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Made in au
Ancient Chaos Terminator





'Straya... Mate.

Hello Dakka, let me know what you think of my Death Guard list here:

<HQ>

Typhus

<Troops>

Plague marines -
Plague Champion
6 x Plague marines
Veterans of the long war
2 x Plasma Gun

Plague marines -
Plague Champion
6 x Plague marines
Veterans of the long war
2 x Plasma Gun

Plague marines -
Plague Champion
6 x Plague marines
Veterans of the long war
2 x Plasma Gun

Plague Zombies -
Plague Zombie Champion
33 x Plague Zombies

Plague Zombies -
Plague Zombie Champion
33 x Plague Zombies

Plague Zombies -
Plague Zombie Champion
32 x Plague Zombies


<Fast Attack>

Helldrake
Baleflamer

Helldrake
Baleflamer


<Heavy Support>

Chaos Predator
Turret Weapon: Twin-Linked Lascannon
Side Sponson: Lascannons
Dozer Blade
Extra Armor

Obliterators x 3
Veterans of the Long War
Mark of Nurgle





That comes to 1999/2000 points, main thing I am not sure of is the predator, before I had another 3 obliterators, with alot less zombies, but now I am not so sure..
Any suggestions would be great.
Thanks!



Automatically Appended Next Post:
My other thing is not sure where I will attach Typhus too.
Either deep strike him in with Oblits or foot slog him up with Plague Marines. Or even just send him up the field by himself, though I don't think that would make best use of him. I only have Typhus so far, and he has come up looking very nice indeed.

This message was edited 1 time. Last update was at 2013/04/09 09:56:15


 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

I guess no comments means a good list?

 
   
Made in us
Painlord Titan Princeps of Slaanesh





I really like it, but how will you deliver Typhus or is he just hanging back?
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Not sure if I will deep strike him in with some Oblits or if just foot slog him up with some plague marines. I do like the idea of Typhus arriving on the back lines of the enemy.

 
   
Made in us
Been Around the Block





Hi, I've been playing a Typhus list @ the 1850 point range recently and had a lot of success with it. I think I can help you with some advice. I saw this a day or so ago and wanted to post this info, but I got busy.

The basics:

A typhus list imo needs:
-Typhus (duh!)
-One big zombie screening unit
- 5 spawn MoN
- 2-3 PM units
- Long range HS options (havocs & oblits for foot, or Armor if you prefer PMs in Rhinos)

After that you mix in to taste.

You have all of that covered (almost), and chose to go the infantry route. I prefer the Death Guard on foot as well.

Firstly, some observations:

The tank is not a horrible choice, but in the context of this list the single armor unit is very fragile and stands out as a target for first blood since you have no other armor. I would suggest dropping it and making the commitment to pure infantry. AV13 isn't bad, but it can go up in one shot. One of the nice things about a foot Typhus list is that it rarely gives up first blood.

I love zombies, but in this list I think you have too many of them. They are great tar pits and fearless scoring, but you are going to have a lot of trouble moving the rest of your army around them.

They are SLOW with a capital SLOW. They are going to be especially problematic for your two Heldrakes as they will take up a ton or real estate; restricting the flight paths of the dragons. Also, they don't really kill much and you want some of your enemy force unengaged for your drakes to burninate.

In my 1850 list I run one 30 zombie unit and one 10 zombie unit. I think you could do something similar at 2k with a 30 and two 10 mans and be just fine. Anymore than that is going to be a real headache at deployment and the movement phases. Ten mans screen in a pinch, but are excellent as backfield scorers. Zombies don't kill anything, but with a large enough amount of them your opponent will have to deal with them or give up objectives. They are very hard to get rid of for most army builds out there. They can hold up non-dedicated assault units for turns, especially MCs.

Also, from experience, just doing 40 zombies was expensive $$. doing 100... well man, good luck! I used mantic "corporation" bodies and zombie parts. My P&M thread is here: http://www.dakkadakka.com/dakkaforum/posts/list/508532.page I've taken a week or two break but should be getting back to it shortly.

