First time writing lists, so don't be too harsh on me~
Only had time for couple of rounds, so it won't be too long
My List:
HQ:
Bloodthirster w/ Greater, Greater, Lesser - 300
Herald of Khorne w/ Juggernaut, Exalted, Greater - 150
Karanak - 120
Tzeentch Herald w/ Exalted - 75
Troops:
10 Bloodletters w/ Character w/ lesser - 105
10 Bloodletters w/ Character w/ lesser - 105
Fast:
14 Fleshhounds - 256
Heavy:
Soul Grinder w/ Pheglm, Tzeentch - 170
Skull Cannon - 125
Allied:
Warpsmith w/ Burning Brand - 140
Troops:
10 Cultists w/ Flamer - 55
Fast:
Heldrake - 170
Heavy:
3 Obliterators w/ Nurgle Mark - 228
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His:
HQ:
Mehpiston
Seft? Don't know his name
Troops:
Jump pack Assault marines w/ 2 Melta guns
Jump pack Assault marines w/ 2 Melta guns
Elites:
Termies w/
TH/
SS and a priest
Dreadnought?
Fast:
Storm Raven
Heavy:
Vindicator
Vindicator
Land Raider Crusader? the one with a lot of heavy bolter shots I guess?
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Mission: The crusade, objectives essentially.
Deployment: Hammer and Anvil long sides 6x4 table
Nightfight off.
First turn Daemons.
Failed Seize
Warlord trait Daemons: Instant Death for Warlord
Warlord trait
BA: Move through cover for warlord and 12" bubble
3 objectives
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Deployment
Daemons:
Everything was essentially on the line except my obliterators which should have been much close I was just so scared of those vindicators since they move 12" and can still fire that 24" S10 AP1 template.
My cultists also deployed on an objective, the other 2 were basically on my side since my opponent decided to put it there.
Scouted with the dogs had Karanak join Bloodletters for a 6" scout as well.
Blood Angels:
Everything was out of
LoS except one squad of Assault marines and the
LR was in
LoS through a 4+ ruins.
So yeah.
One squad of assault marines were in reserves.
LR carried the Termies with the priest and Seph.
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First turn Daemons:
Moved everything forwards, dropped the portal glyph beside the objective, did not scatter.
Grimore went off, 3++ dogs anyone?
Prescienced on the obliterators, periled on double 1s though, so down to 1 wound.
Soul Grinder shot, killed one guy as everyone else was in ruins.
Skull Cannon shot at mephiston, hit him 1 assault marine and a dreadnough..
Does nothing to mephiston and the dreadnought, assault marined died.
Nothing to really shoot at that turn to be honest so kinda just randomly shot something.
Shot lascannons at
LR, pened once and he made cover save.
Warp was Slaanesh's thirst, no one got hit.
Ran the blood letters, dogs and everything else I guess.
First turn
BA:
Moved everything forward, psychic powers for meph.
It was precog, misfortune, and Prescience.
Termies got out.
2 Vindicators blew up soul grinder, stunned the skull cannon, and killed like 2 bloodletters?
LR shot at the Soul Grinder maybe? not sure.
Assault, Meph got 9" on the charge and made in to combat with the dogs.
Termies charged 1 of the bloodletters.
Dogs had 3++, so I think 2 died.
I piled in failed to make base to base so no attacks for me
Battle goes on.
The termies killed 7 bloodletters, I killed maybe 1 termie with the AP2 sword from the Character.
Daemonic Instability kills the rest
Termies resovled towards my other unit of blood thirsters
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Daemon turn 2:
Helturkey comes in.
Prescience on the Oblits again, goes off on a 3 I think.
moved stuff around and that was about it.
Spawned 5 Pink Horrors, had one run around to try to get in range so that it could flickerfire( We just ruled that you get the Primaris power for now)
Pinkies didn't really feel like shooting termies and giving them a +1 to their existing 4+
FNP, so just left it like that...
Oblits shot assault cannons into termies, killed 2-3 I believe.
Warpsmith Cursed the
LR.
Blood thirster got closer to the Dreadnought, lash rolled a 1, and then on the reroll rolled a 2, thank you dice
He charged him killed him with like 4 pens or something like that with smash.
Not sure if it could even be hurt on side armor, don't remember the stats.
Grimore went off on the dogs again, hi 3++ armor
Warpstorm was Tzeentch's thing, no one got hit again
More dogs die, Juggernaut got chosen to deny the challenge.
