Switch Theme:

salamanders codex / rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Bounding Assault Marine



hereford

All units so far

Troops
tactical SQ
Same as norm
Wargear as norm
Options
All normal options
Can take 1 hvy flamer per 10 men. +10pts
Can master craft any from the following
Special wepons. +15pts
Hvy wepons. +20pts
CCW. +15pts
Hammers and fists. +20pts
Atificer amour. +25pts
May have promethean brandings. +7ppm

Scouts. 85pts
Veteran sargent
4scouts
Rules as norm
Wargear as norm
Options as norm
Hvy flame. +10
Master crafting. +15 or +20 see tactiacl SQ


Elites
Firedrakes 245
Ws 4. Bs4. S4. T4. W2. A2. I4. Sv2. LD9+
Same rules as norm
Wargear
Drake cloak 5++ Sv
Can have any from the following
1 or 2 lightining claws
Storm bolter
Thunder hammer
Power fist
Storm shield
Same options as norm
May take 2x combi guns for. +20pts
May master craft any wepons. +20pts
May have promeethean brandings. +7ppm

Stengaurd same points as norm
Same stats as norm
Same rules
Same wargear
May have a inferno pistol or hand flamer. +15pts
A power sword. +15pts
Master craft any wepons. +15pts
May have promeethean brandings. +7ppm


Sc
Master Tu'Shan reagent of promeathus 285
Ws5. Bs4. S5. T4. W3. A3. I4. Ld10+
Master of the firedrakes
All firedrakes can be troops
For the imperum
All units of the imperum that can draw line of sight to Tu'Shan becomes stuborn
Atsknf
Stuborn
Wargear
melta pistol
S7 Ap1.
The breth of promeathus
I2 S x2. Ap 2. Concusive Murderous strike.
TDA
The mantle of the salamander's
Confurs a 3++ save. And EW
Promeathean brandings
Master hareth shan 135 FW
Bryath ashmantle FW
Pilles mir'dan san FW
Master argos 230
Same stats as a motf
SR
Bolster defences
Blessing of the omiser
Treching tools
You can have 3 trenches for free
Climing tools
1 pice of dangorus terain becomes clear
Wargear
Inferno pistol
TDA
Servo harness
Thunder hammer
Options
Can take 2 thunderfire cannons as a retinue. +85 pts
Can take up to 4 tech adepts. +10ppm
Each techmarine manning the thunderfire cannon
can have up to 4 sevetors. +5ppm

This message was edited 7 times. Last update was at 2013/02/06 08:06:22


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

The forum is not here to do your bidding.

If you want a Sallies codex, you have to put in the time and effort to make it. Once you've done a rough draft, we will help provide feedback.

Also, spelling is key. Use punctuation and capitalization properly and people may actually take you seriously.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Lord of the Fleet






London

^^^ What he said. This isn't your personal research team, you make it and we comment on it, that's how it works. Again, you need to learn proper spelling and punctuation; right now it looks like a jumble of text: looking at your post I don't have much confidence in the final codex.
   
Made in gb
Bounding Assault Marine



hereford

Ye just comming up with stuf at my gw how about

Sons of the forge

All salie units get the coice to master craft 1 wepon and take hevy flamers

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in no
Liche Priest Hierophant





Bergen

To be from en English speaking country you do not convert a whole lott of meaningfull words in your writing.

Might I ask, have you considered cheking for dyslextia? I am, it helped me a lott to find out I had it.

This message was edited 1 time. Last update was at 2012/12/02 19:38:04


   
Made in gb
Bounding Assault Marine



hereford

Tu'shan regent of promethus

Ws:6 Bs:5 S:5 T:5 I 4 A:4. As:2+ 3++

Wargear
Termie amour, drake arm, hammer of vulkan, ss, mantle of the salamanders

Special rules

atsknf tomb of fire, slow and perposfl, sons of the forge, in defence of, humanity fierdrake, regent
Firedrake
Tu'shan can field eny termanaters as troop or elite
Melta bombardment
Large blast S10 ap1 skyfier large blast barrage can fire 2 times per game
Regent
Tu'shan can take up to 3 squads of honour gard 1 can take chapter banner each man may take a th/ss and tda amour for 45 points per modle
Drake wrist
Following the war for amergedon the blood angels gave tu'shan this wrist mounted melta/storm bolter it is master crafted and can fire both guns each tern

Mantle of the salamander is a drake cloke it confers a 3+ invun save and eternal warrior hammer of Valkun can hit one time at initive in lue of his 4 attaks


Automatically Appended Next Post:
I ask, have you considered cheking for dyslextia? I am, it helped me a lott to find out I had it.


