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![[Post New]](/s/i/i.gif) 2012/07/10 20:13:04
Subject: 1750 6th ed Ork List
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Nurgle Predator Driver with an Infestation
Dover
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Hey, now that infantry is back in and hull points are like milk and cookies for meks, i thought i'd give this ago, also with artillery being T7 they become much more viable, and a good road block frankly.
Let me know what you think of this list  I'll be taking personal warlord traits, ideally he gets the outflank rule on a hammer of wrath game, but thats rare and nasty
Warboss /w Mega Armour + Cyb – 110
4x Meganobz – 160 (Troops)
Battlewagon /w DR + AP – 120 (Dedicated)
Big Mek /w KFF + Grot Oiler – 90
10x Loota’s /w 2x Meks /w Grot Oiler - 155
Battlewagon /w Killkannon, 4x Big Shoota’s, Lobba – 185
20x Shoota Boyz + 2x Big Shoota - 130
20x Shoota Boyz + 2x Big Shoota – 130
20x Shoota Boyz + 2x Big Shoota – 130
5x Tankbusta’s /w Tankhammer + Bomb Squig - 80
Dakkajet /w T/L SS – 120
6x Nob Bikers /w Painboy + 3x Cyb + 2x PK + WB – 380
3x Zzap Gun – 60
3x Zzap Gun – 60
1750
Plan is running the dakkawagon in the middle of the boyz, providing the 5+ save around the tank as well as it goign at their speed, 6 inches, so it can fire regularly. As well as this, tankbusta's will help to pop open rhino's and maybe stop a dreadnought or two in the pack. 60 shoota boyz does alot of damage, especially if i get to overwatch its much better, and seeing as you can run and charge anymore they are statistically better than slugga boyz. Loota's can snap fire out of the wagon, not a big difference for them really, and nob bikers can zoom off to screw over a manticore (they can glance its side armour 10 to death with 9x T/L S5 shots. Zzap Gun road block tank pop
Thoughts and Strengths and Weaknesses please  + Would merging the loota's into 2x 30 be a better idea than 3x 20??
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This message was edited 1 time. Last update was at 2012/07/10 20:15:49
W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/02 12:42:02
Subject: Re:1750 6th ed Ork List
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Fresh-Faced New User
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Hi, this looks like a nice list.
I would leave the shoota boyz in 3x20 squads to better take objectives. 2 squads will sit on your own objectives while the 3rd one will try to get the one from your enemy.
You have 1 Fast Attack (to take obectives in the "The Scouring" mission) and 3 Heavy for the "Big Guns Never Tire" mission. If you get the "Big Guns" mission, you can place your Zzap on an objective ... and what about an Aegis Defense line .... 28" of pure delight to hide those Zzap (and boyz) behind.
For the Zzap you should take 3 ammo runts in case you roll high on the Strength of the gun and thus prevent a miss.
A battlewagon with Lootas and Meks is amazing ... I now run 3 meks in each BW and it's awesome.
I don't know about the Dakkajet.
The Nob bikers should do great ... I ran 12 bikers (the regular ones) in a few games and they did amazing ... except against the necrons.
For your Dakka BW, the problem with the Lobba is that you cannot shoot if you move over 6" (it's a template) .... I would put a Kannon instead.
Val.
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This message was edited 1 time. Last update was at 2012/08/02 12:42:14
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![[Post New]](/s/i/i.gif) 2012/08/02 22:48:13
Subject: 1750 6th ed Ork List
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Longtime Dakkanaut
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Your list doesn't fit together so well but it looks fun so play it anyway.
Kannons are so much better than zzap guns. Then you want all the crew and ammo runts and probably the runt herd.
I would get an ADL for the cover save instead of the kff. It gives better cover.
Then you may as get the quad gun and then 10 grots to fire it.
I would personally drop the battlewagons, as they will be the target for an entire armies antimech guns.
Then either:
get 3 dakkajets, maybe even some necrons at this point, even warpheads will make sense here.
Or drop the jet, a single flyer doesn't really cut it for me.
The rest of the spare points on lootas and kannons.
Look out for the shenanigans available with ICs, like LoS, slow and purposeful and just giving lootas a bosspole et cetera.
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![[Post New]](/s/i/i.gif) 2012/08/03 00:11:49
Subject: 1750 6th ed Ork List
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Been Around the Block
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I always love your lists sir. I've seen several of them these past few weeks and they're always so delightfully random but make so much sense once I've read the whole thing.
