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![[Post New]](/s/i/i.gif) 2013/07/07 16:32:27
Subject: I.G. Tyranid Skirmish
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Slippery Ultramarine Scout Biker
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It was a cool damp morning with fog drifting about on a stiff swirling breeze that whistled thru the rocky outcroppings and trees. Commander Platz was assigned the task of clearing the way to the fuel depot that was recently over run. Contact was lost several days ago when a cry for help from the depot was cut short. The radio operator reported hearing screams of terror and then a sudden and eerie silence. The back ground sounds were obviously from Tyranids and all feared the worst. It is believed that this is but a small bunch of Tyranids that have been roaming about feeding when they can than going back into hiding.
Commander Platz has a platoon of Veterans, (5 units) and his Command Squad. He has also recruited Platoon Commander Wheaton as he has much experience battling the Tyranids.
For the most part these are 5th edition rules, and that is because I am far more familiar with them and they seemed to work well in my other skirmish games posted here.
Sighting was 18”, because of the Fog, and if a marker was still in hiding the distance was 9”. I played this one solo but it would work just fine with multiple players… possibly better
As I have done in the past each model is a unit unto its self using no moral. Shots have to be called before being taken, Once a target gets shot at another model may not shoot at it later that turn.
Marker were hidden without knowledge of how many Hormaguants or Genestealers they represented. Once revealed dice were rolled to see what was on the marker. Example, if a marker showed two than 2 d6 were rolled, Odd = Genestealer and even, Hormaguant.
Each unit of I.G. was split in half to make two, 5 man squads. I decided that 2 units would be a reasonable starting point so there were 4 squades. I rolled to see which unit started and where, Again a random d6 roll with the squad starting at the matching start point. Once a unit was assigned a start point no other unit could start there. Standard Reinforcement rolls were done each move for the remaining squads.
Marker will move from hiding on a roll of 5 or 6. Once they have left hiding they will stalk moving 4" per turn in a random direction until seen or seeing an enemy model. Squads will be refered to by what zone they start in.
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239th Infantry Regiment (2.5K)
(2K+)
The Righteous, Space Marines (3.5K+)
(2K+) |
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![[Post New]](/s/i/i.gif) 2013/07/07 22:22:13
Subject: I.G. Tyranid Skirmish
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Rough Rider with Boomstick
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A nice Nid Hunt!
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You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
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![[Post New]](/s/i/i.gif) 2013/07/08 05:31:30
Subject: Re:I.G. Tyranid Skirmish
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Cosmic Joe
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That looked like a lot of fun. I'd love to try a Nid hunt like that.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/07/10 17:04:37
Subject: Re:I.G. Tyranid Skirmish
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Slippery Ultramarine Scout Biker
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This mini Campaign is intended to be a 5 game deal leading too the recapture of an overun base.
Game two is already underway, but had to be put on hold after a storm caused power outage.
Hope to do game 3 here as well.
Thanks for the comments.
I hope I relayed enough information regarding how the game was run and the rules used.
Regards,
Tony
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239th Infantry Regiment (2.5K)
(2K+)
The Righteous, Space Marines (3.5K+)
(2K+) |
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![[Post New]](/s/i/i.gif) 2013/07/11 00:55:17
Subject: I.G. Tyranid Skirmish
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Focused Fire Warrior
Rockwood, TN
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Very interesting concept. I'm interested to see the rest of your battles in this series.
Noc
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![[Post New]](/s/i/i.gif) 2013/07/11 14:51:47
Subject: Re:I.G. Tyranid Skirmish
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Slippery Ultramarine Scout Biker
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Hi All, and again, thanks for the feedback.
My intent is to build history into my I.G. Army, (239th Infantry Corp.).
I am doing this test mini campaign to see how it works out and writes up.
I think at this moment in time the story will cover just 1 Company of the 239th and start to establish characters with names and accomplishments.
basically adding flavor to my whole army. This will cover where they have been, what they have done and what enemies they have encountered.
I plan on doing at least 1 more battle this weekend.
Regards,
T
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239th Infantry Regiment (2.5K)
(2K+)
The Righteous, Space Marines (3.5K+)
(2K+) |
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