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Made in gb
Sinewy Scourge




Warrington, UK

UPDATED AGAIN: Added a few Eldar Allies to the list rather than the Bastion.

Added, Autarch, Rangers and Crimson Hunter.

Autarch +/- 1 to reserve rolls so hopefully the Crimson Hunter will come in on Turn 2.

My list was massively lacking in anti Air, the Bastion is a bit hit and miss so I thought a Flyer might be of use.

I played a friend yesterday with the Bastion and Scourges (he was playing Chaos / Demons), I won but his Hell Turkey ran around with 1 wound for 2/3 turns because I couldn't hit the damn thing. Flyer's are the bane of my army at the moment so I need more anti air.

Can anyone think of any improvements or other ways to get more AA, would rather not drop the Ravagers. Archon is in the Venom with 3 Trueborn.


HQ
Archon - Ghostplate Armor, Blaster, Haywire Grenades, Venom Blade
Autarch - Uldanorethi Long Rifle, Scorpion Chainsword

Elites
3x Trueborn - Blasters, Venom (NS, Splinter Cannon)
4x Trueborn - Blasters, Venom (NS, Splinter Cannon)
4x Trueborn - Blasters, Venom (NS, Splinter Cannon)

Troops
5x Rangers
10x Kabalite Warriors - Raider (Disintegrator, FF, NS, SR)
10x Kabalite Warriors - Raider (Disintegrator, FF, NS, SR)
10x Kabalite Warriors - Raider (Disintegrator, FF, NS, SR)

Fast Attack
1x Crimson Hunter - 2x Bright Lances

Heavy Support
1x Ravager - 3x Dark Lance, FF, NS
1x Ravager - 3x Dark Lance, FF, NS
1x Ravager - 3x Dark Lance, FF, ND

This message was edited 4 times. Last update was at 2013/11/25 20:51:29


Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Executing Exarch





The Twilight Zone

Looks solid. Its very Kabal mech, and should do well against most armies. Wytches are not very good in assault these days, wracks are ok but they are mainly for cheap durable scoring/liquifier guns.

Your archon has a venom blade, which is some CC! Very cheap and effective just in case you need it. Only thing I would change is swap ghostplate armor to drugs. Once the shadowfield fails your archon is dead anyways, might as well have the chance for a pain token on the squad, or marginally better CC. A 4+/6++ rarely, if ever saves an archon once the field falls.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Dark Eldar in Regeneration Tube




United States

Shingen wrote:
This is the current 1850 list that I am using.

Just wondering if anyone can help me to rip it apart and improve on anything.

I have absolutely no CC viability in this list. Local meta is shooting armies so there isn't much of a need for it. Also despite several games in the last couple of weeks all my CC units have been butt smacked every time I have run them (my other list has all the elite slots as CC, 5x Wracks, 4x Bloodbrides with a Haemo and 4x Incubi with Urien).

I have pretty much given up on Wracks and Wyches as they do not perform for me when I use them.

I could possibly be convinced to drop one of the Warrior Troop Choices for a Squad of Wracks instead.

My other option is Eldar allies but that is another story...

HQ
Archon - Blaster, Shadow Field, Ghostplate Armor, Venom Blade

Elites
4x Trueborn - Blasters, Venom (NS, Splinter Cannon)
4x Trueborn - Blasters, Venom (NS, Splinter Cannon)
4x Trueborn - Blasters, Venom (NS, Splinter Cannon)

Troops
10x Kabalite Warriors - Raider (Disintegrator, FF, NS, SR)
10x Kabalite Warriors - Raider (Disintegrator, FF, NS, SR)
10x Kabalite Warriors - Raider (Disintegrator, FF, NS, SR)

Fast Attack
5x Scourges - 3x Shardcarbines, 2x Haywire Blasters
5x Scourges - 3x Shardcarbines, 2x Haywire Blasters

Heavy Support
1x Ravager - 3x Dark Lance, FF, NS
1x Ravager - 3x Dark Lance, FF, NS
1x Ravager - 3x Dark Lance, FF, NS




First of all you need more troops, 1-2 more would help you a lot with objectives. Also, your vehicles have too many upgrades; they're going to die in most games so you might as well make them cheaper. As a rule, I never put more than one upgrade on DE ships. Night shields will serve you best against most armies. Obviously, keep the extra SC on the venom, I don't even count that as an upgrade, it's like a law to take it.

Also how do the scourges work for you? I get their role, but do they really do their job well enough to make up for the point cost? Overall you're spending 260 pts for those two squads for 4 potential glances and a few poisoned shots.

You could drop the splinter racks and FF's and get a small wrack squad that could just take backfield objectives. If you drop the Scourges too you could get a beast pack that would take a lot of damage and draw fire away from your trueborn. Those guys are scariest part of your list but will die without some support.

   
Made in tr
Deadly Dark Eldar Warrior





I wouldn't even think of dropping the Splinter Racks to be honest. Rerolling to hit far outweighs the 10 points cost.

I would also consider a unit of wracks with haemy instead of scourges. But I understand if you like scourges and didn't have any luck with wracks. You shouldn't expect a lot from wracks anyways, I usually use them to tarpit otherwise very dangerous units or charging weakened units that are sitting on objectives and sit them afterwards.

Another option would be to change out one of the blasterborn into splinterdakkaborn madness. Yes you do have enough splintershots but you could basically drown your opponent in poison. He will eventually fail that 3+ save.



DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ 
   
Made in us
Dark Eldar in Regeneration Tube




United States

In regards to splinter racks, I guess I don't take them because I don't normally leave my warriors in the raider. I like to separate them for my targets. An empty raider gets ignored a lot and warriors in cover can survive decently.

I would keep it all blasterborn, we DE need as much AT as possible.

Wracks are great for a lot of things. Trying to be offensive with them doesn't always work but as oraj said, tarpitting is what they do as well as objective camping.
   
Made in gb
Sinewy Scourge




Warrington, UK

I played a 1k game last night and splinter racks make a huge difference especially when rapid firing. One turn I went from 7 hits to 19 after rerolls which is a massive difference. For 10 pts it's easily worth it.

I am thinking about dropping the scourges but have no idea what to replace them with..

This message was edited 1 time. Last update was at 2013/11/06 09:27:10


Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in gb
Sinewy Scourge




Warrington, UK

Okay updated the list to how it is now. I find the jetbikes and scourges a bit hit and miss so I have decided on a new strategy. I have updated the first post.


Automatically Appended Next Post:
Anyone think of any other improvements I could make?

My friend is trying his best to work out a marine list to beat my DE so I want to make sure I have all corners covered.

I think the list now has enough AI and AV as well as scoring and anti air to take most any other army on.

Thanks in advance!

This message was edited 1 time. Last update was at 2013/11/18 19:02:03


Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in gb
Sinewy Scourge




Warrington, UK

First post updated with newest variation of list.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
 
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