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![[Post New]](/s/i/i.gif) 2012/08/29 06:13:32
Subject: Flamers and screamers invulnerable save
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Fresh-Faced New User
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still 4++ or 5++?
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![[Post New]](/s/i/i.gif) 2012/08/29 07:03:12
Subject: Flamers and screamers invulnerable save
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Ladies Love the Vibro-Cannon Operator
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Why should it have changed in the 6th edition? Cover saves have been reduced but not invulnerable saves.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/29 07:08:27
Subject: Re:Flamers and screamers invulnerable save
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Fresh-Faced New User
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Look at the updated rules. It's a 5++ save. They only possess the Daemon rule now, and no other modifications to that save.
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![[Post New]](/s/i/i.gif) 2012/08/29 08:21:01
Subject: Re:Flamers and screamers invulnerable save
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Fresh-Faced New User
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According to CD's FAQ,"Add the following army special rule to the Daemonic Forces Page:Every model in the codex:chaos deamons army list has the fear special rule".I think the rule book's deamon rule is not for CD.
CD still follow codex's rule,sv=invulnerable save,so flamers and screamers don't have invulnerable save.
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This message was edited 1 time. Last update was at 2012/08/29 08:26:02
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![[Post New]](/s/i/i.gif) 2012/08/29 08:30:05
Subject: Flamers and screamers invulnerable save
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Longtime Dakkanaut
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Just like the chaos demons version of defiler . no inv too.
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![[Post New]](/s/i/i.gif) 2012/08/29 15:41:57
Subject: Re:Flamers and screamers invulnerable save
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Judgemental Grey Knight Justicar
USA
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I've been playing it as the Daemon rules from both books apply. So for invul saves, if no save is listed in the codex entry (as is for Flamers and Screamers) you get the default 5++. I cannot believe that they meant to remove invuls from these units.
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![[Post New]](/s/i/i.gif) 2012/08/29 17:53:19
Subject: Re:Flamers and screamers invulnerable save
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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undertow wrote:I've been playing it as the Daemon rules from both books apply. So for invul saves, if no save is listed in the codex entry (as is for Flamers and Screamers) you get the default 5++. I cannot believe that they meant to remove invuls from these units.
Ditto.
I think GW made a giant typo in the WD booklet by forgetting to put an actual 5+ under the ' Sv' colum. It's non-sensical to think that all of a sudden Flamers and Screamers for example only 'cause fear' and lose out on everything else!
I've actually had the one TFG at the local store who's tried to insist that now those units only cause fear, but no longer have an invuln and no more eternal warrior.
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![[Post New]](/s/i/i.gif) 2012/08/29 20:09:30
Subject: Flamers and screamers invulnerable save
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[MOD]
Making Stuff
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![[Post New]](/s/i/i.gif) 2012/08/30 15:25:32
Subject: Flamers and screamers invulnerable save
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Focused Dark Angels Land Raider Pilot
Green Bay
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I'd say it's a typo, and RAW currentl;y they would have the 5+
In the future, expect them to have 4+ again, as in the WD it talks about them having a better save than most daemons.
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rigeld2 wrote: Now go ahead and take that out of context to make me look like a fool. |
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![[Post New]](/s/i/i.gif) 2012/08/30 15:28:06
Subject: Flamers and screamers invulnerable save
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Land Raider Pilot on Cruise Control
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nolzur wrote:I'd say it's a typo, and RAW currentl;y they would have the 5+
In the future, expect them to have 4+ again, as in the WD it talks about them having a better save than most daemons.
I am not convinced it is a typo. The Special Rule gives them a baseline, minimum of 5++ save, that the rules in the Daemon codex add to. The only place they conflict is the actual save, which is 5++ if you don't have a save on the statline, and better than that if you do.
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![[Post New]](/s/i/i.gif) 2012/08/30 16:02:14
Subject: Flamers and screamers invulnerable save
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Assault Kommando
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Captain Antivas wrote: nolzur wrote:I'd say it's a typo, and RAW currentl;y they would have the 5+ In the future, expect them to have 4+ again, as in the WD it talks about them having a better save than most daemons. I am not convinced it is a typo. The Special Rule gives them a baseline, minimum of 5++ save, that the rules in the Daemon codex add to. The only place they conflict is the actual save, which is 5++ if you don't have a save on the statline, and better than that if you do. There are three ways to play this. 1) They have the rule from the Codex, not the BRB. This gives them the ability to deep strike via Daemonic Assault but no save. 2) They have the Daemon rule from the BRB, not the Codex. They have a 5++ but must be deployed as normal as they don't have Daemonic Assault. 3) GW messed up! Play as if they have a 5++, Daemonic Assault, Fearless, Daemonic Rivalry, and Fear.
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This message was edited 1 time. Last update was at 2012/08/30 16:02:31
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![[Post New]](/s/i/i.gif) 2012/08/30 16:34:15
Subject: Re:Flamers and screamers invulnerable save
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Fresh-Faced New User
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GW aren't making good rules lately. But in this case you can infer it from Codex Chaos Daemons:
DAEMON
This special rule applies to every model in this army and includes the following four special rules:
Fearless[... ]
Every model has the Daemon rule (5++ and fear) which in the case of Chaos Daemons includes 4 sub-rules.
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