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Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

So, this weekend I started a campaign with three other fine folks. My IG is joined by Sean (playing Dark Angels), Greg (playing bugs) and Larry (playing Tau). The initial games are meant for people to get a feel for the armies, and if they want to play that codex. All of us are old. All of us want to play a game, drink a beer, fire up the grill. I'm probably the 'fluffiest' of the four. Sean, Larry, and Greg last played around 4th edition. Sean's choice of Dark Angels was not motivated by the new codex, but for his love of the First Founding.

We will be using my "Ascendance Campaign", which is a modified Escalation Campaign. I will post the rules to Dakka as an Article. We start with 500 point armies, following the Patrol Clash/40K in 40 Minutes ruleset: 1 Troop, 0-1 anything else (including HQ), no 2+ saves, no ordinance, no model with more than 2 wounds, no vehicles whose front/side/rear AV adds up to more than 33. "SP" stands for Strategy Points, and are used to buff/grow armies, as well as victory points for the campaign.

Larry, alas, did not make the first session, but myself, Greg, and Sean played some games, and got some needed familiarity with the rules. The Dark Vengance mini-rulebooks are ACES by the way. Buy some.

After I left, Sean and Greg played a large point battle (1800, give or take) and we found that the bugs need some tweaking. We'll pitch in and help, but it is Greg's call if he wants to keep playing the screaming heebie jeebies.

Campaign Status, Turn 1:
Brian - 2 SPs
Greg - 2 SPs
Sean - 2 SPs

Hopefully, they can arrange to get in some games with Larry. Each turn lasts a month.

----------------------------

The men of Squad Bridgestone, of the 114th, my veteran engineers: http://www.dakkadakka.com/dakkaforum/posts/list/30/310187.page#2492605

Spoiler:

The Chimera drove on through the desert, the men of squad Bridgestone crammed into the back. No Imperial Guard vehicle was known for 'comfort', but the interior of the Chimera sure beat trying to cram 10 space marines into a Rhino. Now THAT took effort. Good thing they were all 'stoic warriors of the Emperor', may his soul shine forever. To the right, a trio of Armoured Sentinels galloped alongside, their odd gait providing a counterpoint to the squeaky treads of the armoured fighting vehicle.

"Hey, sarge. Why are we going all the way out here, again?" asked Bomber, the squad's demolitions expert.

"Because some dumb frag-head thinks there's a problem this this refueling station, and as the finest Engineers in the Brigade, we get the best jobs.", replied the Sarge, in a tone that could only be described as "sweetly sarcastic".

"Great. And why do we have an escort?"

Sarge jerked a thumb towards the roof of the fighting compartment. "Orbital scanners says there's been some 'suspicious activity' in the area. The cluck-cluckers over there were kindly 'volunteered' to keep us safe."

"Oh, so they're on the Captain's grot-list, too?"

Sarge just gave Bomber a look, and the compartment went back to being silent, each of the ten men considering their own problems and demons. Well, maybe not demons. Thinking about demons got you a trip to the BLUE chair.

---

The makeshift patrol group arrived at the tanks of High Desert Refueling Point Tango-Five as morning broke over the horizon. This point had been built nearby a small oasis. God-Emperor only knew what foulness lurked in there. A quick scan of the area showed only a small work truck. Sarge ordered the group to advance toward the center of the area, where it looked as though some crates had been unloaded by a large pile of piping.

As the Sentinels and Chimera moved past a two-tank structure, another set of players revealed themselves, riding out of a dust-cloud. A group of power-armoured figures stood up behind the work truck. A squad of bikers came roaring out from behind a stand of trees. And another armoured vehicle's engine could be heard, behind the largest set of tanks.

Petrovich and the Sarge were first into action. Pete banged on the wall that separated the two compartments of the Chimera, and grabbed the intercom. "Activity in the area, charge all weapons!" Sarge turned to Skeet, the Vox operator. "Skeet, get on the horn, find out if there's supposed to be anyone else here." Meanwhile, Petrovich had switched the vox over to the Chimera's loudhailer. "Attention! Attention! Identify yourselves!"

The dust cleared, revealing the nature of the other forces. "Sarge, they're Dark Angels! I thought they were all deployed around Larnholm Secundus!"

The Angels of Death refused any reply, instead their biked swiftly moved into the center, making a clear claim on the items under the tarp.



One of the sentinels moved into the small pond, but the calm waters had no effect on the walker. No response came back from the space marines, and higher command had given a 'hold position' order. Sarge stared at the small screen, showing flickering images of the refueling station, when Sparky sputtered out, "That plasma cannon is powering up!"

The men driving the sentinels either didn't hear the hold order, or weren't interested in eating plasma death. Three autocannons spoke as one, dropping the lead biker. Sarge ordered the Chimera to head around the Oasis, to get a better look at whatever was tucked behind the fuel tanks. Snap-fire from the Chimera did nothing, shots going wild, as a razorback with twin heavy bolters moved forward, popping smoke to cover the advance. Meanwhile, two of the three sentinels loosed their HK missiles, and another round of autocannon fire. The remaining bikers were blown to pieces, in spite of their evasive maneuvers.

Plasma cannon fire erupted from behind the work truck, after the space marines investigated the vehicle, and found it to be safe to use as cover. The lead sentinel driver threw up his hands, screaming...only to find that the armour of his vehicle was proof against the fire. Again and again the cannon would attempt to take down the walkers, but the ancient device was fickle, and frequently threatened to do more damage to its owner, than to the 'enemy' machines. The sentinel pilot muttered a thank you to the mechanicus gods, and went back to work.



