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Made in de
Shunting Grey Knight Interceptor






After helpful people have furthered my understanding of the maths involved, I've decided to retract my original post as misleading (at best ). I'm leaving it here in it's original form for any interested parties

Hi everyone, and fair warning: if you don’t like mathammer, you won’t want to read any further! (although the title alone should have scared off the timid)
This post is here to look at some more advanced mathammer and why it may be interesting to be aware of certain trends and how they may affect your games. I’m assuming a basic level of understanding of dice probabilities and I will try not to be too specific about certain situations, as the maths involved is NOT practical to try to use during a game.

I will present a few case studies, each of which should make a point which may influence how you think about your dice rolling. I don’t think I’m covering any really new ground and outside of the general principals, I won’t be going into too much actual maths (hooray!).
So, when we make a dice roll in 40k (or try to decide who to target based on our chance of wounding), I think most people have at least a vague idea of what we can expect from any given roll.
Some would go as far as working out the chance of each attack wounding and multiply that by the total number of attacks, to give the final expected ‘average’ number of wounds they are likely to inflict. This is generally a really good idea and is a helpful way of making snap calculations on the fly.

(chance to hit) x (chance to wound) x (chance to fail save) x (number of attacks) = number of expected wounds

I think that anyone willing to put that much thought into it wouldn’t be too disappointed if they didn’t get precisely the expected number of wounds, but sometimes (some would say often) the actual result doesn’t seem to conform to the expectation at all.
The truth is that if you add an extra dimension of analysis to the expected result, the chance of achieving the average number of wounds is actually lower than you might think.

‘Binomial distribution’ is a fancy way of saying that you work out the exact probability of getting that ‘average’ expected number of wounds, and shows you how reliable that estimate is.
In fact, you work out the probability of getting every possible outcome and perform an analysis of the resulting data.

The actual calculations are rather long-winded and boring (and are available to anyone willing to look it up), but by messing around with the numbers, you can get some interesting results.

Example 1: Tuna BBQ

So, a lucky Grey Knight Interceptor shunts up next to a conveniently positioned Tau Fire Warrior. He thinks this little fishy fellow is looking rather pale and generously offers to give him a light crisping with his Incinerator.
Hits automatically, wounds on a 2, no save.

Chance to overdo the spray-tan = 5/6 = 83.33%

No need to analyse further. We’ve got 2 possible outcomes and the fish is probably toast.

But what about the rest of the Tau’s unit? What if our hero can get a second warrior under his template?
Most people would agree that the most likely outcome is a double-grilling.
We expect to inflict an average of 1.67 (2 x 0.8333%) wounds, but as we know – you can’t inflict a fraction of a wound. It’s whole wounds only. If you calculate the probability of each possible outcome, you’ll see that:

You have a 69.4% (0.833 x 0.833) chance of getting both wounds,
A 27.8% chance of only getting one wound,
And a 2.8% chance of doing nothing.

So, even though it might seem like you are very likely to kill them both, 1 out of 3 times you’re only doing half as much damage.
What if the Tau have obligingly lined up, allowing you to fit 6 of them under your template?

You’d be right in thinking you’ll average 5 wounds, but you only have around a 40% chance of getting exactly 5 wounds.
You also have a 33.4% chance of getting 6 wounds, and the rest of the time (26.3%) you’re getting 4 or fewer.

Example 2: Minced Beef

A band of 30 Shoota Boyz ‘ave spotted sum ‘umies and are gonna fill ‘em fulla ‘oles.

With a 1\3 chance to hit, ½ chance to wound and 2/3 chance of the PA marines to save, 60 shoota shots are going to cause 3.33 wounds on average.
Following a binomial analysis of every possible outcome, we can find that those Boyz do indeed have the best chance of making 3 ‘oles at 22.5%.
However, they also have a virtually identical chance of getting 2 (19.8%) or 4 (18.9%) wounds. (incidentally, the chance of them getting 10 wounds from those 60 shots is about 0.12%)

If we strip the marines of their armour save, but keep everything else the same, the shootas are now averaging 10 wounds, but the result has become less reliable! A 13.4% chance to get exactly 10 wounds, and a roughly equal chance to get anywhere between 8 and 12 wounds. You’re NOT getting the average 86.6% of the time!

This is completely counter-intuitive! I was always sure that throwing more dice would make the average result more reliable – and if you were to throw a million dice and add up all the spots, you would get pretty reliably close to 350,000 every time. Unfortunately, that’s not what we’re doing, and so the same rules don’t apply.

