Here are the rules for the new version of Warbands of the North. I've changed quite a lot of things - you'll see that when you read the rules.
It is intended to replace the 0.1b version of the rules.
As always, tell me what you think of the rules.
Again, no proper profiles, only provisional ones. I will get round to making proper armies, don't worry!
Game summary:
Warbands of the North is a Fantasy wargame with, ideally, about 20 28mm models per side. The key feature of the game is the use of Action Points. Most actions done by a model use
AP. As a result, the game is very flexible. Another key feature of the game is the lack of an IGO-UGO system. Instead, models roll for initiative and the order of actions is based on that. Finally, I've tried to make combat as interesting and unique as possible without it being unique because #YOLO. I wanted to imitate a fight between two warriors blow-by-blow.
The world in development is based on the British Isles and Eastern Europe from antiquity to the Battle of Hastings. There are three broad groups of factions - the Talthonians, the Yleysan Empire and the Horde of Epu-Hallus. I have tried to base the factions on real life nations. For example, the Esaverni Talthonians are based on the Gaels, the Gatic Talthonians are based on the Saxons and the Yleysan Empire is based on Imperial Rome and her British successors. The tactics each army uses are based on real-life tactics - models in a Talthonian army can form shield walls, for example. The fantasy elements I have tried to limit on purpose. I don't want a magician conjuring a fireball and roasting the poor shield-men on the spot. The fantasy in the game comes more from beasts that some armies can utilise and the unknown in nature.
I will put up a map of the world when I release the "fluff" for the factions, which will be after I release army lists.
The download link is here:
http://www.mediafire.com/view/?3yakg8ts1sajc9j
PS Post #1000!
EDIT: In the Cavalry chapter, the section that reads
Order of Actions
When deciding the initiative of a model, if there is a draw between a mounted model and a normal warrior, the mounted warrior always goes first. If there is a draw between two mounted warriors, roll off as usual.
Should be changed to:
Order of Actions
When deciding the reflex value of a model, if there is a draw between a mounted model and a normal warrior, the mounted warrior always goes first. If there is a draw between two mounted warriors, roll off as usual.