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![[Post New]](/s/i/i.gif) 2012/12/08 05:37:33
Subject: 1500 point guard, shaking up the support - try #3
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Decrepit Dakkanaut
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Okay, so I've been doing a lot of talking and listening and casting my net for advice, and I think I've gotten things narrowed down a bit.
For the short-term future, I'm going to try this as my army's core.
CCS - fist, standard, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
This leaves me (if you can believe it), with 530 points left. Obviously, I already have a lot of bases covered, here. 13 lascannons is no small amount of anti-tank, and 9 meltaguns make me feel safe at close range. Obviously a lot of anti-infantry with the pure amount of crap I'm bringing.
Things I'm looking out for are a bit more long-range anti-vehicle (we've got russ, pred, and necron vehicle spam at my FLGS), and some more anti-MC. Basically, I want more heavy hitters. Everything else is already taken care of, I think.
Options include...
2x squad of basilisks, 2x squad of basilisks, officer of the fleet - Certainly cross-board artillery is hitting fast, and shooting over cover with S9 ordnance means it's hitting hard. It would be pretty easy to fish for first blood with these guys, and I'd be able to handle a lot of targets. Also, this is probably the most strategic option, as I'd be able to snipe units hiding behind cover on objectives and the like. They would be sort of a replacement for the benefit of deepstriking stormies. The officer of the fleet would be my anti-flier nuisance with a crapton of lascannons handling any particularly threatening fliers if I needed to. I'd consider swapping the fleet officer for a master of ordnance though, just to add insult to injury.
My biggest problem I can see with this is that there are still some heavier targets that this is only going to do so-so against, like dreadknights, and paladins.
3x LRBTs, hull heavy bolters, sponson multimeltas on all of them. - A rock-solid choice that can basically hurt everything. I get the multimeltas, which gives me the heavy hitting power against termies and monstrous creatures (and to a lesser extent, vehicles) that I wanted.
The problem, though, is that the splatcannons lose barrage, which means cover save and hitting front armor. It's also a fair bit more expensive, requiring me to drop a lascannon somewhere else in my list to make this happen. Given that this seems a somewhat weak option, that concerns me. Also, rather the point of taking russes over basilisks is because you can move them forward. I guess I don't know how much I'm actually going to want to do this with my HS slots.
2x squad of lascannon armored sentinels, 2x squad of lascannon armored sentinels, 2x squad of lascannon armored sentinels, Marbo - Like the basilisk option, its a fair amount of AV12 to throw around. Better than a splatcannon, though, it's multi-shot high strength, which is better in general, and certainly better against fliers. Plus, unlike earthshakers and battlecannons, these guys come with Ap2, which doesn't kid around with anything. Plus, I'd get marbo for capturing linebreaker and the occasional antic.
While this option does capitalize on the strengths of both of the other options, it also compounds the weaknesses. The sentinels don't get to shoot over cover, just like the battlecannon, but unlike the russes, doesn't come with AV14.
Something else - I've been thinking a lot, and I'm sure there's still a few things I've missed.
Anyways, I'm looking to dominate the ground game, fast and hard, with a giant wave of infantry to absorb losses and to play the objective game (where appropriate).
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![[Post New]](/s/i/i.gif) 2012/12/08 06:13:51
Subject: Re:1500 point guard, shaking up the support - try #3
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Loud-Voiced Agitator
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2x squad of basilisks, 2x squad of basilisks, officer of the fleet : I have been using basilisks a lot in 6th, but I am finding unless you get lots of blocking terrain they are just too easy to kill. Add open topped on to that and the explosions seem to kill as many of my men early game as my opponents shooting, even enough for me to consider making them closed top (almost). 2x squad of lascannon armored sentinels, 2x squad of lascannon armored sentinels, 2x squad of lascannon armored sentinels, Marbo : I think this is a solid choice, but would possibly get hunter killers over marbo for the alpha strike potential. Can okay as a countercharge unit as well. 3x LRBTs, hull heavy bolters, sponson multimeltas on all of them: Probably the best choice, will really put out some hurt and soak up a lot of firepower. I know its not the way dakka dakka likes to go but how about a mix? a basilisk, a russ & 3 lascannon sentinels? I think you gain a little by getting your opponent to actually have to make some choices edit: for terrible math
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This message was edited 2 times. Last update was at 2012/12/08 06:20:32
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![[Post New]](/s/i/i.gif) 2012/12/08 08:34:16
Subject: 1500 point guard, shaking up the support - try #3
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Terminator with Assault Cannon
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If you're going for this style of list, I would probably run the following:
++HQ++
Company Command Squad with autocannon, Regimental Standard, and camo-cloaks- 110
This unit sits behind the Aegis Defense Line with 3+ cover (2+ if gone to ground) and fires its autocannon as well as the quad-gun. The camo-cloaks are to disincentivize shooting at it, as otherwise it is likely a high-priority target. If possible, use the Senior Officer to fire the quad-gun, as he is a character and can thus get lucky and snipe off enemies with 6s to hit.
