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Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

While building my IG army here very slowly, I want to start playing some small games with the models I do have assembled. I have enough for 500 point games, so I'm making a list with what models are already made, listed below. If you have any suggestions for different ways I could use my models in a 500 point list, please make a suggestion. I'm churning out new models only very slowly due to my head condition, so I can't make any dramatic changes to the availability of models. I don't really care about optimizing my chances of winning, but do you think this could at least hold its ground?

32 lasriflemen
5 officers
3 missile launcher heavy weapon teams
1 lascannon heavy weapon team
3 flamer guardsmen
6 meltagun guardsmen
1 master of ordnance
1 marbo
1 half-built sentinel

With only 18 lasriflemen, the sentinel, and a single officer not used, I have this list:

CCS 100
-Master of Ordnance
-Lascannon team

Veteran Squad 105
-3 flamers
-Shotgun+meltabombs on sergeant
-Missile launcher

Veteran Squad 115
-3 meltaguns
-Missile launcher

Veteran Squad 115
-3 meltaguns
-Missile launcher

Marbo 65

500 points


 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

To be honest, with the models and weapons you have, this is about as good as it gets. What I would change is to make the shotgun squad have lasguns, as the only think shotguns gain is letting you assault, which is not something you ideally want to do. You might also want to get some points for Grenadiers on the vets, as the 4+ save actually gives them a save against bolters/gauss/pulse rifles ect. I'd suggest dropping marbo and the MOO, as at this level the kind of targets marbo is good against aren't likely to show up, and the MOO is probably too inaccurate due to the low numbers of models you'll be facing. Keeping your troops alive is far more important that a couple of situational weapons at this level.

 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

The shotgun is only for the sergeant, not for the normal veterans. Reason being I only have 1 veteran squad in my 1500 list and I think trading one melee attack for an extra ranged attack is good. All the sergeants would have shotguns if this wasn't a stop-gap list.

I will consider making that change over to carapace armour. The only real thing I have to do is to not deploy two extra models, so it is something I can do on the fly. In an environment where I can reliably claim cover like on a table full of ruins, would the abundance of 4+ cover then make it worth switching back to the pie-plate droppers, in your opinion? I am a little loathe to not try Marbo out, and when he's there, the 30 points remaining seem like a good fit for the MoO. I guess I could also try giving a single squad grenadiers, or even demolitions with the MoO points.

This message was edited 3 times. Last update was at 2013/09/04 11:09:36


 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Fair point on the shotgun then, didn't realise that. If you know what table you will be playing on, and expect a lot of ruins, then take Forward Sentries as opposed to grenadiers, as you can then get a 3+ cover from ruins, and a 4+ from everything else, as well as defensive grenades. Again, all you have to do is drop the MOO and marbo. Marbo is a great choice, I agree, but 30 guardsmen will die far too easily without any sort of protection, so that is the priority.

 
   
Made in se
Been Around the Block





Agree with Paradigm. Marbo and MOO is not worth it's points in a small point battle.

They are almost 20% of your list in total, and they will probably don't do much anyways.

   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

You are mistaken, Marbo is ALWAYS worth it. His Demo charge devastates a unit and he almost always makes his points back. He is then a legitimate threat to units in that point range, while he isn't in bigger games, I think he is more worth it now then ever because you can make use of his CC abilities.

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

I agree on marbo being almost an auto-include, but at this level, the priority needs to be keeping the vets alive, as even if marbo kills half an army, it means nothing if you don't have troops to capture objectives.

 
   
Made in us
Drop Trooper with Demo Charge




Might I suggest a reorganization?

Keep 1 vet squad, take off the rocket launcher, take a PCS and make the other 2 vet squads ISs, drop their special weapons. Then you use the points you saved to grab ANOTHER IS kitted similarly as the first two. This will add 10 more cannon fodder soldiers to your army, as well as give you some extra orders to use to your benefit. So this would be (somewhat) what you'd end up with

Vet Squad
3x Melta

PCS
3x Melta (or put these in the CCS)

IS
Missile Launcher
Flamer

IS
Missile Launcher
Flamer

IS
Missile Launcher
Flamer

Plus Marbo, CCS, etc..

This message was edited 1 time. Last update was at 2013/09/04 18:07:49


 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

I think I like going the carapace vet route over the infantry squad route. The math doesn't really work out for points costs without drastically reducing my firepower compared to carapace vets, and if I do blob them up to take advantage of CCS orders in an attempt to mitigate the drop in damage output I get even less mobility then I already have. I do appreciate the suggestion though, since it isn't something I really considered.


 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Boom! Leman Russ Commander





Ohio

Also It may not be a problem but at such low points I have seen LRBT's, monoliths and some crazy monstrous creature lists that once they get iron arm your basically screwed.

 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Well, that's hopefully what 6 meltaguns, a lascannon, 2 meltabomb satchels/1 power axe, and krak grenades on all veterans are for. Plus I'm not *too* worried about crazy gak like that since the local 40k club are really cool guys and are supporting me entering the hobby and all that.

This message was edited 1 time. Last update was at 2013/09/05 02:28:36


 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Boom! Leman Russ Commander





Ohio

Well if they are cool guys then it should be all fun.

With all that the lascannon barely has a chance at penning av 14 and everything else requires you to be up close that of which the battle cannon has a 72" range which means your guys wont get to it. Otherwise if you dont see it a problem then nothing to worry about.

 
   
Made in us
Road-Raging Blood Angel Biker






Try this.

CCS-Medic, vox, las cannon
heavy weapons team-missle lauchers
vet squad-grenediers, melta x3, vox
vet squad-grenediers, melta x3, vox
vet squad-grenediers, flamerx3, vox

Sentinal- i generally run them with auto cannons.

Marbro.

I don't know how many points that is off hand but if you have the extra points take the Cadian vet SGT. he gives orders to the squads hes in.(the guy that does its up to us lads)

this should cover all basis. rember it is possible for them to take a tank.

Played 500 points as Blood angels. Took a Cheep HQ two 5 Man scout squads w/snipers and 2 BAAL predators. jacked him up because he wasn't expecting me to bring the tanks.

------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

You can't take heavy weapons squads on their own as they need to be part of an infantry platoon. That is also well over 500 points, and things like the vox network and medkit are more or less a waste of points. Not to mention that I don't plan on making the models for them.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Road-Raging Blood Angel Biker






i don't have my codex on me but if memory serves they should be able to be attached to a company command squad.

------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

 Lemartes12 wrote:
i don't have my codex on me but if memory serves they should be able to be attached to a company command squad.
No, that is not true.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Road-Raging Blood Angel Biker






Did you get the Blister with all of the Advisors or just The Master of Ordinance?



Automatically Appended Next Post:
 Talore wrote:
While building my IG army here very slowly, I want to start playing some small games with the models I do have assembled. I have enough for 500 point games, so I'm making a list with what models are already made, listed below. If you have any suggestions for different ways I could use my models in a 500 point list, please make a suggestion. I'm churning out new models only very slowly due to my head condition, so I can't make any dramatic changes to the availability of models. I don't really care about optimizing my chances of winning, but do you think this could at least hold its ground?

32 lasriflemen
5 officers
3 missile launcher heavy weapon teams
1 lascannon heavy weapon team
3 flamer guardsmen
6 meltagun guardsmen
1 master of ordnance
1 marbo
1 half-built sentinel

With only 18 lasriflemen, the sentinel, and a single officer not used, I have this list:

CCS 100
-Master of Ordnance
-Lascannon team

Veteran Squad 105
-3 flamers
-Shotgun+meltabombs on sergeant
-Missile launcher

Veteran Squad 115
-3 meltaguns
-Missile launcher

Veteran Squad 115
-3 meltaguns
-Missile launcher

Marbo 65

500 points



Honestly theres is nothign wrong with this list, except the master of ordinance, i just hate taking heavy weapons with my gaurd squads.

This message was edited 1 time. Last update was at 2013/09/05 05:38:04


------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I like your list as written. As much as I'd hate to see them go, marbo and the MoO COULD magically turn into camo cloaks for all your vets, rather than carapace.

Or, better yet, you could use your marbo model to proxy for harker. Drop the MoO, and you'd have enough for both an outflanking harker squad and an outflanking sentinel.

Or just proxy the MoO for an astropath by that point.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Lemartes12 wrote:Did you get the Blister with all of the Advisors or just The Master of Ordinance?

Neither. Marbo and the Master of Ordnance are both kitbashes.

Thanks for the input Ailaros, I'll keep those ideas in mind. I never did consider Harker, though I think I want to play a few games before seeing if I want the extra mobility he provides. I think we're going to be playing 500pt games on a smaller table so that might help mobility problems.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Harker also gives you stealth. You also get a heavy bolter.

Really, Harker is 30 points for camo cloaks, 10 points for a heavy bolter, say, 5 points for FNP, relentless, and +1S.

Which means only 10 points for making the squad outflank. If you don't outflank with the squad, you're still making use out of most of his buffs.

Also, don't forget, harker gives infiltrate to the squad. Yes, you can use that to outflank, but you can also use it to infiltrate - deploying him last in response to what the table looks like to get the best fire lanes, etc.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

I don't have access to magnets right now, so I don't want to put the final touches on the sentinel. I've got to make a power axe CO at some point, so when it does get made I might switch both the meltabombs in the first list into a power axe for the commander. The second list drops the 10 points of melee and "downgrades" the flamer vet missile launcher into Harker and his heavy bolter. Here's what I have:

CCS 75
-Lascannon team
-Meltabombs

Veteran Squad 135
-3 Flamers
-Shotgun+Meltabombs on Sergeant
-Missile launcher
-Carapace armour

Veteran Squad 145
-3 Meltaguns
-Missile launcher
-Carapace armour

Veteran Squad 145
-3 Meltaguns
-Missile launcher
-Carapace armour

~If the terrain supports better use of cover, or I feel like it:~

CCS 70
-Lascannon team

Veteran Squad 140
-3 Flamers
-Gunnery Sergeant Harker

Veteran Squad 145
-3 Meltaguns
-Missile launcher
-Camo Cloaks

Veteran Squad 145
-3 Meltaguns
-Missile launcher
-Camo Cloaks

This message was edited 1 time. Last update was at 2013/09/05 08:06:39


 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Douglas Bader






The problem is that now that you've dropped Marbo and the MoO you have absolutely no reach. If you can't win the game from the gunline in your deployment zone you can't win it at all. Your veterans don't have the speed or durability to successfully move out from cover, and your three heavy weapons are limited to 48" and line of sight. You've surrendered full control over when and if a fight happens, and if your opponent gets more than 50% of the objectives they can camp their own deployment zone and automatically win.

And of course you've got a crippling vulnerability to flyers and tanks and are entirely depending on the assumption that your opponents are going to be nice and bring "teach the newbie" armies. If you want to continue playing long-term you're going to need to make significant changes.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

I plan on playing long-term with lists significantly larger than 500 points. Thanks for those constructive and not-condescending listbuilding tips!

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

So I played my first two games with the carapace list last Friday, and I did fairly well. We played kill points on a 4'x4' table with some area terrain and LOS hinderance.

Against a mechanized Ork list with trukks and deffkoptas I was tabled at the end of turn 5, but the only remaining units on the Ork side were a trukk immobilized since turn 1, 1 deffkopta, and a wounded warboss. I made a deployment mistake and lost two of my heavy weapons teams on turn 1, and if I hadn't made that mistake I think I would have been able to win.

The second match was on the same board against an all-in Tyrannid list of hormagaunts and genestealers, and I only lost a single squad of meltavets in assault.

I was pleasantly surprised by how valuable the missile launchers were. I'm sure that the armies compositions and low points were not insignificant factors in this, but having long-range anti-infantry capability on a weapon primarily for anti-vehicle/MEQ purposes was very important when firepower was otherwise lacking and there were no good targets for the krak missiles. The reverse was also true, as I could snap-shot the krak missiles when I needed to move or in overwatch.

Carapace was also surprisingly useful. I think I was a bit lucky overall when rolling armour saves, but the fact that I could not reliably claim cover saves and still remain offensive due to the nature of the terrain meant that I would not have been able to hold my ground in the face of the ork dakka (they only claimed large casualties in melee). I am convinced that it was a lot more valuable than Marbo and an MoO.

Overall, I am happy with this list. The meltaguns severely underperformed, but I need to play more games to get a feel for how frequently people at the LGS field targets that meltas can and want to hit.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Road-Raging Blood Angel Biker






did pretty well then. for the melta guns at that points try a couple plasma rifles you shouldn't have to worry about to many tanks.

------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in us
Rough Rider with Boomstick





Georgia, US

I'm glad you did well because the list seemed pretty solid to me.

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
 
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