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![[Post New]](/s/i/i.gif) 2012/09/02 01:56:49
Subject: Pic Heavy - Tohaa alternate paint scheme
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Martial Arts SAS
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![[Post New]](/s/i/i.gif) 2012/09/02 08:50:18
Subject: Pic Heavy - Tohaa alternate paint scheme
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Kelne
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The photos here make them look less than zombies. That's good.
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![[Post New]](/s/i/i.gif) 2012/09/05 10:28:28
Subject: Re:Pic Heavy - Tohaa alternate paint scheme
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Blood Angel Neophyte Undergoing Surgeries
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So in terms of the Tohaa, has anything come to light about their traits, tactics, strengths etc?
Me and a few mates are just taking the leap into Infinity, myself going for Yu Jing, another going for Pan O.. one of my mates has instantly latched onto the Tohaa, seeing it as a springboard to beard.. as being the new kids on the block, with relatively few releases available to begin with, they have to be competitive to stand a chance.. yeah.. he's one of those types...
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![[Post New]](/s/i/i.gif) 2012/09/05 10:53:47
Subject: Pic Heavy - Tohaa alternate paint scheme
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Camouflaged Zero
Where the sun crosses the field of blood.
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Is there really anything "competetive" within Infinity? In my experience, you can do a themed list and beat the balanced lists because they lack the tools to deal with your army, or they have enough of the tools and win. You can do horde or elite, and still everything would be able to compete on competetive terms. And even new armies have this balance, since every option is viable. I mean, just look at Aleph. They are the newest army and has much fewer choices, yet they are as good as any army and has been since they were released.
With regards to the Tohaa, all we know about their tactics is that they're able to form as many link teams as they want, but only with a max size of 3. So they'll work in lots of small squads of three.
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![[Post New]](/s/i/i.gif) 2012/09/06 00:08:41
Subject: Pic Heavy - Tohaa alternate paint scheme
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Infiltrating Oniwaban
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@Vindicare101, your friend may be in for a rude surprise. Newer factions are NOT necessarily better in Infinity, and are often very hard to use and have limited choices available to them. Aleph's role after their release in human Sphere is an example of that. Going with a more established line is more "powerful", and they are often far easier to play/learn.
And besides which, everyone knows that beardy players just choose PanO.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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