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Warhammer 40k 6th Edition Training Wheels Tournament, Saturday 7/14 at Game Empire in Pasadena!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Battlefield Professional





Los Angeles

Hello Dakka!

Our next event is coming up three Saturdays from now on July 14th!!

Since everyone's 40k 6th edition rulebook will be only about two weeks old by the time this event rolls around, we're going to be doing things a little bit differently. This event will focus less on knives-out competition and more on ironing out the new edition. There will be a variety of tables set up with whatever the new crazy terrain is, and I will be ensuring that players get paired up against the widest variety of opposing armies as I can within reason, so you won't be going three rounds against three Marine players (unless everyone who shows up plays Marines!) or anything silly like that. The intention here is for players to get some good games in and see what's out there in the Brave New World (tm).

Points level is 1500 points, to minimize head explosions over too many models to think about.

Since this is a low-impact event, I'm not expecting any major sportsmanship flareups, but the usual one-warning system for questionable behavior will be in effect. If a played has a legitimate complaint levied against them for unsportsmanlike play, they'll be notated as such, and any subsequent legitimate complaints will result in the player in question being asked to leave the event.

The scenarios and deployments for the day will be straight from the book; I will be deciding which ones to do once I've had a chance to sit down with the book and get a handle on things, but I'm going to be choosing scenarios and deployments with a mind toward putting the new system through its paces, so expect a good sampling of scenarios.

There are some basic requirements for armies. Armies must be comprised of a majority of models from the relevant codex, and fully assembled with all primary wargear represented on the model. WYSIWYG is the rule. I will make exceptions for conversion and 'counts-as' work if notified in advance, so I can take a look at the models in question and decide whether to allow them or not. If you're not sure about something, please let me know beforehand. You can contact me at the store, information below. The Rule of Awesomeness applies here, which is, of course, the more awesome your model is, the less likely I or your opponents are going to complain about it, so convert and counts-as competently, please!

I'm not going to be super strict on round times since there's going to be a lot of sorting out of rules issues, but timing for the games has been an issue so I will be keeping an eye on the round times and making sure that the games move along as well as possible.

We will have the usual $150 in GW prize support available, with more possible depending on turnout, but I will be carving the prize pool up into more, smaller chunks to accommodate the wider variety of prizes. There will be prizes for best General and best Painted, along with a selection of awards for various 6th-ed. specific accomplishments that I will determine once I get a change to read 6th ed!

For the tournament there is a $10 entry (or $20 purchase) to play. The doors will be open early for players to come in and get set up. As usual, I want to kick this one off as close to 10:00am as possible so we don't go too long. The last one wrapped at about 6:30.

The schedule will stick as closely as possible to the following:

8:30ish - 9:30 - Show up early, have donuts with Travis (B&C donuts on Alta Dena and Foothill is particularly good for those of you in a generous mood! ), talk shop, talk about all the new armies we're all going to play now that the rules have totally changed!
9:30am - 10:00 - check-in, sign-up, event preamble, pairings
10:00am - 12:15pm - Round 1
12:15 - 1:00 - Lunch
1:00 - 3:45 - Round 2
4:00 - 6:15 - Round 3
6:30 - Winners announced

It all goes down at Game Empire Pasadena:

1795 E. Colorado Blvd.
Pasadena, CA. 91106
626-304-9333
http://www.gameempirepasadena.com

Please let me know here or on the tournament thread on the Game Empire forums if you're planning on attending so I can get a rough idea what to expect. You can RSVP on Game Empire's facebook as well. If you RSVP on facebook, I'll give you a free candy and soda during the event! (Just remember to ask me about it, because I will totally forget/not know that you RSVP'd by the time we're halfway through the tournament!)

http://www.facebook.com/events/168780469922633/

If you have any comments or questions, let me know here or give a call to the store, and hopefully I'll see you there!
-Dis.

