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![[Post New]](/s/i/i.gif) 2013/12/06 11:35:18
Subject: 1850 Tau, how many broadsides is too many?
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Ultramarine Chaplain with Hate to Spare
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So Broadside spam is the plan here. Plain an simple I'm taking 15 and praying for no AV14...
Ethereal 50
6 Firewarriors 54
6 Firewarriors 54
3 Broadsides: HYMP, EWO, 6 Missile Drones, bonded 285
3 Broadsides: HTMP, EWO, 6 Missile Drones, bonded 285
3 Broadsides: HYMP, EWO, 6 Missile Drones, bonded 285
Aegis Defence Line
Riptide: HBC, stims, fusion 215
3 Broadsides: HYMP, EWO, 6 Missile Drones, bonded 285
3 Broadsides: HYMP, EWO, 6 Missile Drones, bonded 285
Went with HBC due to help with AV14. I could drop bonding to go with the usual Ion and EWO. But I don't think I need AP2 with 180 shots coming from the Broadsides 120 of which are tw/l and 120 are S7. Silliness is Silly?
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![[Post New]](/s/i/i.gif) 2013/12/06 11:37:30
Subject: 1850 Tau, how many broadsides is too many?
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Junior Officer with Laspistol
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Why not a crisis team with Fusion instead of a Riptide for anti AV14?
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2013/12/06 11:39:46
Subject: 1850 Tau, how many broadsides is too many?
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Ultramarine Chaplain with Hate to Spare
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Fire Support Cadre means I have to have a Riptide...
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![[Post New]](/s/i/i.gif) 2013/12/06 15:19:37
Subject: 1850 Tau, how many broadsides is too many?
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Junior Officer with Laspistol
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Ah, fair enough. Didn't realise you were using it.
Otherwise... yeah, sillyness is silly.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2013/12/06 15:22:42
Subject: 1850 Tau, how many broadsides is too many?
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Ultramarine Chaplain with Hate to Spare
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That's how I've got 5 units of Broadsides with 1 HQ...
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![[Post New]](/s/i/i.gif) 2013/12/06 15:25:23
Subject: 1850 Tau, how many broadsides is too many?
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Twisting Tzeentch Horror
Bridgwater, somerset
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Its pretty much word for word the list i wrote after downloading the file
The issue of course if numbers, but the missile pods help with that
Whe I considered it more though I think the Firebase Support Cadre's best use is removing the Broadsides from your Heavy Slots, not as an opportunity ti take more of them
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![[Post New]](/s/i/i.gif) 2013/12/06 15:37:28
Subject: 1850 Tau, how many broadsides is too many?
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Junior Officer with Laspistol
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...
Wow, can't believe I missed that.
But yeah, I can't see much room for improvement on that for Broadside spam.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2013/12/06 15:56:32
Subject: Re:1850 Tau, how many broadsides is too many?
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Squishy Oil Squig
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As someone who plays against tau pretty regularly (and hates them!) all I have to add is that this list relies very heavily on going first and has dangerously low body count. Having said that it would still be a nightmare to play against and I hate you.
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![[Post New]](/s/i/i.gif) 2013/12/06 18:46:07
Subject: 1850 Tau, how many broadsides is too many?
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Ultramarine Chaplain with Hate to Spare
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I have 59 models with 79 wounds. I would hardly consider this a "dangerously low" model count army particularly as 36 of those wounds have 2+ armour. Not convinced turn 1 is vitally important for the army either. Except against other Tau.
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![[Post New]](/s/i/i.gif) 2013/12/06 19:09:55
Subject: 1850 Tau, how many broadsides is too many?
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Slippery Scout Biker
SPARTA
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I think that army is suitably terrifying.
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![[Post New]](/s/i/i.gif) 2013/12/06 19:39:03
Subject: Re:1850 Tau, how many broadsides is too many?
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Sadistic Inquisitorial Excruciator
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It looks pretty silly. I think I would max out at 3 units, though. Unlike most Tau lists, this one would have problems vs the Seer Council.
Lucarikx
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![[Post New]](/s/i/i.gif) 2013/12/06 19:42:27
Subject: 1850 Tau, how many broadsides is too many?
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Legendary Master of the Chapter
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You could always take heavy rail rifl...... lel
But really rail rifles on a few of those formation broads could potentially strip av 14 hull points. then again since the riptide also has tank hunter i think it will be ok.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/12/06 20:17:54
Subject: 1850 Tau, how many broadsides is too many?
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Prophetic Blood Angel Librarian
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I would charge you with mass assault marines, screaming the charge... oh wait... where did they go?
That's a bloody hard list to take on.
Downsides would be av14 (as you have identified.)
Av 14 SPAM (game over).
Drop pods wiping out your minimal scoring early, then opponents playing hide and seek all game.
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![[Post New]](/s/i/i.gif) 2013/12/06 20:41:56
Subject: 1850 Tau, how many broadsides is too many?
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Growlin' Guntrukk Driver with Killacannon
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Interesting ..Loads of Dakka ..but vulnerable to Orks...Especially Green Tide or Wazdakka Lists..white scars will be even more rugged
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/12/06 20:55:36
Subject: 1850 Tau, how many broadsides is too many?
