth curved surfaces, completely devoid of stepping. This was quite an investment (both in time and money!), but I believe the results speak for themselves.
I hand sculpted the infantry, since I believe that traditionally sculpted biologicals always feel more ‘alive’ somehow than digitally produced ones. I certainly don’t believe that sculpting is dead, it’s just a case of horses for courses!
The commitment to quality extended to preparation of the thousands of sub-master parts, all of which I meticulously prepared myself. It was by far the most gruelling and least enjoyable aspect of the project (imagine months of nothing but cleaning up metal parts – talk about RSI!) However, this way I could be sure that the detail and quality was maintained.
Almost all the models you saw at Salute were actual production models. We’re using state of the art casting techniques to deliver this level of quality at a large and affordable scale.
Every single ground unit (except those of the Shaltari, who use portals) is physically dropship mobile. This means they will physically fit into their parent transports. While this isn’t required in game terms, the fact that it’s possible heightens the realism and gives plenty of scope for all sorts of hobby projects.

7. What difficulties have you faced with designing your miniature range?

Dave: Aside from the myriad and solvable technical issues, the major difficulty I found was working in isolation. It’s hard to push yourself every single day with no one around to raise your morale and share the pain. At uni we always carried each other through the hard times, with an ‘all in the same boat’ sort of camaraderie. Also, it’s hard to tell what people will think of the models when you’re trying to keep it quiet, so it’s hard to keep doubt from your mind. That’s why it’s so refreshing to finally be able to talk to people openly!

8. What can we expect to see in the coming months leading to the release date?
Dave: I’ll be trying my best to release a promo image on twitter (@hawkwargames) (Followed!-James) and facebook (Don’t like facebook-James) every day until June 1st, when the full website (www.hawkwargames.com) (Bookmarked!-James) goes fully live. At that point we’ll be announcing the prices and you’ll be able to pre-order, for shipping on July 16th. The only thing at Salute that won’t be released at that point will be the buildings, since we’re focusing on the models for now (there’s only so much a body can do at once!) They will certainly be coming well before the end of the year though.


9. There were a large number of attractive young ladies at your Salute stand, speaking as a Geek thats just about snagged one woman and married her to keep her around, how?
Dave: Lol! Well I frequently wonder why Bex (my ever supportive girlfriend) has stuck with me though all this – I honestly couldn’t say! She was wonderful at Salute. My friends and family were also there to help throughout the day, and I thank them all for their hard work and patience! Without their tireless support I could never have had a hope of producing this game


10. Are there any other games in future of Hawk Wargames?
Dave: Oh yes, plenty. I have plans to extend the Sci-fi universe I’m weaving around Dropzone Commander to other games, as well as branching out into previously untouched territory. I won’t say any more for now, but if this project goes well I have at least a decade’s worth of plans in the making! Expect to see many expansions and new releases for DzC as well.

These can physically attach to the dropship, 6 of them!


And there you have it! from the horses mouth to my pixels. My pixels to your eyes. What is seen cannot be unseen. Please follow Dave (@HawkWargames) on Twitter to get up to date pictures for all your eye candy based needs and to support him on this new endevour! and keep an eye for the website to go live!

My eternal thanks go to Dave for taking the time out to answer my nonsense, and to his entire team for their efforts at Salute and the production of this game!



Cheerio for now!



David over at Hawk Wargames has given the 6 Inch Move team permission to share with you an interview with a fellow blogger from Germany, Patrick Landerfeld. Please take into consideration that Patrick’s first language is not English.

David at Hawk Wargames - Salute 2012
Here goes:

I found some questions which haven’t been answered yet. It would be nice if you could answer them although some questions might be too soon for you to answer.

I’m jumping a bit between topics because I wrote the questions down as they came to my mind. Also excuse my English, it’s a bit rusty….

1. The game combines aerial combat with ground combat in an unique and unseen way. Will there be possibilities to focus on airplanes or tanks without losing combat strength. Or are certain units necessary?(Like a minimum of 1 Dropship in an all-tank-list?)

Like most games, your force composition will be governed by certain restraints, designed to prevent overly unbalanced armies (you won’t be able to take an entire army of fighter aircraft for example!). There will be a fair amount of freedom though, allowing plenty of different tactical combinations. Generally, a healthy mix of unit types will work best, since they all have their own (often essential) specialties

2. I know the game is totally new and the rules are still in play testing. Is there a timeline which includes a rulebook in other languages? I know it’s a cost-factor and many German hobbyists own the English originals of other games. But for many players a mother tongue-rulebook is essential.

There’s been a lot of interest from German gamers, as well as those from other nations. Although there’s no official timeline at this early stage, we’ve started looking into the various paths, costs etc. for translation and I’m certainly not ruling it out! Obviously we’re concentrating on the English version right now, but if we can at least break even with foreign language translations we’ll strongly consider it!

