Looking at the rumours that are going around it seems
BT could be going in the near future.
I was looking at what they could possibly replace it with and came to White Scars as they seem the most unique. After reading Hunt for Voldorius and various other pieces of fluff I thought I would attempt to see what would be different. I do realise they are a Codex Astartes Chapter but with
GW's fluff record this can be easily changed

.
Just to point out I'm not very good at naming special rules so feel free to change any to more appropriate names.
Finally I have left some of the new Special Characters as I haven't really thought of any ideas for them yet. Here is where I would most appreciate some input.
So...
Chapter Special Rules: Combat Tactics: And They Shall Know No Fear: From the Steppes of Chogoris...: All units mounted on a Bike gain the 'Hit and Run' and 'Skilled Rider' Special Rules, also all units mounted on a Bike with a Power Weapon MUST have a Power Lance unless they are a Independent Character as we presume they are allowed more freedom.
Hatred: Dark Eldar Lightning Strike: All units in the White Scar army list MUST take a Dedicated Transport, have a Jump Pack, or be mounted on a Bike. (This doesn't apply to Scouts) Also the entire army may Outflank.
Lances: White Scars utilise Lances all the time. Power Lances are used the same as in the Warhammer 40,000 Rulebook but the expertise of the user and long reach of the weapon means that on the turn they charge or are charged the user has +1 Initiative. This also applies to the Lances of normal Bike Squads.
Army List (I'll do this like the back of a Codex with Special Rules and Unique Wargear explained next to it)
HQ Chapter Master Jubal Khan: 260pts
Infantry:
WS 7 -
BS 5 - S 4 - T 5 - W 4 - I 6 - A 4 -
Ld 10 -
Sv 2+
Wargear: Artificer Armour, Iron Halo, Frag and Krak Grenades, Bolt Pistol, Master- Crafted Scimitar (Power Sword), Master- Crafted Power Lance, Space Marine Bike (toughness included in profile)
Special Rules: And They Shall Know No Fear, Hit and Run, Skilled Rider, Move Through Cover, Zealot (Fearless and Hatred: Dark Eldar), With Age Comes Experience, Weapons Master
With Age Comes Experience: A White Scars army that includes Jubal Khan has the Acute Senses rule when Outflanking. Also when Jubal Khan charges into combat he re- rolls all failed misses, he's done it so many times it's just that natural.
Weapons Master: When Jubal Khan charges he always uses his Power Lance. But once in the fray he prefers the more easily wielded Scimitar of his ancestors, either way he still gains the +1 attack for 2 weapons. Also Jubal Khan is particlulary skilled at finding weaknesses in aliens and monsters, he has the Monster Hunter special rule and his close combat attacks inflict Instant Death.
Kor'sarro Khan: 145pts +45 for Moondrakken (Ups his Instant Death barrier and gives him Fleet, but he can't Run, Turboboost is better

)
Same guy here, but since Hit and Run is already an army trait and so is Outflank then Master of the Hunt and Chapter Tactics special rules are obsolete. So I put him down 15pts.
Other ideas for Special Characters include a powerful Stormseer (Librarian) similar to Njal Stormcaller.
A Terminator Captain, leader of the 1st Brotherhood.
Maybe someone who actually returned from the Webway but doesn't know about Khan? Has access to Haywire Grenades and stolen wargear?
Stormseers: Librarians with powers based around the elements. Yet to think of any.
Chaplains: Same as
SM codex
Captains: Same as
SM codex
Command Squads: Same as
SM codex
ELITES Terminator Squad: Normal shooty Terminators
Any Powerfist may be replaced by a Power Lance for free, because of the extra servo's in the armour there is only 1 profile for this Power Lance, +1 Strength and AP3 at all times. (This is cumulative +1 Initiative from when they charge or are charged)
Terminator Assault Squad: Same as
BA codex ie. +5pts for
TH/
SS Veteran Bike Squads: I decided to leave Sternguard at home. Instead Vets get either Termie armour above or a Bike.
Basic Wargear is Lance (see Bike Squad entry), Bolt Pistol, Frag and Krak Grenades. Sergeant has a Power Lance standard. 115pts Basic with Sarg and 2 more, 35pts each for 5 more and 45pts for an Attack Bike (+1 Attack because Veteran) and 10pts more for
MM.