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Shas'la with Pulse Carbine
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I can't see this being weak to green tide at all, you would lose atleast 50 orks a turn man. He has 120 tl str 7 shots a turn. That's 90 hits. Something crazy like 70/75 wounds on a 2+. Also his smart missles are tl, ignore your meks cover bubble and your armour save. Green tide would die horribly on turn 2 lol.
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![[Post New]](/s/i/i.gif) 2013/12/06 21:01:07
Subject: Re:1850 Tau, how many broadsides is too many?
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Regular Dakkanaut
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Yawn.
When people post army lists like this, my first instinct is to ask "Are you actually planning on building this?"
Not to be argumentative but it's a massive gimmick with some serious weaknesses. AV14 being one of them. An army that doesn't need to be within 36" of you is another. I've brought this up before with the HYMPs but they're relatively short range. A longer range army can sit back and ignore literally all of your shooting unless you move up, in which case you sacrifice the shooting on your broadsides.
Have you even considered giving SOME of those broadsides the HRR to threaten larger areas of the board? Does anyone play on a board longer than 36" aside from me? lol
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![[Post New]](/s/i/i.gif) 2013/12/06 21:14:21
Subject: 1850 Tau, how many broadsides is too many?
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Legendary Master of the Chapter
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Well ya know so long as they deploy right on the 12" line, they pretty much have shooting access to the back field not as much on Hammer anvil. Then again the riptide is still there. We all know AV14 is this armies bane. But he still can rend em to death or even just assault it with the tank hunter riptide. its definitely a gimmick. but there isn't that much they cant reach.
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This message was edited 2 times. Last update was at 2013/12/06 21:15:26
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/12/06 21:29:06
Subject: 1850 Tau, how many broadsides is too many?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Overall...it's a solid list.
You'd just have to watch out for them killing your troops and surviving the war of attrition.
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![[Post New]](/s/i/i.gif) 2013/12/06 22:03:55
Subject: 1850 Tau, how many broadsides is too many?
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Ultramarine Chaplain with Hate to Spare
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Drop pods wiping out your minimal scoring early, then opponents playing hide and seek all game.
All the Broadsides have interceptor so no. AV14 is the biggest issue for this list. trip Riptide with ML support is another, against that first turn is massive (and they have range on me).
As for Range with 15 Broadsides I should have good coverage. Hammer and Anvil against the wrong list is an issue. But I can move and fire due to tw/l and the missile drones.
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![[Post New]](/s/i/i.gif) 2013/12/06 22:06:57
Subject: 1850 Tau, how many broadsides is too many?
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Stealthy Grot Snipa
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Poly Ranger wrote:I would charge you with mass assault marines, screaming the charge... oh wait... where did they go?
That's a bloody hard list to take on.
Downsides would be av14 (as you have identified.)
Av 14 SPAM (game over).
Drop pods wiping out your minimal scoring early, then opponents playing hide and seek all game.
Against Drop Pods the Fire Warriors should start off the table, and with 15 Broadsides with interceptor, whoever comes out of those Pods will be facing a wall of missiles.
As for the list itself, I'd actually consider dropping all the drones. Yes, I can see why you would be taking them, but it's about 350 points that can get you a lot of interesting stuff. Like another Riptide and a Buff Commander (with the Riptide letting you take a second Formation). Or a lot of Kroot so you can threaten your opponent's backfield by flooding it with scoring bodies. Or Eldar allies for cheeky objective grabs or contesting moves. Or Fusion Suits to deal with your only weakness. Farsight and a Fusion team will let you do that, plus threaten the opponent's backfield, and halt his advance towards your gunline. Or Space Marines; either a couple of pods, or a Chapter Master and some bikes (e.g., Bike, AA, Eternal, TH, meltabombs leading 5 Bikes w/ 2 meltas and meltabombs =380). Or one of these plus some servo skulls (and the dude to unlock them).
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2013/12/07 01:40:32
Subject: 1850 Tau, how many broadsides is too many?
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Ultramarine Chaplain with Hate to Spare
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I don't think the buffmander suits the list at all when it is all twin linked and half ignores cover anyway. Mark'o commander sure. 2nd Riptide for more Tank Hunter again makes sense as do the fusion suits and more scoring. But I like the drones for 2 reasons. Firstly they give me wound soaks for S8+ AP2 fire and secondly they give me 60 S7 shots that against armies without S8+ AP2 fire can sit behind the broadsides and pump out fire with impunity. They really help with AA too (not that I have an AA issue with Broadsides) And can move and fire to compensate for the 36" range. Is what you're suggesting really bringing more to the table than that? Fusion sure if I'm against the nonexistent AV14 meta (which grav put the final nail in the coffin of). They also make grav weapons wound my broadsides on 4+.
Granted this list is all kinds of 1 dimensional but what a dimension!
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![[Post New]](/s/i/i.gif) 2013/12/07 07:48:15
Subject: 1850 Tau, how many broadsides is too many?
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Twisting Tzeentch Horror
Bridgwater, somerset
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Piranhas are a very cheap source of av14 killings and also provide two more gun drones each
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![[Post New]](/s/i/i.gif) 2013/12/07 07:51:12
Subject: 1850 Tau, how many broadsides is too many?
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Ultramarine Chaplain with Hate to Spare
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I know what Piranhas do Crisis suits are a far cheaper solution to AV14 though and I'm not really after gun drones I don't have a Drone Commander.
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