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Made in ie
Norn Queen






Dublin, Ireland

2nd game in what I hope to be a series of 1k batreps with 6th.
The first can be seen here:

http://www.dakkadakka.com/dakkaforum/posts/list/468753.page

Eldar VS Space Wolves, 1000 points

Eldar

Spoiler:


Total Roster Cost: 1000

Avatar,

Farseer + Runes of Warding + Spirit Stones + Fortune + Guide

5 Fire Dragons
Wave Serpen + TL Shuriken Cannons

5 Rangers

5 Rangers

5 Rangers

Wraithlord + Shuriken Cannon + Scatter Laser

1 War Walker + Shuriken Cannon + Shuriken Cannon
1 War Walker + Shuriken Cannon + Shuriken Cannon
1 War Walker + Shuriken Cannon + Shuriken Cannon


Space Wolves

Spoiler:
Total Roster Cost: 1000

Rune Priest in Power Armour

Wolf Guard in Terminator Armour + Melta Bombs + Frost Weapon
Wolf Guard in Terminator Armour + Melta Bombs
Wolf Guard in Terminator Armour + Melta Bombs + Frost Weapon
Wolf Guard in Terminator Armour + Cyclone Missile Launcher
Wolf Guard in Terminator Armour + Melta Bombs + Frost Weapon

5 Grey Hunters Pack + Plasma gun

5 Grey Hunters Pack + Plasma gun

5 Grey Hunters Pack + Plasma gun

5 Grey Hunters Pack + Plasma gun

5 Grey Hunters Pack + Plasma gun

4 Long Fangs Pack + Missile Launcher x4
Squad Leader

4 Long Fangs Pack + Missile Launcher x4
Squad Leader



Pregame:
Spoiler:
Mission rolled was Big Gunz with Vanguard Deployment

4 objs were rolled for, 2 per side.

Nightfight was in effect turn 1.

Warlord traits:
Farseer: Master of Offence
Runepriest: Coordinated assault

RP exchanged base powers for Prescience and Iron arm.

Forest types:
The forest at the back of DZ 1 was rolled as othing special.
The one on the hill was rolled as carniverous.

2 special objectives were agreed on. The obj in the Mansion was rolled as a grav wave generator
The one in the forest was a scatterfield.



Terrain and objective placement:
One objective was placed on the second floor of the mansion, one was placed behind the hedgerow to the right of it.



Another was placed beside the wrecked Rhino and the last in the normal forest (little plastic Xs).
Spoiler:



Eldar deployment:
The Eldar won the roll to go first and chose to do so.
They picked the side with the Mansion and which also contained an objective.
The Warwalkers reserved hoping to avoid the LF missile spam and get a good outflank roll for later on to pressure the SW lines.
The Farseer, Avatar and Wraithlord all deployed on the Eldar left flank, the idea bing to advance down it together under the cover of Fortune and pressure the SW obj in the forest.
Two of the Scout squads deployed near the Mansion and scouted into it early on. The other deployed close behind the hedgerow (due to Vanguard, neither could get onto the objs immediately).
(Note the scouts on the upper level are not actually there, its just for eas of placement/reminders).
Finally the WS deployed centrally near the Mansion.
The plan was to hold the two home objs and try and isolate/neutralise the SWs near the forest obj and capture that.



SW deployment:
The Terminators, Runepriest and two GH squads deployed on the SW left flank as far forward as possible to attack the Mansion obj.
One GH squad deployed on the forest obj and another near the wrecked Rhino.
The last deployed more centrally as a backup unit.
The Long Fangs deployed in the forest obj to backup and hold it.
(Horrible mistake early on here, forgetting completely to deploy the 2nd LF squad – ouch!).
The basic idea was to hold the 2 home objs and hammer the Mansion obj with the Termies and Ghs.

Space Wolves failed to sieze.



Eldar turn 1:
Movement:

Fortune was cast on the Avatar and guide on the Wraithlord.
Seeing the strong SW force pressuring the Mansion the WL immediately moved to counter and support the Eldar there.
The Farseer and Avatar advanced however down the flank.
Everything elsse held in the gunline.
Shooting:
As many Scouts as possible, the WL and the Waveserpent then fired into the closest unit of Ghs, killing 3. However they passed their test but did kill the plasma gunner.


