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Made in gb
Tower of Power






Cannock

Battle report from my blog www.imperiusdominatus.com

Played Scott last night and my first real game with Tyranids. I've heard some good things about them and have a few thoughts in mind about them. Will be interesting to see how they work in 6th on a larger scale.

Grey Knights 'Purifier Order' - 2,000 points

HQ

Castellan Crowe
Inquisitor Coteaz
Inquisitor - psyker & 3 x servo skulls

Troops

5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & 2 x nemesis daemon hammers
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & 2 x nemesis daemon hammers
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & 2 x nemesis daemon hammers
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & 2 x nemesis daemon hammers
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & 2 x nemesis daemon hammers
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd & 2 x nemesis daemon hammers
3 x Servitors - 3 x plasma cannons
3 x Servitors - 3 x plasma cannons

Heavy Support

Dreadnought - 2 x twin-linked autocannons, psybolt ammo & searchlight
Dreadnought - 2 x twin-linked autocannons, psybolt ammo & searchlight
Dreadnought - 2 x twin-linked autocannons, psybolt ammo & searchlight

Tyranids - 2,000 points

HQ

Hive Tyrant - 2 x twin-linked devourers, wings & regeneration
Hive Tyrant - 2 x twin-linked devourers, wings & regeneration

Elite

Doom of Malan'tai w/ Mycetic Spore
2 x Zoanthropes

Troops

Tervigon - adreanal glands, toxin sacs, catalyst, onslaught & crushing claws
14 x Termagants w/ Mycetic Spore - devourers
14 x Termagants w/ Mycetic Spore - devourers
14 x Termagants w/ Mycetic Spore - devourers
4 x Tyranid Warriors w/ Mycetic Spore - 4 x deathspitters & bone swords & lash whips
4 x Tyranid Warriors w/ Mycetic Spore - 4 x deathspitters & bone swords & lash whips

Game: the scouring & dawn of war - night fighting is on

Deployment

We agreed to keep sides we was already at. I won the roll off and decided to let Scott deploy first, this would hopefully mean he will move his units up and my psycannons will be in range straight away.

We put the objectives down and Scott got all the high point objectives and had them placed his side and I had all the low point ones my side.

Scott deploys a Hive Tyrant on each flank with Zoanies and Tervigon in the middle. Everything else is in reserve.

I deploy my slow rhino formation and have two rows of three Rhinos. Dreadnoughts go behind while both units of Servitors sit on a hill to my left on a 1 point objective.











* Tactical Notes

Ok, with any luck Scott will fly the two Tyrants straight towards me and I can light them up with searchlights and gun them down, hopefully I can knock them down sooner than later. I'll then deal with the Tervigon and dakka it to stop it pumping out troops.

When the spores arrive I hope to instagib Doom with autocannons and just dakka the Warriors to bits with psycannons while Crowe assaults and burns Termagants with cleansing flame.

As guessed Scott has switched the Tyranid powers to biomancy, except one Tyrant. So I am having to deal with some mega tough creatures. Strangely he has switched the Zoanthropes powers and they have warp speed; pretty useless for them.


Turn 1

Scott casts his powers and the Tervigon is S9 and T9 now, though it burns out spawning the first batch of Termagants. Both Tyrants come flying towards me, one lands mid field while another heads over to the left flank. Zoanies just mooch around.

Shooting; devourers blast from the Tyrants though only hull point damage, thougbCoteaz gets instagibbed; Servitors pass morale.

Grey Knights; I hold position, no need for me to move at all.

Dreadnought fires at the Tyrant on the right flank, I hit it three times and it fails grounded test and it takes a wound, autocannon wounds are saved though, but Dreadnoughts lights it up with a searchlight. Psycannons dakka the Tyrant and it is wasted. Dreadnoughts dakka the warlord Tyrant on the left flank, it fails grounded test and takes a wound, it is also lit up with searchlight. Unfortunately only one unit of Purifiers is in range, so the Tyrant survives with two wounds.





* Tactical Notes

Ok, not a too bad turn; one Tyrant is down and another is on two wounds. The Tervigon cannot spawn again either so is just a lumpering monster doing very little.

Next turn I expect it will be all go. Doom is no doubt going to drop by the Servitors while Termies and Warriors will drop in front of my lines, I suspect Warriors and Spores will dakka my Rhinos while Purifiers eat devourers.


Turn 2

Scott rolls for reserves and all units arrive except a units of Termies. All Spores drop down right in front of me with Doom landing by the Servitors.