I like the list lots! I'm not sold on Dakkajets yet and I prefer 30-man squads of boyz but I also haven't had much opportunity to see the jet in action (is it worth its points?).
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![[Post New]](/s/i/i.gif) 2012/08/03 15:00:54
Subject: 1750 6th ed Ork List
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Nurgle Predator Driver with an Infestation
Dover
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Hehe, i chose 3 20 mans mainly because you can't control multiple objectives with a single squad, but with 3 20 mans i can take their ones and the middle one as well as keep my own one. Dakkajets are key as they shred up anything A11+ turn they come in provided you waagh! and im sure not everyone will face their front armour directly at your board edge  side armour is prey, especially on things like leafblower where you need to get their artillery down ASAP or you're done. Hence the nob bikers dakkaguns turn 1 on the side armour 10 as well as the multi charge 3 tanks with that squad ;p The list can deal with about 5/6 tanks in first 2 turns provided nob biker doesnt get zerged and dakkajet comes on fine, loota's will have rhino for breakfast
I have made many many lists, but not so many for 6th as im focusing on my tau atm
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W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/07 18:53:32
Subject: 1750 6th ed Ork List
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Regular Dakkanaut
Wichita
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very "fluffy" list that looks like its trying to do to many things at once.
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/08/07 20:28:10
Subject: 1750 6th ed Ork List
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Nurgle Predator Driver with an Infestation
Dover
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If you try to do one thing you will fail in all others no?
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W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/08 10:47:10
Subject: 1750 6th ed Ork List
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Fresh-Faced New User
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Isnt this list a whole lot more than 1750 pts?
otherwise i like it !
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![[Post New]](/s/i/i.gif) 2012/08/08 15:04:42
Subject: 1750 6th ed Ork List
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Regular Dakkanaut
Wichita
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Orkaswampa wrote:If you try to do one thing you will fail in all others no?
You cant build orks into well rounded jack of all trades like marines. You build them to do 1-2 things specificly well and spam specific units without alot of upgrades while using tactics to avoid your weaknesses as best you can.
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/08/08 15:24:02
Subject: 1750 6th ed Ork List
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Nurgle Predator Driver with an Infestation
Dover
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Remember certain units cover multiple things. For example the boys cover saturation, body count, and others, whereas the nobs provide turn one A10 destruction and a big side target. Orks is the most free army in terms of how it works, they are very multi-purpose compared to other armies, like eldar, which can do one thing or the other depending on unit. Tactics are used the thwart the enemies tactics, making a win, as you come up on top of them, in which it is then down to statistics and dice rolls.
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W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/09 04:00:28
Subject: 1750 6th ed Ork List
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Regular Dakkanaut
Wichita
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in 6th you dont get good cover saturation anymore due to the new cover save chart.
true orks can cover multiple things and if you build the list to do many things by having alot of different units then its built to fail because its not built on a solid main force that provides that main punch over and over.
yes nobz can be a big "side target" by taking the punishment while others move up unscathed, but if your not spamming them then, one good volley kills them outright or forces a Ld check and they fail, then fall back.
as for turn 1 "A10 destruction" that doesnt exist with orks with out the alpha strike from spamming lootas, big guns or deffkoptas with twin linked rokkits. those being the ones that can actually mathematically provide one if any.
nobs cant provide an alpha strike or "turn 1 A10 destruction" because they dont have any wargear that allows them to be point blank shooting turn 1 nor in close combat turn 1. the closest they can get is deploy 12" move 12", turbo boost 12" with bikes and then arrive point blank and cant do anything because you turboboosted.
the point being, spam highly effective/cost effective units, spam, spam, spam. Automatically Appended Next Post: pza89 wrote:Isnt this list a whole lot more than 1750 pts?
otherwise i like it !
its over by a couple hundred of points and the zapp gunz are added up wrong. its 20pts per "big gun" and then 10pts to upgrade to a zapp gun. each zapp gun battery is worth 90pts.
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This message was edited 1 time. Last update was at 2012/08/09 04:11:15
Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/08/09 20:26:32
Subject: 1750 6th ed Ork List
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Nurgle Predator Driver with an Infestation
Dover
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The nobz have 18 T/L S5 shots turn one, 12 inches, 24 inch range, they can hit anything really.