Options (Sergeant deducts 10pts off any Close Combat Weapon): Hellfire Rounds +5pts, Power Lance, Lightning Claw or Plasma Pistol +15pts each, Storm Shield +20pts, Powerfist +25pts, Thunderhammer +30pts, any can take Melta Bombs at +5pts each
Herioc Intervention: The Veteran Bike squad can predict their run perfectly to intercept enemy units. When Outflanking they may charge instead of shooting as this is taking all their concentration.
Techmarines: Same as
SM codex
TROOPS Tactical Squads: Same as
SM codex
Bike Squads: Although in the fluff
Tac Marines have the option of taking a Bike and Lance I decided it would be too confusing for
Tac Squads to have the option of a Bike what with Bolters and Heavy Weapons.
Lance: They do however have a Lance. This is an AP6 Close Combat Weapon that is AP5 and +1 Strength on the charge which is cumulative with the +1 Initiative on the charge and when charged.
This replaces the Bolt Pistol which normal
SM Bikes have.
I was also thinking of a Special Character Sarg here. Not sure what to give though.
Scouts: Same as
SM codex
Was going to do some special rules for Sergeant Kholka from Hunt for Voldorius.
0-1
Land Speeder Squadron Same as
SM codex other than they get Skilled Rider so 5pts more basic (This does not count towards the minimum 2 troops in the
FOC)
FAST ATTACK Attack Bike Squads: Same as
SM codex other than they get Skilled Rider so 5pts more basic
Land Speeder Squadron: Same as
SM codex other than they get Skilled Rider so 5pts more basic
Land Speeder Storm: Same as
SM codex other than they get Skilled Rider so 5pts more basic
Assault Squads: Same as
SM codex
Stormtalon: Same as
WD release other than they get Skilled Rider/ Flyer so 5pts more basic
Vanguard Veterans: Same as
SM codex
HEAVY SUPPORT Devastator Squad: Same as
SM codex but remember they must take a Dedicated Transport
Predator: Same as
BA codex (Yes it's a Fast Vehicle, fluff says they overcharge their Vehicles as well)
Whirlwind: Same as
BA codex (not sure whether to drop this or not)
Vindicator: Same as
BA codex
Land Speeder Tempest: White Scars invented it so they get it.
BS4 Armour: F 11 - S 10 - R 10
Fast, Skimmer
Wargear: Assault Cannon, Twin- Linked Missile Launcher with Frag, Krak and Flakk Missiles, Extra Armour
Special Rules: Deep Strike, Skilled Rider
Can be taken in a squad of 1-3 at 120pts each (Same as
IA2 and I added the Flakk Missiles as well as Extra Armour and Skilled Rider)
Storm Eagle: Thought about Stormraven but it's a bit common now and this is bigger so it can carry Bikes and decided against Caestus Assault Ram.
BS4 Armour: F 12 - S 12 - R 12
Flyer, Hover
Wargear: Hull- Mounted Twin- Linked Heavy Bolter, Hull- Mounted Twin- Linked Vengeance Launcher, Ceramite Plating (only 1D6 Penetration for Melta)
Vengeance Launcher: Range 48", Heavy 2 Large Blast, Strength 5, AP4
A Storm Eagle may exchange its Twin- Linked Heavy Bolter for: Twin- Linked
MM +15pts or a single Typhoon Missile Launcher .+25pts
A Storm Eagle may take one of the following upgrades:
- 4 Wing- Mounted Hellstrike Missiles +40pts
- 2 Wing- Mounted Twin- Linked Lascannons +60pts
A Storm Eagle may take any of the following upgrades:
-Searchlight +1pt
-Extra Armour +15pts
Special Rules: Deep Strike, Assault Vehicle, Skilled Rider/ Flyer, Power of the Machine Spirit
A Storm Eagle has a Transport Capacity of 20 models, Jump Infantry and models in Terminator Armour counts as Bulky. It may carry upto 6 Bikes. The Storm Eagle has 4 access points: one at both sides and ramps at the front and rear.
DEDICATED TRANSPORTS All the usual units can take transports remembering that Infantry models MUST take one.
Rhino: Same as
BA codex
Razorback: Same as
BA codex
Drop Pod: Same as
SM codex
Land Raider variants: Same as
SM codex (so no Deep Strike)
That's it. A very fast army that relies heavy on Jink and Fast Vehicles. Lances add some combat ability to the army. Downside is Bikes are expensive. I tried to tie in as many 6th Ed' Special Rules as I could and am still thinking of using some for the Special Characters. Chapter Master Jubal Khan is first and I really want to use Monster Hunter on this guy.
Comments and Criticism appreciated. However I would rather not get into an argument on whether White Scars deserve a codex and if
BT really is on its way out.
Thoughts?