With your plague marines, 6 is probably fine. In my army I just dropped down from 3x7 man squads to 3x6; but I haven't played with the new list yet to test it out; but I feel it is plenty on foot @ 1850. Although @ 2k, I may feel that 7 man is minimum.

As for VoTLW on them, it's nice if you're facing marines but unnecessary. What you are missing though is Melta Bombs. Especially with double plasma on the PM, you need a way to crack AV13. MB are cheap and it makes the units much more versatile. I would also put at least one unit with meltaguns, they will get there to use them and one unit of Oblits cant do all of the heavy lifting.

If you are going to commit to only oblits in the HS slots, get four and go 2x2. I only run 1x2 oblits and use two Havoc squads with 4xAC. I also run an adl with quad so I get 20 AC shots in a turn and this helps out a lot reducing light armor and infantry at range.With AV13 my list can hit a wall. This is the main reason I stress melta bombs on PM champs and nothing else. I tried combi weapons, but for 5 points you just cant beat the utility of MB.

Where to put Typhus is the key in this kind of list. He's a slow expensive melee monster, getting him in combat fast is key. Deep striking means a turn three charge at the earliest, plus you already have a lot in reserve. You really need an effective Typhus delivery unit.

If you would like to get Typhus stuck in a bit earlier: look at MoN spawn. In my battles it's rare that I don't have Typhus in melee on turn two because of the mobility presented by a full unit of 5 MoN spawn. You could probably do the same thing with a unit of bikes, but they are more expensive and not nearly as durable. Spawn make excellent character slingshots. In this list it's another 15 T6 wounds that your opponent has to deal with and pulls the same kind of fire power that would be shooting at your PMs.

Since Typhus can kill most everything with the serious exception of AV13 walkers, and high ini ID ICs (stupid challenges!) I have started to write in an unmarked sorcerer into my Undeath Star (typhus and the spawn) just for biomancy and MB. Biomancy and the nurgle powers mesh well, as does biomancy with the sorcerer's purpose of eating challenges so Typhus can go to work on the squad. Biomancy also works great with already high toughness units, so I can't wait to test it out!

Anyway, I hope I helped. The only way I could advise is let you know what has worked for me. I love Typhus and zombie lists and hope you have as much fun with it as I have.

Good luck!
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Thanks for the advice, and taking the time to write out such a long post, I really appreciate it.
So I am really considering dropping the tank for havocs, and will consider dropping some zombies as well, with those points going to some spawn to run Typhus with.
Though, it is hard to think about dropping some zombies, as the thought is just so much fun!
I will return with a revised list shortly.


Automatically Appended Next Post:
Also, what weapons would you suggest with havocs?


Automatically Appended Next Post:
Okay here is my revised list:

<HQ>

Typhus

<Troops>

Plague marines x 7
1 x Plague Champion
Melta Bombs
6 x Plague marines
Plasma Gun x 2

Plague marines x 7
1 x Plague Champion
Melta Bombs
6 x Plague marines
Plasma Gun x 2

Plague marines x 7
1 x Plague Champion
Melta Bombs
6 x Plague marines
Plasma Gun x 2

Plague Zombies x 30
1 x Plague Zombie Champion
29 x Plague Zombies

Plague Zombies x 30
1 x Plague Zombie Champion
29 x Plague Zombies

<Fast Attack>

Chaos Spawn x 5
Mark of Nurgle

Helldrake
Baleflamer

Helldrake
Baleflamer

<Heavy Support>

Havocs x 5
1 x Aspiring Champion
4 x Havocs w/ Auto Cannon

Havocs x 5
1 x Aspiring Champion
4 x Havocs w/ Auto Cannon

Obliterators x 2
Veterans of the Long War
Mark of Nurgle

So mainly slashed one squad of zombies, and reduced the other two squads to 30 zombies each.
Removed VoTLW off PMs, but gave them Melta Bombs (also didn't give them any melta guns for now)
Added a squad of 5 chaos spawn for Typhus to run with, which I am still not so sure about, as that squad is ten points more expensive then another flyer.
Added two squads of Havocs w/ auto cannons to replace the lone tank, and dropped down to 2 oblits, so I could afford more.

