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Ashiraya's Fluffy Armies Part 1: Chaos Space Marines (Beware, Headcanon Heresy inside)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I was always displeased by how the fluff mismatches with the game mechanics, so I thought to fix this. I will fix each army in time according to fluff and price appropriately, using a basic Guardsman as the reference point to compare everything to.

This will undoubtedly break the D6 system sooner or later, but I decided to do this anyway for lols.

I decided to start with CSM, and I will probably continue with Orks, then Eldar before moving on to Tyranids. I have just begun, but here is what I have thus far. I am rather satisfied with the stats, but the points may need adjusting before I move on.

Beware, headcanon heresy incoming.

If it looks iffy in comparison to other codices, remember, I use Guardsman Infantry Squads as comparison points and nothing else. Everything else will be changed in time.

HQ

Aspiring Champion

Points: 250 WS9 BS5 S6 T6 W4 I6 A5 LD10 SV3+
Wargear: Bolt Pistol, Astartes Boltgun, Chainsword, Power Armour, Frag Grenades, Krak Grenades
Special Rules: Astartes, Force of One, Champion of Chaos, Onslaught
Options:
May exchange Bolt Pistol for Plasma Pistol for +25 points
May exchange Bolter for Plasma Gun for +50 points
May exchange Chainsword for:
Power Weapon +10 points
Power Fist +40 points

Elites

Chosen

Points: 200 WS7 BS5 S6 T6 W3 I5 A4 LD10 SV3+
Wargear: Bolt Pistol, Astartes Boltgun, Astartes Combat Blade, Power Armour, Frag Grenades, Krak Grenades
Special Rules: Astartes, Force of One
Options:
May exchange Combat Blade for:
Chainsword +20 points
One chosen for every three in the detachment may exchange Astartes Combat Blade for Power Weapon +30 points
Power Fist (Maximum of one Chosen per detachment) +60 points
One Chosen for every three in the detachment may exchange Bolter for Plasma Gun (+25 points), Meltagun (+5 points) or Flamer (+10 points)
May exchange Bolt Pistol for Plasma Pistol for +20 points

Chaos Terminator

Points: 300 WS7 BS5 S6 T6 W4 I4 A4 LD10 SV2+
Wargear: Terminator Armour, Power Sword, Astartes Combi-Bolter
Special Rules: Astartes, Force of One
Options: TBA

Fast Attack

Raptor

Points: 200 WS5 BS5 S6 T6 W2 I5 A3 LD9 SV3+
Wargear: Bolt Pistol, Chainsword, Jump Pack, Power Armour, Frag Grenades, Krak Grenades
Special Rules: Astartes, Force of One
Options:
May exchange Bolt Pistol for Plasma Pistol (Maximum of one for every 5 Raptors in the detachment) +20 points
May exchange Chainsword for Power Sword (Maximum of one for every 5 Raptors in the detachment) +15 points

Chaos Biker

Points: 250 WS5 BS5 S6 T7 W2 I5 A3 LD9 SV3+
Wargear: Bolt Pistol, Astartes Combat Blade, Chaos Bike, Power Armour, Frag Grenades, Krak Grenades
Special Rules: Astartes, Force of One, Skilled Rider

Troops

Chaos Space Marine
Points: 150 WS5 BS5 S6 T6 W2 I5 A3 LD9 SV3+
Wargear: Bolt Pistol, Astartes Boltgun, Astartes Combat Blade, Power Armour, Frag Grenades, Krak Grenades
Special Rules: Astartes, Force of One

Chaos Cultist

Points: 3, squad size 20-100 WS2 BS2 S3 T3 W1 I3 A1 LD5 SV6+
Wargear: close combat weapon

Heavy Support

Chaos Havoc
Points: 190 WS5 BS5 S6 T6 W2 I5 A3 LD9 SV3+
Wargear: Bolt Pistol, Astartes Boltgun, Heavy Bolter, Astartes Combat Blade, Power Armour, Frag Grenades, Krak Grenades
Special Rules: Astartes, Force of One
Options:
May replace Autocannon with Heavy Bolter for +10 points
May replace Autocannon for Lascannon for +20 points

Special Rules

Astartes: A model with this special rule gains the following additional special rules. Fleet, ATSKNF, Fear, Move Through Cover, Hammer of Wrath, Night Vision
Force of One: All models with this special rule are separate squads for all intents and purposes, but multiple squads with this rule may still ride in the same transport, up to the usual capacity limit.
Onslaught: A model with this special rule may refuse challenges without the usual penalty, and can never be forced to issue one. However, if challenged, the model with this rule must allocate wounds to to the challenging model until he is dead. He must do the same if the model with this special rule is the challenger, and the opponent accepts.