I have it

This message was edited 1 time. Last update was at 2012/12/02 19:51:35


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in gb
Lord of the Fleet






London

wargey wrote:
Tu'shan regent of promethus Points value?

Ws:6 Bs:5 S:5 T:5 I 4 A:4. As:2+ 3++

Why S5 and T5? 4 is fine.

Wargear
Termie amour, drake arm, hammer of vulkan, ss, mantle of the salamanders

The SS is a bit pointless if he already has a 3++ from the Mantle, isn't it?

Special rules

atsknf tomb of fire, slow and perposfl, sons of the forge, in defence of, humanity fierdrake, regent
Firedrake
Tu'shan can field eny termanaters as troop or elite
Melta bombardment
Large blast S10 ap1 skyfier large blast barrage can fire 2 times per game

Skyfire is absolutely useless on this atack since it's a Blast. Also is a bt overpowered don't you think?

Regent
Tu'shan can take up to 3 squads of honour gard 1 can take chapter banner each man may take a th/ss and tda amour for 45 points per modle

Wayyy overpriced. I wouldn't pay for an Honour Guard unit then pay another 225 points just to upgrade them to TH/SS Termies. You can just get another unit of Termies for that.

Drake wrist
Following the war for amergedon the blood angels gave tu'shan this wrist mounted melta/storm bolter it is master crafted and can fire both guns each tern

Wrist mounted Melta-what and Storm Bolter? Too OP letting him fire both in the same turn.

Mantle of the salamander is a drake cloke it confers a 3+ invun save and eternal warrior hammer of Valkun can hit one time at initive in lue of his 4 attaks

Again, giving him EW is just too overpowered. This guy shouldn't be unkillable.


Automatically Appended Next Post:
I ask, have you considered cheking for dyslextia? I am, it helped me a lott to find out I had it.


I have it


Doesn't mean you shouldn't run your work through a spell checker to make it easier for everyone else.
   
Made in no
Liche Priest Hierophant





Bergen

wargrey, welcome on the dysletic train :-) I would suggest you pu something about it in your signature. It help a lott as it exsplains why your writing is harder to read.

Your character has S5 and T5, this is unusual for space marines, and you should have an explenation for it (some wargear uncluded in his profile perhaps?)

Also, the skyfire on the large blast is a bitt odd since flyers cannot be hit by large blastmarkers.

Otherwice ceep the creativaty comming. :-)

Edit: Valkyrie, while I do agree that it is a bit harsh on the eyes, please do not bother him about it. Back before I started to master my dyslexcian writing I wrote mutch worse then that. I even knew a person who could not write at the age of 19 (you could tell by his grades.) Also, a spelling program will not nesaseraly help since it is impossible to tell the words the spelling program is sugesting from the word you are looking for. At the moment you can read the sounds and sort out what they mean. If he ran it through a spelling program the words would not "sound" right as they would be changed out with words written similar but do not have any meaning in the context. Belive me, it is mutch worse.

This message was edited 1 time. Last update was at 2012/12/02 21:49:13


   
Made in gb
Bounding Assault Marine



hereford

 Valkyrie wrote:
wargey wrote:
Tu'shan regent of promethus Points value? un sure

Ws:6 Bs:5 S:5 T:5 I 4 A:4. As:2+ 3++

Why S5 and T5? 4 is fine.
He is super stron even for a sm
Wargear
Termie amour, drake arm, hammer of vulkan, ss, mantle of the salamanders

The SS is a bit pointless if he already has a 3++ from the Mantle, isn't it?

