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Made in us
Boom! Leman Russ Commander





Ohio

So just recently picked up a pack of wolf guard termies, and was wondering what some good loadouts would be for them. So right now my space wolves are only a detachment since there are so few. My main army is an imperial guard gunline. For the rest of my space wolves I have 2 grey hunter squads with melta guns in pods and a rune priest to buff a guard blob.

1. I figured a squad of 5 termies in another pod wouldnt be to bad.

2. Armaments I drew up could be x2 thunder hammer/shields, 2 dual lightning claws, and 1 with an assault cannon.

3. I really want to use the assault cannon so regardless that will be in their.

4 2 with thunder hammers, 2 with fists and 1 assault cannon.

5. I also dont mind foot slodging them as I dont have the pod yet for them but a build for them with or without would help.

6. Not planning on a land raider anytime soon so thats not really an option.

Also If I equip 1 with an assault cannon am I able to give him a lightning claw arm or thunder hammer? Would it even be good or worth it to do that?

Also again what or how do you like to equip your termies.

This message was edited 1 time. Last update was at 2012/12/30 08:45:49


 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

dont do niether of those builds. Space wolves are extremely expensive with hammer and shield, and Twin lightning claws is the same points as claw plus fist. I would recomend claws + Combi weapons on 3 then one fist and Combi weapon and one Assault cannon and either fist or claw. If they need more low ap give them meltabombs
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

Yeah, they are so expensive its hard to make it worth it by throwing more on there. I'm a fan of drop pod insertion but then you will want the combi to slag as many nearby enemies as possible since you cant charge that round. These are models I would definatly magnet the arms on because of the range of options. sometimes you may be hurting for points and just want them as a distraction so run just base power weps and storm bolters they come with. others you may want the TH/SS. they are extremely versitile. for foot slogging I love the cyclone missile launcher because you can fire it and shoot your storm bolter plus it has amazing range and can pick from frag and krak

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Stick one in a GH squad with a power axe and storm bolter.

That is a huge advantage for SW armies. It gives you a 2+ save in the unit that can take hits. Lets say that your unit is assaulted by DCAs, and you take 10 wounds from power weapons. Instead of the GH squad being wiped out, you can put them all on the 2+ save model until its dead.

When combined with a wolf banner, this becomes stupid effective. Any time you fail a save with the wolf guard, you can reroll the save. This is because you only fail on a 1 -- which you can reroll. This gives your wolf guard a 35/36 chance of making his save. Once I had to make 24 saves when an ork squad assaulted me, and I saved every single one by putting it on the wolf guard and popping a banner. That trick would also work with the DCAs above.
   
Made in us
Boom! Leman Russ Commander





Ohio

I see, yea I hadn't started adding up the points yet for them but I kinda figured they were going to be expensive.

Now the Combi weapons are cheap and not a bad idea, but since they are still bolters I wouldnt be able to assault(I know I cant assault the turn they come down from a bod anyways. The only reason I figured I would put 1 or 2 hammer/shield guys in the squad was to have some units that would soak up woounds from monstrous creatues(I play against them a lot.)

Only reason I dont throw the wold guard with grey hunters is because I would then have to drop 2 of the grey hunters from a squad to fit the wolfguard, I think I will experiment with it though.

So if anything I should just take power weapons and combi weapons? Maybe a fist or 2 for the bigger targets.

Even if I threw 1 claw on with the termie with an assault cannon he would still be able to reroll his to wounds right, I cant remember if that was only if you had 2 claws?


 
   
Made in gb
Junior Officer with Laspistol





Taking SW terminators is a horrible idea for allies. They are too expensive if you give them anything other than the basic load-out of PW Storm-bolter.

You're starting to make a weird hybrid which will be easy for your opponent to think about target priority.

If you want to have DP shenanigans I can recommend two ways:
1) 3 WG in PA with 3 combi-meltas. 104pts and will destroy a tank on turn one (or two if you want the GHs down 1st).

2) Long Fangs. 175 for 6 (or 5 I forget) kitted out with all MLs and a drop pod. You don't have to put them in the pod, and they give a nice addition of fire-support for your guard.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

Please read codex rather than asking those simple questions. It is very clear on the subject
   
Made in us
Longtime Dakkanaut




St. George, UT

If you are dead set on taking some SS/TH guys, I'd look at Arjac. He definantly is worth the extra 50 points over the two TH/SS guys.