++Troops++
Infantry Platoon: PCS with lascannon, 3 Platoon Infantry Squads with plasma gun and lascannon- 305
Infantry Platoon: PCS with lascannon, 3 Platoon Infantry Squads with plasma gun and lascannon- 305
Infantry Platoon: PCS with lascannon, 3 Platoon Infantry Squads with plasma gun and lascannon- 305
These units are the core of the army. The plasma guns have been added to help deal with Terminators and Monstrous Creatures-- the list should have enough heavy firepower to mitigate much of the typical need for melta. Platoon Command Squads have only the one lascannon to prevent them being obvious target priorities.
++Heavy Support++
Colossus- 145
This is included to counter enemy units with good cover saves, such as Eldar Pathfinders, Scouts with camo-cloaks (and perhaps Sgt. Telion), hostiles going to ground behind Aegis Defense Lines for 2+ cover, etc. In a pinch it can fire on enemy vehicles, especially Chimera-chassis ones-- 2d6 pick highest has a 75% chance of at least glancing AV10.
Basilisk- 125
Basilisk- 125
Heavy artillery, primarily for dealing with vehicles and MEQs. MCs and TEQs should be handled by the 12 lascannons and 9 plasma guns, plus volume of fire from your >100 Guardsmen. Attempt to kill light transports such as Rhinos with lascannons first, as doing so will line up excellent shots for both these and the Colossus.
++Fortifications++
Aegis Defense Line with quad-gun- 100
This provides cover for many Guardsmen, potentially the Artillery as well, and also adds some air defense.
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This message was edited 1 time. Last update was at 2012/12/08 08:46:57
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![[Post New]](/s/i/i.gif) 2012/12/09 07:39:54
Subject: 1500 point guard, shaking up the support - try #3
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Decrepit Dakkanaut
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Not all that terribly interested in mixing options.
I do like the idea of colossuses, but they don't work well on vehicles. Blowing up a vehicle with artillery turn one and then scraping it away for the next few turns is better than hoping my lascannons do well, and if they don't, my artillery doing nothing.
This kind of feels extra true with getting rid of the meltaguns. Yeah, plasma will certainly be better against certain targets, but I've learned the hard way that the moment I stop packing melta is the moment I get charged by vehicles.
As for the russes, I'm still having a hard time seeing it. Yes, they're more resilient against most things, but there are some things, like flying death rays for example, against which they're rather not. With -1S and with not hitting side armor, I seriously question the anti-vehicle capabilities of the battlecannon compared to the earthshaker, and they're obviously worse than more lascannons. It feels like I'm taking a hell of a handicap in firepower just to get that AV14, which I'm finding myself having a tough time justifying.
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![[Post New]](/s/i/i.gif) 2012/12/09 08:10:39
Subject: 1500 point guard, shaking up the support - try #3
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Executing Exarch
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I am going to say field each one and give it a try. More so I can read the battle reports which should be interesting.
For effectiveness I would say try the basilisk option though you should really think about mixing a fortification in with that when you have such a static army.
For fun try the Marbo/sentinel option which will be much more fun to play.
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![[Post New]](/s/i/i.gif) 2012/12/09 09:06:37
Subject: 1500 point guard, shaking up the support - try #3
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Growlin' Guntrukk Driver with Killacannon
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Ailaros wrote:
This kind of feels extra true with getting rid of the meltaguns. Yeah, plasma will certainly be better against certain targets, but I've learned the hard way that the moment I stop packing melta is the moment I get charged by vehicles.
I would personaly go with the Plasma over the melta. At the moment your list has a lot of long range tank busting potential so you should be able stop most transports early game if you deploy back. Use your 48" range to your advantage most armys have mostly 24" range weapons. If your oponent drops a lot of deepstrikes or flankers in your face toast them with plasma fire next turn before they charge. Also don't forget that plasma has an additional 12" of range on the melta gun and can double tap anything within 12" as well. I'm also finding plasma guns to be a great way of dealing with flyers the extra shot it gets over melta give me a lot more hits to try and drop them nicely.