The list has a large punch, 3x 20 squads of fearless shoota boyz (intermingle to stop them going below 11 models and becoming LD10 or less). As well as this there is a gunwagon full of loota's to deal with and a meganobz wagon to deal with. They have to focus on AV14 and a large pack which nothing short of 3 manticores will deal with in one turn. The nob bikers are the flanking unit, they are what, if left alone, will cause problems. They have a 4+ normal, 4+ cover at all times, the front will have 5++, as well as FNP, and T5, so they are tough. I know that all ork lists need a big punch to cope with the initial fire and i believe this has it, it can retaliate with shoota's and respond with things like the dakkjet destroying anything AV12 with 18x T/L S6 BS3 shots turn 2. And don't forget the loota's! And don't forget the AV14 kustom force field in the middle of 65 orks, well, near the front due to wound alloc but point valid!
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W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/10 02:40:33
Subject: 1750 6th ed Ork List
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Roarin' Runtherd
in a little hole in the ground...crying myself to sleep
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Now this is a proppa' ork list! I personally disagree with the zapp guns, maybe make them kannonz, and if you're going to take a flyer, you might as well take 2 or 3. Other than that, it's a great list!
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This message was edited 1 time. Last update was at 2012/08/10 02:41:46
Conduct While Gaming
While rolling a die, do not say, “Anything but a 1!” unless you wish the die to come up as 1. Any other such attempts to anger the “Dice Gods” will result in the existential equivalent of continuously flipping a coin and having it come up heads every time (for reference, see Rosencrantz and Guildenstern are Dead). Your dice will be cursed to roll ones for everything other than morale checks, which will come up sixes.
ORK PLAYERS HAVE A LIMIT OF 1 SCREAMS OF WAAAAAAGH PER HOUR. violators will be forced to play tau.
Players with chimeras and las weapons shall pronounce chimera ki-mere-uh, not chim-ere-uh. Violators will be forced to play nothing but world eaters. Non-40k personnel must purchase and build a chimera. |
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![[Post New]](/s/i/i.gif) 2012/08/10 04:32:20
Subject: 1750 6th ed Ork List
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Regular Dakkanaut
Wichita
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Orkaswampa wrote:The nobz have 18 T/L S5 shots turn one, 12 inches, 24 inch range, they can hit anything really.
The list has a large punch, 3x 20 squads of fearless shoota boyz (intermingle to stop them going below 11 models and becoming LD10 or less). As well as this there is a gunwagon full of loota's to deal with and a meganobz wagon to deal with. They have to focus on AV14 and a large pack which nothing short of 3 manticores will deal with in one turn. The nob bikers are the flanking unit, they are what, if left alone, will cause problems. They have a 4+ normal, 4+ cover at all times, the front will have 5++, as well as FNP, and T5, so they are tough. I know that all ork lists need a big punch to cope with the initial fire and i believe this has it, it can retaliate with shoota's and respond with things like the dakkjet destroying anything AV12 with 18x T/L S6 BS3 shots turn 2. And don't forget the loota's! And don't forget the AV14 kustom force field in the middle of 65 orks, well, near the front due to wound alloc but point valid!
if you think this list will be able to coupe with initial fire then slogg on. i highly suggest testing this list against some top tier lists such as space wolf missile spam and im not talking 15 or so missles, im talking about around 30(at 1750) frag/krak missile spam turn 1. stack it against GK "razorback parking lot" , IG old school lemon russ tank shield gun line, and DA terminator SS/ TH missile spam.
if you get turn 1 not a bad start, but if you dont this list is can be easy to target prioritize with heavy shooting lists. all the other player needs is a few stunned results and you lost your movement and half your dakka/ battlewagon thrust turn 1.
drop half your upgrades and you can start spamming more/more effective units/vehicles to up your mobility or up your numbers. dont try to out shoot other armies with orks. if your going to drop bricks of dice with dakka, spam lootas.
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This message was edited 1 time. Last update was at 2012/08/10 04:33:47
Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/08/10 04:47:54
Subject: 1750 6th ed Ork List
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Longtime Dakkanaut
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Orkaswampa wrote:Hey, now that infantry is back in and hull points are like milk and cookies for meks, i thought i'd give this ago, also with artillery being T7 they become much more viable, and a good road block frankly.
Let me know what you think of this list  I'll be taking personal warlord traits, ideally he gets the outflank rule on a hammer of wrath game, but thats rare and nasty
Warboss /w Mega Armour + Cyb – 110
4x Meganobz – 160 (Troops) Love Manz. They are one of my favorite units.
Battlewagon /w DR + AP – 120 (Dedicated) Where is your gun? You can still get immobilized from a weapon destroyed. Might want to think about that. In fact this edition taking lots of BShootas is a good idea.