It just says that so I cna say counts as lysander grants parry on a 5+ you through the enemy of balance and hit him whith ss thid is rsolved at ap- s5
Special rules

atsknf tomb of fire, slow and perposfl, sons of the forge, in defence of, humanity fierdrake, regent
Firedrake
Tu'shan can field eny termanaters as troop or elite
Melta bombardment
Large blast S10 ap1 skyfier large blast barrage can fire 2 times per game

Skyfire is absolutely useless on this atack since it's a Blast. Also is a bt overpowered don't you think?
Remove large blast if hitting air craft
Regent
Tu'shan can take up to 3 squads of honour gard 1 can take chapter banner each man may take a th/ss and tda amour for 45 points per modle

Wayyy overpriced. I wouldn't pay for an Honour Guard unit then pay another 225 points just to upgrade them to TH/SS Termies. You can just get another unit of Termies for that.
3o points
Drake wrist
Following the war for amergedon the blood angels gave tu'shan this wrist mounted melta/storm bolter it is master crafted and can fire both guns each tern

Wrist mounted Melta-what and Storm Bolter? Too OP letting him fire both in the same turn.
Melta gun the dule fire is on a roll of 6or remove and grant a shot from melta after deployment
Mantle of the salamander is a drake cloke it confers a 3+ invun save and eternal warrior hammer of Valkun can hit one time at initive in lue of his 4 attaks

Again, giving him EW is just too overpowered. This guy shouldn't be unkillable.
Ew just says can't insta kill

Automatically Appended Next Post:
I ask, have you considered cheking for dyslextia? I am, it helped me a lott to find out I had it.


I have it


Doesn't mean you shouldn't run your work through a spell checker to make it easier for everyone else.
on phone


Automatically Appended Next Post:
Drake riders
Ws4. Bs4. S4(5). T4(5). I4. W1. A3 S 3+ 6++
Cavelry all sallie rules and furios charge move 12" and are not slowed by Difficult Terrain, however they always treat difficult terrain as dangerous! Their benefit is that they also have the Fleet special rule class as being melta resistiant and flame resitant have a heavy flamer in mouth as they breave fire and have a extra 2 cc on charge and extra 1 from firedrake fang apr strenth 6 I4.
Force lance this is I10 ws 3 s5


Automatically Appended Next Post:
Shell we do troops


Automatically Appended Next Post:
Deverstator squads of 10 men can be taken as troops if there is 2 tactical squads these deverstators can take flamers heavy flamers meltaguns and plasma guns as well as the normal dev wepons.

This message was edited 6 times. Last update was at 2012/12/03 22:09:40


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in gb
Bounding Assault Marine



hereford

Dactlys clas as flyers the have a twin linked hf the bears rendin and it has a

Ws4. Bs4. I4. Hp2. S4(5). T4(5). Front 12. Side 11. Rear 10
A 2

Rules as normal sallies. And Fleat swooping attack hover skyfire
Swooping attack a dactly rider can swoop down launch 3 attacs and so can the piolt whith his gun and wepon at I6
If in cc for 2 rounds it gose to I4

Wepon
Breth of the dactly hf twin linked rending
Dactyl wing swoops down. S6 AP2
Clalw of the dactyl. S5 AP1
1 Rider has a melta gun
2 Riders have storm bolters
1 Rider has a anitive hitting hammer at S5 AP2
2 Have power swords

This message was edited 2 times. Last update was at 2012/12/04 16:56:59


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in us
Regular Dakkanaut




Still over powered a bit. That coming from a fellow salamander.
   
Made in gb
Bounding Assault Marine



hereford

What is and just say what

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in gb
Bounding Assault Marine



hereford

Firedrake. Temenators. 220

Firedrake termi sarge
Same stats as termi sarge but +1 attack
Firedrake temie
Same as above
Special rules
tsknf tomb of fire, slow and perposfl, sons of the forge, in defence of humanity noctrunes gravity forged on the anvil forward not back wards
Noctrunes gravity
Firedrake termies train I high grav conditions
Any unit whith this rule can have a sweeping advance if The ld test is pased
Forged on the anvil
Any unit whith this rule can take ether pererd enemy furios charge or conter attack
forward not backwards
No firedrake can telleport

Wargear
Tda sb th drake cloak
Drake cloak conjuer a 4+ invun and fnp 5+ flame or melta weponary
Options
Take a cobi flamer/melta +20
Take a hevey flamer +20
Take melta bombs +20