Have you considered a Manticore or two for your Heavy slot there a good kind of take all comers tank not really fantastic any one thing but above average at everything. Three will give you 3-9 pie plates for the first 4 turns and will help to compliment the rest of your force. If you don't like Manticores I'd say with what you have in your core you'd really want to consider something that can smash Infantry that will support a stand and shoot gun line that excells at dropping tanks and transports basicly let the men kill the big stuff and the tanks kill the small stuff
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![[Post New]](/s/i/i.gif) 2012/12/09 18:35:50
Subject: Re:1500 point guard, shaking up the support - try #3
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Boom! Leman Russ Commander
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Only problem with basilisks over the russ is since they are chimera chasis they are easy to pen and destroy that way so you have to hide out of line of site(will scatter more if it does scatter) and in cover. With the LRBT they have great armor and if you hide them in cover it will make it even more difficult for your opponent to kill it.
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![[Post New]](/s/i/i.gif) 2012/12/09 18:51:44
Subject: 1500 point guard, shaking up the support - try #3
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Been Around the Block
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Try a Fortress of Redemption with the Krack Storm upgrade. I feel a Medusa is a better choice unless you are playing on a way over sized table. its no minimal range makes it more usable place a bastion breaker shell means you can take out another fort or tank reasonable well. Standard Leman russ with battle cannons and maybe lascannons ( I usually for go the lascannon. ) are awesome and at 150pts you can mass a lot of them. Vendettas and Valkyries are some of the best ( if not the absolute best ) flyers an army can field right now, you should take advantage of that. a Valkyrie with Missile Pods if a Death Machine Vs Troops and a Vendetta is one heck of a tank hunter.
with as many cannons as you are packing maybe a leman russ with the punnisher cannon would be a good addition that is another great anti troop weapon you can field for those orks who get close
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![[Post New]](/s/i/i.gif) 2012/12/09 22:24:37
Subject: Re:1500 point guard, shaking up the support - try #3
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Hardened Veteran Guardsman
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This may be a boatload of points, but I've had luck with taking russes AND basilisks... the AV14 saturation provided by the russes (and distraction) usually increases my artillery's survival by quite a bit. Just a thought, though.
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Imperial Guard 61st Regiment, Confederated Systems of Acirema- 4,000 pts
Space Wolves - 3,000 pts
Craftworld Lugganath - WIP
Corrupted Lizardmen - 2500 pts
*Name TBD* (Bretonnia) WIP |
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![[Post New]](/s/i/i.gif) 2012/12/09 23:47:15
Subject: 1500 point guard, shaking up the support - try #3
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Speed Drybrushing
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I would consider AA, either an Aegis for 100 which gives more bang for the buck vs a hydra which is 75 points.
430 points, 2 LRBT at 300, 3 Scout sentinels w/ LC for 450 points.
To be honest I believe you are hamstring yourself by not including any AA at all.
In order to get that extra 20 points, remove 3 melta and either give GL or flamers. This also means 1 additional melta must go so 4 in total. This lessens your greatest weakness of no AA and it gives your Commander an awesome weapon to wield.
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![[Post New]](/s/i/i.gif) 2012/12/10 18:10:21
Subject: 1500 point guard, shaking up the support - try #3
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Decrepit Dakkanaut
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I haven't terribly seriously considered the manticore because of Ap4. I've got enough marines around that russes or basilisks would make a better investment. I could see the argument for medusas, but I'm not completely sold. We have people around my store who know how to use cover. Of course, whatever I'm going to do, I'm going to want to do with redundancy. Not to interested in a single russ with a couple of basilisks or vice versa.
As for no AA, it's not an oversight, it's a strategy. What I'm going for is to completely dominate the ground game and then leave whatever fliers circling overhead wishing they could be useful. The only way I'm going to go AA is if I want to dominate the air game, but that's going to include much more like 4 or 6 hydras, and several aircraft of my own. Of course, this would be a very different kind of list than I'm looking for.
I dont' see much point in doing it half-assed, though. A single quad gun or a couple of hydras just sort of seems like a waste of points.
