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![[Post New]](/s/i/i.gif) 2012/12/29 01:53:03
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Furious Fire Dragon
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Ive read a ton of blogs and posts on forums, but I still dont feel up to date on whats changed from 5th to 6th. I stopped played roughly 1 year ago (right around when necrons came out).
What armies got better with 6th? what armies got worse?
What buils are better and worse?
Please no replies of "read the forum"....I have, a quick post update of what became better and worse would sufice.
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![[Post New]](/s/i/i.gif) 2012/12/29 02:12:28
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The game is fairly well balanced compared to previous editions.
Flyers are quite powerful so armies without them can have a disadvantage but its not game breaking.
Simply using your old 5th edition lists and tactics will not work however, so if you are doing that you will be in for a serious trashing. Casualities getting removed from the front seems to be the most common thing that screws people. They put their sergeants and special weapons out front like they did in 5th when they were safe and end up losing them to carelessness.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/29 02:20:24
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Grey Knight Psionic Stormraven Pilot
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Possiblity to shoot against a unit charging you : this is something to integrate whem you play CC armies, like tyranids. Psykers are back too and this is a good news
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Abyssus abyssum invocat
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![[Post New]](/s/i/i.gif) 2012/12/29 02:23:33
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Unless they have the psychic power that lets you Overwatch at full BS its something you don't really have to be afraid of. Only Burnas and Flamers of Tzeentch are truly nasty with Overwatch.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/29 02:29:45
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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PanOceaniac Hacking Specialist Sergeant
Lake Macquarie, NSW
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Also, allies, fortifications and hull points.
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"Going to war without France is like going deer hunting without your accordion."
-Norman Schwartzkopf
W-L-D: 0-0-0. UNDEFEATED |
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![[Post New]](/s/i/i.gif) 2012/12/29 04:09:31
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Bane Lord Tartar Sauce
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The short version of the changes are:
Vehicle damage is changed (glancing hits remove a hull point, penetrating hits remove a hull point and roll on the damage table. A vehicle with 0hp is automatically wrecked,
Casualties are now removed closest to furthest (within line of sight)
Assault is now worse
Challenges now exist, sergeants and other characters should now be equipped to either win them, or be sacrificed during them.
When building a list you now have to be prepared to address fliers (either by taking your own or by taking AA)
AP2 melee weapons are harder to get.
Transports suffered various nerfs
Unless you have a special rule stating otherwise, you a unit can NEVER assault on the turn it entered the board.
Allies are in. They are nowhere near broken.
Psykers can now trade out their codex powers for random rulebook powers. Which powers are available to them depend on the codex. There are two good tables to roll on, 1 decent table, and the rest are mediocre.
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![[Post New]](/s/i/i.gif) 2012/12/29 04:22:50
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Long-Range Land Speeder Pilot
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RegalPhantom wrote:The short version of the changes are:
Vehicle damage is changed (glancing hits remove a hull point, penetrating hits remove a hull point and roll on the damage table. A vehicle with 0hp is automatically wrecked,
Casualties are now removed closest to furthest (within line of sight)
Assault is now worse
Challenges now exist, sergeants and other characters should now be equipped to either win them, or be sacrificed during them.
When building a list you now have to be prepared to address fliers (either by taking your own or by taking AA)
AP2 melee weapons are harder to get.
Transports suffered various nerfs
Unless you have a special rule stating otherwise, you a unit can NEVER assault on the turn it entered the board.
Allies are in. They are nowhere near broken.
Psykers can now trade out their codex powers for random rulebook powers. Which powers are available to them depend on the codex. There are two good tables to roll on, 1 decent table, and the rest are mediocre.
-Can't run and assault
-Snipers and characters (sergeants and ICs) may be able to pick out units in a unit when shooting
-random charge range
-jump packs may be used to either move or re-roll 1d6 for assault distance
-fleet allows you to re-roll any movement dice
-heavy weapons may move and shoot, needing a 6 to hitt
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2012/12/29 04:46:50
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Furious Fire Dragon
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nice! thanks for all the great replies.
What armies are consider "top tier" now?
Any armies become better? any armies become worse?
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![[Post New]](/s/i/i.gif) 2012/12/29 04:58:40
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Long-Range Land Speeder Pilot
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Tau sniper drones are A LOT better because they have stealth and shroud, so they get a 2+ cover save in a ruin.
We'll be back (necrons) is now a 5+ against anything as long as it isn't double toughness.
NEVER charge into a full unit of Ork burna boyz (D3x14 automatic hits). So, in my opinion, that got better for Orks.
Space Marines, if they break from failing morale, automatically rally during your turn (know no fear) and then consolidate 3".
Waiting to see what changes with Dark Angels (next codex)
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This message was edited 1 time. Last update was at 2012/12/29 05:05:55
Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2012/12/29 06:08:48
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Resolute Ultramarine Honor Guard
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Mafty wrote:nice! thanks for all the great replies.
What armies are consider "top tier" now?