No dedicated trasport options

This message was edited 1 time. Last update was at 2012/12/13 21:07:38


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in gb
Bounding Assault Marine



hereford

flamehawk fireship
450 points
bs 4 fa14 sa14 ra11 hp3
type super heavey flyer orbital lander

special rules
purge, assalt veical, hover skyfire, swooping blast, am i neaddid
purge
all flame bassed wepons can hit any thing with in 30"
swooping blast
it can hover and move up to 18"to deploy units it can then fire all wepons
am i neadid
it can come in tern 1 or eny tern

warger
cremite plating 4 flame storm cannons 2 pinte inferno cannons 3 flame pods flame streak missile

flame pods are missile pods thet fier incendery bombs

range 24" s 8 ap 4 large blast ignors cover

flame streak missile
rage 36" s10 ap 2 d barrage

transport 2 squads of space marriens
1 of firedrakes or drake riders
a captin can go in and not take up a space

This message was edited 2 times. Last update was at 2012/12/15 11:19:56


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in gb
Bounding Assault Marine



hereford

magamabird

500
bs 4 fa 14 sa14 ra12

special rules
as flamehawk

wargear
4meltacannon 2melta pods 2pinte multi melta 1meltastreak missile creamite plating
meltacannon
rang28" s8 ap1 heavy 4 melta
melta pods
range48" s8 ap1 heavy 2 melta
meltastreak missile
range 24" s8 ap1 barage 1 d
transport capacity as flamehawk

This message was edited 2 times. Last update was at 2012/12/15 18:51:51


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in us
Regular Dakkanaut




Alot of this is way overpowered and a little out of balance. Love salamanders as much as the next guy, but wow alot of that is in " makes no sense" land.
   
Made in us
Confessor Of Sins




WA, USA

These all range from "a touch overpowered" to "crazy overpowered."

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Bounding Assault Marine



hereford

yeh so i could say on top of the cost of thunderhawk


Automatically Appended Next Post:
lynxstrife wrote:
Alot of this is way overpowered and a little out of balance. Love salamanders as much as the next guy, but wow alot of that is in " makes no sense" land.



ws 3 is hitting on 4


termies that cant deep strike is crippling

only space nuns have hevy flamer and in a bit of salamander ba'ken has hevy flamer


Automatically Appended Next Post:
sol ba'ken master of recruits

ws 4 bs 4 s 4.5 t 4 w 3 a 2 ld 10

special rules
as sallies with following
lord of the recruits
the salamanders tacke grate care in the traning of there scouts and scouts are traind by a veteran sargent
if ba'ken is chosen all scout squade exchange there scout srge with a veteran sarge in scout a
master of weight
be'ken served as sargent dak'try hevey wepon troper so is used to hevey weights so he is extermaly strong he his + 0.5 to strenth

wargear

piston hammer, aterfice amour, hammer shot

piston hammer
s 9 ap2 i3 master crafted

hammer shot

s5 ap4 assalt 3 or
s5 ap4 hevey 5



( nead help costing


Automatically Appended Next Post:
fugis 3rd company apothocey


nead help with rules

This message was edited 4 times. Last update was at 2012/12/18 21:28:50


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in us
Regular Dakkanaut




wargey wrote:
magamabird

500
bs 4 fa 14 sa14 ra12

special rules
as flamehawk

wargear
4meltacannon 2melta pods 2pinte multi melta 1meltastreak missile creamite plating
meltacannon
rang28" s8 ap1 heavy 4 melta
melta pods
range48" s8 ap1 heavy 2 melta
meltastreak missile
range 24" s8 ap1 barage 1 d
transport capacity as flamehawk


I will use this as my example that is way to much fire power for 1 model. Even is some of these are options to change gear. 48" melta missile sounds nice but it just not fair at all. That is alot of ap1 on one model.

This message was edited 1 time. Last update was at 2012/12/19 19:22:51


 
   
Made in fi
Sure Space Wolves Land Raider Pilot






While I usually try to avoid rude and/or offensive comments, I cannot control myself here:
1. You are and idiot Edit: I apologize for this part here, I was tired yesterday and cranky (sry)
2. AV 14 are WAAAAAAAAY too much, reduce them to 13 FA and 12 SA
3. In addition to this, you armed your flyers to the teeth with insane melta armaments. REDUCE THEM! That is way incredibly OP.
4. meltacannon
rang28" s8 ap1 heavy 4 melta and FOUR OF THEM? That is sick.

