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6th Ed' White Scars Fandex *Now with added Chapter Master Jubal Khan*  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Looking at the rumours that are going around it seems BT could be going in the near future.

I was looking at what they could possibly replace it with and came to White Scars as they seem the most unique. After reading Hunt for Voldorius and various other pieces of fluff I thought I would attempt to see what would be different. I do realise they are a Codex Astartes Chapter but with GW's fluff record this can be easily changed .

Just to point out I'm not very good at naming special rules so feel free to change any to more appropriate names.

Finally I have left some of the new Special Characters as I haven't really thought of any ideas for them yet. Here is where I would most appreciate some input.

So...


Chapter Special Rules:


Combat Tactics:

And They Shall Know No Fear:

From the Steppes of Chogoris...: All units mounted on a Bike gain the 'Hit and Run' and 'Skilled Rider' Special Rules, also all units mounted on a Bike with a Power Weapon MUST have a Power Lance unless they are a Independent Character as we presume they are allowed more freedom.

Hatred: Dark Eldar

Lightning Strike: All units in the White Scar army list MUST take a Dedicated Transport, have a Jump Pack, or be mounted on a Bike. (This doesn't apply to Scouts) Also the entire army may Outflank.

Lances: White Scars utilise Lances all the time. Power Lances are used the same as in the Warhammer 40,000 Rulebook but the expertise of the user and long reach of the weapon means that on the turn they charge or are charged the user has +1 Initiative. This also applies to the Lances of normal Bike Squads.


Army List (I'll do this like the back of a Codex with Special Rules and Unique Wargear explained next to it)


HQ


Chapter Master Jubal Khan: 260pts

Infantry: WS 7 - BS 5 - S 4 - T 5 - W 4 - I 6 - A 4 - Ld 10 - Sv 2+

Wargear: Artificer Armour, Iron Halo, Frag and Krak Grenades, Bolt Pistol, Master- Crafted Scimitar (Power Sword), Master- Crafted Power Lance, Space Marine Bike (toughness included in profile)

Special Rules: And They Shall Know No Fear, Hit and Run, Skilled Rider, Move Through Cover, Zealot (Fearless and Hatred: Dark Eldar), With Age Comes Experience, Weapons Master

With Age Comes Experience: A White Scars army that includes Jubal Khan has the Acute Senses rule when Outflanking. Also when Jubal Khan charges into combat he re- rolls all failed misses, he's done it so many times it's just that natural.

Weapons Master: When Jubal Khan charges he always uses his Power Lance. But once in the fray he prefers the more easily wielded Scimitar of his ancestors, either way he still gains the +1 attack for 2 weapons. Also Jubal Khan is particlulary skilled at finding weaknesses in aliens and monsters, he has the Monster Hunter special rule and his close combat attacks inflict Instant Death.


Kor'sarro Khan: 145pts +45 for Moondrakken (Ups his Instant Death barrier and gives him Fleet, but he can't Run, Turboboost is better )

Same guy here, but since Hit and Run is already an army trait and so is Outflank then Master of the Hunt and Chapter Tactics special rules are obsolete. So I put him down 15pts.



Other ideas for Special Characters include a powerful Stormseer (Librarian) similar to Njal Stormcaller.
A Terminator Captain, leader of the 1st Brotherhood.
Maybe someone who actually returned from the Webway but doesn't know about Khan? Has access to Haywire Grenades and stolen wargear?


Stormseers: Librarians with powers based around the elements. Yet to think of any.

Chaplains: Same as SM codex

Captains: Same as SM codex

Command Squads: Same as SM codex


ELITES


Terminator Squad: Normal shooty Terminators

Any Powerfist may be replaced by a Power Lance for free, because of the extra servo's in the armour there is only 1 profile for this Power Lance, +1 Strength and AP3 at all times. (This is cumulative +1 Initiative from when they charge or are charged)

Terminator Assault Squad: Same as BA codex ie. +5pts for TH/SS

Veteran Bike Squads: I decided to leave Sternguard at home. Instead Vets get either Termie armour above or a Bike.

Basic Wargear is Lance (see Bike Squad entry), Bolt Pistol, Frag and Krak Grenades. Sergeant has a Power Lance standard. 115pts Basic with Sarg and 2 more, 35pts each for 5 more and 45pts for an Attack Bike (+1 Attack because Veteran) and 10pts more for MM.

Options (Sergeant deducts 10pts off any Close Combat Weapon): Hellfire Rounds +5pts, Power Lance, Lightning Claw or Plasma Pistol +15pts each, Storm Shield +20pts, Powerfist +25pts, Thunderhammer +30pts, any can take Melta Bombs at +5pts each

Herioc Intervention: The Veteran Bike squad can predict their run perfectly to intercept enemy units. When Outflanking they may charge instead of shooting as this is taking all their concentration.