My load out would look like this.

Arjac
WC/Chainfist
WC/combi plasma
WC/combi plasma
WC/Assault cannon

Another idea is to field 5 more WG. You can take two guys and put them in with your GH guys and make a small unit of three WG maybe with more combi weapons and foot slog them. But now you can put two heavy weapons into the drop pod. But again, its a pretty expensive squad.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Quick-fingered Warlord Moderatus






I wanted to ask this for a while, and I'm wondering if it's a good idea.

would it be wise to take 5 wolf guard guys in a Land Raider crusader, maybe with a captain? I get that the TH/SS build would be more expensive than vanilla marines, but would it be effective with one or two? (or ajac)

And would 2 PF/AC terminator wolfguard members be good leaders for a grey hunter squad?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Boom! Leman Russ Commander





Ohio

 Jayden63 wrote:
If you are dead set on taking some SS/TH guys, I'd look at Arjac. He definantly is worth the extra 50 points over the two TH/SS guys.

My load out would look like this.

Arjac
WC/Chainfist
WC/combi plasma
WC/combi plasma
WC/Assault cannon

Another idea is to field 5 more WG. You can take two guys and put them in with your GH guys and make a small unit of three WG maybe with more combi weapons and foot slog them. But now you can put two heavy weapons into the drop pod. But again, its a pretty expensive squad.


I actually really like this, I had looked at arjac before and I completely forgot about him.


Automatically Appended Next Post:
 Griddlelol wrote:
Taking SW terminators is a horrible idea for allies. They are too expensive if you give them anything other than the basic load-out of PW Storm-bolter.

You're starting to make a weird hybrid which will be easy for your opponent to think about target priority.

If you want to have DP shenanigans I can recommend two ways:
1) 3 WG in PA with 3 combi-meltas. 104pts and will destroy a tank on turn one (or two if you want the GHs down 1st).

2) Long Fangs. 175 for 6 (or 5 I forget) kitted out with all MLs and a drop pod. You don't have to put them in the pod, and they give a nice addition of fire-support for your guard.


Right now they are just those extra guys I have that I would use more so for fun but I would atleast like to get the most out of them so they have somewhat of an impact in a game. The longfangs are another great option that ive considered for more competitive.

I would have the 2 grey hunter squads in pods drop in turn 1, and then the long fangs would have a pod for themselves but they would start on the bored and I would use the pod to block the enemy from advancing on me and make them go around it or waste a turn shooting it.

I will most likely do the long fang idea for a more competitive standard but for now I am going to stick with a squad of wolf guard in termie armor for a more fun list. my detachment with the rune priest and 2 hunter squads in pods is already 490 points so by adding the wolf guard I know its already a more for fun style.

This message was edited 1 time. Last update was at 2012/12/30 19:34:23


 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

 Tiger9gamer wrote:
I wanted to ask this for a while, and I'm wondering if it's a good idea.

would it be wise to take 5 wolf guard guys in a Land Raider crusader, maybe with a captain? I get that the TH/SS build would be more expensive than vanilla marines, but would it be effective with one or two? (or ajac)

And would 2 PF/AC terminator wolfguard members be good leaders for a grey hunter squad?


Space wolves termies are better kept cheap. I would never take a TH+SS model other than Arjac but instead take models with stormshield and power weapons or with hammers/fists and Combi weapons.

Arjac is a monster, much more valuable than two terminators. Remember that he had Eternal warrior and two wounds so he basically is two termies in one model.
   
Made in us
Boom! Leman Russ Commander





Ohio

 Tiger9gamer wrote:
I wanted to ask this for a while, and I'm wondering if it's a good idea.

would it be wise to take 5 wolf guard guys in a Land Raider crusader, maybe with a captain? I get that the TH/SS build would be more expensive than vanilla marines, but would it be effective with one or two? (or ajac)

And would 2 PF/AC terminator wolfguard members be good leaders for a grey hunter squad?


If your going a full spacewolves army then I wouldnt see why it would be terrible, you would just seem to be building a death star list. From what ive been reading up on arjac I would even suggest using him.

For the assault cannons its most likely if you feel that its a good choice. Anytime Ive used an assault cannon the extra wounds always seem nice to have.

 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

They are just incredibly expensive.