No offense, but I guess even Matt Ward would be jealousof your capability of making an insanely op codex. And not even all of his rules are this OP

This message was edited 1 time. Last update was at 2012/12/20 14:42:22


Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in us
Dark Angels Librarian with Book of Secrets






 LlamaAgility wrote:
While I usually try to avoid rude and/or offensive comments, I cannot control myself here:
1. You are and idiot
2. AV 14 are WAAAAAAAAY too much, reduce them to 13 FA and 12 SA
3. In addition to this, you armed your flyers to the teeth with insane melta armaments. REDUCE THEM! That is way incredibly OP.
4. meltacannon
rang28" s8 ap1 heavy 4 melta and FOUR OF THEM? That is sick.

No offense, but I guess even Matt Ward would be jealousof your capability of making an insanely op codex. And not even all of his rules are this OP


and this is why fandexes don't work. "I've been playing for a year or so and I have realized GW knows nothing of game design!"
   
Made in us
Regular Dakkanaut




If i could add a salamander weapon it would be a melta mine. That would be fun.
   
Made in fi
Sure Space Wolves Land Raider Pilot






Spoiler:
 SoloFalcon1138 wrote:
 LlamaAgility wrote:
While I usually try to avoid rude and/or offensive comments, I cannot control myself here:
1. You are and idiot
2. AV 14 are WAAAAAAAAY too much, reduce them to 13 FA and 12 SA
3. In addition to this, you armed your flyers to the teeth with insane melta armaments. REDUCE THEM! That is way incredibly OP.
4. meltacannon
rang28" s8 ap1 heavy 4 melta and FOUR OF THEM? That is sick.

No offense, but I guess even Matt Ward would be jealousof your capability of making an insanely op codex. And not even all of his rules are this OP


and this is why fandexes don't work. "I've been playing for a year or so and I have realized GW knows nothing of game design!"


If you are saying that I think GW knows nothing of game design, you're wrong. I only know that some writers like Ward, or my personal favourite. Kelly, do actually make some mistakes. Ward is just easier to use as an example on a comment such as what I said, because lots of people might agree or even see what I mean. That said, i love GW's game designing capabilities; why else would I play 40k?

I believe we have just a misunderstanding here, I was implying that this codex just happens to have some incredibly OP stuff, which also happens quite often in especially Warddexes (well, no so much OP as ridiculously effective or powerful). The thing i personally think GW can't do properly is fair pricing, but I understand they have to make money and even a single mold for figures can be unbelievably costly. Nt to mention the increase in plastic/oil prices, making GW's business less effective for them.

Now, back on topic:
1. While the Salamanders in fact, do prefer meltas and flamers, they also frequently use Thunderfire Cannons and the like. Most of your stuff here is "MELTA FOR THE MELTA GOD", but you should think about this:
The Dark aNgels and Space Wolves both prefer plasma weapons (at least to other special weapons), but they still have many other armaments on their vehicles and infantry.

2. Firedrake termi sarge
Same stats as termi sarge but +1 attack
Firedrake temie
Same as above

Their home world is of high gravity, and they are slow. I do think you mentioned this earlier yourself, though, so I'll just point out what I think: -1I +1S that is how it was in the old "Armageddon" codex.

3. Again, regarding the termies: I recommend making them Space Wolves style, or just normal ones. The Sallies also like TH weapons (which you included), but use any other ranged weapons, not just (hvy) flamers or meltas.

4. This:
Spoiler:
Drake cloak conjuer a 4+ invun and fnp 5+ flame or melta weponary
is also quite incredibly powerful. For +20 points you get: FNP, 1 better ++ save, TH (instead of power fists), +1 A and this:
Spoiler:
Forged on the anvil
Any unit whith this rule can take ether pererd enemy furios charge or conter attack
forward not backwards
And ALL you really lose is ability to teleport. Well, space wolf termies can't teleport, it's a 35 point upgrade to get a drop pod (which is better). Besides, you don't necessarily NEE the tellyportas with those wargear/statlines.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Llama, I wasn't attacking you, but the OP itself. I love reading threads which fantasize about melta-rich AV14 vehicles, every weapon twin-linked, etc... They show how much work actually goes into writing an *actual* codex. Being a fanboy does not make you an expert on game design.

