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Made in us
Regular Dakkanaut




Greetings! I hope to post a few battle reports over the next couple of weeks. You can also follow my blog on Ulthuan.net http://www.ulthuan.net/forum/viewtopic.php?f=67&t=45209

Anyways onto the game! Please excuse the new unpainted models.

Lords: 577

Prince - 287
-Dragon Armor, B. Steed, Giant Blade, Dawn Stone, Shield, The Other Tricksters Shard

Archmage - 295 (High Magic)
-Level 4, Book of Hoeth, Elven Steed

Heroes: 176

Noble - 176
-Battle Standard, B. Steed, Star Lance, Dragon Helm, Golden Crown, Great Weapon, Shield, Dragon Helm

Core: 632
6x Reavers w. Bows, Spears, Musician - 124
6x Reavers w. Bows, Spears, Musician - 124
6x Reavers w. Bows, Spears, Musician - 124
10x Silver Helms w. Shields, Full Command - 260

Special: 490

10x Dragon Princes of Caledor - 370
-Full Command, Banner of the World Dragon
Skycutter

Rare: 620
Frost Phoenix
Frost Phoenix
Bolt Thrower
Bolt Thrower

Orcs and Goblins Anti-High Elf Dragon Prince Mini-star List :

Savage Orc Warboss w. ASF, Glittering Scales, Opal Amulet
Night Goblin Warboss w. Wizard's Hat
Night Goblin Great Shaman w. Scroll
Black Orc BsB w. Standard of Discipline
Savage Orc Shaman

35x Savage Orc Big Uns
2x5 Wolf Riders w. Spears
2x20 Night Goblins w. 2x Fanatics
3x1 Wolf Chariots
18x Black Orcs
2x Manglers
8x River Trolls
Doom Diver
Rock Lobba


So my opponent had actually been an integral part of tweeking my own list. So he tried to design something that would be effective against it. He had all of the nasties with impacts and warmachines. The trolls were an experiement to be harder to hit and hopefully deal enough wounds by vomitting to cause some harm to the bus.


Spells:
Archmage - Soul Quench, Walk Between Worlds, Arcance Unforging, and Fiery Convocation
Night Goblin Great Shaman - Honestly I don't remember and you'll see why
Lvl 2 Shaman - Foot and Hand of Gork
So the wizarding hat... after all of the randomizing and rolling for spells he gets the perfect one! Dwellers and Regrowth!!!

Deployment:



I took up a strong position in the center of the field with one squad of reavers on the far right flank to put pressure on his warmachines. The bolt throwers found a hill where they planted on the far left flank.

The Orc Horde held a solid position on my right flank. With chaff and impact hit causers taking the position across from my cavalry.


Turn 1 to the High Elves!:



So i advanced at a steady clip. I moved the reavers up to start harassing the flanks of the Orc line. One phoenix moves to block the wolf riders approaching my Bolt Throwers and the other shadows the reavers next to the silver helms.

Magic: 11-6
I managed 2 spells. Walk between worlds on the reavers on my left flank to hopefully pull my opponents black orcs into a bad position. I then on 2 dice IF Soul Quench on the mangler dealing 2 wounds. I survive the subsequent explosion and managed to not get my archmage sucked into the Realm of Chaos. Damn that banner is nice against Miscasts!

Shooting:

With lots of missing i need everything in order to drop one mangler. However, the death causes the Lvl 4 Great Shaman and his lackies to high tail it off the board!


Turn 1 Orcs:



So losing the fanatic sling shot in his center really through off my opponents first turn plan. He was nervous about having the reavers slide behind his lines so he charged with his Black Orcs. One Chariot also declares a charge against the Reavers who proceed to flee. The Chariot redirects into the frost phoenix.

Here's my opponents dice really start to show. He moves the night goblins baby sitting the warmachine up to throw the fanatics who fail to reach the reavers!

Magic: Gets Gork's warpath off, scatters off silverhelms. Gork then slips and lands on the rock lobba dealing a single wound.

Shooting: Doom Diver Scatters off. Rock Lobba misses the skytalon but lands smack dab in the center of 4 silver helms killing 2.