 
   
Made in us
Quick-fingered Warlord Moderatus






Would a deathstar list work for wolfguard? and would SS/CF be a better build?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Boom! Leman Russ Commander





Ohio

I feel like if your going to have them as a death star you should use arjac and then since they are in a land raider they should be a little more assault oriented so I would maybe go with more claws then fists.

 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I've never understood that phrase, what is a deathstar unit?

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Its where you have your army built around a powerful unit that probably costs a lot of points. Like a large terminator unit in a land raider.


Automatically Appended Next Post:
What if i ran 5 termies. 4 have fists and combie weapons(not sure if i want plasma or melta). probably plasma because the wolf guard will have melta to pop vehicles). The 5th one will have a claw or fist and assault cannon. I could save points and just have all claws instead of fists. Seems like the general vote is for claws right?

If i was willing to and played a big enough game 1 of the guys would become arjac.

This message was edited 1 time. Last update was at 2012/12/31 05:07:17


 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

That sounds good, I personally like the chain fist but I'm not sure on other peoples opinion of it. I use it instead of regular though

 
   
Made in us
Quick-fingered Warlord Moderatus






I am thinking powerfists so I can bash stuff with some nice AP2

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Boom! Leman Russ Commander





Ohio

to save points I will probably go with

5 termies
x3 combi weapons/power weapons
x1 combi weapon/chainfist
x1 assault cannon/power claw or power weapon

The termies just get so expensive very fast lol

 
   
Made in ca
Longtime Dakkanaut





Canada

I'm a fan of their stock load out, 6th has made power weapons pretty slick with a cheap base loadout for them with good options. You can do 2x swords, 2x axes and a maul to give them great cc punch with all storm bolters or combi weapons they have serious shooting as well.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Yea I've decided that the combi weapons are the way to go so that when they are dropped in they will toast something. My hardest decision is what to arm them for close combat. I want them to be able to deal some damage but then again a unit is usually better at 1 roll than at another. the claws are the same strength as the swords but allow rerolls to hit or wound.

And so far i will have 2 grey hunter squads to drop with melta guns, so my termies should be equiped with plasma combi's, sounds right?

This message was edited 1 time. Last update was at 2013/01/01 03:11:49


 
   
Made in ca
Longtime Dakkanaut





Canada

Yeah combi plasma is solid if you are podding them and dropping them beside a dual Melta squad. Meltas open the can WG cook what's inside, then both can eat a charge from most enemies.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

 More Dakka wrote:
Yeah combi plasma is solid if you are podding them and dropping them beside a dual Melta squad. Meltas open the can WG cook what's inside, then both can eat a charge from most enemies.


How would you equip them for melee purposes, standard power weapon or some other wargear?

 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

for points standard power weapons should be good. My big thing with WG is how crazy expensive they get with all the upgrades you can throw on them.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Im thinking 2 chainfist or atleast one could an axe if thats a possibility.

 
   
Made in ca
Longtime Dakkanaut





Canada

tankboy145 wrote:
 More Dakka wrote:
Yeah combi plasma is solid if you are podding them and dropping them beside a dual Melta squad. Meltas open the can WG cook what's inside, then both can eat a charge from most enemies.


How would you equip them for melee purposes, standard power weapon or some other wargear?


At least 2 axes to take on 2+ armor, and then either 2 swords and a maul or 2 mauls and a sword, both are decent, the maul has a lot of applications outside of playing against MEQ (nids, Orks etc).

You're relying on your combi weapons for doing the real damage, and the power weapons and counter attack for insurance when you get charged.

As others have noted, the upgrades for WG make them crazy expensive to give them what amounts to what C:SM and BA Terminators get as their base price. Meanwhile, the power weapon+combi weapon keeps them a few points cheaper than stock Terminators from other armies, and WAY deadlier in shooting

 
   
Made in us
Quick-fingered Warlord Moderatus






i take it frost axes are expensive too?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in gb
Junior Officer with Laspistol





 Tiger9gamer wrote:
i take it frost axes are expensive too?


Might as well just get a PF if you're gonna fork out for that.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ca
Longtime Dakkanaut





Canada

Agreed, if you want to take PF's, Frost Axes, etc they're best put on either a Terminator Wolf Lord or a Terminator Lone Wolf.

I have had a ton of fun running 2x Lone Wolves with TDA, Storm Shield and Chain Fist. They wreck anything they get near and tend to survive pretty well since they're good at hiding, have 2 wounds and EW.


 
   
 
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