SW turn 1:
Movement:

Prescience was cast on the Terminators.
The Terms, RP and 5 man GH squad then moved up 6” towards the mansion.
The depleted GH squad made a run for it, choosing to play a distracting role and keep going forward rather than fall back.
The GH unit near the Rhino moved up slightly to get in 23” of the Scouts in the Mansion and pressure them. However this did leave the Rhino obj uncontested for now.
Shooting:
The Terms then unloaded into the Scouts at the hedgerow. Even with Stormbolters and Pres on them they only hit 3 times and caused no wounds.
The Ghs then tried their luck but similarily dismal rolling again yielded no wounds.
A let off for the Eldar for sure!



Eldar turn 2:
Movement:

The Warwalker unit arrived luckily via reserves and outflank. The choice here was to either join the firebase or pressure the Ghs objs with an outflank. The latter was chosen mainly to a belief that they could weather the storm and put some pressure on the SWs. Being heavy they could also cap an obj.
The Avatar was fortuned. He and the Farseer then moved forward again into and towards the Skull ruins respectively.

Spoiler:


The WL moved slightly to support the Mansion scouts and get a bit of cover.
Shooting:
Two units of Scouts then shot at the depleted GH squad to try and get First Blood.
They got two rends, however the Ghs went to ground and passed both via cover.
The WL then shot at them and killed one, however he passed his test.
The WS could not see them so opted to shoot the Terminators instead. It managed to do 2 wounds but both were saved.
A torrent of fire from the WWs then caused 8 wounds on the GH squad at obj1, killing two after they chose to go to ground.

Spoiler:


This was followed up by the Scouts in the Mansion firing on them too. However the picture speaks for itself with to hit rolls

Spoiler:




SW turn 2:
Movement:

Prescience again went on the Terms who moved forward 6” accompanied by the 5 man GH squad and RP.
The central supporting GH squad then moved back 6” to avoid a possible charge by the Avatar next turn.
Shooting:
There was only one primary target this turn, the WWs. All three GH units fired on them with plasma and rapid fire, wrecking all three in a firestorm (an error here, one GW squad was pinned).

Spoiler:


This opened up the opportunity for the Long Fangs to fire on the Avatar. However with fortune in play they did no wounds.
The Terminators and Ghs then fired on the Scout unit at the hedgerow. The chose to go to ground but lost 3 men in the process and failed ther morale check, fleeing only 3”.

Spoiler:




Eldar turn 3:
Movement:

The broken Scout unit failed to rally and fled another 3”.
The FS failed to cast Fortune on the Avatar this turn. The Avatar himself moved and ran ready to assault next turn if he survived.
The Eldar then decided it was time to strike with the SWs so close to their objs. The WS moved 6” and dismbarked the Firedragons. The WL also moved 6” ready for an assault.
Shooting:
Scouts shot at the last remaining GH in the depleted squad and despite going to ground he was killed.
The WS, WL and Firedragons all then fired on the Terminators and with little cover killed 3. The failed their morale check and fled.
HTH:
The WL then decided to charge the Terminaotrs to finish them off and remove another possible threat. They regrouped and failed to wound him with OW. In combat he caused a wound which was not saved. Retaliating the Terms could not wound the WL. The remaining Terminator passed his morale check however and held.



Space Wolf turn 3:
Movement:

The RP cast Iron arm on himself and Prescience on the 5 man GH squad.
They both then moved forwad ready for a charge into the Firedragons.
The GH squad at the Skull ruins moved back a further 6” out of range of the oncoming Avatar.
Shooting:
The Ghs at the Rhino obj fired at the scouts in the Mansion but failed to wound.
Botht he Long Fangs and Ghs then fored everything they had into the Avatar. They managed to reduce him to 1 wound but not kill him off. In return one GH unit suffered Gets hot and died.
HTH:
The WL killed off the last Terminator and conslidated backwards 4”.
The Ghs then charged the Firedragons accompanied by the RP. OW killed one but they reached them with their charge roll (the grav generator was slightly out of range).
In hth the Firedragons managed to kill one GH but in return suffered 3 casualties. They passed thieir test however.

Spoiler:


Spoiler:
At this point the Vps stood at: Eldar: 8 (2 objs, Terminators, GH squadf) SWs: 8 (2 objs, First Blood, WWs).

However the Eldar had a fleeing Scout squad and the SW were also claiming Linebreaker.




Eldar turn 4:
Movement:

The Scout squad finally rallied and moved towards obj2.
The Farseer cast Fortune on the WL (not sure he was in range actually).
The Avatar made a good DT test and got into the forest at SW obj2.
Finally the WS moved to the Eldar right flank to try and kill off the 3 man GH squad near the Rhino obj.
Shooting:
All of the Scouts that could see and the WS then fired on the Ghs at obj1. They went to ground however and suffered no casualties.
HTH:
The WL charged the Ghs in combat with the Firedragons. In the melee both sides caused one wound with poor rolling overall. A tie.

