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Made in us
Badass "Sister Sin"






Camas, WA

Warning: I'm a tinkerer.

I have come up with a couple solid lists for an upcoming 1750 event but just can't decide.

They range from...

Pure Sisters:
Uriah Jacobus
4 Priests (Litanies/Power Maul, Power Maul, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer, Simulacrum
BSS (5) with Flamer/HF in Rhino
Dominions (6) with 2 Melta / Flamer x2 in Rhino (Laud)
Dominions (5) with 4 Melta in TL-MM Immo
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist

Coteaz:
Uriah Jacobus
5 Priests (Litanies/Power Maul, Power Maul, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer, Simulacrum
BSS (5) with Flamer/HF in Rhino
Dominions (6) with 2 Melta / Flamer x2, Simulacrum in Rhino (Laud)
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist
Coteaz
Henchman (11 Acolytes)

Coteaz and Hereticus:
Uriah Jacobus
3 Priests (Litanies, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
Dominions (6) with 2 Melta / Flamer x2, Simulacrum in Rhino (Laud)
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist
Coteaz
Henchman (12 Acolytes, 2 Plasma)
Hereticus with Liber, Psyker, Servo Skull


The core is obviously the Uriah-Blob with Priests, 3 Exos, 2-3 BSS in Rhinos and 2 Dominions. Coteaz is kinda a no-brainer right now and the rest is just tinkering with points.


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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

I like Coteaz for his utility, but in the 3rd list I think you're putting a lot of points into your HQ choices, though I see how you are force x ing your blob. Personally I would take an Inquisitor without Coteaz and use his points toward a 3rd Dom squad with Rhino.

Like you said, the core is good and solid, it's just how you want to play with the rest of the points.
Good luck!

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I definitely agree that HQs are sucking up a lot of points. I like the idea of dropping Coteaz for points. Hmm. But then I lose the scoring acolytes. Hmm hmm. More tinkering.

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Made in us
Repentia Mistress





Just some minor points shaving...

In lists 2 and 3, is the Simulacrum really doing anything for the Dominions? 10 pts for +1.3 ignores-cover meltagun shots doesn't seem very good.

In list 3, what's the point of the Liber Heresius? If it's to give the blob Scouts, that doesn't seem terribly useful. I almost like the idea of a Null Rod for the blob even though it would block any friendly powers you might have.
   
Made in us
Badass "Sister Sin"






Camas, WA

Amerikon wrote:
Just some minor points shaving...

In lists 2 and 3, is the Simulacrum really doing anything for the Dominions? 10 pts for +1.3 ignores-cover meltagun shots doesn't seem very good.

In list 3, what's the point of the Liber Heresius? If it's to give the blob Scouts, that doesn't seem terribly useful. I almost like the idea of a Null Rod for the blob even though it would block any friendly powers you might have.


Yeah, Simulacrums are getting cut here and there. I can certainly agree with that. Scouts is kind of a big deal for start of game. Gives you nasty starting board position and threat from the beginning of 1. I like the idea of Null Rod too. Hmm.

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Made in us
Repentia Mistress





 pretre wrote:
Scouts is kind of a big deal for start of game. Gives you nasty starting board position and threat from the beginning of 1.
I'm assuming that you're never going to outflank with a blob, so is 6" of extra deployment really that big a deal? Maybe it is, I don't know though.


Automatically Appended Next Post:
Something that might be interesting would be scouting 3 units of Dominions as a screen to a scouting blob.

This message was edited 1 time. Last update was at 2013/11/19 00:19:12


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Scouting Doms + Blob is pretty awesome. 6" is a big deal when you only walk 6 a turn.

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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

I have to agree with Amerikon about the Liber Heresius. I had included it in one of my early lists for a Scouting blob as well, then got to thinking about what I'd get for the 15 points: basically just the 6" Scout move, as all the other abilities are very circumstantial or nearly useless.

One thing no one has mentioned is that Acts of Faith cannot be used while an Inquisitor is attached to the unit. That is a big deal with a blob, as PE in shooting or combat is a pretty nice feature.

Also, I am wondering if Inquisitor + Prescience is really worth the points, even on a 20-model blob. Don't get me wrong, I am doing the same thing in my 2000 point list, but I have to wonder if it truly is worth the points cost.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 davidgr33n wrote:
I have to agree with Amerikon about the Liber Heresius. I had included it in one of my early lists for a Scouting blob as well, then got to thinking about what I'd get for the 15 points: basically just the 6" Scout move, as all the other abilities are very circumstantial or nearly useless.