Combat: Reavers kill a solitary Black Orc who proceed to butcher the Swift knights. The Wolf Chariot ran into the immovable object that was the Frost Phoenix. Failing to deal any wounds on the impacts and getting smashed apart from the return attacks.

High Elf Turn 2:



I decide to throw caution to the wind and declare some long charges. The Dragon Princes fail to reach the black orcs and the silver helms fail to charge a chariot. However the Frost Phoenix charges some wolf riders who flee and has to redirect into the savage orcs. The other phoenix charges the black orcs which I was a bit nervous about since the princes failed their charge roll needing a 9.

Magic: 7-6 (Meaning the phoenixes are back to a 4+ ward) But since I failed the charge I couldn't cast any spells.

Shooting: I was left with a hard choice after more shooting woes. I needed both Bolt Throwers to take down the mangler meaning the Wolf Riders would have a clear path to charge the machines.

Combat: So here's where things get interesting. On the Left flank the Phoenix kills 3 and stomps 2 more for a total of 5. Even using Great Weapons my opponent was only able to deal a single wound which was saved by the Ward. Outside of BsB support the black orcs fled and were caught by the phoenix. Against the Savage Orcs Phoenix 2 kills the BsB and kills 4 more savage Orcs with his stomp. Savage Orcs fail to cause any wounds but stand on steadfast.




Orc and Goblin Turn 3:

Now on the hard back foot my opponent started getting a wee bit desperate. One Chariot charged the silver helms hoping for a bit of luck. The Trolls flank charge the frost phoenix. Goblins charge the reavers hiding next to the rock lobba. Wolf Riders charge first bolt thrower.

Fanatics: 1 scatters back into the doom diver dealing 1 wound and the other pops.

Magic: Nope.

Shooting:

Doom Diver gets the direct hit on the dragon princes without any magical protection meaning he kills 5! Rock Lobba hits the phoenix on the left flank but I save it on ward.

Combat: Phoenix manages to kill the Lvl 2 Orc Shaman and stomp 5! savage orcs. The Warboss and Trolls only manage a single wound on the Frost phoenix. However with 3 ranks, a Banner, a Charge, a flank and a wound meant the phoenix lost on musician. I failed my Ld Check on a 12, and fled rolling triple 1s! The Wolf Chariot kills a silver helm and proceeds to run away but I fail to catch.



Even failing their fear check the wolf riders manage to kill the poor Eagle Claw Crew and overrun into the next bolt thrower.

High Elf Turn 3:



Silver Helms chase the chariot off the table and redirect into the last chariot. Dragon Princes wheel to face the center with the phoenix moving along the back line. Reavers move up the right flank to threaten the warmachines again.

Magic: 4-3 Forced Arcane Unforging on the warboss destroying his Opal Amulet.

Shooting: Skycutter deals a wound to the trolls!

Combat: Silver Helms pop chariot and reform to make a run at the night goblins. Reavers and night goblins continue the slap fight after a failed fear check. Eagle Claw manages to deal a wound to the wolves and survive the return attacks!

Orc Turn 3:



No charges with only two units left that wheel to accept the dragon prince charge. Warboss and trolls fail their stupid test meaning they'll be behind a turn.

Fanatic rips through the doom diver again dealing 6 hits and 2 wounds killing the doom diver and panicking the rock lobba.

No Magic Again.

Combat: Night Goblins finally kill the reavers and pass their restrain test to turn and face the silver helms plowing toward them. Wolf Riders kill the bolt thrower after losing another member.

High Elf Turn 4: Clean -up



Dragon Princes careen into the savage orcs along with the skycutter. Phoenix fails the charge roll. Reavers and Silver Helms continue their back line sprint toward the warboss and rock lobba.

Magic: Another 6 on the dice brings the phoenix to a 4+ ward. I manage to only get a single spell through (walk between worlds on the phoenix)

No Shooting.

Combat: Dragon Princes and the sky cutter devour the savage orcs but fail to break steadfast (good otherwise i would have been charged by trolls!) I lose 2 dragon princes after the Other Tricksters Shard back fires! Might need to rethink that item choice.