Scott rolls for regen on the wounded Hive Tyrant and rolls two sixes. At this point I think Scott got side tracked or forgot what he was doing as he forgot to move everything else. I think he got carried away with deep strike.

Shooting; Doom attempts to suck the life out of two Servitors units but they stand fast. Warriors and Spores blast Rhinos, though one remains with one hull point and another loses a hull point and is stunned.

Once again I remain in position. I was thinking of sending Crowe to beat up some Termies, but I do not like those Warriors with lash whips and bone swords. I do bail out a Purifier squad on the right flank and move them to draw LOS on the Warriors, same with a Dreadnought.

Shooting; Dreadnought dakkas the Doom and it is instagibbed, though Doom does kill a Servitor unit before hannd. One unit of Purifiers dakkas a Spore to clear LOS to the Warriors closest to Crowe, Dreadnought fires and instagibs several of them while psycannons wipe out the surviving alien monsters. On the right flank Dreadnought instagibs several Warriors while storm bolters and psycannons wipe out the remaining ones. The now empty one hull point Rhino moves flat out and blocks LOS to the Purifiers from the Termies in front.







* Tactical Notes

Ok, it's going well. Tyranids have taken some heavy losses this turn and lost a lot of their alpha striking units. Add that Scott forgot to move the Tyrant and other monsters means I've had more breathing room.

Next turn I hope to take out the Tyrant and use Crowe to burn Termies while I blow up Spores. This will be my last turn of standing still as turn 4 I'll have to move out in order to get the objective on the far right flank and try and get line breaker.


Turn 3

Last Spore arrives and lands by the squad of Purifiers on foot.

Tyrant moves up while units in the back field mingle about. Termies on left flank march up over the hill and take aim at the remaining Servitors while the others just hang tight.

Shooting; Termies on left flank dakka the Servitors and Inquisitor and wipe them out. Tyrant and Spores dakka Rhinos, one Rhino at the front on the left is wrecked and the squad is finished off by Spores and devourers from Termies. Termies on right dakka and wipe out Purifiers on foot.

Grey Knights; Crowe comes boldly forward to incinerate Termies with cleansing flame. One Rhino moves out towards the objective on the right flank while reminder hold position (I think one is immobilised from Spore attacks.

Shooting; Hive Tyrant eats massive amount of dakka and is grounded again, it survives though with a single wound left. I think that's really about it this turn.

Crowe assaults the Termies and gets cleansing flame off, several Termies die but remain in combat.





* Tactical Notes

Looks like things have leveled about a little bit. I've lost a Rhino and two Purifier squads and another Rhino is immobilised. This has thrown a spanner in the works for me moving out. Also don't under estimate devilgants, they are nasty little gaks!

Next turn I hope I can take out the Hive Tyrant and remaining Gants and maybe some Spores, with any luck I can move units up and get line breaker.


Turn 4

Termies on right flank move back towards objective top right while the spawned unit moves for centre objective. Hive Tyrant only moves 12" and lands behind my lines.

Shooting; Tyrant dakkas a Dreadnought and gets three glances; good by Dreadnought. Devilgants on hill dakka the rear of a Rhino, I get cover but I do not save enough and the Rhino is glanced to death.

Crowe gets off cleansing flame again and only one Termie remains.

Grey Knights; I move the Rhino onto position of the objective on the right flank and claim it.

Shooting; I dakka the Tyrant and it is brown bread. Purifiers popped out their ride dakka the Termies on the hill with storm bolter support from Rhinos and the Termies are wiped out. Dreadnoughts gib Spores, three remain, which two are in my face.

Crowe gets off cleansing flame but fails to wound Termie and fails to wound in combat, what a douche!









* Tactical Notes

Things are looking interesting now. I've lost another Rhino, which I wanted to use to scoot forward and get line breaker with. The back the Rhinos won't be able to do this. At least I have cleared my deployment zone nicely, just need to blast some Spores and clear off the last Termie.


Turn 5

Scott claims the two objectives his side, though the Tervigon takes a wound after failing psychic test. Zoanies come down I think that's about it.

Shooting wise Spores blast my Rhinos but I do not think they do anything.

In combat Crowe once again fails to kill the little Termie and gets his face smashed in; he is so rubbish.

Grey Knights; I claim the objective on the right and also the one in the centre and in the left. I bulldoze a Rhino over the wreck of my vehicles and move it 12", I won't get line breaker until turn 6 if I am lucky.