One thing no one has mentioned is that Acts of Faith cannot be used while an Inquisitor is attached to the unit. That is a big deal with a blob, as PE in shooting or combat is a pretty nice feature.

Also, I am wondering if Inquisitor + Prescience is really worth the points, even on a 20-model blob. Don't get me wrong, I am doing the same thing in my 2000 point list, but I have to wonder if it truly is worth the points cost.

Oooh, that's a very good call. I had not noticed the addendum on Acts of Faith. For the blob, Coteaz might still be worth it and a grenade carrier would be worth it, but that is something to think about. No rending rets with Prescience inq. For the blob, you only lose out on Preferred Enemy which can be mitigated with Divination. Hmm...

Yeah, I can see myself not taking the Liber. Maybe grenade caddy or drop it altogether. Hmm.

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Made in us
Fireknife Shas'el





United States

What do you mean grenade carrier? You mean a Melta bomb dealio?

Also, I love this thread. I'm trying to get a AS list together for my girlfriend (it's funny because she picked the most expensive army to get into 40k with), so this is a huge help.


Automatically Appended Next Post:
Also, keep in mind that if you scout a unit in a DT the scout move becomes 12". Doms in a Rhino could easily move 24", then get out next turn and move another 6".

This message was edited 1 time. Last update was at 2013/11/19 04:35:19


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Grenade Carrier is a Xenos Inq with Rad and Psycho grenades.

Doms in a rhino can only scout 12". Unless you mean first turn movement as well.

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Made in us
Fireknife Shas'el





United States

I do. Something I've been thinking of is using the Liber to scout a LRC forward carrying something particularly nasty.
   
Made in us
Regular Dakkanaut





 McNinja wrote:
I do. Something I've been thinking of is using the Liber to scout a LRC forward carrying something particularly nasty.


That could be a nasty combo. But very expensive. The only thing worth scouting in a Land Raider Crusader would be a large unit of Crusaders and Death Cult Assassin along with an Xenos Inquisitor w Rad/Psychotroke grenades.

There is so many ways to go now with the Inquisitors, Astartes Sororitas and adding in Imperial Guard. So many options.

I need to get started in painting my Astartes Sororitas and Inquisitor detachments.

This message was edited 1 time. Last update was at 2013/11/19 05:26:58


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

@ pretre: why do you mix flamers and meltas in the Rhino Dom squad? I guess you can choose what to fire with the 2 fire points on the Rhino?

Also, I am just curious about the blob. Most blobs I see have Uriah in them for the 5++ and Hymns, with some Priests, and are built not for their offensive capability but for their defensive (tar-pitting) capability. Just in Uriah and 3 Priests with PW you are at over 220 points, get no TL bolter fire and offensively only get 6 AP4 power weapon attacks at I3 (if the Priests last that long, though I know at least one will use the Smash ability). I counter with this build: Celestine + psyker Inquisitor + 1x bare Priest, less than 220 points, gives me TL on the entire blob, Hit-and-Run on the blob; Celestine is my only offense true, but 5A at I7 and Str5AP3 is nothing to sneeze at. Playing has shown me to keep Celestine close to the Priest in close combat so she can wipe out any threats to him, and have him use 'Emperor Protects' on the blob. Additionally, the Priest uses Celestine's LD 10 for tests thereby avoiding the whole LD test debate. And Celestine can break away 12" to take care of business if she needs to, and the blob still get TL fire. I'm not trying to sell anyone on this build as I know there is a lot of hate for Celestine, it just seems more flexible to me.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 davidgr33n wrote:
@ pretre: why do you mix flamers and meltas in the Rhino Dom squad? I guess you can choose what to fire with the 2 fire points on the Rhino?

Also, I am just curious about the blob. Most blobs I see have Uriah in them for the 5++ and Hymns, with some Priests, and are built not for their offensive capability but for their defensive (tar-pitting) capability. Just in Uriah and 3 Priests with PW you are at over 220 points, get no TL bolter fire and offensively only get 6 AP4 power weapon attacks at I3 (if the Priests last that long, though I know at least one will use the Smash ability). I counter with this build: Celestine + psyker Inquisitor + 1x bare Priest, less than 220 points, gives me TL on the entire blob, Hit-and-Run on the blob; Celestine is my only offense true, but 5A at I7 and Str5AP3 is nothing to sneeze at. Playing has shown me to keep Celestine close to the Priest in close combat so she can wipe out any threats to him, and have him use 'Emperor Protects' on the blob. Additionally, the Priest uses Celestine's LD 10 for tests thereby avoiding the whole LD test debate. And Celestine can break away 12" to take care of business if she needs to, and the blob still get TL fire. I'm not trying to sell anyone on this build as I know there is a lot of hate for Celestine, it just seems more flexible to me.