   
Made in gb
Bounding Assault Marine



hereford

vel'coona

sme stats as tigarus

specil rules
master phyker
he nows all salamander phisc powers

warger
termie amour
hood of the firedrake
is a master crafted fisck hood and all deep strikes roll 1 less d6
inferno pistol
firedrake mante
same as firedrakes
force thunder hammer


Automatically Appended Next Post:
need help with salamandre fisic powers


Automatically Appended Next Post:
lynxstrife wrote:
If i could add a salamander weapon it would be a melta mine. That would be fun.


what stats do you think



Automatically Appended Next Post:
 LlamaAgility wrote:
[spoiler]
 SoloFalcon1138 wrote:
 LlamaAgility wrote:
home world is of high gravity, and they are slow. I do think you mentioned this earlier yourself, though, so I'll just point out what I think: -1I +1S that is how it was in the old "Armageddon" codex.

if you train i high g like 4G you will be allot faster then if you train in 1g earth gravity so that is my ressoning

This message was edited 3 times. Last update was at 2012/12/21 10:58:27


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in fi
Sure Space Wolves Land Raider Pilot






Solo, I guess i was correct about that misunderstanding then

Wargey, I meant the termie statlines and abilities.
Also, please reduce the meltas on your flyers (which I think don't exist in the fluff, even for Sallies) to two of those hvy 4 ones. Also, make it twin-linked INSTEAD of 4+4 shots = 8

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in gb
Bounding Assault Marine



hereford

have it as apoc or norm
as an upgrade you could say the salamanders found blue prints duning the taking of the hellstalker
or remove the 2 and have 2 link


Automatically Appended Next Post:
prye gard

any sugestions

This message was edited 1 time. Last update was at 2012/12/21 11:16:00


sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in gb
Bounding Assault Marine



hereford

How about this.

Army Special Rules:

All units receives the “Acute Senses” USR, the bright orange eyes of Nocturnea people allow the Salamander to see the infrared band of the electromagnetic spectrum, giving them a form of night vision.

Wargear Options

Add the “Two-Headed Dragon” bolter to the list:
The “Triple Combi” is a creation of the Tech Priests of the chapter, but it is ofen called “the two-headed dragon”. Very similar to a combi-flamer or a combi-melta it is a bolter with a secondary weapons attached, with enough promethium for one shot. What makes it so unique is his versatility: it a press of a button, it can shoot a concentrated beam of white hot flames, or a spread out cone of red ones.

The “Two-Headed Dragon” can make one shoot of his special ammo each game. When you decide to use it, choose one mode or the other. In the concentrated way, it shoot like a Melta-gun (combi-melta), in the spread flames way, it shoot like a Flamer (combi-flamer). Remember that, besides the mode you choose for shoot, the weapon have only one special shoot, not one of each type.

Add the “Forge Hammer” option to the list:
The Forge Hammer is another of the creations of the Chapter Tech Priests, similar to a Thunder Hammer, but lighter and faster. The Forge Hammer is pretty much a one handed version of the Thunder Hammer, developed during the Armageddon Wars to give an extra edge against the menace of orkish Power Claws.

A Forge Hammers is a power weapon who strikes with initiative -1, and strengh +1, In addition, any model who suffer an unsaved wound from a Forge Hammer, is reduced to initiative to 1 until the end of the fallowing player turn.

Add Hand Flamers and Fusion Pistol to the wargear, they worked as described into the Codex Blood Angels.

Psychic Powers

Replace all Librarian Options with the fallowing powers:

Magma Flow
With this power, the Librarian grants his allies with the major quality of the magna: to flow slowly, and destroy everything in its path, whyle nothing could hold it.

This power is used at the start of the movemente phase. If succesfull, choose a unit within 12” of the librarian, that unit receives the “Slow and Purpousefull” and “Feel no Pain” USRs, until the next movement phase.

Breath of the Dragon
Doing like the dragon, the librarian can expel fire from his mouth, holding his breath for a second, just to delivery fiery death upon his enemies in the next one. The “fire breath” trick is respected all around Nocturnae, but only the Salamanders Librarian can do it by real, and they don’t show it outside of the battle.

This power is a psychic shooting attack, and has the fallowing profile:

Range: Template; Strenght: 6; AP:3; Type: Assault 1, Gets Hot.

Shield of Flames
During his training, a Salamanders Librarian learn to use the fire to hurt his enemies and protect his allies. With the right words, the Salamander rise a circle of flames around him and his allies, to grant cover and burn those who come to near.