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![[Post New]](/s/i/i.gif) 2012/12/10 18:28:00
Subject: 1500 point guard, shaking up the support - try #3
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Speed Drybrushing
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That quad is a superb device, TL that gun with orders and watch things die. With t7 I also like watching enemy lc fire die before it. The reason why I say one quad is because if you take it up it can drop a pod coming onto the board or a flier before it can do anything. I am at work currently so I do not know the armor on a drop pod but something in there is worth killing and if its SM then it's over 200 points no one will risk a pod with a dread or squad and that gives you a valuable bubble to live inside and it munches MC with ease  .
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![[Post New]](/s/i/i.gif) 2012/12/10 19:08:20
Subject: 1500 point guard, shaking up the support - try #3
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Been Around the Block
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Ailaros wrote:I haven't terribly seriously considered the manticore because of Ap4. I've got enough marines around that russes or basilisks would make a better investment. I could see the argument for medusas, but I'm not completely sold. We have people around my store who know how to use cover. Of course, whatever I'm going to do, I'm going to want to do with redundancy. Not to interested in a single russ with a couple of basilisks or vice versa.
As for no AA, it's not an oversight, it's a strategy. What I'm going for is to completely dominate the ground game and then leave whatever fliers circling overhead wishing they could be useful. The only way I'm going to go AA is if I want to dominate the air game, but that's going to include much more like 4 or 6 hydras, and several aircraft of my own. Of course, this would be a very different kind of list than I'm looking for.
I dont' see much point in doing it half-assed, though. A single quad gun or a couple of hydras just sort of seems like a waste of points.
You have a lot of lascannons, so you can still fight off most air unites anyways, just need a 6 so no big deal. But the Icuris lascannon on an agis, or the twin linked one on the Fortress of Redemption is really useful, just in case a Hell Drake stops by and starts templeting your guys.
I have 6 Hydra Flak tanks, I used them all the time in 5th, now they sit on my army shelf. I would not recommend them unless you refuse other choices. They are still decent tanks, do not get me wrong. But Agis Defense Lines with either a Quad Gun or Icuris with your HQ manning it is very good. He can pick out Who dies at Great range on a 6 do not forget that. Plus, just another point of view. Your command Squad needs a Master of Ordinance, Maybe an Astro Path of Fleet Commander as well, depending on if you plan to have any reserves.
Games can be won by Air Unites, very easily. If you choice to ignore that fact your still playing 5th and need to move on into 6th. My 1850 list deploys 7 Flyers and I play Elimination no matter what the mission type is, and it works very well.
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![[Post New]](/s/i/i.gif) 2012/12/10 21:36:39
Subject: 1500 point guard, shaking up the support - try #3
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Haemonculi Flesh Apprentice
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I don't like grouping the basilisks into two units, I think it is always better to run 1-1-2 rather then 2-2 as it gains you another scoring unit for Big Guns and splits up your shooting and incoming damage. Just a thought.
I also think maybe running a pair of executioners would be worth while. Those things still eviscerate marines and benefit from being heavy so you can fire everything. AP2 and sponson MM means you can handle other heavy tanks as well. LRBT are not worth arming with expensive sponsons anymore sadly.
Personally I would run 2 griffons, 2 griffons, manticore + Guardsman Marbo
This allows you to drop a withering amount of templates with pinpoint accuracy, and I know from experience that griffons can tear up enemy transports and infantry. S6 ordance is nothing to turn your nose up at now that splash damage hits at full strength. Marbo deals with Terminators extremely effectively and the manticore is just a nasty vehicle still and it's presence alone impacts games.
Honestly I get your play style, but you are bringing too many troops at 1500 IMO also. You are going to have trouble deploying with much strategy at this point no matter what list you build as it's becoming impossible to provide proper lanes to 100+ bodies. maybe drop a platoon for some more specialists. Or at least a squad from each.
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![[Post New]](/s/i/i.gif) 2012/12/10 23:47:59
Subject: 1500 point guard, shaking up the support - try #3
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Decrepit Dakkanaut
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BunkerBob wrote:That quad is a superb device, TL that gun with orders and watch things die.
Firstly, it's always twin-linked. Secondly, it's not going to do much of anything against AV12 fliers. Thirdly, if its one of my few AA pieces, it's just going to get shot up before it has a chance to do much of anything. Fourthly, my opponent can always just place a piece of terrain in front of it.
As part of a comprehensive strategy, I could see it, but not as just an add-on.