Doms are choice.

Uriah and 3 Priests with PW are reroll saves, reroll wounds and two smash priests at S5 Ap2 or S8 AP2. Plus all the swings from everyone else.

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Made in gb
Longtime Dakkanaut






St. Albans

I'm not sold on the whole blob concept. 3+ saves from shooting just isn't enough for me, and the blob is also very slow, as well as not being amazing when it gets into CC. If there was a way to get so 2+ saves in there then I could see it working.

Saw a batrep where the blob actually got into combat but because it was doomed, did not get the rerollable 3+ and was wiped. That's only one battle but was enough to convince me. Having said that I haven't tried out the new dex yet, first game this weekend.

I think I'm going to go with an Inq behind an aegis with plasma cannon servitors using presience on my Exorcists, [edit - behind an aegis with Icarus] and spread my priests around my BSS.

This message was edited 1 time. Last update was at 2013/11/19 06:52:51


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 tyrannosaurus wrote:
I think I'm going to go with an Inq behind an aegis with plasma cannon servitors using presience on my Exorcists, [edit - behind an aegis with Icarus] and spread my priests around my BSS.


Never thought of casting Prescience on an Exorcist, kind of overkill on anything except trying to down a flyer, but not a bad idea for that...

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 tyrannosaurus wrote:
I'm not sold on the whole blob concept. 3+ saves from shooting just isn't enough for me, and the blob is also very slow, as well as not being amazing when it gets into CC. If there was a way to get so 2+ saves in there then I could see it working.

I think it was probably the report with Tasty where his blob didn't have mauls and he wasn't setup for hand to hand. In Combat, it mulches things with all the high S AP2 and the impossible to get through saves. Outside of combat, if you're shooting at my blob, it is going to take some work to take it down and the rest of my army is laughing all the way to the objectives.




Automatically Appended Next Post:
Okay, so let's continue on from our discussion.

Here's a new pure list. It swaps out simulacrums and gets the dom flamers, gets another priest.
Spoiler:
Uriah Jacobus
5 Priests (Litanies/Power Maul, Power Maul, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
BSS (5) with Flamer/HF in Rhino
Dominions (6) with 4 Melta in Rhino (Laud, Dozer)
Dominions (5) with 4 Melta in TL-MM Immo
Dominions (5) with 4 Melta in TL-MM Immo

Exorcist
Exorcist
Exorcist


Firestorm Redoubt
More fragile scoring, but they have a place to hide now (in the redoubt). I can put Coteaz in there with the small acolytes and he can cast buffs out from there onto Exos, etc. The other one can walk on.
Spoiler:

Uriah Jacobus
4 Priests (Litanies, Power Maul x2)
BSS (5) with Flamer/HF in Rhino
BSS (19) with HF/Flamer
Dominions (5) with 4 Melta in TL-MM Immo
Dominions (5) with 4 Melta in Rhino (Laud)
Exorcist
Exorcist
Exorcist
Firestorm Redoubt
Coteaz
Henchman (9 Acolytes, 2 Plasma)
Henchman (12 Acolytes)


Same idea with a Bastion. I like the idea of using Henchman as my home base squads
Spoiler:
Uriah Jacobus
4 Priests (Litanies, 2 Power Mauls)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
Dominions (5) with 4 Melta in Rhino (Laud)
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist
Bastion with Icarus
Coteaz
Henchman (10 Acolytes, 2 Plasma)
Henchman (8 Acolytes, 2 Plasma)



Automatically Appended Next Post:
And a crazy town list:

Spoiler:
Uriah Jacobus
4 Priests (Litanies, 2 Power Mauls)
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
Dominions (5) with 4 Melta in Rhino (Laud)
Dominions (5) with 4 Melta in Rhino
Exorcist
Exorcist
Exorcist
Bastion with Icarus
Coteaz
Hereticus Inquisitor with Psyker, Servo Skull
Henchman (9 Acolytes, 2 Plasma, Jokaero)
Henchman (9 Acolytes, 2 Plasma, Jokaero)


The idea of a fort filled with inquisition is appealing to me. Hmm. What the feth would I use for Jokers though?