This power is used at the start of the movement phase of the owning player. If successful, choose a unit within 12” of the librarian, the power grants a 5+ cover save to the unit until the start of the next movement phase. If the unit is assaulted while this power is active, the enemy will suffer one S4 hit for each wound it causes during the combat. Allocate the wounds caused by this power in the enemy unit (not on the models), with the same initiative of the attack who caused it. Those wounds count to determine who won the combat.

Example: a unit of 10 Chaos Space Marines assaults a unit of 6 Salamanders protected by Shield of Flames. While they attack, the CSM causes 6 wounds into the Salamanders, who save 3, suffering 3 wounds. The CSM them suffer at the same initiative order, 3 hits with S4 (who will wound on 4+), 2 of those wound, and one is saved. The Salamanders attack at the same initiative, causing only 1 more death into the CSM. Now, the Champion with a Powerfist attack, hitting and causing 2 wounds, the CSM unit suffer them 2 hits with S4, wich causes 1 wound, who is saved. The CSM win by 5 wounds to 3. The marine player choose to left the combat with the remaining Salamander, and now the CSMs are in the open, surrounded by melta and flame death.

Protection from Fire
Living in a world of fire, Salamander librarians know that fire is not a obedient servitor, or a gentle teacher, and while they learn to use it for attack and defense, they obviously discover how to protect themselves against it. While the protective circles used at the youth are not powerfull as the real magic learned after, more than one Librarian learn to use them in combat for great effects.

This power is used at the movement phase, and last until the next movement phase. If the power is successful, choose a unit within 12” of the Librarian, until your next movement phase, that unit re-roll any failed save rolls against flamers, heavy flamers (and other template weapons based in fire) and weapons with “melta” special rule. In addition, the unit gains a 4+ invulnerable save against those weapons.

Blessing of Darkness
Not only in fire live the people of Nocturnae, but in darkness too. The Librarians know it, and learn to use the darkness, and to be one with them.

This power is used in the enemy shooting phase. If successful, choose a unit within 12” of the Librarian, during that shooting phase any enemy unit who wish to shoot it must do so using “night fight” rules. If the game is actually using “night fight” rules, the unit gains stealth instead.

Fire Awake
This power is incredible powerfull, and only used by the most powerfull among Salamander Librarians. By using it, the Librarian release fire spirits of the warp into the real world for a short period of time, wich causes all fire around to go simple crazy. Fire based weapons turn more destructive and powerfull, but at the same time, more unreliable.
This is a last resource for salamanders armies, as no Psyker would gladly open the doors between the warp and the real world, but at least a dozen times, the increased fire power granted by it was necessary to deal with the enemies of the empire.

Use this power during the shooting phase. If successful, every flamer, heavy flamer, flamestorm cannon (and other similar flaming weapons), as every melta-gun, multi-melta (and any other “melta” weapon) within 12” (including combi-weapons) of the librarian will gain the fallowing:
- +1 Strength
- AP reduced by 1 (AP5 turns into AP 4,and so on, until the max of AP3)
- Gets Hot!! (but that wound on any result of 1 or 2, and count the wound as caused by a power weapon, vehicles are affected, receiving a "glance hit")
At the end of the turn, roll a dice for each affected weapon that has not been shoot, on a result of 4+, the model who is carrying it suffer a wound, that can only be saved with invulnerable saves.
This power last during your turn and your opponent turn, and the weapons of booth player that are in range when the power is used are affected, but only in their respective controlling players turn.
Only a Librarian upgraded to Epistolary can take this power, and only one Librarian can take it per army. This power automatically calls a peril of the warp over the caster if cast successfully, and if it roll a double 1 it causes a second wound. This power can only be used 1 time per game.
(Calling this power can have other effects, specially on pieces of terrain that deal with to much fire, lava or similar. Hits with S4 in anything within 1d6” of the terrain are a way to do it.)

Make the fallowing changes on the Wargear option in the army-list:

1. Any model who can take Combi-Meltas and Combi-Flamers, can instead buy a “Two-Headed Dragon”, for the same price they buy other combis +5pts. For Example: A sternagurd veteran can buy a Combi-Flamer for 5 points, so it can buy a Two-Headed for 10 points.