MeanGreenStompa wrote:The 'Shadow in the Warp' is actually like a colossal game of tetris
DT:70+S++G++M++B++I+Pw40k98#++D++A+++/mWD215R++++T(pic)DM+
Capture and Control, the blog! http://www.captureandcontrol.com/
The Circle of Life Spins again!
My most recent Battle Report: http://www.dakkadakka.com/dakkaforum/posts/list/0/341040.page#2349197 
   
Made in us
Longtime Dakkanaut





Pasadena

I will be there! Let's get a huge turn out guys. I think 6th is going to be awesome and we need to figure it out so we don't have edition reversion becoming a problem in our local RTs.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





I'm planing on going to this and am going to be bringing imotekh and ghaz just because i can( or at least I think i can at this point)

 
   
Made in us
Horrific Horror






azgrim wrote:I'm planing on going to this and am going to be bringing imotekh and ghaz just because i can( or at least I think i can at this point)


I have heard that detachments can not have unique characters. I have not seen the book or anything, so grain of salt required.


I will be there for sure.

 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Excited to breathe some life into some old units. Will be there for sure.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Battlefield Professional





Los Angeles

Stay tuned to this space; as soon as I get my hands on a book (which is hopefully tomorrow!) I will be starting a discussion about what kinds of things we will be doing / trying out from the new rules in a tournament format. So far I've heard that allies and fortifications are only at higher points levels, like 2k+, so they won't be encroaching on this event, but we get to start figuring out what the new tournament format should look like.

If this one is successful enough, we'll probably do a few of these over the rest of the summer, at different points levels, to get a better understanding of the new newnessness.

MeanGreenStompa wrote:The 'Shadow in the Warp' is actually like a colossal game of tetris
DT:70+S++G++M++B++I+Pw40k98#++D++A+++/mWD215R++++T(pic)DM+
Capture and Control, the blog! http://www.captureandcontrol.com/
The Circle of Life Spins again!
My most recent Battle Report: http://www.dakkadakka.com/dakkaforum/posts/list/0/341040.page#2349197 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

I'm going to field mad kustom mega blastas to kill all those terminators that will be running around!


http://www.3forint.com/ Back in Action! 
   
Made in us
Battlefield Professional





Los Angeles

Orks with Broadsides on Cinnamon toast?!

Get it out of here!


MeanGreenStompa wrote:The 'Shadow in the Warp' is actually like a colossal game of tetris
DT:70+S++G++M++B++I+Pw40k98#++D++A+++/mWD215R++++T(pic)DM+
Capture and Control, the blog! http://www.captureandcontrol.com/
The Circle of Life Spins again!
My most recent Battle Report: http://www.dakkadakka.com/dakkaforum/posts/list/0/341040.page#2349197 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Orks coming out of stormravens with pulse rifles. 6th editionnnnnn!!!


http://www.3forint.com/ Back in Action! 
   
Made in us
Horrific Horror






New mishap table means a 90% increase in the number of deep striking land raiders...

 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

First person to yell "Hammer of Might" wins!

(prize = a kick in the junk)

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Battlefield Professional





Los Angeles

*Hammer of Wrath

Spent the evening poring over the book, and I've had to give "The Rundown" (tm) enough times now that I've got a solid handle on things at a basic level.

First blush stuff, obvious things aside:

Shooting and Assault, particularly wound allocation, have a number of subtle changes that will mean a lot, and it will be easy to gloss over them and miss things (especially those of us with all of the previous editions bouncing around the brain cells!), so read them carefully.

Overwatch shooting. Crazy.

Allies and Fortifications are going to be bugnutz! As a note: I'm going to say starting now that if you want to bring a fortification to any of my events or leagues it has to be fully built and fully painted. No exceptions. I'm not going to allow coffee-can bastions, not even once!


MeanGreenStompa wrote:The 'Shadow in the Warp' is actually like a colossal game of tetris
DT:70+S++G++M++B++I+Pw40k98#++D++A+++/mWD215R++++T(pic)DM+
Capture and Control, the blog! http://www.captureandcontrol.com/
The Circle of Life Spins again!
My most recent Battle Report: http://www.dakkadakka.com/dakkaforum/posts/list/0/341040.page#2349197 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

disdainful wrote:*Hammer of Wrath





Guess I'm getting kicked instead...

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Battlefield Professional





Los Angeles

LOL nope! You're getting a single impact hit at my base strength.

*edit: at Initiative 10.

But only if I'm on a bike. Or using my jump pack in the assault phase. Or a Monstrous Creature. Or...

This message was edited 1 time. Last update was at 2012/06/29 18:34:01


MeanGreenStompa wrote:The 'Shadow in the Warp' is actually like a colossal game of tetris
DT:70+S++G++M++B++I+Pw40k98#++D++A+++/mWD215R++++T(pic)DM+
Capture and Control, the blog! http://www.captureandcontrol.com/
The Circle of Life Spins again!
My most recent Battle Report: http://www.dakkadakka.com/dakkaforum/posts/list/0/341040.page#2349197 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

You're pretty monstrous


http://www.3forint.com/ Back in Action! 
   
Made in us
Battlefield Professional





Los Angeles

Only on the internets.

MeanGreenStompa wrote:The 'Shadow in the Warp' is actually like a colossal game of tetris
DT:70+S++G++M++B++I+Pw40k98#++D++A+++/mWD215R++++T(pic)DM+
Capture and Control, the blog! http://www.captureandcontrol.com/
The Circle of Life Spins again!
My most recent Battle Report: http://www.dakkadakka.com/dakkaforum/posts/list/0/341040.page#2349197 
   
Made in us
Longtime Dakkanaut





Pasadena

disdainful wrote:Only on the internets.


With only 393 posts? That makes me more monstrous than you right? Since Dakka post count is the bar by which we are measured right? Right?

OT I fully agree with your stance on the fortifications. Needs to be fully modeled and painted plus if it is a scratch built it better be really close to the actual model. I don't want to see 4 Paper towel rolls with card board in between, sprayed black, dry brushed silver with an Ork glyph as someones Fortress of Redemption...

This message was edited 1 time. Last update was at 2012/06/29 22:10:11


Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





So are those only for imperials or can anyone buy one?

 
   
Made in us
Foolproof Falcon Pilot





Since the TO has the option of altering rules as he sees fit (BRB says you can choose how to implement missions) I move to make missions last 6 turns rather than random game length! =)

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Longtime Dakkanaut





Pasadena

mortetvie wrote:Since the TO has the option of altering rules as he sees fit (BRB says you can choose how to implement missions) I move to make missions last 6 turns rather than random game length! =)


I am against any and all alterations to the rules until we have had time to actually play this edition in a competitive environment. Don't get me wrong I am pissed random game length is still in, in fact it is the only thing I truly hate in this edition, but I still feel we should play the game as a whole before deciding against certain things.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Foolproof Falcon Pilot





I get your point but certain things don't really need experimentation over. I am also dismayed that Tyranids get no allies at all or any way to deal better with the other allies people will be able to bring, that is probably one of the last things Tyranids needs to deal with in the game. =(

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Battlefield Professional





Los Angeles

I have been living with the BRB for the last couple days and have played a bunch so far (go Orks! Snap fire Lootaz for the win!! ), and have been sorting through a lot of the data collected. I will be posting up a 6th edition-informed set of rules in detail soon, likely on Tuesday but possibly sooner if I can get some more time with the book and figure out the last couple bits and pieces.

In the interim, here's where I'm heading for the most part so far, so please weigh in as you please on the following:

- Allies are in. No restrictions. I have a variety of ideas about how to treat this in the future, but we're doing it straight out the book the first couple times to get an idea of how it actually works, rather than walk in with padded helmets to keep from being knocked out by all the pieces of falling sky.

- Fortifications are in. Your fortification MUST BE APPROVED BY ME in order to be played. This is a modification of the above-stated policy thanks to some conversations I've had with players in the store. If you don't show it to me beforehand, and I decide not to allow it on the morning of the event, tough. This will be a zero-tolerance, no tears shed situation. I think most of you trust me to make a reasonable decision about whether something is acceptable or not. In any case, if you can't show me beforehand, make a list without fortifications. I will adjust terrain on the tables to accommodate player fortifications before each game begins. You tell me where you want it, I place it and adjust the established terrain accordingly. In general, fully built and painted GW terrain will be approved. Awesomely converted generic or faction-specific terrain will be allowed. Scratch-built terrain that is competently built and painted will (probably) be allowed. Folger's Crystals cans will not be allowed, even if they have been primed, drybrushed, and had a couple bolters stuck on.