Wargear:

Bolt Pistol: Range 18” S6 AP4 Assault 2, Pistol, Bolt
Bolt: Weapons with this rule gain Rending against non-vehicle and non-building units.
Plasma Pistol: Range 18” S8 AP2 Assault 2, Pistol, Gets Hot!, Controlled Heat
Controlled Heat: If a weapon with this rule overheats, any other shots fired this turn are resolved as normal instead of being nullified.
Astartes Boltgun: Range 30” S6 AP4 Salvo 2/4, Bolt
Plasma Gun: Range 30” S8 AP2 Salvo 2/4, Gets Hot!, Controlled Heat
Melta Gun: Range 12" S9 AP1 Assault 1, Melta
Flamer: Range template, S6 AP4 Assault 1
Heavy Bolter: Range 36” S7 AP4 Salvo 3/6, Bolt
Lascannon: Range 48” S10 AP1 Heavy 1, Lance
Autocannon: Range 48" S8 AP4 Salvo 2/4
Astartes Combat Blade: S user AP5, Melee, Rending
Chainsword: S +1 AP4 Melee, Rending, Massacre
Massacre: Wounds caused by this weapon are doubled for the purposes of combat resolution.
Power Weapon: S +1 AP3 Melee, Rending, Massacre
Power Fist: Sx2 AP1 Melee, Somewhat Unwieldy
Somewhat Unwieldy: A power fist is cumbersome and difficult to use. To reflect this, attacks with a Power Fist are resolved at Initiative 4.
Chaos Bike: A model with a Chaos Bike changes his unit type to Bike. It is fitted with a twin-linked Astartes Boltgun and causes the model’s Hammer of Wrath attacks to deal D3 S7 AP4 hits instead of the usual hit.
Jump Pack: A model with a Jump Pack changes his type to Jump Infantry. It also causes the model’s Hammer of Wrath attack to be resolved at S7 AP4.
Power Armour: A model equipped with Power Armour gains a 3+ Invulnerable save. In addition, he may re-roll his armour save.
Terminator Armour: A model with Terminator Armour gains a 2+ Invulnerable save and the Very Bulky special rule. In addition, he may re-roll his armour save. However, the first time he fails an armour save (After re-rolling) it is reduced to 3+, but may still be re-rolled in the future. If he fails an Invulnerable save, it is also reduced to 3+. A model in Terminator armour may never re-roll failed invulnerable saves, regardless of situation.


This message was edited 14 times. Last update was at 2014/08/08 02:20:01


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Made in gb
Hallowed Canoness





Between

Could probably group all your Marine rules under a rule called "Chaos Marine" and avoid having to list every single one for every model.

I think that Salvo 2/4 would be better for your magic bolters than Assault, since Salvo is just Rapid Fire But Better, and the weapon should retain some link to other incarnations.

The problem with your Power Armour rule is that it makes Storm Shields obsolete and lessens the impact of Terminator Armour. I say make the invulnerable only a 6+ in order to preserve the possibility of better things... unless you're planning to make those things rolled on multiple dice?



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Furyou Miko wrote:
Could probably group all your Marine rules under a rule called "Chaos Marine" and avoid having to list every single one for every model.

I think that Salvo 2/4 would be better for your magic bolters than Assault, since Salvo is just Rapid Fire But Better, and the weapon should retain some link to other incarnations.

The problem with your Power Armour rule is that it makes Storm Shields obsolete and lessens the impact of Terminator Armour. I say make the invulnerable only a 6+ in order to preserve the possibility of better things... unless you're planning to make those things rolled on multiple dice?


I'll fix those in time!

But I agree about Salvo.

I made it an 'Astartes' special rule. Loyalists will get a SR that converts Fearless into ATSKNF.

Termies will get 2+ re-rollable armour save and a 2+ invul that can't be made rerollable by any means. Feth, but they will be expensive.

This message was edited 2 times. Last update was at 2014/03/01 14:31:49


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!!Goffik Rocker!!






mmmm...200 pts per model with 2 wounds?


