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Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

Hey guys

throughout 4th/5th edition, I had a pretty good casual Ravenwing and Deathwing list that brought me a lot of victories and fun times. I am not all about fluff, but I prefer my armies to be a little bit different and have some flavor that fits the army I am playing as opposed to just spamming out the "best" units. Plus, I have found that a lot of my units do pretty well despite their "sub-par" composition etc. As such, I would like to show you the list I came up with as I transition it to 6th edition. I think it encapsulates the feel of Deathwing and Ravenwing working together, and something that I can strive for. Any advice would be helpful though, as I feel that there are a few aspects of the list that I was fiddling with but ultimately decided against but may need to reconsider. I tried to construct a lit based on the models I already own as well, to keep costs down as much as possible.

HQ

Sammael
- On jetbike

Ravenwing Command Squad (5 knights)
- Apothecary
- Grenade Launcher
- Ravenwing Company Banner

Belial
- TH/SS

Deathwing Command Squad (5 terminators)
- Champion w/ Halberd of Caliban
- Banner of Fortitude
- Assault Cannon
- 3x TH/SS

TROOPS

Deathwing Squad I (5 terminators)
- 4x TH/SS (I know the FAQ disallows this, but my opponents have agreed to let me keep it, as I already bought and built the models before the FAQ made them invalid. Also the rule is dumb )
- Assault Cannon

Deathwing Squad II
- Sgt w/ Power Sword + SB
- CML + SB +PF
- Chainfist + SB
- TH/SS
- SB + PF

Ravenwing Squad I
- Veteran Sgt w/ Power sword ( I keep these bc the sergeant looks awesome, and I felt that it fit the Ravenwing fluff. Plus, I have gotten reasonable success with it)
- Plasma Gun

Ravenwing Squad II
- Veteran Sgt w/ Power sword
- Plasma Gun

Ravenwing Squad III
- Veteran Sgt w/ Power sword
- Melta Gun

FAST ATTACK

Land Speeder Typhoon
- Heavy Bolter

Land Speeder Typhoon
- Heavy Bolter

General strategy - I will use Sammael and the Ravenwing to deploy aggressively and scout forward, concentrating on one side of the field. If I end up going second, then I will need to block LOS as much as possible to ensure that I can survive. I will then use the telepot homers of the bikes to usher in the rest of the terminators, landing in the perfect position with Belial and the command squad. This should give my whole army FNP, Twin-linked, etc and can put the hurt on early. The typhoons will stay in the back field and pick off transports and any squad that is heading toward my home table objectives. If they die, then oh well, it's less shots going towards my line of bikes and terminators. Once the terminators are down, I can hopefully survive the following return fire thanks to FNP etc and them move, shoot, and charge with most of the army. The Deathwing should be able to take any objective I want and the Ravenwing can hopefully zoom to a free objective later in the game.

Strengths: FNP for the whole army hopefully, 5 in your face scoring units, two very strong command squads, good synergy.

Weaknesses: No anti-flyer, low model count, suffers if going second, weak against heavy armor except in close combat

So, there is my flavorful list. I really wanted to take a land raider with some DW Knights or as a ride for the TH/SS terminators but I just could not find where to take the points from. If anyone has any suggestions to improve the list please let me know, but keep in mind that this is not a WAAC army. I want it to be good, fun and fluffy for the Dark Angels as a whole.

- VardenV2




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
_________________________________________ 
   
Made in gb
Gangly Grot Rebel



Scotland

Hi buddy,

I think this list needs azreal. As it is you have too many points sunk in HQ slots. I understand that you want to take command squads both terminator and RW but I think that you should opt for one or the other and take a supporting character (probably a librarian) to unlock them. Azrael is really good. I would drop pod him and a command squad in on foot with plasma's (he has a combi plasma too). Your RW can scout up to be near the pod (and benefit from FNP) and your terminators can DS near it as well. This will present your opponent with a variety of dangerous targets which are also durable. If you are using RW and DW it needs to be Azreal IMO.

I'm a god damned sexual Tyrannosaurus.
 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

What am I missing in the FAQ that says you can't have 4 TH/SS and a asscan in a unit?

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Nervous Accuser






They changed the wording to allow TH/SS with a CML, but made it so the sergeant can no longer swap his weapons.

Something along the lines of "any model may swap all weapons for ..." ==> "any model may swap PF/SB for ..."
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

 DarbNilbirts wrote:
They changed the wording to allow TH/SS with a CML, but made it so the sergeant can no longer swap his weapons.

Something along the lines of "any model may swap all weapons for ..." ==> "any model may swap PF/SB for ..."


This is correct. But the ruling is stupid and makes my models illegal, weeks after buying them. So my friends and I ignore it.

@ jamin484 - I totally understand what you are saying with this one. I would use Azrael in a drop pod with my veterans squad, but I think it ends up being around the same points. I really want to try and get the FNP banner in there, and some Black Knights of some kind. I could make Azrael + Vets in DP then add a Bike Librarian and a Terminator Librarian to keep the RW/DW command squads. The reason I put Belial in there is so that I can drop that command squad right where I need it, whit no scatter, to give my whole army FNP the first turn of the game. And at that point, I just added Sammael because he is cool and unlocked my RW command squad. He's also a pretty decent melee character for the list and his Warlord Trait is much better than Belial's. Of course, Azrael's is better than all of them, as he can just choose.

This list was a sort of re-imagining of my old RW/DW list from 4th edition.

- VardenV2




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
_________________________________________ 
   
Made in gb
Gangly Grot Rebel



Scotland

The RW command squad is excellent and black knights are one of my favourite units. I just like Azzy. I play White scars and bought the khan on foot model as a stand in and had a lot of fun using him. I have now started to use Sammy instead because, as you say, Azzy and retinue becomes spendy. I think your list looks fun, let me know how you get on.

Cheers

I'm a god damned sexual Tyrannosaurus.
 
   
 
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