Qorbane wrote:Your command Squad needs a Master of Ordinance, Maybe an Astro Path of Fleet Commander as well, depending on if you plan to have any reserves.
Yeah, that's what makes me sad about the russ option. I just don't have the points to make my CCS as good as it could be.
Qorbane wrote:Games can be won by Air Unites, very easily. If you choice to ignore that fact your still playing 5th and need to move on into 6th. My 1850 list deploys 7 Flyers and I play Elimination no matter what the mission type is, and it works very well.
I bet you do. Dominating the air game certainly seems viable, just like dominating the ground game. Against any player who tries to do it half and half, you're at a major advantage.
Ignoring fliers to dominate the ground game is not a 5th ed strategy, and implying that a person is stuck in the past for doing so is silly. It would be as absurd as saying "they added salvo weapons to the game in 6th. If you're not bringing salvo weapons, you're still playing 5th ed and need to move on."
Red Corsair wrote:I don't like grouping the basilisks into two units, I think it is always better to run 1-1-2 rather then 2-2 as it gains you another scoring unit for Big Guns and splits up your shooting and incoming damage. Just a thought.
But it also offers up another easy KP on big guns, and hurts me on purge missions - something I already struggle with.
Red Corsair wrote:I also think maybe running a pair of executioners would be worth while. Those things still eviscerate marines and benefit from being heavy so you can fire everything. AP2 and sponson MM means you can handle other heavy tanks as well. LRBT are not worth arming with expensive sponsons anymore sadly.
What would en executioner do for me? It won't do anything to heavy vehicles (or even medium vehicles for that matter), and can never attack fliers. Furthermore, they're so expensive that I'd only be bringing two of them. If that was the case, I might as well get punishers, which are better against practically everything but AV12 than the executioner.
As for the sponson russes, I still think it can be made to work. Basically, it becomes a selective fire vehicle. There isn't a whole lot of overlap between what the battlecannon is good against, and what multimeltas are good against. As such, the idea would be to fire one or the other, and with its combined arms be able to handle anything.
Red Corsair wrote:Personally I would run 2 griffons, 2 griffons, manticore + Guardsman Marbo.
I REALLY don't get this. I already have anti-horde pretty well covered with all of my lasguns. Meanwhile, griffons are terrible against vehicles, monstrous creatures, and terminators. Basically, it doesn't cover any gaps.
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![[Post New]](/s/i/i.gif) 2012/12/11 00:02:46
Subject: Re:1500 point guard, shaking up the support - try #3
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Loud-Voiced Agitator
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I really love basilisks, but they are just so easy to kill.
How about 3 basilisks with camo netting and a naked aegis line to wrap them? The 3+ save from most things would really mitigate their main weakness.
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![[Post New]](/s/i/i.gif) 2012/12/11 00:58:56
Subject: 1500 point guard, shaking up the support - try #3
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Leaping Dog Warrior
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I'd say go with the russes. They last longer, and thus can fire more, through the game. Yes, flying death rays suck, but that's why you've brought three of them.
Also, remember, if the enemy is shooting at your tanks, they arn't shooting at your troops. Your enemy wastes All that potential TAC marine bolter fire for that one marine to fire a special weapon at the tank. Which will just plink off the thing's monstrous front armor. (Although it may be due to just dumb luck, I have never had an opponent penetrate the leman russes front armor with anything other than a lance weapon.)
I'm not so certain about the multimelta option though, it seems you could save the points on the multimeltas and either put it into something else.
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This message was edited 2 times. Last update was at 2012/12/11 01:00:30
MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2012/12/11 02:42:30
Subject: 1500 point guard, shaking up the support - try #3
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Decrepit Dakkanaut
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kestril wrote:I'm not so certain about the multimelta option though, it seems you could save the points on the multimeltas and either put it into something else.
Such as?
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![[Post New]](/s/i/i.gif) 2012/12/11 02:58:25
Subject: 1500 point guard, shaking up the support - try #3
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Leaping Dog Warrior
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Ailaros wrote:kestril wrote:I'm not so certain about the multimelta option though, it seems you could save the points on the multimeltas and either put it into something else.
Such as?
Well, for about the same points-cost you could have two lascannon sentinels outflank and get the same number of high-strength, low- AP shots. Not only can they shoot at the same time the russes do, but they also give your opponent another target or two to deal with.
Since you're going to have to shuffle around a few points to make the russes fit anyways, a 5 man suicide stormtrooper melta squad has a higher BS, and can get to the side or rear armor with those melta shots.