Techmarines: Same as SM codex


TROOPS


Tactical Squads: Same as SM codex

Bike Squads: Although in the fluff Tac Marines have the option of taking a Bike and Lance I decided it would be too confusing for Tac Squads to have the option of a Bike what with Bolters and Heavy Weapons.

Lance: They do however have a Lance. This is an AP6 Close Combat Weapon that is AP5 and +1 Strength on the charge which is cumulative with the +1 Initiative on the charge and when charged.

This replaces the Bolt Pistol which normal SM Bikes have.

I was also thinking of a Special Character Sarg here. Not sure what to give though.

Scouts: Same as SM codex

Was going to do some special rules for Sergeant Kholka from Hunt for Voldorius.

0-1 Land Speeder Squadron Same as SM codex other than they get Skilled Rider so 5pts more basic (This does not count towards the minimum 2 troops in the FOC)


FAST ATTACK


Attack Bike Squads: Same as SM codex other than they get Skilled Rider so 5pts more basic

Land Speeder Squadron: Same as SM codex other than they get Skilled Rider so 5pts more basic

Land Speeder Storm: Same as SM codex other than they get Skilled Rider so 5pts more basic

Assault Squads: Same as SM codex

Stormtalon: Same as WD release other than they get Skilled Rider/ Flyer so 5pts more basic

Vanguard Veterans: Same as SM codex


HEAVY SUPPORT


Devastator Squad: Same as SM codex but remember they must take a Dedicated Transport

Predator: Same as BA codex (Yes it's a Fast Vehicle, fluff says they overcharge their Vehicles as well)

Whirlwind: Same as BA codex (not sure whether to drop this or not)

Vindicator: Same as BA codex

Land Speeder Tempest: White Scars invented it so they get it.


BS4 Armour: F 11 - S 10 - R 10

Fast, Skimmer

Wargear: Assault Cannon, Twin- Linked Missile Launcher with Frag, Krak and Flakk Missiles, Extra Armour

Special Rules: Deep Strike, Skilled Rider

Can be taken in a squad of 1-3 at 120pts each (Same as IA2 and I added the Flakk Missiles as well as Extra Armour and Skilled Rider)


Storm Eagle: Thought about Stormraven but it's a bit common now and this is bigger so it can carry Bikes and decided against Caestus Assault Ram.


BS4 Armour: F 12 - S 12 - R 12

Flyer, Hover

Wargear: Hull- Mounted Twin- Linked Heavy Bolter, Hull- Mounted Twin- Linked Vengeance Launcher, Ceramite Plating (only 1D6 Penetration for Melta)

Vengeance Launcher: Range 48", Heavy 2 Large Blast, Strength 5, AP4

A Storm Eagle may exchange its Twin- Linked Heavy Bolter for: Twin- Linked MM +15pts or a single Typhoon Missile Launcher .+25pts
A Storm Eagle may take one of the following upgrades:
- 4 Wing- Mounted Hellstrike Missiles +40pts
- 2 Wing- Mounted Twin- Linked Lascannons +60pts
A Storm Eagle may take any of the following upgrades:
-Searchlight +1pt
-Extra Armour +15pts

Special Rules: Deep Strike, Assault Vehicle, Skilled Rider/ Flyer, Power of the Machine Spirit

A Storm Eagle has a Transport Capacity of 20 models, Jump Infantry and models in Terminator Armour counts as Bulky. It may carry upto 6 Bikes. The Storm Eagle has 4 access points: one at both sides and ramps at the front and rear.


DEDICATED TRANSPORTS


All the usual units can take transports remembering that Infantry models MUST take one.

Rhino: Same as BA codex

Razorback: Same as BA codex

Drop Pod: Same as SM codex

Land Raider variants: Same as SM codex (so no Deep Strike)



That's it. A very fast army that relies heavy on Jink and Fast Vehicles. Lances add some combat ability to the army. Downside is Bikes are expensive. I tried to tie in as many 6th Ed' Special Rules as I could and am still thinking of using some for the Special Characters. Chapter Master Jubal Khan is first and I really want to use Monster Hunter on this guy.

Comments and Criticism appreciated. However I would rather not get into an argument on whether White Scars deserve a codex and if BT really is on its way out.

Thoughts?

This message was edited 10 times. Last update was at 2012/12/23 15:24:12


 
   
Made in nz
Road-Raging Blood Angel Biker






[CLASSIFIED]

Somewhere deep inside of me recollects that at one point, the White Scars didn't use TDA. . .
I'm not sure if that fluff still exists, but it would change the dynamics of the army, making it a really fast army.
I think that Vanguard Vets could be put back in,

Um I'll think of some other ideas if like, and I'll bounce them off you, see if you like any of them


Automatically Appended Next Post:
Also, the White Scars don't use Devastators and the reason their Tanks are super charged is because the White Scars Strip the armour down on them.