Big Mek /w KFF + Grot Oiler – 90
10x Loota’s /w 2x Meks /w Grot Oiler - 155 I don't like your idea about putting them in a BW. Yes they can still fire, but if you do get a stunned then half of yhour hits are lost. That is a pretty big deal to me. Not a fan of the Meks with them as well.
Battlewagon /w Killkannon, 4x Big Shoota’s, Lobba – 185 Well I know where all the weapons went from the First wagon. Drop some from here and add them to the other one. The lobba seems out of place. Maybe switch it to a kannon, or give it to the other BW.
20x Shoota Boyz + 2x Big Shoota - 130
20x Shoota Boyz + 2x Big Shoota – 130
20x Shoota Boyz + 2x Big Shoota – 130 Where are the Nobs? Nobs are your friend.
5x Tankbusta’s /w Tankhammer + Bomb Squig - 80 No t a fan. Especially 5 of them.
Dakkajet /w T/L SS – 120 Also not a fan. I have not seen them be worth their points at all in any of my games. YMMV
6x Nob Bikers /w Painboy + 3x Cyb + 2x PK + WB – 380 Cybork has to be bought for the whole squad, Seems pretty good. Would make these troops over the Manz though. More mobile can only be IK by str 10. Better options.
3x Zzap Gun – 60
3x Zzap Gun – 60 Zzaps used to be cool when they did 2d6 armor pen. After that they lost all appeal to me. Kannons are the way to go now. With 2 ways to fire they have the best chance to help you.
1750
Plan is running the dakkawagon in the middle of the boyz, providing the 5+ save around the tank as well as it goign at their speed, 6 inches, so it can fire regularly. As well as this, tankbusta's will help to pop open rhino's and maybe stop a dreadnought or two in the pack. 60 shoota boyz does alot of damage, especially if i get to overwatch its much better, and seeing as you can run and charge anymore they are statistically better than slugga boyz. Loota's can snap fire out of the wagon, not a big difference for them really, and nob bikers can zoom off to screw over a manticore (they can glance its side armour 10 to death with 9x T/L S5 shots. Zzap Gun road block tank pop
Thoughts and Strengths and Weaknesses please  + Would merging the loota's into 2x 30 be a better idea than 3x 20??
Well those are my thoughts on your list. All and all seems ok, but I think it could be better. Hope this helps.
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![[Post New]](/s/i/i.gif) 2012/08/10 05:41:07
Subject: 1750 6th ed Ork List
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Regular Dakkanaut
Wichita
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cybork bodies can be bought at 5pt "per model" individually via "all models in the painboys unit (may) have..."
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/08/10 12:30:45
Subject: 1750 6th ed Ork List
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Brainy Zoanthrope
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The list looks fun. I am considering whether the nob with a power claw is an auto take in 6th, given challenges, called shots etc. You might want to split the boys differently, 2*17 and 1 at 26, the larger unit is the one that pushes forward, the others are for securing your own objectives.
I would also prefer cannons over Zaps, but you could take one unit of each. I would be looking to take a second unit of lootas, or even some flash gits (ignore cover for the win!) if I could squeeze the points somewhere (tankbustas and the fligher would be the potential options.)
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![[Post New]](/s/i/i.gif) 2012/08/10 13:40:54
Subject: 1750 6th ed Ork List
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Tower of Power
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If the Warboss outflanks (presume with Meganobz in their wagon), then he's just going to sit there for a turn as cannot assault. This will give the opponent to shoot at your unit - bad times.
The Battlewagons should have a big shoota to absorb weapon destroyed results. If you have no weapons left then I think it is a hull point gone. You also really only need one weapon, as your Wagon should be moving 12" to drop the Boyz off into the fight - so any other weapons will be snap firing.
Meks in a Loota unit are really a waste of time. See you're paying 15 points to get a Loota with a tasty gun; you do not want the Mek. You also do not want the Lootas in a Battlewagon as a shaken or stunned result can stop them from firing - been there, done that and got the t-shirt. Also, moving and snap firing isn't ideal.
Zzzap guns are probably the worst guns Orks have because the strength is too random. A simple kannon would be great.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/08/10 15:05:51
Subject: 1750 6th ed Ork List
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Longtime Dakkanaut
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Actually Mercer, the models can snap fire now if the vehicle gets stunned. Look at the damage table in BRB. But Its not worth it to me for lootas.