I'd look for a disruption unit or two rather than strait-up gunline.
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MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2012/12/11 03:03:09
Subject: 1500 point guard, shaking up the support - try #3
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Decrepit Dakkanaut
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But that's the problem. If I ditch all the sponsons, I get only 80 points. That's not really enough to buy anything. I think I'd rather have 4 multimeltas and two heavy bolters or something for those points.
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![[Post New]](/s/i/i.gif) 2012/12/11 03:12:14
Subject: 1500 point guard, shaking up the support - try #3
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Haemonculi Flesh Apprentice
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As you just experienced, las guns suck at anti-horde. Play anything with FnP, high toughness or decent armor and your gak outta luck. That's most viable units currently. Furthermore, if your shooting at infantry with your infantry then their load out is illogical. Simply put, las guns are not good anti infantry and anyone who has tried this should know that. Run the numbers on the army you just faced. It's pathetic. Their special and HW load out is suited for AT anyway across the board. I REALLY don't understand your thought process for running 100+ guardsmen in an AT load out and then wanting to thumb in more AT from your artillery. It's poor strategy really. So is mixing rolls in your heavy ordinance battle tanks.
Also, 1. LRBT also cannot target fliers, 2 you said you weren't playing the AA game already  and 3. bringing multimelta sponsons is SUCH a waste on a LRBT. It's like your trying to produce your last opponents punisher load out but in a far less effective way in order to be original. I am not saying that's the case at all, but simply that maybe sub consciously that's the same desired outcome? If so I understand the reason to try something new, but LRBT with expensive sponsons makes no sense to me. They can't fire both effectively. I simply suggested executioners because you seem to be avoiding the punisher. If not I would say take the punishers.
Please take this constructively by the way. I am nit picking your thought process to try and help
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![[Post New]](/s/i/i.gif) 2012/12/11 03:42:46
Subject: 1500 point guard, shaking up the support - try #3
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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Ailaros wrote:BunkerBob wrote:That quad is a superb device, TL that gun with orders and watch things die.
Firstly, it's always twin-linked. Secondly, it's not going to do much of anything against AV12 fliers. Thirdly, if its one of my few AA pieces, it's just going to get shot up before it has a chance to do much of anything. Fourthly, my opponent can always just place a piece of terrain in front of it.
As part of a comprehensive strategy, I could see it, but not as just an add-on.
I just have to chime in here. If an opponent is concerned with winning enough to place terrain to block your guns like that, I personally wouldn't bother playing them. It's different to do it to units that can move around, because it forces you to move more tactically. Placing a giant building in front of an unmoving object is kinda a douchey move. Sure, in tournament play, but in a "casual" game at the FLGS I don't think so.
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This message was edited 1 time. Last update was at 2012/12/11 03:44:48
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![[Post New]](/s/i/i.gif) 2012/12/11 05:49:13
Subject: 1500 point guard, shaking up the support - try #3
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Been Around the Block
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Ailaros wrote:
Qorbane wrote:Games can be won by Air Unites, very easily. If you choice to ignore that fact your still playing 5th and need to move on into 6th. My 1850 list deploys 7 Flyers and I play Elimination no matter what the mission type is, and it works very well.
I bet you do. Dominating the air game certainly seems viable, just like dominating the ground game. Against any player who tries to do it half and half, you're at a major advantage.
Ignoring fliers to dominate the ground game is not a 5th ed strategy, and implying that a person is stuck in the past for doing so is silly. It would be as absurd as saying "they added salvo weapons to the game in 6th. If you're not bringing salvo weapons, you're still playing 5th ed and need to move on."
Not meant to insult or inflame you on that. It is kind of a call back to something in my meta were I play and an argument I am constantly in when I play flyers and my opponent does not. They get all upset and claim that flyers are broken and my standard reply is update your battle tactics.
The general point of it is, we have the option to drag an Agis defense line into the battle with a gun that can knock out flyers, provide cover and still manage to put a hurt on troops and some armor if needed. I think it is a Very good option and should always be looked at in any army list. That is why I drag a Fortress of Redemption into almost every none 500 pt game, and I thought I could I would there as well. ** Cover for a bunch of the Troops you have might be a good thing since Imps Guardsmen are so soft and die to heavy winds on the board.
