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How do you feel about 6th edition.
I love 6th Edition
6th Edition is a step up from 5th Edition.
No real Opinion
6th Edition is Ok, but i preferred 5th Edition.
I Hate 6th Edition
To early to tell
Other, please write in responce.

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Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Lots of people have been posting strong opinions here and in other forums about the changes made by GW when they released 6th edition 40k.
How do you feel dakka.

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Resolute Ultramarine Honor Guard






Peoria IL

Pretty happy with it. I'll reserve final judgement after the BRB FAQ, the SM codex, and the Tau codex.

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Nasty Nob on Warbike with Klaw





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Anybody who says that Tyranids got shafted by 6th is an idiot. Nidzilla is still alive and as cheesy as fething every...

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Fanatic with Madcap Mushrooms






Chino Hills, CA

I like it. I liked 5th more, but 6th is fun in a different way, I suppose.

My only major gripe is the new USRs. The naming's all different and some abilities are changed, so I constantly have to flip through my book =/

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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Decrepit Dakkanaut





Vallejo, CA

Exactly.

5th edition may or may not have been a better rules edition, technically speaking, but from my little experience from 6th ed so far, this edition seems to be a lot more fun.

Games of 5th ed at my FLGS would involve playing the games, maybe chatting a little, and then everybody more or less going home. Last monday when I played, people stood around talking until the store closed, mostly relaying epic events that had happened in their games.

If this was GW's intent (which I think we can safely say it was), then they've certainly been rather successful, at least so far.


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Shas'ui with Bonding Knife





I wanna go back to New Jersey

I've enjoy 6th edition thus far.

Being able to use my brothers marines as allies is pretty fun and has created some thematic moments as hoped

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Made in us
Member of the Ethereal Council






Im liking the warlord traits, now if only some werent so useless, The Deceit one is useless of you are going second. The Extra Vistory point from an enemy Chracter is useless, no one accepts Challenges then(one did, but it was clear who was winning by then)

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Beautiful and Deadly Keeper of Secrets





hotsauceman1 wrote:Im liking the warlord traits, now if only some werent so useless, The Deceit one is useless of you are going second. The Extra Vistory point from an enemy Chracter is useless, no one accepts Challenges then(one did, but it was clear who was winning by then)


Apparently books are going to get their own warlord tables as well, so we should see some more stuff later on.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, after getting familiar with the rules, I actually like (not love) it. The rule set is more complete than it has been before: flyers, buildings, fortifications, allies, psychic powers, missions, warlord, USR, overwatch.

Some rules are a bit strange like disembarking from a non-open topped vehicle and not being able to charge, hitting of vehicles in cc.

This message was edited 1 time. Last update was at 2012/08/05 08:10:13


Former moderator 40kOnline

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Longtime Dakkanaut




It's mediocore just as 5th, a little worse maybe. Some good changes overshadowed by cheap cinematics and unnecessary randomness.

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It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in fi
Roaring Reaver Rider




My personal secret lair

I like the 6th edtion rules. I've had more fun with them so far than with the rules for 5th. I have no complaints.

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Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
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Fresh-Faced New User




Portsmouth, Hampshire

I like the sound of challenges, gives characters a chance at a potentially epic fight without being obliterated by other stuff. Allies also remove some of the limitations within armies and makes them a bit more diverse which is nice.
   
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Savage Khorne Berserker Biker






So far I don't like it much. Worsens balance issues, still relies too much on random tables for important stuff like we're still playing Mordheim and encourages shielded gunlines with flyers zooming out overhead a bit too much.

Waiting for the FAQ and new books to revise my opinion, but I have low expectations.

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Excited Doom Diver






Shrewsbury

i like it a lot. Big improvemnent on 5th both in terms of tactical depth and balance (there are still balance issues but substantially less so, I find). I also find it more fun -- it just feels better suited to the mythos.

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Nimble Goblin Wolf Rider





North Ayrshire, Scotland

After 5 games of 6th I like it a lot. Its not as dramatic a change as Warhammer underwent, but its enough to really make games interesting and fun again.

