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Made in gb
Regular Dakkanaut



United Kingdom

What do we think?


Automatically Appended Next Post:
I think the changes are interesting and it seems to have made some of the changes I felt were needed and some that were got missed.

This message was edited 3 times. Last update was at 2013/05/31 21:28:05


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What about it—its not out yet

   
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Regular Dakkanaut



United Kingdom

I may have had the opportunity to peruse a copy...

Automatically Appended Next Post:
This thread will be needed tomorrow that's for sure, just get in early so it can get warmed up!

This message was edited 3 times. Last update was at 2013/05/31 21:31:11


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Made in pt
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Portugal

Well, my FLGS sold me one and I have to say it's a complete AP2 r*pe train. Imagine Wraithguard with flamers AP2 with a chance for instant kill. And they can have a Wave Serpent as a dedicated transport.

Also, the Crimson Hunter has to be the deadliest flyer there is, at least against other flyers, being able to re-roll penetration hits on flyers that failed to glance or pen. Pity it's made out of paper: AV 10 10 10.

This message was edited 1 time. Last update was at 2013/05/31 21:35:52


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Regular Dakkanaut



United Kingdom

I have had a reasonable glance through one and I have to say I think some of the changes are spot on and some opportunities were missed.

I just thought we'd need a thread so I started one!

Possibly best not to say too much about what's in the codex yet, might be impolitic. I think it's fair to say that it's not earth-shattering in terms of changes, etc but it adds a fair bit into the areas that need it.

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Most of the new units dont' seem that good, to be honest.

The Wraith Knight, is far to expensive for what it does. If this was back in the era of mech Heavy 5th, It'd be worth it, but it's way to expensive for two shots. it's upgrades are also insanely priced.

The Crimson hunter seems like a really solid Anti-flyer/Anti-Tank unit. You just need to be able to keep it in the air long enough to do it's job.

The Wraithfighter would be awesome, if Terrify removed ATSKNF, as well as fearless. It's great Anti-Infantry, but I don't see Eldar struggeling with infantry at all now.

Warlocks, are going to be interesting. They have the superior lore, but are LD8, so it will be remain to seen how they are. Farseers are still good, Illiac is interesting. All the Phoenix Lords got better.

I'm not quite sure on the Wraith Units yet. They will make a great disruption unit, but are pretty expensive. I'm not sold on the combat version.

Jetbikes got much better, than they were already good. Really, the troops across the board got significantly better.


Once I have time to really go In-depth with it, I'll post more thoughts, but overall, it seems very solid..

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Made in gb
Regular Dakkanaut



United Kingdom

Soild seems a fair summary.

The new kits are lovely, glanced over some of the sprues and they are really lovely. That wraithknight will take some building mind, looks more complex than a stormraven.

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Isengard wrote:
Soild seems a fair summary.

The new kits are lovely, glanced over some of the sprues and they are really lovely. That wraithknight will take some building mind, looks more complex than a stormraven.


To be fair... A box of Space Marines is more complex than a Stormraven.

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A box of dire avengers is a good deal less complex and time consuming to put together now!

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Isengard wrote:
A box of dire avengers is a good deal less complex and time consuming to put together now!


QFT


Automatically Appended Next Post:
Did Dire Avengers get the range nerf?

This message was edited 1 time. Last update was at 2013/05/31 22:36:42


   
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wilsjur wrote:
Isengard wrote:
A box of dire avengers is a good deal less complex and time consuming to put together now!


QFT


Automatically Appended Next Post:
Did Dire Avengers get the range nerf?


Dire Avengers still have the same range.


I really like the Night Spinner. I really don't like it's in the Heavy Support section, it should really have been in a different slot, than crammed in the Heavy Support.

The Warp Hunter is likely going to be my go-to heavy support choice.

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Since it was nearly an impossible task to make the codex worse, it is better now.

But they seem to have nerfed units that didn't needed nerf.
Buff units that didn't needed buff.
Missed to fix the assault problem.
And somehow left many units hanging with no idea what to do with them. (Like banshees, i mean what are they for now?)

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also the avatar has BS10 and 5 wounds he looks like he could do some damage


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What happened to Runes of Warding?

   
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Runes of warding are gone there is a range of ancient Eldar artefacts with various effects but no battlefield spanning uber effect.

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Isengard wrote:
Runes of warding are gone there is a range of ancient Eldar artefacts with various effects but no battlefield spanning uber effect.



   
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 pizzaguardian wrote:
Since it was nearly an impossible task to make the codex worse, it is better now.

But they seem to have nerfed units that didn't needed nerf.
Buff units that didn't needed buff.
Missed to fix the assault problem.
And somehow left many units hanging with no idea what to do with them. (Like banshees, i mean what are they for now?)


What units do you feel got nerfed? I feel that just about everything in the codex got a buff, or at least laterally balanced. For some units, it wasn't enough (Banshees), and Warlocks are in flux state, for the moment. Everything else I feel was a solid buff.

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Eldercaveman wrote:
Isengard wrote:
Runes of warding are gone there is a range of ancient Eldar artefacts with various effects but no battlefield spanning uber effect.



They're somewhat meh now. You have to pay extra for them, but they're 1 use only, adding +2 to Deny the Witch. Runes of Witnessing are far better, despite being 1 use only as well - they allow you to re-roll a failed psychic test (potentially saving your ass from perils or to make that crucial test).

   
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I personally think the codex (which I've read) is overall an improvement. It is less unbalanced in that it has fewer broken things and more "good" things. I, as a Nids player, am overjoyed by the beatdown taken by Runes, as this now helps me vs Eldar and DEldar. However, what looks to be a more wraith-centered list will still be overall a good list I think.