Spoiler:


The Avatar then charged the Long Fangs. He suffered no wounds from overwatch and killed 3 in combat, winning easily. The Lfs failed their morale checka and were swept. The Avatar consolidated slightly.

Spoiler:





SW turn 4:
Movement:

Again the RP cast Iron arm and Pres.
The 5 man GH squad that had been retreating from the Avatar moved to take the Rhino obj since the 3 man unit was pinned.
Shooting:
The Ghs holding obj 2 now faced a choice. To rapid fire with everything they had supported by the Ghs at obj1 or use their Boltpistols on the Avatar and charge. Only a single failed wound was needed to fell him.
They chose the former. No wounds were caused by their 15 Bolter shots but the Plasma guns fared better, scoring two wounds, one of which he failed.
HTH:
In combat the RP (again) failed to to score any kills. The WL however caused two on the Ghs who retaliated with a wound of their own on the FDs.
The SW lost the combat but passed their morale check.

Eldar turn 5:
Movement:

The 3 man Scout unti moved to take obj2 at the hedgerow.
The WS moved forward to get in firing range of the 5 man GH squad that held SW obj1 and try and break them.
The Farseer shuffled slightly but really had nowhere to go without exposing himself.
Shooting:
Both the WS and Scouts then fired on the 5 man Ghs at obj1 but unluckily failed to do any wounds.

Spoiler:


HTH:
Despite Ironarm at str10 the RP rolled a shocking double one to wound the WL who killed the final GH. The RP failed his morale check and fled. However he survived being swept 8” to 6”.




SW turn 5:
Movement:

Ironarm again was in play (T10 this time!).
The RP rallied and moved 3” into the Eldar DZ again counting on Ironarm to keep him alive.
The remaining Gh squads consolidated around their objs claiming both.
Shooting:
Two plasma shots saw the WS lose a hull point but remain operational.

A roll was made for another turn but the game ended there.



Final Vps:
Spoiler:
Eldar 10 (2 objs, Terminators, Long Fangs, 2x Grey Hunters).
SW 11 (2 objs, First Blood, Linebreaker, Avatar, Firedragons, Warwalkers).


Post game analysis:
A very enjoyable game. At various stages both sides felt a real “oh dear, this is not going well” moment, specifically for the Eldar at the end of turn two having lost the WWs and seeing 11 Space Wolves knocking on their mansion door and for the Space Wolves when the Avatar got into the Lfs and the Terminators fell.

From an Eldar point of view the WS should have boosted turn 5 to get Linebreaker rather than try and shoot 5 dug in 2+ save SWs. That really cost a draw to be honest.
The Eldar Scouts again didnt do a great deal but proved they are resilient and hard to shift from an obj with shooting alone. The WL was probably the star of the show, even with Frost weapons, Ironar and grenades that T8 and 3+ made a big difference. With the Long Fangs having no LoS to him and no real other heavy shooting the SWs found it hard to deal with him.
Tactically the Avatar needed more support, he did as well as he could but a single MC on a flank isnt going to win games, however the SWs deployed well, forcing the Eldar to support the Mansion obj since such a strong SW force was arrayed there.

For the Sws forgetting the other Lf unit was very poor and could have made a really big difference (doh!). The Terminators somewhat underperformed although they did distract the Eldar a lot.
Had not played MSU SWs before and it was interesting. The squads are small but mobile, pack some firepower with plasma and can hold multiple objs. However they are somewhat fragile when not in cover or gone to gorund.
Overall the defensive plan worked very well but attack floundered somewhat. 16 footsloggers even with 2/3+ is eventually going to take casualties, a Rhino or two, even for one turn would have helped a bit.

Thanks for reading!

This message was edited 1 time. Last update was at 2012/08/17 18:20:22


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ie
Norn Queen






Dublin, Ireland

Forgot Big gunz rule so +1 to each side for first H kills I think, SW still win however.

Mods - apologies for the bump - most definetly unintentional, was supposed to be an OP edit not a reply, please move back as you see fit.

This message was edited 2 times. Last update was at 2012/08/31 23:40:13


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Death-Dealing Dark Angels Devastator







I'm glad it bumped because I wouldn't have seen it otherwise. Some of the best real life pictures I've seen in a battle report. I paused for a few minutes to drool over the glass cabinet that was in the background of the Avatar on the hill shot.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
 
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