Basic troops with Rapid fire weapons are a lot more useful, being able to manoeuvre and still put out a lot of fire opened up new tactical options. Its altered the way my Tau play dramatically, rather than a gunline I now push my fire warriors forward putting down fire as they move from cover to cover. They even assaulted and destroyed a land raider half way up the table in my last game, that never happened in 5th.

I also like the way vehicles work now, there not spending most the game not moving or not firing due to glancing hits. They can be easier to destroy with the new HP system, but there also doing a lot more damage with shooting.

Theres also a faint whiff of RT and 2nd edition about the game now, which is a good thing in my book.
   
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Grim Rune Priest in the Eye of the Storm





Riverside CA

I love it, the only four things I can think of I don’t care for are:
>The Space Wolf FAQ finally made its ruling on Canis and his Lighting Claws not being Shredding
>Skyfire Missiles and complete lack on any information.
>The Power Lance??? I will still use it on my Cavalry and some bikes for fluffy reasons, but what the ???
>>The Space Wolf FAQ finally made its ruling on Canis and his Lighting Claws not being Shredding

Space Wolf Player Since 1989
My First Impression Threads:
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Plummeting Black Templar Thunderhawk Pilot





I like all of it except the pre-measuring. It takes the tactical thinking out of the games.
   
Made in de
Decrepit Dakkanaut





As a Necron player, I appreciate 6th to its fullest.

GK haven't been nerfed hard enough though, thus only taking option 2. And pre-measuring sucks :/

This message was edited 1 time. Last update was at 2012/08/05 18:50:03


   
Made in us
Speed Drybrushing






Chicago, Illinois

As someone that hadn't actively played since early 4th, I don't really care about the specific rules changes. As someone that picks armies for "coolness factor" rather than power level, I couldn't care less about nerfs and buffs that various armies received (except that no assaulting from Transports is a major inconvenience for my Eldar).

I love the existence of the allies rules, even if the execution is a little bit sloppy, because it allows for incredibly thematic armies and might lead to the creation of 40K "Dogs of War" articles to let things like Kroot Mercenaries or Squa... er... Demiurg show up again. I love that measuring anytime is specifically allowed in the rules, because not allowing it was just a completely unnecessary limitation in my opinion.

So... I like 6th Edition on its own merits, and don't really have any grounds for comparison with any recent editions. Is it a well-balanced and competitive set of wargaming rules? No, 40K is still crap in that regard. It IS a fun set of rules for rolling dice around and playing with toy soldiers, which is good since that has always been the intent.

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Yellin' Yoof




uranus

I like 6th ed. Change is good.

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Grim Rune Priest in the Eye of the Storm





Riverside CA

orknidious wrote:I like 6th ed. Change is good.

I just love your deep in depth analssys

Space Wolf Player Since 1989
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Made in gb
Waaagh! Warbiker



wales

Rage quit on the first day i will play but it will take some time before i do im so dissilusioned by how badly this book has been writen there is so many loop holes just so gw can turn to players and say look how many pages this book is its worth more than the last its wound me up

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Made in ca
Floating Firefly Drone



Canada

I got into 40k just as 6th ed came out. I did do research before that though and chose necrons because of there almost impervious infantry.
6th ed nerfed the infantry but added a much wider variety of air support, artillery, and light armoured vehicles as well as characters and
weaponry that makes any army green (no offence orks) with envy. I'd have to say I'm not entirely pleased with it, however I would say
that it is better than 5th ed.

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Terrifying Doombull





Hefnaheim

I like 6th alot, I find the games I play to be much more enjoyably actually with these new rules, and change is always good.
   
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Neophyte Undergoing Surgeries




Nor Cal....SF

For someone who just started to play 40k back in Feb. 2012 and is still learning all the core rules and special rules, i'd have to say i am loving the new additions to what ive already learned. I can see though how someone who has been playing since 5th edition or even before would not like some of the rule changes ie: wound allocation, disimbarking and so forth. But for me its no biggie and at least the wound allaction bit makes more sense to me in the 6th edt. than the 5th.

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Dakka Veteran






I like it just fine. I find the number of people 'doom and glooming' and spreading misinformation about the way the system works (often to justify their righteous indignation and/or their opinion) is way out of control from previous editions.