I am liking the look of this list, feels cleaner, just not sure about the Chaos Spawn, as they seem expensive for what they are.
But if they and Typhus go skipping up the field together hand in hand, causing mischief, then how can I say no


Automatically Appended Next Post:
Oh also, that last list comes to 1999/2000 points, once again.


Automatically Appended Next Post:
Also have I missed something, as I just re-read the rule book, and it says that Typhus is an infantry unit type, meaning he can move 6 inches, and spawn are beasts, meaning they can move 12 inches, but how does this help move Typhus up the board quicker, as he cannot also move the 12 inches a spawn can?

This message was edited 4 times. Last update was at 2013/04/12 07:58:17


 
   
Made in us
Been Around the Block





 Rippy wrote:

Also have I missed something, as I just re-read the rule book, and it says that Typhus is an infantry unit type, meaning he can move 6 inches, and spawn are beasts, meaning they can move 12 inches, but how does this help move Typhus up the board quicker, as he cannot also move the 12 inches a spawn can?


List looks pretty good.

As for the quote above here's the explanation:

Typhus ends up making up the slower movement speed on the back end because of the 6th editon assault rules.

Firstly units are no longer restricted to the slowest speed model, so the beasts may move 12" while Typhus moves 6".

Beasts not only move 12" they ignore terrain when they do, so run them through cover to get the much needed cover save.

Beasts also have the move through cover USR which transfers to Typhus. Typhus gets to roll 3 dice for difficult terrain and pick the highest meaning he will usually move through cover at nearly full speed.

Start Typhus ahead of the spawn turn 1, and then daisy chain the spawn in front of him so he maintains coherency. This means the lead spawn will move 12 + d6 (run) on turn one. Typhus will still be in coherency because of the daisy chain. Big bases for the win!

Second turn the spawn move 12" again with Typhus following up via daisy chaining, after the second move the Spawn have moved 24" +d6". Now you are probably in range for an assault and you and get an additional 2d6" for that move. Typhus gets the full assault move and even though he may not be in combat because of the charge he gets to move up an additional 3" on his ini phase which will usually put him in combat, that or the challenge will.

If on the rare chance he doesn't some how end up fighting, he's still engaged in melee; which is where you want him.

So by the end of the turn 2 assault phase you have probably moved Typhus 6"+d6"+6"+2d6"+3". The lead spawn have moved 12"+d6"+12"+2d6" to make it possible.

To stop it your opponent has to focus down the spawn on turn one, which is exactly what you want as they are REALLY hard to kill. I've only lost the spawn before charging once, but it took 12 plasma shots and an insane overwatch. Typhus then mopped up the Chaos Terminator squad and their Sorcerer in melee all by himself; he's a freaking beast.

You may not believe me until you see it on the table, but it works.

This message was edited 10 times. Last update was at 2013/04/12 13:34:23


 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Haha that does sound like fun.
Thanks again for the advice, I am going to stick with this list for now, I don't like the lack of options on the havocs aspiring champion, but I would prefer that then less zombies!!

 
   
Made in us
Brain-Dead Zombie of Nurgle




Oklahoma City, OK

Very helpful, guys... Thanks!

 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

 Admiral Abscess wrote:
Very helpful, guys... Thanks!

Yeah, Ghostcat's information was very helpful, and integral to my list that I am currently building. I can't thank him enough!

 
   
Made in us
Stalwart Veteran Guard Sergeant




United States

So would you say having all 3 heavy slots with armor - lets say 2 predators and a forgefiend is too little as well for a foot list?



3000 Pts Astra Militarum
1800pts mess of Blood Angels
?? pts Mechanicus 
   
 
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