I'm the proud owner of the new C:
SM, and i've spent the best part of around 2 hours pouring over a list i'd like to make to get me back into Space Marines.
I've gone down the Ultramarines Drop Pod road.
Here it is:
HQ (165):
Tigurius - 165
Troops (1039):
Tactical Squad w/ +5men, Meltagun, Multi-melta, Meltabombs, Combi-Melta - 175
Drop Pod - 35
Tactical Squad w/ +5men, Meltagun, Multi-melta, Meltabombs, Combi-Melta - 175
Drop Pod - 35
Tactical Squad w/ +5men, Meltagun, Multi-melta, Meltabombs, Combi-Melta - 175
Drop Pod - 35
Tactical Squad w/ +5men, Meltagun, Multi-melta, Meltabombs, Combi-Melta - 175
Drop Pod - 35
Scout Squad w/ +5 men, 9 camo cloaks, 8 sniper rifles, Heavy Bolter (hellfire shells), Telion - 199
Elites (583):
Dreadnought w/ Multi-melta, Missile Launcher - 110
Drop Pod w/ Locator Beacon - 45
Dreadnought w/ Multi-melta, Missile Launcher - 110
Drop Pod w/ Locator Beacon - 45
Sternguard Veteran Squad w/ +4men, 4 Combi-Grav - 248
Drop Pod - 35
Fast Attack (200):
Assault Squad w/ 2 Flamers - 95
Drop Pod w/ Locator Beacon - 10
Assault Squad w/ 2 Flamers - 95
Drop Pod - free
Total - 1997
I really like this list. Very 'thematic'.
Tigurius will drop with the assault squad that has a locator beacon drop pod.
I was thinking, 2 tactical units, 2 dreads and tigurius/assault marines for the drop pod assault. I have alot of targets on the table at the start of the game, 2 threatening dreads and 2 tactical squads (combat squaded for even more targets) and the assault marines - not to mention all those
DPs. Tigurius is not all that survivable... 3+ armour and no invuln is bad, especially when he is leading the
DP assault, hence 5 marines to hide behind. I need him on the table at the start of turn 2, so i can use the divination powers and his re-roll reserves ability - hopefully garunteeing my army to be on the table at turn 2. What do you think on his survivability in a squad of 5.
I take massive advantage of Tigurius's access to Divination. Because of the pods, i'll be right up in their face, and with the divination bonuses i'll be able to put out a cowering amount of close ranged fire power (nothing like massed bolter shots). That combined with the Ultramarines chapter tactics I can get a 'free' re-roll missed hits of a 1, and missed hits from the tactical marines (all 40 of them!). Storm of fire (tigurius's own warlord trait) also gives me even more re-rollable goodness.
C&C most appreciated