3. When your preorders go up, will the rules be available and already printed?

We’re still finalizing the rulebook at this stage, but we are planning to have it ready to ship on the 16th of July along with the models. There will be Q&A’s, example armies, lists and army deals available, so you can be sure of having a usable army from day one!

4. Foreign shipping can be quite expensive for small parcels. Do you already have contracts with foreign distributors to cover their home-market? If so, don’t go with Ulisses in Germany… they do a poor job with their Indie-Tabletops under contract. It’s only because of the popularity of Infinity and the PP-Games that there is a decent gamer-base. It’s always frustrating for players like me, when you want to really get started and then have to wait for a month till your orders arrive….

Probably a little early to comment in detail, but we are in the process of organizing this. Since the models are almost exclusively resin, extremely tough and lightweight, we should be doing shipping deals from the start, keeping the shipping costs down for everyone. This will all be officially announced when the site goes fully live on the 1st June.


Hawk Wargames - Salute 2012
5/6. Concerning the finances… Can you approximate what a standard-battlegroup would cost? When thinking of 40k you need something around 400-600 Euros, with Infinity you are set with just about 100 Euros, what about Dropzone Commander? What would be the standard Battlegroup-Size to play decent games? I know you said that the rules also cover small games, but to be honest most of the games start totally functioning at a certain point-level. I can play 300 points 40k games ruleswise… but that has nothing to do with fun anymore.

Dropzone Commander is a full battle game, designed with fairly large engagements in mind. However, you can also play with small armies. The rules are specifically designed to support this, where the size of your individual battlegroups (around 4-6 of which make up an army) will change in relation to game size. The main upshot of which is that the ‘feel’ of gameplay isn’t spoilt by having very large/ very small forces. I can’t comment categorically on prices at this stage since we’re still finalizing them, but you certainly won’t need to spend 400 Euros just to be able to play!

7. How long do the normal game sizes last when playing? Do I have to think more in skirmish-length (30-120 min.) or bigger like 40k (3-6h)

Assuming the players have got to the stage where they know the rules well and only need to refer to unit stats occasionally, a normal game is designed to run around the 1:30/ 3hr mark. This is only a VERY rough estimate, since this depends so much on players, scenarios and the aforementioned variations in army size. All I can say for sure is that the rules are designed with flowing gameplay in mind, with minimal record keeping.

8. We all are hoping for a good start with Dropzone Commander. Are you planning on including fan” work” which helps players? (It sounds a bit strange when I write it like that, but I’ll explain: Often list-building, which is a keypoint in tabletop-gaming, can be quite complicated when you are new to a game or a faction. Tools like the Armybuilder for Infinity really help when you are trying out some concepts for your army list. Companies like GW consider tools like this as an IP-Infringement…. )

The Armybuilder for Infinity is more or less official and included in the Infinity-Homepage and supported by Corvus Belli staff. Could you imagine treating fan based work like that similar?

It’s something we’ve been thinking about, but to be honest at this stage we need to concentrate on getting the core product just right. However, will certainly be thinking of such things after the main release! The army deals will also be complete armies, with downloadable lists to go with them to get you started straight away.

9. Obviously for the start the rulebook is essential and includes the rules. But can we await faction-own books (Codices, Army books,…) which include the faction army lists and fluff, or will you update the game with core-rulebooks which include all factions? (Like Infinity does with their Rulebook and Human Sphere)

The main rulebook will include full lists, painting guides and plenty of fluff for all 4 starting races. We’re working on a 150 page framework, and it’s proving a job to squeeze it all in! Future races and new units for the existing ones will be featured in expansions. These won’t simply cover new models, but will also advance the timeline of the story and will introduce more scenarios, settings and narratives to fight your battles around.

10. Can you give us a bit more detail concerning the basic game mechanics? I know it will be more of a “You Go, I Go”-System with the alternate activation of battlegroups. Are there more unique game mechanics like that? (For Example in Infinity a key game-mechanic is the reactive System, where you can react with every unit which has a line of sight to an active enemy…)

There are a few interrupts you can play. For example, individual anti-air units can be specially activated to fire on passing enemy aircraft, and interceptor fighters can also act in a similar manner (I can’t be more specific for the moment, since we’re still playtesting!) There will also be certain interrupt abilities available, with the aim of keeping all players engaged as much as possible. Since you’ll only be activating around 1/5th of your army at any one time though, players are seldom left with nothing to do for long!

Hope this has been helpful, and has answered a few more questions people may have had. When the full site goes live a lot more will be revealed in specific detail. For now, I’m back to the Studio looking forward to another wonderful 2am – thank the lord for FX and late night Family Guy/ American Dad!

Hope this gives you more to chew on before June 1st!