 
   
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Krieg! What a hole...

So basically like the 3 other codices in term of power?

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 Bobthehero wrote:
So basically like the 3 other codices in term of power?


I think the internal balance in this one, is better than the CSM and DA, there do not appear to be near as many dud options. External balance, it looks to be balanced like the other 4 6th edition books.

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Just glancing through mine now and Im sure glad I didn't open the wraithknight because that think is crap for 300pts, I'd rather take 2 wraithlords.

besides that:
- Farseers: terrible, I rolled it out a bunch of times and sometimes got Doom fortune, the other powers just blow. I even rolled Eldrad and managed it a few times. If I cant rely on them getting good powers they are a waste of points.

-Warlocks: also terrible, seriously you cant rely on a solid battle plan with these things unless you are getting shrouding, and they cant even join wraithguard!

-Spiritseer: cheaper then I expected but otherwise good, 2 rolls on that table is better then one, still random but its better then nothing.

-Wraithguard/blades: No battle trance is a bummer, but I think having a unit of D scythes will be a combat deterrent unless your enemys want to lose half a unit on the way in. Overall happy with these guys.

-Wraithknight: Waste of points, 280pts for 3 s6 plasma cannon shots? Next.

-Jetbikes: Sweet Jesus, why are the models so bad because these things are busted.

Warpspiders: 6 + 2D6 + D6 + shoot + 2D6 move? Holy feth balls!! and they are S7 against vehicles and everything i3 and lower? Give me 30.

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 Ravenous D wrote:
Just glancing through mine now and Im sure glad I didn't open the wraithknight because that think is crap for 300pts, I'd rather take 2 wraithlords.

besides that:
- Farseers: terrible, I rolled it out a bunch of times and sometimes got Doom fortune, the other powers just blow. I even rolled Eldrad and managed it a few times. If I cant rely on them getting good powers they are a waste of points.

-Warlocks: also terrible, seriously you cant rely on a solid battle plan with these things unless you are getting shrouding, and they cant even join wraithguard!

-Spiritseer: cheaper then I expected but otherwise good, 2 rolls on that table is better then one, still random but its better then nothing.

-Wraithguard/blades: No battle trance is a bummer, but I think having a unit of D scythes will be a combat deterrent unless your enemys want to lose half a unit on the way in. Overall happy with these guys.

-Wraithknight: Waste of points, 280pts for 3 s6 plasma cannon shots? Next.

-Jetbikes: Sweet Jesus, why are the models so bad because these things are busted.

Warpspiders: 6 + 2D6 + D6 + shoot + 2D6 move? Holy feth balls!! and they are S7 against vehicles and everything i3 and lower? Give me 30.


I think Farseers may be best served not taking the default lore, there are just too many bad powers there. Divination and Telepathy are both great though, I see no reason not to roll on those.

Warlocks need some playtesting imo, the Conceal power is pretty nice. LD8, not so much.

Wraithguard are intreasting, that's for sure. I haven't formed an opinion on them just yet.

The Wraith Knight is really underwhelming. However, Prisims and Nightspinners are awesome.

Warpspiders are Jetbikes are also quite excellent.

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 Warboss Imbad Ironskull wrote:
How are Autarchs looking?


Autarchs are pretty much the same, although they pay 10pts for the now useless mandihat

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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 Ravenous D wrote:
 Warboss Imbad Ironskull wrote:
How are Autarchs looking?


Autarchs are pretty much the same, although they pay 10pts for the now useless mandihat


So no new weapon options or special rules? shame, they're my favorite Eldar unit fluff wise I was really hoping they'd have more options with the new codex

 
   
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 Sasori wrote:


I think Farseers may be best served not taking the default lore, there are just too many bad powers there. Divination and Telepathy are both great though, I see no reason not to roll on those.

Warlocks need some playtesting imo, the Conceal power is pretty nice. LD8, not so much.

Wraithguard are intreasting, that's for sure. I haven't formed an opinion on them just yet.

The Wraith Knight is really underwhelming. However, Prisims and Nightspinners are awesome.

Warpspiders are Jetbikes are also quite excellent.


Its really that Ld8 that kills its, one bad test and your ass in hanging in the wind. Makes it not dependable, and even less dependable if you are going for the other powers, Seems like a seer jet council is the only way to go if you want the things.

I have been tinkering with wraithguard today and the D-scythes are standing out to me, the ability to scare assaulters is pretty nice, the downside is there is lots of weapons that can hurt them.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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 Ravenous D wrote:
 Sasori wrote:


I think Farseers may be best served not taking the default lore, there are just too many bad powers there. Divination and Telepathy are both great though, I see no reason not to roll on those.

Warlocks need some playtesting imo, the Conceal power is pretty nice. LD8, not so much.

Wraithguard are intreasting, that's for sure. I haven't formed an opinion on them just yet.

The Wraith Knight is really underwhelming. However, Prisims and Nightspinners are awesome.

Warpspiders are Jetbikes are also quite excellent.


Its really that Ld8 that kills its, one bad test and your ass in hanging in the wind. Makes it not dependable, and even less dependable if you are going for the other powers, Seems like a seer jet council is the only way to go if you want the things.

I have been tinkering with wraithguard today and the D-scythes are standing out to me, the ability to scare assaulters is pretty nice, the downside is there is lots of weapons that can hurt them.


The LD8, hurts, that's for sure. It's still a 76% to pass, but it can be rough. They have their use in Jetbike squads, for sure.

My main problem with the D-scythe is paying 10 PPM to outfit them with it. You're looking at 50 points minimum for a squad. I don't know if it's worth that many.

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