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![[Post New]](/s/i/i.gif) 2012/12/11 06:48:26
Subject: Re:1500 point guard, shaking up the support - try #3
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Leaping Dog Warrior
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Yeah, you only have 80 points, but in my experience the LRBT is for destroying MEQs. You honestly won't have any trouble popping tanks with that amount of lascannons and meltas. If you really want MM's, perhaps try a different variant?
In fact, I'd drop the multi-meltas and just get another platoon infantry squad with a melta and a lascannon, or just stick plasmaguns in the CC squad and some of the PCS. It seems like you need some concentrated firepower.
Another option is to take a second CCS with a standard, so you don't get screwed on leadership tests if one CCS decides to break and run, or the standard bearer gets sniped.
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This message was edited 1 time. Last update was at 2012/12/11 06:49:04
MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2012/12/11 13:42:30
Subject: Re:1500 point guard, shaking up the support - try #3
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Dakka Veteran
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Hey ailaros. If you've got 530pts, why not try this.
Runepriest w/LL or caller or tempest or jaws
10GH w/2FL in pod
10GH w/2MG in pod
500pts
Choose either to come down like a fist on T1 and stop short of hitting enemy units like your storm troopers never do. Plus they're meq, can fight and oh yeah are scoring.
The RP can swap for divination and make those MGs or your LCs (or your lasguns) TL, or he can keep his otherwise useful powers. I think he could even keep LL and take the divination primaris? Though I'm not 100% on that. Point is you can choose to keep jaws if you're up against nids. edit: and he's got psychic hood
Also I don't get why you're not taking a naked ADL with so many dudes. It's so insanely useful even if you generally play with good terrain.
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This message was edited 1 time. Last update was at 2012/12/11 13:43:34
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![[Post New]](/s/i/i.gif) 2012/12/12 00:45:39
Subject: Re:1500 point guard, shaking up the support - try #3
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Towering Hierophant Bio-Titan
UK
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If your getting 3 Russes (good choice), great! I love fielding AV14 and T3 boddies. Its like forced weapon supremacy denial. 'Plasma? Uhuh.. good for you!' Anyway - Use the fact that you will nearly always field 1 russ closer to the enemy than the other 3 - Make that Russ a demolisher. Quick question - what's worth more, Russ sponsons or cheap disposable autocannon HWS's that can add to your already chunky target saturation? (Edit: It is just one squad +15pts. Still?)
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This message was edited 1 time. Last update was at 2012/12/12 00:48:22
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2012/12/12 01:40:36
Subject: 1500 point guard, shaking up the support - try #3
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Been Around the Block
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I have a question about on your list and how your infantry is deployed as well as how they work.
Is each unit of ten guardsmen blobed up into 3 groups of 30?
or
each unit runs around on its own in single ten man units?
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![[Post New]](/s/i/i.gif) 2012/12/12 01:56:00
Subject: 1500 point guard, shaking up the support - try #3
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Regular Dakkanaut
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just wondering, wouldn't it possibly be better to put some of the lascannons into HWS?
The reason why is that it frees up some of your guard blobs but allows your lascannons to fire and you can use the commands to make them twin linked, thus maximizing the potential. However i do understand the risk that they will become a massive focus of the enemy players.
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![[Post New]](/s/i/i.gif) 2012/12/14 00:19:18
Subject: 1500 point guard, shaking up the support - try #3
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Decrepit Dakkanaut
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Alright, after weeks of thinking about this, I think I've gotten it pretty close. I'm now down to two very similar options.
A.)
CCS - fist, standard, 3x snipers
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
Demolisher - hull heavy flamer
Demolisher - hull heavy flamer
Eradicator - hull lascannon, sponson multimeltas
or
B.)
CCS - fist, standard, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
Demolisher - hull lascannon
Eradicator - hull lascannon, sponson multimeltas
Eradicator - hull lascannon, sponson multimeltas
With an extra 20 points to throw around.
I like B because it has more guns. I like A because the point is troops spam, and I'm spamming more troops.
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![[Post New]](/s/i/i.gif) 2012/12/15 07:53:37
Subject: 1500 point guard, shaking up the support - try #3
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Decrepit Dakkanaut
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Oh, I just thought of another one. It destroys my precious symmetry, but it seems pretty mean.
CCS - fist, standard, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
Exterminator - hull heavy bolter, sponsons multimeltas
Eradicator - hull lascannon, sponson multimeltas
Eradicator - hull lascannon, sponson multimeltas
That way I get all of my multimeltas AND all my infantry.
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