Like, I don't remember it being this bad when 5th came out. We've got guys in discussion threads flat out lying about the ways the rules work and screaming about how 'GW this' and 'GW that' and it's sickening.


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Hell Hole Washington

Thanks to all who have participated so far. I was curious about how most of dakka felt and though only 134 people have voted i have to say that this is a large enough number of votes to be able to consider it from a statistical perspective. The results would lead me to conclude that all the grumbling in the forums is primarily being stirred up by the small number of extreamly vocal neck-beared brigade members, and that most of dakka appears to be pretty happy with the changes.

This message was edited 1 time. Last update was at 2012/08/06 01:58:50


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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I like a lot of the changes, but some of the others were much to extreme, and overall it feels like an edition based on "well, lets let people use whatever they want really as long as we sell it, and you guys writing it can do whatever you want about your pet peeves".

The hits to tanks (which are now, by far, easier to destroy with less utility than they've ever had in exchange for being able to shoot after glancing hits...as long as its less than 2 or 3), the "random for the sake of it" mechanics, and a lot of unnecessary changes to things like assaulting from reserves really have made it a lot less fun to play.

Not to mention that most games now look like airshows over stadiums than anything else.

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Renegade Inquisitor with a Bound Daemon





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I'm mostly with Vakathi on this one (as I am with most things, I find).

There's a lot I dislike about this new edition. Mind, there was a lot I disliked about 5th edition. For every issue that 6th made an attempt to fix, it brought up new ones, some even more glaring than they were in 5th.

Not to mention the addition of many random elements that don't really add to the gameplay in any way, but remove player participation or can change the course of a battle for no reason.

As much as I dislike much of what 6th edition did, I'd say "hate" is far too strong a word. Afterall, I still play 40k. What's more, I wouldn't call 6th edition "okay" either, since there really are some glaring issues in the system. Obviously, if you've read my previous posts, you'd know that I certainly have an opinion on the matter as well. So I can't really answer this poll with the given choices.

This message was edited 1 time. Last update was at 2012/08/06 02:14:14


 
   
Made in us
Road-Raging Blood Angel Biker




United States of America

Wow haven't been on Dakka in a long time, well I took a hiatus from 40k as well. Anyway here we go!

I have yet to play a 6th edition game as I have just gotten back into 40k and, as of yesterday, purchased the rulebook. From what I can tell it seems like it's a much more technical edition. 4th and 5th edition were all about streamlining 40k to make games easier to play as well as make them go faster. 6th edition seems like it's a step backwards for that purpose but that doesn't necesarily mean it's bad. I've read most of the new rules and I have to say that it seams like it makes for a much more action oriented game as well as requiring more thinking.

The things I like about 6th edition are the inclusion of all special rules into the rulebook as well as the vehicle rules. OMG I LOVE THE NEW VEHICLE RULES. I love how they FINALLY put hull points into the game similar to apocolypse because now I won't complain about the fact that I have glanced my friends Rhino 12 times every turn and can do nothing more than crew shaken. At least I'll be happy to know that my shots haven't been in vain. I also love the flyer rules. I had this crazy theory when 5th edition came out that GW was eventually gonna put all the apocolypse units and rules into the main game eventually and it seems like I may have been correct. We might see in a later edition or two the inclusion of Titans into the main game. Finally, I really like the new shooting rules especially the snap shots. I like the fact that you can shoot at assaulting units even though you only hit on 6's. It makes for some epic scenes especially if you have 30 Orkz charging 10 Storm Bolter/Power Fist Terminators.

Some of the things I don't like about it are how close it is to 8th edition Fantasy. I feel like 1st, and 2nd edition 40k were just reworked Fantasy rules for the 40k universe and then 3rd, 4th, and 5th edition really made 40k a unique experiance where as 6th edition is actually following Fantasy again. Some of the similarities are blaringly obvious: Random charge distances, random psychic power tables, Warp Charge counters, Fear on MC, etc. I just don't like how close this ruleset is to Fantasy. It's not a bad thing, it's just my own personal preferance.

Like I said I have yet to play a 6th edition game so I may play one and go "YES!" or "NO!" but until then these are preliminary thoughts based on reading the rulebook.

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