Automatically Appended Next Post:
Well, fluffwise spacemarine's durability is more appropriate to be t5, fnp. Like plague marines. With appropriate pricing ofcourse.

This message was edited 1 time. Last update was at 2014/03/03 10:19:03


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I am still unsure of pricing. What do you suggest?

As for the fluff, it varies to the point where you can't say 'fluffwise it's X' really. I focus on the side of the fluff where Marines effectively are T6 models, since the tabletop focuses on the very opposite.

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Made in ru
!!Goffik Rocker!!






maybe 120 for a single marine. Though, i'm not sure if this power armor is appropriate even fluffwise. It's basically a ceramite plate. Like on a rhino. Make it just 3+ without invul and cost your marines 70-80 per tactical marine.

This message was edited 1 time. Last update was at 2014/03/03 10:49:17


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Ehm, like on a Rhino?

So invincible to lasguns and bolters?

Sorry, not gonna go that far. Lasguns are very ineffective, but a lucky or skilled shot can possibly inflict damage.

Currently ongoing projects:
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Made in ru
!!Goffik Rocker!!






Nope, i'm pointing out that it doesn't provide 3+ rerollable (which is 8/9 to save) and 3++ rate of protection. Space marine power armor is not as thick as even a landspeeder's armor which is 10-10-10. While 3+ rerollable looks like way better than that.


Automatically Appended Next Post:
Regular 3+ is much more appropriate for power armor.

This message was edited 2 times. Last update was at 2014/03/03 11:04:17


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

A 1/3rd chance to fail is not what I have seen of pretty much any fluff in all of 40K.

Besides, you may have missed the 'headcanon' warning in the OP and the title.

Currently ongoing projects:
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Made in ru
!!Goffik Rocker!!






Oki, playtest it. But to be honest, 3+ rerollable with 3++ is a bit over the top. It's currently better than primarch's protection. How tough should landraiders and rhinos be than?

This message was edited 1 time. Last update was at 2014/03/03 11:18:00


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I did say in the OP I will adjust all races, not just CSM, in due time.

Meanwhile, added more special weapons, nerfed bolt weapons VS vehicles, and added termies.

Currently ongoing projects:
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Made in ru
!!Goffik Rocker!!






Add rhinos and landraiders either. But remember - they should be better protected than regular marines cause ceramite plates on a rhino are thicker. And on a landraider MUCH thicker.

This message was edited 1 time. Last update was at 2014/03/03 11:20:45


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I am still wondering of how to do all this with vehicles. I think I will buff vehicles too to a degree. I am thinking LR with AV 15 or 16 (Probably 15) while 12 or 13 should do for a Rhino. I agree that they should be tougher than a PA-protected Marine though.

As comparison, when I get to IG, I will change many things but Guardsman Infantry Squads and Leman Russ will be mostly unchanged, I think. Perhaps Leman Russ need a slight change in how Ordnance messes with their secondary weapons, but that is a small thing.

This message was edited 3 times. Last update was at 2014/03/03 11:23:34


Currently ongoing projects:
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Basically, 1 tactical squad will cost 1500 pts. Without special gear. For 10 cheap models.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I do not intend to propagate these rules as a standard. As for 'cheap', I designed them for my own converted, almost-truescaled Chaos Marines. Not for the straight-out-of-the-box midget Marines.

1500 points, that makes what, 300 Guardsmen? Seems like a good match, I'm happy.

Boyz will be buffed, don't worry. I am thinking S4 or 5, maybe T5 with FnP. Points increase, of course.

This message was edited 1 time. Last update was at 2014/03/03 11:39:23


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Made in ru
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I'm not worried bout boyz I'm woried bout demigod marines that ain't like this even in fluff.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

S6 and T6 is not 'demigod'. Sorry if you think Straken is a demigod, bro.

I am just making them as tough as I think they should be.

Demigod stats would be all tens.

God stats would be... Imagine Destroyer, but for Toughness, Initiative and so on instead of Strength.

This message was edited 2 times. Last update was at 2014/03/03 13:15:30


Currently ongoing projects:
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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

This is becoming very complex very fast.

I am still thinking of how to work out vehicle rules. I am considering giving all vehicles Invincible Behemoth, much more HP, two levels of Explodes! on the damage table, but lower AV.

Currently ongoing projects:
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