Shooting; I dakka the little Termie but it refuses to go down thanks to cover saves. I gib as many Pods as I can, but one still remains. I blast the Termies on the top right objective, I think they were in synapse though.

We roll for it and the game ends here. Grey Knights have 5 points worth of objectives along with slay the warlord and first blood. Tyranids have 7 points in objectives along with slay the warlord and line breaker. Tyranids score a victory!

Summary

I've got to say the Tyranids are tough little blighters in 6th ed. Iron arm makes the big psychic monsters tough to take down, add some have wings too and it is even harder. Speaking of wings, Scott did get very unlucky with grounded tests and failed them every time, bad times. Speaking of unlucky, the only way Scott could tackle vehicles was by glancing them to death, when he scored pens he rolled low on the damage chart - I think immobilised was the highest result he got.

It was an enjoyable game over all and it was nice to play against something different, there's not many Tyranids around by me.

I think my slow rhino formation worked nicely as all the rear armour was mostly protected which meant when the Termies come down they couldn't glance the rear of my vehicles. Maybe I should have moved out a little earlier, though it would have been difficult thanks to Spores blocking me in.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut




A little suprised the nid's did so well against GK on a table with so little terrain. Other than the lack of terrain it is nice looking table.
   
Made in gb
Tower of Power






Cannock

They managed to glance my vehicles to death with mass S4 shots. Also having the higher points objectives the other side of the table was an issue. I guess that's just how it is. The Tyranids did put up a bigger fight than I expected.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Deranged Necron Destroyer






supprised the nids even won, when i saw the list i had very bad feelings with the subpar choices.

This message was edited 1 time. Last update was at 2012/12/21 14:21:47


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Hoary Long Fang with Lascannon





Memphis, TN

Such a hard game to play. I have beaten Nids one time since 6th edition and that is because I had gotten lucky. Good game!

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Made in gb
Fixture of Dakka






Wiltshire, UK

I wasnt sure what to expect from the Nids as I've only ever played them once, they are really unpopular in my area.

The lack of terrain had me expecting a Grey Knight win but those bugs were as hard as nails, was a great game.

   
Made in us
Haemonculi Flesh Apprentice






Didn't he get first blood when he gibbed corteaz? I am actually surprised he placed his objectives so far back. Had the expensive ones been your side I think he would have rolled over you with that S9 T9 scoring Tervigon lol. Those things are just gross now.

   
Made in us
Stalwart Strike Squad Grey Knight





Sunnyvale, CA

As a person who is currently playing with Purifiers I am really sad to see the Grey Knights loose : (

Thank you for the battle-report and a special thumbs up to the GK Rhinos, they look really good and must have cost quite a bit to make!

- 4000
- 1500 6th ed codex: 2 wins, 1 loss, 0 draws 
   
Made in nl
Stalwart Space Marine






What about razorback instead of your rhinos?

2500 pt of deathwatch
1250 pt nidz
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Hi Mercer, nice battle report as always. I thought Purifiers would come on top.

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Made in ca
Rampaging Carnifex




West Coast, Canada

Someone has stolen your terrain! Good win for the bugs!

   
Made in se
Longtime Dakkanaut





Gothenburg

Told you...purifyers arent as good as everyone thinks lol

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Made in gb
Tower of Power






Cannock

 Red Corsair wrote:
Didn't he get first blood when he gibbed corteaz? I am actually surprised he placed his objectives so far back. Had the expensive ones been your side I think he would have rolled over you with that S9 T9 scoring Tervigon lol. Those things are just gross now.


No, Coteaz was part of the Servitor unit and you only get first blood for wiping out a unit.

That Tervigon would have been dead before it got to me. I even put a battered Rhino forward as bait, which Scott told me he would come and assault; I had squads outside the vehicles, which I would have dakka'd it and then assaulted with mass hammers and used hammerhand. As it goes Scott actually only got a 1 for D3 extra toughness etc.


Automatically Appended Next Post:
SBG wrote:Someone has stolen your terrain! Good win for the bugs!


yes they have.


Pyriel- wrote:Told you...purifyers arent as good as everyone thinks lol


, 6th has neutered them a bit, which is fine as they was silly before. Them not able to assault from tanks has cut the sillyness back. It is rare I get to use cleansing flame, so it comes down to 48 psycannon shots to do the job

This message was edited 1 time. Last update was at 2013/01/02 17:03:55


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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