Bloodletters charge termies, make it, kills another termie, puts a wound on seph.
Helturkey burnt the assault marines to crisp, only 3 survive but does not fall back.
BA turn 2:
Storm Raven comes in, assault marines come in.
Meph's abilities all goes off, misfortuned my Blood thirster.
Moved stuff around.
Vindicators kills the warpsmith, an obliterator and destroys the cannon off of the Skull Cannon.
Land Raider puts a lot of shots into Bloodthirster, shrugs off everything with the 3+ armor, 5++ invul and 4+
FNP he got from rewards, he actually failed 4 saves in total due to misfortune but
FNP ftw
Storm Raven shoots everything into the Helturkey, and that was it for the Helturkey.
Got into a debate about how much would 25% be for obscured, one of Helturkey's wings was covered by terrain whilst the body and the other wing didn't, so I don't know that could have made a difference I guess...
Juggernaut accepts, failed 3 wounds, try rerolling them but nope
Termies and Bloodletters continue fighting,
the bloodletter character challenged and terminator leader accepted, failed his 2+ but passed
FNP...
Forgot about unwieldy next time have to remember about that rule, but I didn't use rampage either so don't know how that would have turned out.
Assault Marines charged my blood thirster, my bloodthirster wiffs 4 times and failed 1 to wound for 3 guys, so I was stuck in
CC...
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This is where it ends as the store is closing
Turn 3 Daemons:
Oblits failed morale before so they fell back regrouped, snap fired lascannons at the StormRaven got a pen, result was weapon destroyed...
Tzeentch herald failed psychic test.
Portal spawned 3 Horrors
Warpstorm was a 3, randomly selected my Karanak and he goes home to the warp
#1 Pink horrors shot at the assault squad nearby, failed psychic test.
#2 Pink horrors shot at the assault squad nearby, deny the witch passed...
Seriously these guys should be base S6 for shooting with all these rolls needed to at least shoot and can't even overwatch...
The cultists finally get to do something, the flamer killed 4 guys maybe since they deepstruck they were nicely bunched.
The Autoguns killed another 2 maybe? so that was leadership test there
Assault, blood letters got wiped out by Daemonic Instability.
More dogs die.
Bloodthirster kills the last assault marine and consolidates into ruins.
BA Turn 3:
Assault marines failed their leadership and fell back, and regrouped 3" moved 6" and killed my cultists just like that.
ATSKNF is pretty insane, it's like a uber buffed version of fearless. I don't even know if you should say it's broken or not...
Vindicators shot something and probably killed it too, I think it was the remaining 2 obliterators.
Oh the other one shot into the skull cannon that had no gun just for
sh*ts and giggles.
Assault marines took the objective and that was pretty much the game right there.
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Daemons: Line breaker( Blood thirster ), 1 Objective: 4
BA: Line Breaker(Assault Marines), 1 Objective, First blood: 5
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Yeah, I don't think it was even a close game even though points were close, if another turn went on I would have lost pretty much.
I think the bloodthirster should have dealt with the Vindicators turn 2 instead of charging into the dread, it gave me horrible nightmares in the first game with him so kinda got irrational there
Fleshhounds are pretty good to be honest, but I honestly don't know how to deal with Mephiston for this list, he has a force weapon which could potentially kill my Bloodthirster in 1 turn, but he didn't have a 4+ invul this time around so I maybe should have charged him?
Bloodletters in small squads aren't bad, but larger might kill more stuff and prevent Daemonic Instability.
If they were up against 3+
Av they would have been perfect
Should have not let them charge
Av 2+, but they had storm shields as well so not sure how to deal with that...
Lacks a lot of shooting too
And really didn't have much ways of dealing with 3 AV13, AV12 Flier, AV14 and another
MC itself...
Just don't see what unit in the Daemon codex that can efficiently deal with all that stuff...
Maybe I should get more
MCs.
Warpsmith was kinda meh, since my opponent had so much mech, and gets hot for his gun failed too since he was mainly twinlinked.
But I see his uses, but he's kinda overcost, if he made obliterators troops oh god would he be amazing.
Heldrake as usual really good, just died a bit too early
Oblits did there job as well
Blood thirster, unkillable with the 4+
FNP,
IWND
Skull Cannon did't do much at all due to the Vindies, might need more testing, but at AP5 it's kinda lacking...
It's only useful for Xenos mostly...
Anyway, let me know what you think can be improved