Orc and Goblin Turn 4:

Trolls fail their stupid test and stumble forward an inch or two. Night Goblins reform to protect the rock lobba. Wolf Riders start heading to see if they can't bag themselves a flying ship before the end of the game.

My opponent fails to cast dwellers ending the phase.

Shooting: Another hit on the phoenix but only 3 wounds are dealt.

Combat: Dragon Princes clean up the Savage Orcs and overrun 1" away from trolls. Skycutter reforms to charge wolf riders.

High Elf Turn 5:

Dragon Princes into trolls. Phoenix into Troll Flank. Skycutter charges wolf riders who flee out of range. Silver Helms into Night Goblins and Reavers.

Magic: I only get 1 spell off again but phoenix gets another ward save.

No Shooting.

combat: Its over. Silver helms and reavers pop the night goblins. Dragon PRinces manage to kill 2 trolls and the Phoenix deals 2 wounds to the Warboss. I don't lose a command model!

With the failed break test with the loss of steadfast means The trolls flee and are cut down by the Knights of Caledor.


Losses:

High Elves: 728
6x Reavers
6x Reavers
Bolt Thrower
Bolt Thrower
Frost Phoenix

Orcs were tabled.

20-0 to the High Elves!

Reactions coming up (and pictures if you see this before the edit!)

This message was edited 1 time. Last update was at 2013/05/10 07:21:10


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






Thanks for the post man. I was wondering how a heavy cav HE army would do.
   
Made in us
Speed Drybrushing





I thought the report was well done, but the O&G list left something to be desired. The HE book is pretty dirty with cheaper, better infantry, better cav, cause fear to half the )&G army ad the O&G army book is written for giggles not for competative play. You should not be suprised that you took him handily especially with a poor O&G list and poor play (no magic phase for half the game and all his troops outside of general and bsb range when it matters)

Savage Orc Warboss w. ASF, Glittering Scales, Opal Amulet he needs the Initiative 10 sword to keep you from rerolls or the fencer's blades to make you hit on 6's at least, undecisive build.
Night Goblin Warboss w. Wizard's Hat
Night Goblin Great Shaman w. Scroll little waagh leaves much to be desired
Black Orc BsB w. Standard of Discipline needs protection. The BSB is the most important character in the O&G army and this guy does't even have a shield for a parry save. He should ahve a 2+ save or 4+ ward with charmed shield at least
Savage Orc Shaman

35x Savage Orc Big Uns I don't think these should ever be taken under 40 strong
2x5 Wolf Riders w. Spears
2x20 Night Goblins w. 2x Fanatics
3x1 Wolf Chariots
18x Black Orcs not really big enough to do much other than hold shamans. Where is the lvl4 orc shaman? Where is the lucky shrunken head?
2x Manglers poor choice do to the amount of shooting that most HE have now. A second doomdiver or some bolt throwers would have been better.
8x River Trolls normally a decent choice, but with the amount of flaming silliess in the new book, I would have left these at home or left them regular trolls. An arachnorok would have been more effective vs. HE.
Doom Diver
Rock Lobba

   
Made in us
Superior Stormvermin






Allen Texas

Much appreciated for the post on the new Elfs, I Have yet to see the new book in action or play against it, so whenever the phoenix got a ward I just kind of nodded and went "Ahhhh I see, a ward yes very good."

This message was edited 1 time. Last update was at 2013/05/10 22:33:09


Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
 
   
Made in us
Regular Dakkanaut




Game Two tonight against Bretonnians.

This was the list I ended up taking:

Prince Malossar - 290
-B. Elven Steed, Dragon Armor, Shield, Giant Blade, Dawn Stone, The Other Tricksters Shard

Archmage Talossar - 320 (Lore of High Magic)
-Lvl 4, Elven Steed, Khaine's Ring of Fury

Noble Enkago - 176
-Battle Standard, B. Elven Steed, Dragon Armor, Shield, Great Weapon
-Star Lance, Dragon Helm, Golden Crown

5x Reavers w. Bows, Spears - 95
5x Reavers w. Bows, Spears - 95
5x Reavers w. Bows, Spears - 95
5x Reavers w. Spears - 80
10x Silver Helms w. Full Command - 260

12x Dragon Princes - 468
-Full Command, Banner of the World Dragon, Ogre Blade

Frost Phoenix
Frost Phoenix
Bolt Thrower
Bolt Thrower

2499.