"But Travis, I'm not really good at converting or scratch-building!"
Buy the GW stuff. It's what it's there for, and it always makes sense for your army to be utilizing abandoned Imperial positions.
"But I don't want to buy that stuff. It's 'spensive."
Not my problem.

Not trying to be a boor or too harsh, but I cannot stress enough that fortifications are not a right. It has to look good, or it's not allowed.

- As a follow-up to the above, Buildings are in. Some tables will have buildings at the event, the rules for which will be specified at the appropriate table.

- Mysterious Terrain is out. Yes, this is arbitrary and gives leverage to arguments that other elements should be or not be in or out, since Travis said no to the terrain thing, so why not this?? But I have seen from experience with WHFB 8th that it is too much of time-sink in tournament games to have to figure out what extra effect happens every time a unit moves into a piece of terrain, and then keeping track of what that terrain is and does. Particularly when we're going through the first few events and still working out the kinks in stuff like the Shooting Phase. As we move forward and everyone gets a better handle on the rules, I might start sprinkling in some Mysterious Terrain on specific tables or missions, but for now, no.

- Random Game Length is in. I'm no fan of this rule, but the missions have changed enough that we need to see how things play out before making a decision. My initial impression is that this is more important now, since there's going to be so much more variance in armies and match-ups, a little occlusion of the end of the game might be necessary to give players who end up on the wrong end of a really bad match-up a shot at not getting steamrolled. We shall see.

- Time will be a factor in this event. We are only doing 1500 points with a 2000 point round time, so I expect games to reach a conclusion, and I will be keeping track of the games with that in mind.

- Grey Knights are out. I still hate those guys.

Stay tuned for the full kit. I will not be posting the individual missions, since some missions allow other FOC choices to count as scoring and I believe that the intention there is to encourage more balanced lists.

MeanGreenStompa wrote:The 'Shadow in the Warp' is actually like a colossal game of tetris
DT:70+S++G++M++B++I+Pw40k98#++D++A+++/mWD215R++++T(pic)DM+
Capture and Control, the blog! http://www.captureandcontrol.com/
The Circle of Life Spins again!
My most recent Battle Report: http://www.dakkadakka.com/dakkaforum/posts/list/0/341040.page#2349197 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

disdainful wrote:
"But Travis, I'm not really good at converting or scratch-building!"
Buy the GW stuff. It's what it's there for, and it always makes sense for your army to be utilizing abandoned Imperial positions.

"But I don't want to buy that stuff. It's 'spensive."
Not my problem.

Not trying to be a boor or too harsh, but I cannot stress enough that fortifications are not a right. It has to look good, or it's not allowed.


What? Buy stuff from a game store that lets you play there for free? That is crazy talk! /sarcasm


- Random Game Length is in. I'm no fan of this rule, but the missions have changed enough that we need to see how things play out before making a decision. My initial impression is that this is more important now, since there's going to be so much more variance in armies and match-ups, a little occlusion of the end of the game might be necessary to give players who end up on the wrong end of a really bad match-up a shot at not getting steamrolled. We shall see.


Moretvie will be glad to show with his eldar skimmers why we now have random game length.


Automatically Appended Next Post:
mortetvie wrote:I get your point but certain things don't really need experimentation over. I am also dismayed that Tyranids get no allies at all or any way to deal better with the other allies people will be able to bring, that is probably one of the last things Tyranids needs to deal with in the game. =(


I think it is way to early to know what impact 6th edition has on the Tyranids. Just take a look at no longer having to take "no retreat" wounds does for them.

This message was edited 1 time. Last update was at 2012/07/01 23:44:37



 
   
Made in us
Longtime Dakkanaut





Pasadena

Blackmoor wrote:
disdainful wrote:
"But Travis, I'm not really good at converting or scratch-building!"
Buy the GW stuff. It's what it's there for, and it always makes sense for your army to be utilizing abandoned Imperial positions.