This message was edited 4 times. Last update was at 2013/11/19 23:36:55


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Made in us
Regular Dakkanaut





I have to agree with the above. Blobs do not seem to be the competitive build. There is no way to make them fast, and tau either shoot you before you can even get close, eldar just outmaneuver you. I'm curious whether you ever thought of space wolf allies? good psychic protection for cheap points. I also think you might be trying to do too much with the inquisition by having more than one henchman squad. Also, how do you plan on taking advantage of Coteaz's counter deep strike rule? ( Can't remember its name). Seems like your taking coteaz, but not using everything he can provide.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

toocool61 wrote:
I have to agree with the above. Blobs do not seem to be the competitive build. There is no way to make them fast, and tau either shoot you before you can even get close, eldar just outmaneuver you. I'm curious whether you ever thought of space wolf allies? good psychic protection for cheap points. I also think you might be trying to do too much with the inquisition by having more than one henchman squad. Also, how do you plan on taking advantage of Coteaz's counter deep strike rule? ( Can't remember its name). Seems like your taking coteaz, but not using everything he can provide.

I disagree on blobs, but we'll see after I get a chance to play it some more at the event. They are non-negotiable in this build at least. The idea is to make the blob work.

I have run Space Wolf allies many times with SOB. I don't know that they are appropriate here though.

Coteaz will probably be running with the blob unless I am running the Bastion/Firestorm list and then he is using the monkeys or henchmen to fire on them. If he's with the blob, well that's obvious.

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Made in us
Regular Dakkanaut






toocool61 wrote:
I have to agree with the above. Blobs do not seem to be the competitive build. There is no way to make them fast, and tau either shoot you before you can even get close, eldar just outmaneuver you. I'm curious whether you ever thought of space wolf allies? good psychic protection for cheap points. I also think you might be trying to do too much with the inquisition by having more than one henchman squad. Also, how do you plan on taking advantage of Coteaz's counter deep strike rule? ( Can't remember its name). Seems like your taking coteaz, but not using everything he can provide.

I disagree on blobs, but we'll see after I get a chance to play it some more at the event. They are non-negotiable in this build at least. The idea is to make the blob work.

I have run Space Wolf allies many times with SOB. I don't know that they are appropriate here though.

Coteaz will probably be running with the blob unless I am running the Bastion/Firestorm list and then he is using the monkeys or henchmen to fire on them. If he's with the blob, well that's obvious.


Yeah, plus you might find a way to make it work that no one ever thought of so I would play it as much as you could. Maybe ally in azreal for a 4+ invulnerable? make them a little more resilient but for a tax obviously.

Rune Priests could be very apporpriate. The jaws is very effective against wraiths and riptides. But it is up to you to decide whether they are needed.

Not to familiar with the firestorm so I can't comment on that. How many monkeys can you have in a unit?

 
   
Made in us
Badass "Sister Sin"






Camas, WA

toocool61 wrote:
Yeah, plus you might find a way to make it work that no one ever thought of so I would play it as much as you could. Maybe ally in azreal for a 4+ invulnerable? make them a little more resilient but for a tax obviously.

You already have a 5++ and a good chance of a 4++ with Coteaz.

Not to familiar with the firestorm so I can't comment on that. How many monkeys can you have in a unit?

You can have as many monkeys as you want but they have diminishing returns.

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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Personally, I like the "Bastion" list as the best TAC list. You have enough redundancy with troops, and you have some anti-air (which was lacking in most of your other lists). At 1750 flyer power shouldn't be overwhelming but I find the Icarus or Quad Gun to be a good investment since they can still get use if there aren't any flyers due to their Interceptor rule. You have lots of specials as core, and most of your units can hide in transports / bastion.

I certainly hope the blob does well as I also have high hopes for using it regularly in my games...

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, that bastion one isn't bad. I have to find two more plasma guns though. :(

The Jokers list though... lol

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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 pretre wrote:
The Jokers list though... lol


Yea, it could cause some lists a lot of problems, with two prescient psykers giving both units TL. For me, I've never liked the monkey models, and I've looked at other model lines trying to find SOMETHING that would work if I ever wanted to field them, no luck. Lol, TWO Uriahs? You planning on putting them both in the Blob?

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Whoops, typo.

Yeah, I need an idea for a good counts-as. I think I have some old Sages that don't have a use anymore. I'll probably use those.

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Made in us
Sister Vastly Superior



Boston, MA

In the Bastion list do you mean plasma guns or plasma cannons? If servitors, you need another inquisitor or the second group will be mindlocked. If plasma guns... why stick them in the bastion? Rarely will they see double-tap range of anything :(

The two lists I have been playing with are similar to yours and also centered around the blob. An inquisitor with the blob gives you a 4+ DTW, and with scout, counterattack, fearless, and rad grenades I am more than happy to move it to the center of the board and just let it sit there controlling the flow of the game.