My opponents list:

Bret Lord w. Valor of the Ideal and other equipment
Lvl 4 Lore of Life w. Str 6 hit dispel Scroll, Crown of Command
Lvl 2 Lore of Life w. Blessing of the Lady Item
BsB w. 1+ rerollable and a biting blade

10x Knights of the Realm w. Standard of Discipline and FC
12x Knights Errant (maybe a magic banner? never came up)
40x Halberds
12x Peasant Archers w. Flaming
12x Peasant Archers w. Flaming
8x Questing Knights
Treb
Treb


So nothing too nasty from the Bret player. He is very strict about letting himself proxy thus the questing knights rather than grail.


Spells:

Archmage - Drain Magic, Walk Between Worlds, Hand of Glory, Apotheosis
Lvl 4 - Throne, Regrowth, Flesh to Stone, Shield of Thornes
Lvl 2 - Dwellers and Awakening of the Wood

Deployment:Sorry lots of deployment pictures this time!






I refused him with the giant building representing a dwarven brewhouse. I knew with my faster movement I'd be able to quickly dance around the knights and hopefully choke the narrow flank with my Death Star and forcing him into bad decisions.


Turn 1 High Elves:



After Vanguards I surged forward. Immediately aiming for the Trebuchets. Phoenixes advance to harrass the halberd block together (thinking 2d6 thunderstomps would be more than enough!) I also made sure to keep the Dragon Princes away from that damn caster with dwellers!

Magic: 5v4 +1 Attack for the Phoenixes

So i push walk between worlds off on the Silver Helms to move them closer to the Trebuchets. We realised later that i might not have been able to walk through his unit, but we decided that the outcome was the same as he fell back with the peg knights to stall the silver helms. Any help here would be appreciated. I also got the bound spell off but failed to do any wounds.

Shooting: Both bolt throwers line up on the questing knights killing 2.

Brettonian Turn 1:



Realizing he was stuck between a rock and a hard place my opponent decides to retreat and wheel around with his own knight buses. The Halberds advance to defend the blessed bulwark while the questing knights gallop toward the bolt throwers. The erranty knights fail their impetuous test and charge my redirecting reavers.

Magic: Stop Throne. He out rolls me for flesh to stone on Peg knights.

Shooting:

Both trebs hit but only kill 3 knights.

Combat: The Reavers manage to sneak a wound through on the erranty knights before being butchered.


High Elf Turn 2:



The Silver Helms and Reavers charge the peg knights. Both Phoenixes charge into the halberd horde. 2 other reaver units charge the peasant archers. Bus advances.

Magic: 3-2 meaning the phoenixes were at -1 str but didn't matter against t3 targets. Even with this low amount of dice i still manage 2 spells through! Book of hoeth is sweet! My opponent has to stop Drain Magic on his Pegs. Hand of Glory inceases the Silver helms to WS 6 and I cast the bound spell though it fails to do any damage.

Shooting: Bolt Throwers deal another 2 wounds to the questing knights. At this point my opponent fails his panic check due to the Valor of the Ideal even with his cold blooded standard!



Combat: Silver Helms and Reavers punish the peg knights who break and are overrun. The pursuit takes the helms and the reavers into contact with two seperate trebuchets.

Reavers slaughter the archers, one overruns and the other reforms into a redirect position.

Phoenixes deal a total of 15 wounds. All but 3 are saved on that damn blessing ward save! 1 phoenix breaks and manages to escape. The other is wounded.

Brettonian Turn 2:



Knights of the Realm declare a charge on the Reavers who flee through the bus. They redirect into the Bus. The Knights errant are forced to reform around the dwarven brewhouse. Brettonian Lord and Questing Knights Rally. Other archer peasants charge the fleeing phoenix in hopes for a lousy flee and a lucky charge roll. My phoenix manages to escape.

Magic: I let throne though and stop the 6 dice attempt at Flesh to Stone

No Shooting.

Combat: Silver helms wreck the trebuchet while the reavers only manage to kill 2 of the crew. The Phoenix and halberds continue their slap fight with another wound off the phoenix and 5 halberds dead. I pass my break test.

Reavers finish trebuchet.

The big combat of the knights of the realm versus the Dragonborn of Caledor is intense. I declare a challenge with my BsB which he accepts with his BsB. I deal a wound and I fail my Golden Crown ward resulting in a drawn challenge. Malossar winds up and hacks down 4 knights where they stood. The champion deals another 2 wounds while the dragon princes manage to sneak one through the tough armor save. MY opponent fails to wound. However, his Lvl 4 is carrying the stubborn crown and they hold their ground.

High Elf Turn 3:



I do some shifty maneuvering and rally the phoenix. Another group of reavers riders into redirect the Knights Errant.

Magic: I cast Drain Magic and Irresitable force. I proceed to denotate killing the champion and 2 other dragon princes. Talossar is sucked into the realm of chaos. Oh well.

Shooting: Fail to hit.

Combat:

Phoenix loses another wound and even though he kills another 5, he fails to hold this time. He passes his test again even after losing a wound (2 left)

Malossar hacks down another 3 knights leaving the champion and the damsel. Enkago cuts down the BsB. Still holds on stubborn.

Brettonian Turn 3:

Erranty knights charge the redirecting reavers. Questing Knights surge back towards the bolt throwers.

Magic: Wizard detonates trying to cast regrowth. She resurects one knight and generates the small blast template that wounds my Prince and no one else.

Shooting: Peasants pull a wound off on the the phoenix.

Combat:

Malossar guts the prophetess and the champion is killed by enkago. I reform to face the knights errant.

Reavers sneak another wound on the erranty knights before being skewered.

Phoenix loses another wound despite killing 4. I finally fail a break check and the same model is caught in the pursuing overrun.

High Elf Turn 4:



The Character Bus charges the Knights errant who elect to take their chances fleeing. I redirect to the flank of the Halberds who hold. The Silver helms decide to also charge the Erranty Knights who roll super low on their flee roll leaving them as prime candidates for a nice charge. The phoenix charges the peasant archers who fail their terror and bolt towards the table. I then redirect to the halberds who also fail their terror. With a final charge declared with my surviving reavers on the halberds they flee off the table.

The silver helms manage to catch the knights errant.

Shooting: Just when i was about to throw the bolt throwers away they come up big killing the last 3 Questing knights and breaking the brettonian lord.

At this point we shake hands and play the final turns out to see if he can get The Lord to rally on double ones but fails.


Losses:


High Elves:
5x Reavers w. Bows and Spears
5x Reavers w. Bows and Spears
Archmage
Frost Phoenix

Brettonians were Tabled:


Massacre to the High Elves. Reactions coming up!
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

This is concerning.... granted these are 2 games involving sub optimal lists from two low tier armies, tableing two for two seems a little "wardy". Would like to see if trend continues with say a woc tourney list or some other tier one army.

Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in gb
Nimble Pistolier





Belfast

aye, chaos chariot/monster spam would have a field day with this, as would a gutstar list...

Though the bret list there was atrocious. The whole point of the lance formation (these days) is to deny you attacks against the RnF...

But that being said, well done.

The Men of Ostermark 6K

http://japehlio.blogspot.com/

Custom Insignia? Theming an army? I take sculpting commissions. PM me for more information. 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






As like last time, I enjoyed the read. I'm learning about fantasy and these battle reports ALWAYS help.
   
Made in us
Killer Klaivex




Oceanside, CA

Spells:
Lvl 4 - Throne, Regrowth, Flesh to Stone, Shield of Thornes
Lvl 2 - Dwellers and Awakening of the Wood


Ok, this is the example of poor play.
The level 4 should have Dwellers to make it easier to cast and harder for you to dispel.
Generate spells for the level 2 first, and if he gets dwellers, swap it out for the default.
Then generate spells for the level 4, which should get dwellers.

Also, deployment of the warmachines on the flank was really odd. He should have dropped them behind the safety of the halberdier horde.
Reading through the report, I didn't see much effort put into dwellers, it looked like he was just going for Flesh to Stone. Against a S3 army, Dweller them, and then Dweller them again.

The battle reports look like you played Cream-puffs.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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