Some extra items I pieced together
Custom Mission: Get to the choppa!
Mission: Get to the Choppa! (By Jon Paulson)
The safe house is running on empty and we're holding on by a thread. Food is completely gone and my last sip of water was from a toliet bowl.
This morning we heard a helicopter flying over the city, which might be our ticket out of here. We tried to make contact but the radio is dead. Ned thinks he knows a spot where we can find another.
There's Radio Hut a few blocks away and Phil has some flares. If we can get to higher ground we just might have a chance.
Like it or not we're heading back into the streets.
You will need the following tiles for this scenario: 4B, 2C, 1C, 6B, 5D, 1B, 5E, 5F, 5C
Ojectives:
Pick up each objective token. (supplies)
Pick up the green objective which is the radio.
Get the radio up to the roof and contact the chooper (get the radio to the exit).
Special Rules
Each objective token is worth 5 xp.
Radio: The green marker is treated as a piece of equipment and is carried by a survivor.If it is taken away by Zombies the chopper cannot be called and the mission will be lost. Picking up the Radio is worth 5 xp.
If you want to use a card instead of the green marker for the radio: