juraigamer wrote:The rule states you may re-roll a single d6. So only one dice.
There's a 10-page
YMDC thread that implies it's not quite that straightforward.
There's an argument that
GW intended you to be able to roll one die of a
2d6 roll - including a poster who called, asked that question, and was told "yes, you can". In
YMDC that's irrelevant, they're arguing
RAW. But when discussing tactics, it's probably more appropriate to see how it's typically played.
INAT doesn't have a ruling, nor is there a
GW FAQ, so we'd probably want to go whichever way the major tournaments rule. Unless you can end-run that, which I actually can - but I'm not going to the
GW rules guys with something this minor.
For the purposes of this thread, though, let's just assume you can't reroll one die of a
2d6 b/c as I said, that turns the question into a no-brainer.
Automatically Appended Next Post:
You know, just pushing around some numbers, this might be the way to go. From looking at how effective a single chrono-linked s8 ap2 shot is, vs. 2x naked s8 ap2
For a test case assume our most common targets are Rhino/Razorback equivalents (waving around a flashlight, most likely) followed by maybe a Vendetta/Dreadnought type target, ie, AV11 or AV12.
To hit, we get a 2/3rds naked, or a 8/9ths w/a chrono - and 2/3rds chance the chrono is still available.
Assuming we need a penetration, against AV11 we've a .5 chance naked, or a .666 chance w/a chrono (.5 + (2/3*.5*.5)) - and a 1/3rd chance the chrono is still available for the damage roll.
So far, that's *exactly* a 18/54 chance of penetrating naked, and a 32/54 chance with a chrono. (.3333 vs .5926)
Then just looking at the chances of a destroyed result, it's 1/3 naked and (1/3 + (1/3*1/3)) or 4/9 chrono, giving us .1111 naked or .26337 with a chrono.
Holy Crap, a lancetek + chrono shot might be more effective than two lance shots even disregarding other advantages! Has nobody else taken a close look at this? I need to sit down this weekend and make out a full table for a range of
AV targets and intermediate (glance, immobilize etc) results, but it's not just better than twin-linked, it's a LOT better than twin-linked.
edit: maths error, chance of destroyed result after penetration if 1/3 chance a chrono reroll is available is 1/3 + (1/3 * 2/3 * 1/3) or .4074, so hit/pen/destroyed chance is .2415, not .2634
chance of single shot hit/pen/destroyed:
.1111 naked
.2415 chrono-linked