Well there you have it folks some more information about this exciting game, I wish it was June

Carabus03








Whole Model Range



Spoiler:

Shaltari Tribes


Gaia Heavy Gate


Spirit Light Gate (light dropship equivalent)


Ocelot Warstrider - Armed with the awesome particle cannon! The most powerful line of sight weapon in the game (so far...)


Jaguar Warstrider - a formidable threat to both tanks and aircraft


Tomahawk MGT


Eden Medium Gate


Braves - 3 per base, since they fight in armoured warsuits!


Warspear Heavy Fighter


Haven TerraGate


Yari Light Tank - 2 armed with ion cannons (anti-air), the other 2 with microwave guns (anti-infantry)”




United Colonies of Mankind


Albatross Heavy Dropship


Kodiak Command Vehicle


Praetorians


Condor Medium Dropship
http://i7.photobucket.com/albums/y275/Mourganath/CondorEmpty.jpg

Raven Type-A Light Dropship


Gladius HBT


Sabre MBT


Condor Medium Dropship


Colonial Legionnaires Standard - UCM boots on the ground


Archangel Interceptor - A thoroughbred interceptor. These things rock!


Bear APC


Seraphim Strike Fighter - a ground attack powerhouse!


Wolverine Scout Buggy - can be armed with AA mount miniguns also




Post-Human Republic


Poseidon Heavy Dropship


Zeus Command Walker


Ares Battle Walker


Triton A1 Strike Dropship
[img]http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc7/p480x480/398796_239795806126013_624864170_n.jpg

Taranis MLRS - A Fearsome Artillery Piece!


Sirens


Janus Scout Walker


Phobos Anti-Air Walker - the bane of enemy aircraft!


Neptune Medium Dropship


Neptune Medium Dropship With 2x Enyo Seige Walkers


Immortals - The cyborg warriors of the Republic


Juno A1 IFV - A2 variant has a pair of miniguns


Odin Heavy Walker ...Well this one's an excellent tank-killer, since it's armed with a pair of advanced railguns


Athena


Athena (Underside)




The Scourge


Despoiler Heavy Dropship


Razor Worms
http://sphotos.xx.fbcdn.net/hphotos-ash4/484252_245792845526309_215887118516882_356626_121901217_n.jpg

Marauder Medium Dropship


Intruder (Alpha) Light Dropship


Hunter MGT


Marauder Medium Dropship With Hunter MGT's


Slayer HGT - terrifyingly armed, and carrying sinister cargo...


Scourge Warriors - Human hosts


Minder Swarm - a swarm of Scourge Minder air defence craft


Invader APC


Desolator - Armed with the deadly and indiscriminate Ion Storm Generator superweapon! Beware of friendly fire!


Prowlers - These things can inject tanks with white hot plasma, immolating the unfortunate crew! Nasty...






More Pictures


[spoiler]







































This message was edited 82 times. Last update was at 2012/06/15 14:51:41


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Utah

I really shouldn't get into another game, but the minis just look awesome.
I'll probably go PHR, you have to love them walkers

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Deff Gearz 2,000+pts. (50% painted), Retribution 57pt.(70% painted), FOW British Armoured Squadron 1660pts. (15% painted)

 
   
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Pestilent Plague Marine with Blight Grenade





Saw these minis at Salute, very interesting, beautiful models (one of the Scourge dropships looks a LOT like a Mass Effect Reaper).

So disappointed they weren't for sale, pre-orders start soon I think

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





Utah

I believe the pre-orders are June 1 and the game comes out in July.

This is a very informative interview with the creator http://politicaldice.6sided.net/2012/04/27/dropships-inbound-an-interview-with-hawk-wargames/

EDIT: moved to OP

This message was edited 1 time. Last update was at 2012/05/03 21:16:56


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Deff Gearz 2,000+pts. (50% painted), Retribution 57pt.(70% painted), FOW British Armoured Squadron 1660pts. (15% painted)

 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






I'll be in my bunk.

Looks very promising. I'll have to keep tabs on this one.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






EDIT: Pics now in OP

This message was edited 1 time. Last update was at 2012/05/02 08:29:18



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in au
Esteemed Veteran Space Marine





Australia

The scourge medium looks so DOPE loaded up!

NOW SHOW ME A HEAVY! loaded up

This message was edited 2 times. Last update was at 2012/05/02 07:38:10


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I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in gb
Infiltrating Prowler






Yorkshire, UK

Grimtuff wrote:I'll be in my bunk.

Looks very promising. I'll have to keep tabs on this one.


Reasons not to read dakka at work - I lol'd so much coffee nearly covered the keyboard. Jayne rules!!!

Seriously though, the more I see of this the more I like it. Will definately have to save up for the next couple of months and try and get my gaming buddies interested in this one.

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

OK, definitly hooked om UCM and Scourge.... this together with the upcoming movies will cause this summer to be known as "Summer of the howling Wallets".