As the razorback lurched forwards, in an attempt to deliver its cargo to the fight, firing points snapped open on the Chimera. The last HK and the deadly trio of autocannons lanced into the side of the Rhino. The smoke obscuring the vehicle was not enough to save it from the HK finding the fuelcells, and wrecking the vehicle. A combination of plasma, multi-laser and krak missile erupted from the now-stable vehicle, as the Space Marines climbed out of the wreckage, cutting them down. One surviving marine staggered back toward the promethium tanks. Sarge ordered the Chimera to roll through the oasis, relying on the vehicle's amphibious mobility to push toward the crates.



Over the vox, Sarge ordered the Sentinels to "make a hole!", and the Chimera dove towards the crates. The lone Dark Angel continues to pour bolter fire into the vehicles...to no avail.

A second unit of bikers roared out from the desert, seeking to avenge their fallen comrades. Blazing plasma and twin-linked bolter fire momentarily linked the bikers and the Chimera together, the hull now pockmarked with holes, a section of armour rent away by the destructive power of a glancing hit from the plasma rifle. The men of squad Bridgestone piled out, melta and missile fire opening up at the bikers. The Chimera's turret swiveled, adding multi-laser fire. The sentinels maneuvered as one, a well-practiced team returning fire, triple autocannons opening up.

The Ravenwing squad was no more.



The remaining Dark Angels advanced, attempting to wipe out the troops surrounding the objective. The lone Angel opened up with his bolter, while the combat squad moved out from behind the truck. The bolters took their toll, but the plasma cannon once again attempted to take the life of its wielder. Sarge hesitated. Attempt to take out the remaining enemy, or complete the mission? The mission won out over vengeance for his men. Squad Bridgestone held against the incoming fire, grabbed the crates and their fallen comrades, and embarked back into their chimera. Sarge ordered a tactical retreat, but the fragile crates could not take much punishment, and the Imperial Guard patrol slowly backed away from the enemy.

A last attempt to stop the Chimera was made, krak grenades, plasma cannon fire, and bolters rattling the vehicle. But the hull of the chimera held, allowing the squad to escape.



And still, there was no response from high command...



---

We played "The Relic" with standard deployment. Sean failed to seize the initiative.

VPs: I had the Relic and First Blood for 4 VPs. Sean had no VPs. Victory, Imperial Guard.

MVP: My Dakka Dice. They rolled average! For me, this is nigh-unto a miracle. Unit-wise, it was the Sentinels. They really tore everything they fired upon to shreds.

D'OH!: I forgot that my vets had carapace armour, and didn't take saves against the bolters.

WTF: Sean's dice. ZOMG. That poor plasma cannon gunner. I believe I still would have won, but it would have been a LOT closer, and I would be down at least two sentinels.

---

The second battle saw the Dark Angels return to the promethium station, perhaps in an attempt to recover their comrade's bodies. They were met by a wall of Tyranid genestealers and a cloud of spore mines, attracted by the fighting and the smell of death. The Lions of the Emperors fought valiantly, but it was for naught as they were consumed, only the crew of a razorback surviving to tell the tale.

Spoiler:


The bugs erupt forth.



Steady gunfire begins to whittle down the tide, and detonates the spore cloud before it can take a toll.



The stealers overrun the lead combat squad, and head for the squad holed up between the promethium tanks. A second squad arrives from the desert, being chased by a Ravenwing bike squad responding to the call for help.



The razorback crew attempts to tank shock the 'stealers, but they hold fast and attack the squad, while the new group of 'stealers grapple with the bike squad. The large group had been whittled down by fire from both the squad hiding in the tanks, and the biker squad. Dakka-dakka, indeed.



The remaining combat squad fights the alien menace to the last man.



The razorback retreats to tell the tale, as the bikers are whittled down and consumed by the hive.





---

They played "Purge the Alien" (appropriate) with vanguard deployment. Sean managed to seize the initiative.

VPs: Sean held Linebreaker, First Blood, and one kill point for 3 VPs. Greg held Linebreaker, and three kill points, for 4VPs. Victory, Bugs!

MVP: Nothing really stood out, but the bikers definitely did an amazing job of surviving several rounds of close combat.

D'OH!: No real forehead-slapping happened for this battle. I told Sean to make a run for linebreaker with the razorback, thus losing a turn of twin-linked bolter fire on a squad of 'nids in cover. I do not think it would have changed the battle, but who knows?

WTF: Spore mine cloud, and a serious lack of 6's on Greg's to-wound rolls, which should have rent the bikes apart.

---

Thanks for reading!

--Brian










Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
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Venice, Florida

Not a good day to be a Dark Angel...

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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
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Campaign Update

Last night I managed to sneak in and get a scenario under my belt with Sean

We played "The Emperor's Will" with standard deploy and night after T5 (the game ended promptly after T5). Sean failed to seize the initiative.

VPs: The Tau had First Blood and 1 Objective for 4VPs while the Dark Angels had 1 objective for 3VPs.

MVP: Tau Weaponry - many dice to overcome those pesky 3+ SM saves. The poor DA Bikers ate a lot of Pulse Rifle and Burst Cannon fire.

D'OH: Forgot to use Drone BS on the devil-fish drones, don't think it would have changed things a bit as every wound from them except 1 was ignored by SM armor saves.

-L

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