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![[Post New]](/s/i/i.gif) 2012/08/10 16:36:26
Subject: 1750 6th ed Ork List
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Regular Dakkanaut
Wichita
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balsak_da_mighty wrote:Actually Mercer, the models can snap fire now if the vehicle gets stunned. Look at the damage table in BRB. But Its not worth it to me for lootas.
Dude theyre orks with deff guns! Why would you not shoot them? They hit on 5s anyway so hitting on 6s you not going to care because they have D3 shots. Your going to hit even if you only get 1 shot a peice and you wond on 2s-3s. Every shot counts so why not take them?
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/08/10 18:50:28
Subject: 1750 6th ed Ork List
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Longtime Dakkanaut
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Well actually I look at it the other way. With snap fire you are bs 1. So you are actually lossing half of your hits. That is a bad thing for Orks when every hit matters.
But to each there own with that. I think a BW should be for your boys to get where they need to be then hold a bunch of lootas. You are wasting 2 units for one. Not worth it when Orks need to use evey bit of what they have someway or another.
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![[Post New]](/s/i/i.gif) 2012/08/10 20:40:23
Subject: 1750 6th ed Ork List
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Regular Dakkanaut
Wichita
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Very true for the battle wagons, i agree. Still though, on snap fire for ork lootas for any reason it being overwatch,etc. your BS wont matter because your throwing D3 shots down range at S7. Yes, youre not going to hit as much but its fine because your dropping on averge bricks of dice. Always take the shot. If your not then your shooting yourself in the foot really.
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/08/11 05:32:33
Subject: 1750 6th ed Ork List
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Longtime Dakkanaut
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But if they are on foot then there is no need for them to snap fire which means more hits which means more things being destroyed. I think putting them in the BW makes them half as effective. I guess is the point I am trying to make.
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![[Post New]](/s/i/i.gif) 2012/08/11 05:47:36
Subject: 1750 6th ed Ork List
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Regular Dakkanaut
Wichita
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putting them in a battlewagon is an "interesting" idea but i wouldnt because theyre a deff rolling delivery system, not gun platforms and i would take normal BS with D3 shots any day.
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This message was edited 1 time. Last update was at 2012/08/11 05:53:05
Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/08/11 05:56:06
Subject: 1750 6th ed Ork List
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Longtime Dakkanaut
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Gutstuf Ugfang wrote:cybork bodies can be bought at 5pt "per model" individually via "all models in the painboys unit (may) have..."
But you missed the "All" part of that quote " ALL models in the painboys unit (may) have..." Meaning that they "May" all have it or none of them.
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![[Post New]](/s/i/i.gif) 2012/08/11 06:45:47
Subject: 1750 6th ed Ork List
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Ladies Love the Vibro-Cannon Operator
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Well, I'd mount the Warboss on a bike for increased threat range. Otherwise, he will be lumbering when the tank is getting blown up.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/11 13:58:22
Subject: 1750 6th ed Ork List
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Nurgle Predator Driver with an Infestation
Dover
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I'll let you lot get on with this  Its for Semi-Competitive Play, no 3 manticores, 6 razorback, 1 billion frag missile space wolves, 11 paladins draigo and libby in spartan, nothing like that. Otherwise good comments and i'll take them on board thanks. Nice catches on the need of big shoota's on the manz wagon as well as kannons instead of zzaps and making the bikers troops instead of manz.
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W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/14 16:30:47
Subject: 1750 6th ed Ork List
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Tower of Power
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balsak_da_mighty wrote:Actually Mercer, the models can snap fire now if the vehicle gets stunned. Look at the damage table in BRB. But Its not worth it to me for lootas.
Yes you're right, thanks for the info. Still would rather hit more shots though and have the Lootas on foot.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/08/14 17:13:41
Subject: 1750 6th ed Ork List
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Longtime Dakkanaut
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mercer wrote:balsak_da_mighty wrote:Actually Mercer, the models can snap fire now if the vehicle gets stunned. Look at the damage table in BRB. But Its not worth it to me for lootas.
Yes you're right, thanks for the info. Still would rather hit more shots though and have the Lootas on foot.
Oh I agree! I don't like the idea of them in there either. Its neat that you can now.
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![[Post New]](/s/i/i.gif) 2012/08/15 12:44:49
Subject: 1750 6th ed Ork List
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Tower of Power
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As I mentioned, been there and done that. It's not that good. Plus adds the extra Battlewagon cost onto the unit too.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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