| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/02/02 00:45:02
Subject: Flame template wound allocation
|
 |
Yellin' Yoof
UK
|
Does anyone have a link to the explanation of how flamers can wound models further away if someone in the squad has a longer range weapon, I remember reading about it somewhere D:
Thanks
|
WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.
Og Waaagh! Dagzhamma skar-gor.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/02 01:20:55
Subject: Flame template wound allocation
|
 |
Powerful Phoenix Lord
|
It is in the BRB faq. The main faq page link is in my sig.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/02 02:03:04
Subject: Flame template wound allocation
|
 |
Lethal Lhamean
|
um actually its not... i just went through the brb FAQ and it says nothing about allocating wounds from a flamer template weapon, or making it longer range or anything.
therefore i would assume it works like any other shooting, the models affected make saving throws, and the closest to the firing unit are removed first.
- so declare shot
- place template, count models hit
- roll to wound
- make applicable saves and remove casualties starting with closest, (allowing for LOS etc)
Edt: this is also a rules question so it should be in YMDC, not general discussion.
|
|
This message was edited 1 time. Last update was at 2014/02/02 02:12:56
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/02 02:16:46
Subject: Flame template wound allocation
|
 |
[MOD]
Making Stuff
|
This is actually just straight from the main rules, page 16. So long as a model is in range of the enemy when you make To Hit rolls, he is in range for the duration of the wound resolution, even if the closest models being removed from other attacks result in the unit being out of range when you get to that model's attacks.
The FAQ changes this slightly by limiting you to removing models that were within range of at least one of the shooting unit's weapons, something that was not a part of the core shooting rules - the rulebook just tells us to measure range to the closest model in the enemy unit, not to check which enemy models within the unit are in range.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/02 02:28:24
Subject: Flame template wound allocation
|
 |
Longtime Dakkanaut
|
So you have to pull the closest models first, right ?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/02 02:38:15
Subject: Flame template wound allocation
|
 |
[MOD]
Making Stuff
|
Yes, you have to pull the closest models first.
As per the rules straight from the rulebook, so long as the enemy unit was in range of your weapons, you would just allocate all of your wounds regardless of which enemy models within the unit were actually in range.
The FAQ 'clarified' that to only taking casualties from those enemy models actually in range of at least one of the weapons in the firing unit.
|
|
This message was edited 1 time. Last update was at 2014/02/02 02:38:27
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/02 03:25:33
Subject: Flame template wound allocation
|
 |
Sneaky Lictor
|
Think of it this way:
Say you have 2 flamers in a unit, and 5 bolsters rapid firing.
If you don't "extend" the range of the flamers you could run into a situation where the bolsters killed the models the flamers could hit.
All this does now is say if the models were in range when the shooting started, the unit still takes the wounds.
|
|
|
|
 |
 |
|
|