This message was edited 1 time. Last update was at 2012/07/23 01:33:45




in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

I noticed in some recent fluff that Devastators were used but they always ran in a transport.

I never noticed anything saying they didn't use Terminators.

Vanguard? Hmm I thought there were enough Fast Attack choices without changing the FOC...

 
   
Made in nz
Road-Raging Blood Angel Biker






[CLASSIFIED]

phantommaster wrote:I noticed in some recent fluff that Devastators were used but they always ran in a transport.

I never noticed anything saying they didn't use Terminators.

Vanguard? Hmm I thought there were enough Fast Attack choices without changing the FOC...


Oh I see, I haven't read any new fluff for the Scars

I don't know where I heard the Terminator thing. . . mabye just something a mate may have said

And a random Idea, you could have 0-1 Land Speeder Squadron as a Troops choice. . .



in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

redkommando wrote:

And a random Idea, you could have 0-1 Land Speeder Squadron as a Troops choice. . .


Ahh good idea. I'll put the Vanguard in as well.

 
   
Made in us
Lord of the Fleet





Texas

Chapter Master maybe should give army wise acute senses?

Van Vets should have the option to take bikes and their HI should allow them to assault after coming in from reserves

 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

kenshin620 wrote:Chapter Master maybe should give army wise acute senses?

Van Vets should have the option to take bikes and their HI should allow them to assault after coming in from reserves


I already have Veterans with bikes and taking them out would mean there are only 2 Elite options.

I'll add the rule to the Biker vets instead, and they still can't shoot when they Outflank but they can assault.

Also:

Jubal Khan 260pts

Infantry: WS 7 - BS 5 - S 4 - T 5 - W 4 - I 6 - A 4 - Ld 10 - Sv 2+

Wargear: Artificer Armour, Iron Halo, Frag and Krak Grenades, Bolt Pistol, Master- Crafted Scimitar (Power Sword), Master- Crafted Power Lance, Space Marine Bike (toughness included in profile)

Special Rules: And They Shall Know No Fear, Hit and Run, Skilled Rider, Move Through Cover, Zealot (Fearless and Hatred: Dark Eldar), With Age Comes Experience, Weapons Master

With Age Comes Experience: A White Scars army that includes Jubal Khan has the Acute Senses rule when Outflanking. Also when Jubal Khan charges into combat he re- rolls all failed misses, he's done it so many times it's just that natural.

Weapons Master: When Jubal Khan charges he always uses his Power Lance. But once in the fray he prefers the more easily wielded Scimitar of his ancestors, either way he still gains the +1 attack for 2 weapons. Also Jubal Khan is particlulary skilled at finding weaknesses in aliens and monsters, he has the Monster Hunter special rule and his close combat attacks inflict Instant Death.


I'm still unsure about his points value. But he's easier to kill than Draigo and can still be Instant Death'd by S10. I imagined him fighting off large monsters such as Carnifex's and Daemons so I wanted him to be like the darker side of a fairytale Knight (if that makes sense). He must take his bike unlike Kor'sarro Khan. I think he is pretty balanced, but I still want to add Furious Charge, yet Kor'sarro has that and I think S6 on the charge is pushing OP with all his special rules.

This message was edited 1 time. Last update was at 2012/07/24 13:16:32


 
   
Made in us
Lord of the Fleet





Texas

Ahh sorry I missed the biker vets somehow...

 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

I put all the units in red to break up the text a bit.

What do you guys think if I made the Fast Attacks get 4 FOC slots and Heavy only 2?

This would increase the options for Speeder Storm's and Stormtalon's as they can't be taken in squads. But it means less Storm Eagles, Vindicators and Predators.

 
   
Made in nz
Road-Raging Blood Angel Biker






[CLASSIFIED]

Other ideas for Special Characters include a powerful Stormseer (Librarian) similar to Njal Stormcaller.
A Terminator Captain, leader of the 1st Brotherhood.
Maybe someone who actually returned from the Webway but doesn't know about Khan? Has access to Haywire Grenades and stolen wargear?


Qan'karro - A Storm Seer and the senior psychic adept attached to Kor'sarro Khan's task force during the Hunt for Voldorius, Qan'karro is a renowned Veteran of the Chapter as well as a close adviser to the Master of the Hunt.

I'm not sure about a Marine using Xeno equipment to be frank, although you could make and upgrade chararcter for a squad, who was in the deathwatch



in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun 
   
Made in gb
Man O' War






Earth

Very cool, it's great to se these here

Khador 75p
Menoth 35p
Circle 25p
Legion 25p 
   
Made in nz
Road-Raging Blood Angel Biker






[CLASSIFIED]

I kind of see this army as a hard hitting, fast army but wouldnt do so well in protracted combat



in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun 
   
 
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