"But I don't want to buy that stuff. It's 'spensive."
Not my problem.

Not trying to be a boor or too harsh, but I cannot stress enough that fortifications are not a right. It has to look good, or it's not allowed.


What? Buy stuff from a game store that lets you play there for free? That is crazy talk! /sarcasm


- Random Game Length is in. I'm no fan of this rule, but the missions have changed enough that we need to see how things play out before making a decision. My initial impression is that this is more important now, since there's going to be so much more variance in armies and match-ups, a little occlusion of the end of the game might be necessary to give players who end up on the wrong end of a really bad match-up a shot at not getting steamrolled. We shall see.


Moretvie will be glad to show with his eldar skimmers why we now have random game length.


Automatically Appended Next Post:
mortetvie wrote:I get your point but certain things don't really need experimentation over. I am also dismayed that Tyranids get no allies at all or any way to deal better with the other allies people will be able to bring, that is probably one of the last things Tyranids needs to deal with in the game. =(


I think it is way to early to know what impact 6th edition has on the Tyranids. Just take a look at no longer having to take "no retreat" wounds does for them.


I couldn't agree with you more about tyranids. I hope this means we will be seeing more of you at GE tournaments?

Oh, and I doubt I will be playing gk at this tournament. I am thinking csm and daemons... Crazy I know.

This message was edited 1 time. Last update was at 2012/07/02 04:02:04


Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Horrific Horror






OverwatchCNC wrote:
mortetvie wrote:Since the TO has the option of altering rules as he sees fit (BRB says you can choose how to implement missions) I move to make missions last 6 turns rather than random game length! =)


I am against any and all alterations to the rules until we have had time to actually play this edition in a competitive environment. Don't get me wrong I am pissed random game length is still in, in fact it is the only thing I truly hate in this edition, but I still feel we should play the game as a whole before deciding against certain things.


What is wrong with random game length? I have trouble thinking of reasons why it is a bad game mechanic, especially in a tournament setting. I feel it not only makes games more fun, but also balances certain aspects of some units and requires greater player skill.

As for Tyranids, I am really digging them in the new rules. I am completely shelving my Blood Angels I am enjoying them so much.

This message was edited 1 time. Last update was at 2012/07/02 17:25:26


 
   
Made in us
Foolproof Falcon Pilot





Blackmoor,

Considering how Skimmers are hit on a 3+ in combat regardless how far they move, that tanks are easier to destroy, vehicles can only tank shock 12" (not the 24" fast skimmer tanks were able to do in 5th) and that you can only hold 50% of your army in reserves, a full skimmer reserves denial army is not nearly as viable in 6th, IMO. I mainly dislike the idea of having a game end on turn 5 because that doesn't seem like a full game, I think at LEAST 6 then MAYBE random game length would be better.

As far as nids go, sure no retreat wounds being gone are really nice BUT not having any allies EVER sucks and leaves the nids with a distinct disadvantage as other armies basically get a lot more options simply by not being Tyranids.

Anyway, I'm going to show up with 9 Vibro Cannons and laugh as 3 glancing hits a turn can actually destroy most tanks...

This message was edited 2 times. Last update was at 2012/07/03 01:27:43


Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

I do not know if wave serpents got a lot worse, but falcons certainly did. But what do I know, I play Eldar all time and I have never put the 3 wave serpents I own together.

And I was thinking about vibro cannons too. Not only do they glance anything they hit, but they are like JotWW and can strike multiple vehicles a turn.

This message was edited 1 time. Last update was at 2012/07/03 01:54:19



 
   
Made in us
Foolproof Falcon Pilot





yeah lol, plus Vibro Cannons hit Flyers just fine as well as targets locked in combat so if you are careful with where you draw the line you can really whittle down anything tying up your units in combat possibly freeing those locked units to be able to shoot that turn and charge. Crazy eh?

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Obviously you guys haven't heard that 6th is the age of the swooping hawk!


http://www.3forint.com/ Back in Action! 
   
Made in us
Foolproof Falcon Pilot





Well, my Vibro Cannons will be shooting out Swooping Hawks so I'm on it, yo!

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
 
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