Any armies become better? any armies become worse?
Necrons, Space Wolves, Imperial Guard, White Dwarf Chaos Daemons. They are the current top tier armies.
Codex: Marines got better. Codex: BA got worse. Ork bikers got better. Tyranids got better (Flying MCs). Eldar / Dark Eldar got worse (well, DE did, definitely).
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/12/29 06:15:11
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Furious Fire Dragon
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Crazyterran wrote: Mafty wrote:nice! thanks for all the great replies.
What armies are consider "top tier" now?
Any armies become better? any armies become worse?
Necrons, Space Wolves, Imperial Guard, White Dwarf Chaos Daemons. They are the current top tier armies.
Codex: Marines got better. Codex: BA got worse. Ork bikers got better. Tyranids got better (Flying MCs). Eldar / Dark Eldar got worse (well, DE did, definitely).
Nice, thanks for that reply. Is chaos daemons getting a new codex, or is the white dwarf update all they are getting. Was reading some rumour mill stuff that they are getting a new book.
Nice to see tyranids get better. What exactly about flyers is it that makes the new rules better?
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![[Post New]](/s/i/i.gif) 2012/12/29 06:18:05
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Rough Rider with Boomstick
Gunblaze West
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you can only hit fliers on 6s
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Kilkrazy wrote:We moderators often make unwise decisions on Friday afternoons.
kestril wrote: Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes. |
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![[Post New]](/s/i/i.gif) 2012/12/29 06:29:32
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Furious Fire Dragon
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Woah, that would be good. So why wouldnt eldar skimmer spam work? Or are the rules different for skimmers.
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![[Post New]](/s/i/i.gif) 2012/12/29 06:37:09
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Mafty wrote:
Woah, that would be good. So why wouldnt eldar skimmer spam work? Or are the rules different for skimmers.
Flyer is a vehicle type.
the only Flyers that are in the game currently are,
BA + GK: Stormraven
Space Marine: Stormtalon
IG: Valkierie and Vendetta
Orks: Dakkajet, Blitz-bomber, and Burna Bomber
Necrons: Night Scythe and Doom Scythe
Dark Eldar: Razorwing and Voidraven
Chaos: Helldrake
Nobody else has Flyers yet.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/29 06:38:16
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Confessor Of Sins
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Don't forget Morale changes - no more herding SM off the board as there's no restrictions on regrouping (except it's harder when you're severely decimated).
And Rapid Fire weapons have changed too - movement doesn't hurt them and the range for two shots is now half max.
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![[Post New]](/s/i/i.gif) 2012/12/29 12:45:17
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Grey Knight Psionic Stormraven Pilot
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Flyer is a vehicle type.
the only Flyers that are in the game currently are,
BA + GK: Stormraven
Space Marine: Stormtalon
IG: Valkierie and Vendetta
Orks: Dakkajet, Blitz-bomber, and Burna Bomber
Necrons: Night Scythe and Doom Scythe
Dark Eldar: Razorwing and Voidraven
Chaos: Helldrake
Nobody else has Flyers yet.
Don't forget the tyranids awesome flying Hive Tyrant !
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Abyssus abyssum invocat
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![[Post New]](/s/i/i.gif) 2012/12/29 13:09:03
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Resolute Ultramarine Honor Guard
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Grey Templar wrote: Mafty wrote:
Woah, that would be good. So why wouldnt eldar skimmer spam work? Or are the rules different for skimmers.
Flyer is a vehicle type.
the only Flyers that are in the game currently are,
BA + GK: Stormraven
Space Marine: Stormtalon
IG: Valkierie and Vendetta
Orks: Dakkajet, Blitz-bomber, and Burna Bomber
Necrons: Night Scythe and Doom Scythe
Dark Eldar: Razorwing and Voidraven
Chaos: Helldrake
Nobody else has Flyers yet.
Winged Princes and Flyrants? Gargoyles? Harpy? >.>
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/12/29 13:15:11
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Nihilistic Necron Lord
The best State-Texas
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Crazyterran wrote: Grey Templar wrote: Mafty wrote:
Woah, that would be good. So why wouldnt eldar skimmer spam work? Or are the rules different for skimmers.
Flyer is a vehicle type.
the only Flyers that are in the game currently are,
BA + GK: Stormraven
Space Marine: Stormtalon
IG: Valkierie and Vendetta
Orks: Dakkajet, Blitz-bomber, and Burna Bomber
Necrons: Night Scythe and Doom Scythe
Dark Eldar: Razorwing and Voidraven
Chaos: Helldrake
Nobody else has Flyers yet.
Winged Princes and Flyrants? Gargoyles? Harpy? >.>
Swooping MCs are not the same as Flyers.
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This message was edited 1 time. Last update was at 2012/12/29 13:15:33
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![[Post New]](/s/i/i.gif) 2012/12/29 14:54:17
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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The Hive Mind
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They share many if the same rules - mainly Hard to Hit.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/12/29 15:51:01
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Furious Fire Dragon
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So nids got better with the new book? Thats a nice change seeing as they werent very good before.