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





hmm..the majority of the Scourge dropships look a little goofy, but the Republic Enyos look lovely

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in au
Incorporating Wet-Blending






Australia

I'm not interested in the game, but the designs look great. I especially like the human and post-human vehicles, but that not-Reaper is amusing.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






OP: Just noticed, you may want to edit your posy again, DzC launches on the 16th of JULY, not December...


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in au
Esteemed Veteran Space Marine





Australia

Grimtuff wrote:OP: Just noticed, you may want to edit your posy again, DzC launches on the 16th of JULY, not December...


Herpa derp derp

Reaper to Scourge comparison for those interested

This message was edited 1 time. Last update was at 2012/05/02 09:30:14


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I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in us
Brutal Black Orc




The Empire State

THese are great, I may buy some just to have them.

10mm in general does not interest. Great scale choice for their style of game, but just not my brand of root beer.

 
   
Made in us
Shas'la with Pulse Carbine






I will certainly be watching this game! The models are just fantastic. Currently, I am drawn to the colonial humans, but the post-human faction looks pretty awesome as well. The human dropship with the underslung tanks just looks badass.

GW Apologist-in-Chief 
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

It looks great, but it's a damn shame it's 10mm and not 15mm. Or 6mm. Or 25mm. Really, anything OTHER than 10mm. I have no terrain for 10mm and don't intend to get any just for one game unless it's so amazingly good it replaces all my other games (unlikely), Such an odd scale choice.

It's too bad, the game looks fantastic and the models look top-notch.

~Kalamadea (aka ember)
My image gallery 
   
Made in us
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(THIS SPACE INTENTIONALLY LEFT BLANK)

The post-human flyers are beautiful. I always have a weakness for streamline.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






Samurai_Eduh wrote:I will certainly be watching this game! The models are just fantastic. Currently, I am drawn to the colonial humans, but the post-human faction looks pretty awesome as well. The human dropship with the underslung tanks just looks badass.


If you watch the video in the OP they tell you how all of the tanks are "truescale" and can physically fit into the Dropships. So if a Dropship can carry 9 tanks in-game, you bet your ass it can IRL.

Magnets will come in useful here...


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Stealthy Warhound Titan Princeps







Wow, I'm loving it. Has a very "babylon 5" feel to me - and that is a good thing!

I love that it has burst onto the scene as a complete game that seems to have been driven into existence by one guy - hats off to him, and congratulations!
   
Made in gb
Pestilent Plague Marine with Blight Grenade





two months of lead time before anyone else can buy anything isn't exactly what I'd call "bursting onto the scene", but making your debut at Salute with a high-profile display and a large range of high-quality models left an impression

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in us
Stealthy Warhound Titan Princeps







How many games appear that completely? Two months before you can buy a complete line of models? The typical miniatures start up is only a handful of figures at a time, or at most one faction.

The 10mm stuff only really matters for terrain and infantry. The big walkers will look great as "robots" in 28mm and the ships as fliers.

Unlike most start ups though, the game concept is interesting enough to make me want to play it, rather than just rip the figures off for 40K
   
Made in ca
Member of a Lodge? I Can't Say




Oromocto, NB, Canada

Those models look great.

Mat

 
   
Made in us
Wraith





Anything on infantry models?
   
Made in us
[DCM]
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This game looks VERY interesting indeed!

Ever since GW decided to no longer support the coolest game in the best scale, I've been looking for something similar...

   
Made in us
Wolf Guard Bodyguard in Terminator Armor





Utah

On the Twitter feed, he just posted pictures of infantry for the UCM.


DR:90+S++G++M+B++I+Pw40kPwmhd+ID+++A++/wWD359R+++++T(M)DM+
Deff Gearz 2,000+pts. (50% painted), Retribution 57pt.(70% painted), FOW British Armoured Squadron 1660pts. (15% painted)

 
   
Made in gb
Longtime Dakkanaut





Scotland

Those models are FANTASTIC but like piston Honda i would have to admit that 10mm doesn't interest me in the slightest.

Gotta admit that oh boy these guys have come out strong! I Have never seen such a well developed set of miniatures for a start up.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Haemonculi Flesh Apprentice






Alpharius wrote:This game looks VERY interesting indeed!

Ever since GW decided to no longer support the coolest game in the best scale, I've been looking for something similar...


I hope this refers to epic not gothic....

   
Made in gb
Dakka Veteran





Southend-on-Sea

I like 'em, reminds me of tiberian sun:

This message was edited 1 time. Last update was at 2012/05/02 19:04:14


 
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

Arm.chair.general wrote:I like 'em, reminds me of tiberian sun:


They're even close to C&C3.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in fi
Calculating Commissar







So far, the only thing I don't really like are the Scourge drop ships, and even those just look weird as opposed to fugly, so a strong start for the challenger, I guess.

The supply does not get to make the demands. 
   
 
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