2. Any model equipped with a Combi-Melta, Combi-Flamer, Melta-gun, Flamer, Heavy Flamer, Multi-Melta, or Thunder Hammer can pay 5 extra points to make his weapon master crafted. Master Crafted Template Weapons can reroll failed to-wound rolls (all of them).

3. Any model that normally can take a Power Fist (and cannot take a Thunder Hammer), can take a Thunder Hammer for the same price it pay for Power Fists +5pts. For Example: A Tactical Squad Seargent can take a Thunder Hammer for 30pts.

4. Any model that normally can take Thunder Hammers (not the ones who can equips Thunder Hammers due to 3.) can buy a Forge Hammer instead, for the same price they would take the Thunder Hammer, +5 pts. For Example: A Space Marine Captain can take a Forge Hammer for 35 pts.

5. Assault Terminators could not take Forge Hammers using point 4. Instead, only the sergeant of an Assault Terminator Squad can replace his lightning claws for a Forge Hammer paying 10 pts.

6. Any Sergeant, on any squad, can replace its Power Armor for an Artificer Armor paying 20 pts. The same is valid for Librarians and Chaplains.

7. A Tactical Squad can replace any Multi-Melta for a Heavy Flamer paying 20pts.

8. Scout Squads can take a Flamer for 5 points or a Melta-gun for 10 pts. Those weapons could not be given to the Sergeant of the squad.

9. Any vehicle who have a Storm Bolter, can replace it for a Combi-Melta or Combi-Flamer paying 10 points (or Two-Headed Dragon for 15 pts). If the vehicle don’t have a regular Storm Bolter, but have to buy it, it still can replace a Storm Bolter already bought for a Combi Weapon. No vehicle can have more than one Combi-Weapon (and Two-Headed Dragons count as combi-weapons for this purpose). Remember that vehicles still are models, and so they can make their combi-weapons Master Crafted using point 1.

10. Terminator Squads can replace any Heavy Flamer for a Multi-Melta, paying 15 points.

11. Venerable Dreadnought (as old, rare and wise warriors) could not be taken as Elite Choices in any Salamander army, Instead, they can be bought as an HQ option. A Venerable Dreadnought Bought as HQ could not be used to fill compulsory options in the regular army-chart organization (so, you have to buy another HQ first).


13. Assault Squads can buy Flamer for -5 points (paying only 5 points for each one), they can to replace any Flamer for a Melta-Gun paying 5pts (so 10 points for each one).

14. Land Speeders cost +10 points (total of 60 points), and all Land Speeders Upgrades cost +5 points. This don’t include Land Speeder Storm (Salamanders don’t use much Land Speeders, this points increase is intended to “nerf” them and reduce their use by player)

15. Devastators Squads can take Heavy Flamers in the same way they take any other Heavy Weapons, paying 20 points for each one.

16. Thunderfire Cannon Techmarine can buy a Thunder Hammer for 30 points (and they can replace it with a Forge Hammer, using point 4).

17. Land Raider Reedemer can make booth his Flamestorm Cannons Master Crafted for 20 points. Master Crafted Template Weapons can reroll failed to-wound rolls (all of them).

18. Predators can Replace Auto Cannon for a Flamestorm Cannon for 30 points, and take side Sponsors with Heavy Flamers for 25 points. If equipped with a Flamestorm Cannon, the Predator can make it Master Crafted for 10 points. Master Crafted Template Weapons can reroll failed to-wound rolls (all of them).

19. Any model who normally can take a Plasma Pistol, can instead take a Fusion Pistol for the same cost, or a Hand Flamer for -5 points. Example: A sergeant can take a Fusion Pistol for 15 points, or a Hand Flamer for 10 points

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in fi
Sure Space Wolves Land Raider Pilot






You know, I'm proud of you. Not only did you make stuff less op, you also used proper punctuation and letter-sizing (or whatever it is called).

I like some of those psychic powers. May I use them for my own set of rules I'm designing for a zombie assault type game format?

You'd be mentioned in there.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in gb
Bounding Assault Marine



hereford

First life is 2 way if you would help me make the codex i will allow you my premition to use the powers but the fluff is sallie style so if you use it it should be for fire zombies and can you put a link in here


Thanks found it on a abandoned forum and it seemed well costed.

And you seem thing how good are you at making fluff so I could publish a actual codex.

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
 
Forum Index » 40K Proposed Rules
Go to: