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![[Post New]](/s/i/i.gif) 2013/10/28 12:02:29
Subject: Minotaurs Forge World Chaplain
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Infiltrating Naga
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Just wanted to throw this guy up in hopes of some constructive criticisms and such ^^
This is my minotaur chaplain that I plan on using in 2000pt lists (Still working on including him in a smaller list but its quite difficult needing moloc as well)
I did go a lil overboard mayhaps with the displaying of the pictures but I lost internet at my house and can get really bored
The base is nothing special, merely ment to be wet mud and corpses/skeletons with the overall theme trying to give a juggernaut / relentless feel to them
marching through bad conditions after several hours of conflict! A theme that will go on throughout my entire army to which I plan on painting all of it to this
level or higher!
Things I tried to do with the model really would be glow effects, weathering and battle damage, vegris on the bronze/gold as well as mud and dirt. I think
I did pretty well but this was highly experimental as I'd not really done anything like it before which is why I am here looking for feedback!
(I will eventually, when I have more to show make a blog of my list and army etc, to help keep the motivation for it but first I want more to put in xD)
I've found I really don't like painting black xD But the way that I've gotten round it somewhat is to go with a dark gray base coat, a wash of watered down black
and a final layering of nuln oil until I get black armor with naturally raised highlights from the consistency being that of a wash and ink. Then adding that dark initial
gray as a highlight to those areas also, encase anyone was wondering xD.
Oh damage effects also were using varnish and isopropyl alchahol and actual paint chipping with a brown dirty base coat, not painted on.
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This message was edited 1 time. Last update was at 2013/10/31 15:23:11
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![[Post New]](/s/i/i.gif) 2013/10/28 15:05:52
Subject: Ivanus Enkomi - completed!
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Longtime Dakkanaut
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Solid painting. Since you' re asking for criticism, I'll offer what I can. As bright as the blue is on the jump pack, there should probably be more OSL coming off of it, hitting off him a little, as well as his pack. It looks like you could maybe add a little more verdigris to the gold parts, maybe it is a little washed out in the images, but to me, it's hard to notice. OSL on the eyes, the black armor, the metals, and the reds all look really good.
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![[Post New]](/s/i/i.gif) 2013/10/29 16:14:05
Subject: Ivanus Enkomi - completed!
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Infiltrating Naga
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Hmm I laid off the Verdigris a little for two reasons, my own fear of ruining him right at the end and second lack of information of how that bronze rust really occurs. I saw it a lot on statues that are dormant and figured it was more something that formed on a metal because of non-use / maintenence and figured as he moved and did a lot of stuff it wouldn't form so heavily upon him!
I do agree with the glow on the pack, I try to keep my glows rather weak because I'm afraid of losing the model to glow, as well as the fact this is only the 2nd model I've ever painted attempting to use some OSL and was just plain afraid too much like the Verdigris >.<
Not to mention xD Using a paint brush you can't just watch OSL magic happen it starts off looking quite horrid @.@ At least in my experience.
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![[Post New]](/s/i/i.gif) 2013/10/29 16:50:15
Subject: Ivanus Enkomi - completed!
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Longtime Dakkanaut
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I agree. I've only done OSL by hand and it is a little nerve racking. I see your point about the verdigris. If it something that will span the look of the whole army, you're going to want some special amount of "just right" for it to not be too distracting, but if it will only be on this guy or just on certain special dudes, then I'd say it's okay to go a little heavy on it.
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![[Post New]](/s/i/i.gif) 2013/10/29 16:55:59
Subject: Ivanus Enkomi - completed!
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Infiltrating Naga
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Hard to say how much it will be used on the rest of the army, It most likely will be but I think I might try and have it be a little patchy I don't think everyones armor will be suffering from the same amounts of Verdigris but for the color scheme they are going to be that deep gold almost bronzen if not very light bronze that the Minotaurs are, perhaps more like the white minotaurs then there given scheme which is headed more torward brazen minotaurs.
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![[Post New]](/s/i/i.gif) 2013/10/29 16:59:34
Subject: Ivanus Enkomi - completed!
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Longtime Dakkanaut
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Well, regardless of what you end up going with they will look really good. You'll probably get more comments from other people if you change the name of this thread. Most people will see the name and not know the awesome mini you're referring to and they may pass over the chance to see the great job you have done.
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![[Post New]](/s/i/i.gif) 2013/10/29 17:02:40
Subject: Ivanus Enkomi - completed!
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Infiltrating Naga
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Oh? xD I feel I'm pretty bad at naming my threads, from army lists to otherwise they tend not to see much attention xD Any pointers?
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![[Post New]](/s/i/i.gif) 2013/10/29 17:45:21
Subject: Ivanus Enkomi - completed!
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Longtime Dakkanaut
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Since, it is in the Showcase section, I would just change it to "Minotaurs Forge World Chaplain." That should draw some attention.
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![[Post New]](/s/i/i.gif) 2013/10/31 15:23:23
Subject: Minotaurs Forge World Chaplain
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Infiltrating Naga
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Here goes nothing! Ty for the suggestion xD
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![[Post New]](/s/i/i.gif) 2013/10/31 15:27:16
Subject: Ivanus Enkomi - completed!
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Lit By the Flames of Prospero
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Sasa0mg wrote:Hmm I laid off the Verdigris a little for two reasons, my own fear of ruining him right at the end and second lack of information of how that bronze rust really occurs. I saw it a lot on statues that are dormant and figured it was more something that formed on a metal because of non-use / maintenence and figured as he moved and did a lot of stuff it wouldn't form so heavily upon him!
I do agree with the glow on the pack, I try to keep my glows rather weak because I'm afraid of losing the model to glow, as well as the fact this is only the 2nd model I've ever painted attempting to use some OSL and was just plain afraid too much like the Verdigris >.<
Not to mention xD Using a paint brush you can't just watch OSL magic happen it starts off looking quite horrid @.@ At least in my experience.
I would agree on the verdigris outside of the 40k setting, but you have to consider that Space Marine armour and the Space Marines themselves are basically stationary during travel through the warp, I would also presume if you do a dreadnought that the verdigris would be far more prominent, as dreadnoughts are completely dormant until use, and it would be the same with vehicles.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2013/10/31 15:34:13
Subject: Minotaurs Forge World Chaplain
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Infiltrating Naga
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I actually didn't think about when they are actually dormant. I suppose they can spend years and years completely dormant realistically they would have a fair bit. xD This makes me scared though! I don't want to lose the minis to verdigris ; ; and I will be doing a dreadnaught though, Hecaton (sp) will be in one of my lists though I'm having an absolute nightmare deciding upon one.
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![[Post New]](/s/i/i.gif) 2013/11/01 02:56:58
Subject: Minotaurs Forge World Chaplain
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Longtime Dakkanaut
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I think both osl and oxidation effects are grossly overused in 40K.
Yes everything is kind of run down, but marines have nothing else to do when they're not training or fighting than look after their armour and weapons. In transit they have plenty of time to do this and there are also small armies of chapter serfs and servitors to do this.
Dreadnaughts may be dormant for years at a time, but that doesn't mean they get ignored.
What, suddenly it's needed for battle and the joints are all gummed up with rust, verdigris, dust, hardened oil and other gunk? These are chapter relics housing heroes of the chapter that fell in battle, they'd be like living shrines and would get lots of attention.
Copper based metals tend to darken first in any case. They don't go from shiny to blue, they transition through a dark, pretty much brown colour first, then the verdigris starts.
In regards the jetpack, where is the glow from the engines going to hit on the marine? All the jets are pointing away from the body so any light source is going to as well. Maybe the smaller jets will cast a slight glow on the sides of the large central jet but that's all.
The other osl silliness is treating the eye lenses like they're flashlights that cast out massive amounts of light when they'd be more like the display lights you get on electrial items to let you know they're on rather than off. Given that the lenses are recessed they should never light up anymore than the eye rims of the helmet like has been done here.
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![[Post New]](/s/i/i.gif) 2013/11/02 20:35:19
Subject: Minotaurs Forge World Chaplain
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Lit By the Flames of Prospero
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Sasa0mg wrote:I actually didn't think about when they are actually dormant. I suppose they can spend years and years completely dormant realistically they would have a fair bit. xD This makes me scared though! I don't want to lose the minis to verdigris ; ; and I will be doing a dreadnaught though, Hecaton (sp) will be in one of my lists though I'm having an absolute nightmare deciding upon one.
'-' IF you want an awesome dreadnought model: This. So wow http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space-Marine-Dreadnoughts/CHAPLAIN-VENERABLE-DREADNOUGHT.html
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2013/11/11 14:19:18
Subject: Minotaurs Forge World Chaplain
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Infiltrating Naga
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