One uses an Ordo Xenos Inquisitor for skulls, rad grenades, and hammerhand in the blob (so silly). The other sticks 2 warbands in a bastion with Coteaz (3 plasma cannon servitors with acolytes and a priest, and I'm forcing 6 psykers with a priest inside to see if I cannot make the template work... even if they perils 6% of the time the priest is still there, chill in-like-a-villian for the late game objective blitz, letting Coteaz and company shoot to their heart's content.

Either way, I think your best bet is either the pure Sisters list, or the Bastion (then again I do not know the firestorm's statline ). Don't forget if Coteaz is embarked he cannot buff units not inside the transport/fortification with him, only witchfires can be used through fire points (unfortunately). Have you thought about a list variant without Doms? Dominions are either going to be amazing, or nearly useless - depending on how crazy people get with non-Coteaz inquisitor spam for servo skulls.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Plasma guns are just to give them a gun other than laspistols and to hold the bastion. Also keep in mind that they are shooting HB as well out of the bastion and the ones on top have the Icarus.

Firestorm is an AV14 Medium Building with 2 Quad-Linked Icarus Lascannons (2 TL Skyfire Interceptor 2 shot lascannons).

I haven't given up on Doms yet because they are still good even if there are servos. Outflank is almost as good as scout in a lot of cases.

I'm going to work up an alternate Bastion list today with a lot of the feedback I've gotten. I am tempted by Psychimera as well.

This message was edited 1 time. Last update was at 2013/11/20 15:11:55


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Made in us
Haemonculi Flesh Apprentice






The firestorm has to shoot the closest enemy model and is always BS2 though, correct?

   
Made in us
Badass "Sister Sin"






Camas, WA

 Red Corsair wrote:
The firestorm has to shoot the closest enemy model and is always BS2 though, correct?

Right. It prefers Flyers and FMC though. It is pretty entertaining, I have to say.


Automatically Appended Next Post:
One other thing to keep in mind with my lists is that I never field unpainted minis.

Just putting the finishing touches on the extra girls I added to make the blob squad:




Automatically Appended Next Post:
Okay, newest updates. Here's some crazy town:

Plasma Cannon Servitors of DOOM!

Spoiler:

Uriah Jacobus
4 Priests (Litanies, 2 Power Mauls)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
Dominions (5) with 4 Melta in Rhino (Laud)
Exorcist
Exorcist
Exorcist
Bastion with Icarus
Coteaz
Henchman (10 Acolytes, 2 Plasma Cannon Servitors), Chimera with HB and Psybolt
Henchman (5 Acolytes, 3 Plasma Cannon Servitors), Chimera with HB and Psybolt


And the pure list is largely the same

PURE!
Spoiler:

Uriah Jacobus
5 Priests (Litanies/Power Maul, Power Maul, Power Maul)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
BSS (5) with Flamer/HF in Rhino
Dominions (6) with 4 Melta in Rhino (Laud, Dozer)
Dominions (5) with 4 Melta in TL-MM Immo
Dominions (5) with 4 Melta in TL-MM Immo
Exorcist
Exorcist
Exorcist


And Firestorm (since my wife has put so much effort into it)
Spoiler:

Uriah Jacobus
4 Priests (Litanies, 2 Power Mauls)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
Dominions (5) with 4 Melta in Rhino (Laud)
Exorcist
Exorcist
Exorcist
Firestorm Redoubt
Coteaz
Henchman (12 Acolytes), Chimera with HB and Psybolt
Henchman (5 Acolytes, 3 Plasma Cannon Servitors)



Automatically Appended Next Post:
I just realized the Plasma Cannon list doesn't work right since I don't have a second inquisitor. Tinkering now.


Automatically Appended Next Post:
Hrmph. Getting another Inq is challenging:
Plasma Cannons of Doom Mk2
Spoiler:

Uriah Jacobus
3 Priests (Litanies, 2 Power Mauls)
BSS (5) with Flamer/HF in Rhino
BSS (5) with Flamer/HF in Rhino
BSS (20) with HF/Flamer
Dominions (5) with 4 Melta in Rhino (Laud)
Exorcist
Exorcist
Exorcist
Bastion with Icarus
Coteaz
Hereticus (Psyker, 2x Servo Skull)
Henchman (11 Acolytes), Chimera with HB and Psybolt
Henchman (5 Acolytes, 3 Plasma Cannon Servitors), Chimera with HB and Psybolt

This message was edited 5 times. Last update was at 2013/11/20 18:08:25


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