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![[Post New]](/s/i/i.gif) 2012/12/29 21:39:02
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Fixture of Dakka
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Mafty wrote:So nids got better with the new book? Thats a nice change seeing as they werent very good before.
Tyranid MC need to be wearing Sunglasses or something like that. A flashlight can make them crash. I am just coming back again, I think Tau Marker lights (or what ever they are, please correct me) can make a Tyranid HT or flying creature (does anyone use the Harpy?) crash, and take damage that way.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2012/12/29 23:39:42
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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[MOD]
Otiose in a Niche
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TechMarine1 wrote:RegalPhantom wrote:The short version of the changes are:
Vehicle damage is changed (glancing hits remove a hull point, penetrating hits remove a hull point and roll on the damage table. A vehicle with 0hp is automatically wrecked,
Casualties are now removed closest to furthest (within line of sight)
Assault is now worse
Challenges now exist, sergeants and other characters should now be equipped to either win them, or be sacrificed during them.
When building a list you now have to be prepared to address fliers (either by taking your own or by taking AA)
AP2 melee weapons are harder to get.
Transports suffered various nerfs
Unless you have a special rule stating otherwise, you a unit can NEVER assault on the turn it entered the board.
Allies are in. They are nowhere near broken.
Psykers can now trade out their codex powers for random rulebook powers. Which powers are available to them depend on the codex. There are two good tables to roll on, 1 decent table, and the rest are mediocre.
-Can't run and assault
-Snipers and characters (sergeants and ICs) may be able to pick out units in a unit when shooting
-random charge range
-jump packs may be used to either move or re-roll 1d6 for assault distance
-fleet allows you to re-roll any movement dice
-heavy weapons may move and shoot, needing a 6 to hitt
Great posts.
I've not yet played 6th and grow less and less inclined to. In many ways it reminds me of 2nd edition with a lot of granularity and additional tables (psy powers, warlord powers, terrain effects) which might be fine for a game of 20 models on a side but cannot be much fun with 100+ models on the side.
Plus the new rules for melee weapons means that thing which were once aesthetic choices (should I give my colonel a sword or an axe) now have in-game effects which again, makes modeling less fun.
But that's my rant,
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![[Post New]](/s/i/i.gif) 2012/12/29 23:49:59
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Kid_Kyoto wrote: In many ways it reminds me of 2nd edition with a lot of granularity and additional tables (psy powers, warlord powers, terrain effects) which might be fine for a game of 20 models on a side but cannot be much fun with 100+ models on the side.
This is not altogether inaccurate. The game has become more confused as to what it wants to be with many mechanics pushing larger armies more appropriate to battallion level wargames but other mechanics focusing on detail you might not even get out of most skirmish based games, and more in-game record keeping is required than ever.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/12/30 00:18:32
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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The Hive Mind
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Its really not that bad. Setup takes about a minute longer than before. The individual phases don't take much longer than 5th once you get the rules down.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/12/30 00:40:56
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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[DCM]
Tilter at Windmills
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It's a lot of changes. The biggest change I've been a part of (I missed 2nd, started 3rd, and have played a LOT of every edition from 3rd on).
Really it takes playing a bunch of it to get a feel for it. While a few armies are certainly good, there's no clear defined metagame yet, with "standard" army builds for each codex you expect to regularly see at events. Just a few elements/units.
It definitely plays a little slower and is more fiddly in places, and is a bit shootier/less assaulty than 5th, but overall is pretty balanced and fun.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/12/31 01:04:23
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Furious Fire Dragon
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are there any armies dominating the tourny scene at the moment? are some armies clearly better than others right out the gate?
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![[Post New]](/s/i/i.gif) 2012/12/31 01:10:51
Subject: Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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The Hive Mind
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Necron Flyer Spam looks strong, but I think most big tournaments are in the summer so... Not yet.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/12/31 01:23:06
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I think the transition will make games longer than they used to be, but once you have adjusted the games are actually faster.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/31 03:53:15
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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Furious Fire Dragon
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Grey Templar wrote:I think the transition will make games longer than they used to be, but once you have adjusted the games are actually faster.
I just did my first glance over the rulebook and the new wound allocation seems incredibly confusing. I know the old allocation was abused, but it was for the most part simple. This seems like it could cause a lot of disagreements as to who is closest.
Flyers and Flying MC seem to be very difficult to destroy as per the rulebook.
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![[Post New]](/s/i/i.gif) 2012/12/31 04:18:36
Subject: Re:Getting back into WH40k from 5th edition....What have I missed in the change to 6th
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It seems confusing, but it really boils down to you take saves and allocate to the closest model first.
If you have mixed saves(or FnP) you roll one at a time, but if they are all the same you take them all at once and remove casualities from the front.
The old system could get incredibly dumb. This one is fairly straightforward once you read through it.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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