Equally, increasing the chance of wounding decreases the reliability of the expected average! What?!?

Example 3: Chaos Kebab

Good ol’ Vindicare Assassin, he’ll set things right.
Hitting 11 times out of 12 and always wounding on a 2 or more, he’s sure to skewer an unfortunate devotee of chaos every time, right? Sort of.
Assuming no Feel No Pain or Invulnerable saves, he’s wounding 76.39% of the time. Over 5 rounds, he should average 3.82 wounds. It’s true that he’ll get exactly 4 wounds in 40% of his games, but 50% of the time he’s getting either 3 or 5 wounds.

If you were allowed to take two of these guys, between them they would get their expected average of 8 wounds only 29% of the time!

Example 4: Fruit Salad

Ok, let’s make up an extreme example. Snap shots, wounding on 6s, TDA, but you can have 200 shots to bring your expected average up to 0.93 wounds per round of shooting. Unfortunately, you now have a better chance to get ZERO wounds (39.5%) than ONE wound (36.8%) or more than one wound (23.7%).

You get the idea.

So, no-one can expect to carry out this kind of analysis during a game, and as we know well every situation is different, but there are a few helpful morsels to take away here.

-Good shooting breeds unreliability. The better your chance of scoring an unsaved wound (through good BS, high Strength or no saves), the more you are likely to deviate from your expected average.

-High volume shooting breeds unreliability. The more shots you take, the more you’ll deviate from your expected average. I guess this makes Orks even Orkier than most of us thought.

-Do you feel like you never roll as well as average? Hopefully this has started to explain why. Although you often have the chance to deviate and get MORE than the average.

-When you absolutely, positively gotta kill every mother fer in the unit (in one turn) you’re going to need a LOT more firepower. You know... to be sure.

This message was edited 2 times. Last update was at 2014/05/07 10:28:33


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yeah Ive shown this math to a friend when he expressed some frustration over his Heldrake "Not doing enough".

As soon as I was done laughing heartily at his assertion, I explained this to him and said "look man. As you can see... this fething stuff happens. So chill the hell out. MORE OFTEN THAN NOT you get the result you want. Its a war. When did everything ever go right in a war?"

Another fun one is when you figure out how many meltas it takes to reliably kill a Land Raider. Its actually HARDER to kill now i nthe grand scheme despite Hull Points!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Rough Rider with Boomstick





United States

I love the following:
-Friends
-Math
-Strategy
-Games

So its natural I love a good ol' math hammering. Actually do it to pass the time if Im in the car, watching a commercial, etc ( laugh at me all you want, its fun and relaxing). Anytime a friend flips a table over and starts stomping their/my minis and cursing all the mathhammer gods that they were wrong, I explain this to them. It looks like this:

Me: Them:

When I am done, they put their hand on my should and say to me: "Ryan, that was really good and informational. Sounds like you really know your stuff. But I just HATE math, I dont understand it, and/or I play this game for fun and don't have the time to do that."

It is at this point in the encounter I slap them in the face and yell "YOU ARE NO NERD! I BAN YOU AND CAST YOU OUT! I DEMAND YOUR DICE BAG!"... either that or nod and laugh, and say I totally understand. I then show them some combat calculators. I know Heresy has a really nice one (could have glitches idk, havn't and won't sufficiently test it to put my seal of approval on it), but here is an example of one of the outcomes:


10 BS4 Bolters vs T3 5+ models, a.Shots: 10 b.Hit Chance: 66.67% c.Hits: 6.667 d.Wound Chance: 66.67% e.Wounds: 4.444 f.Unsaved Wounds: 4.444 g.Models Killed: 4.444

Wounds:Chance: z.0 : 0.28% y.1 : 2.241% x.2 : 8.066% w.3 : 17.208% v.4 : 24.091% u.5 : 23.127% t. 6 : 15.418% s. 7 : 7.048% r.8 : 2.114% q. 9 : 0.376% p.10 : 0.03%


As you can (hopefully, assuming the quote worked right) see, is that it has a list of percentages of probably number of wounds, the most likely one is 25%, so it is actually more than likely that you will not get the most likely one.

Anyway, great to throw this thread out there as a PSA and hope the DakkaDakka Gods don't smite me for worshiping false idols.


edited numerous times because the quote didn't work right and I don't hit the preview button. I don't know why I don't, I just don't okay? STOP YELLING AT ME! And yes, I can do the alphabet backwards. Not because I am an alcoholic and get pulled over for dui's a lot, but because I am a nerd (I will neither confirm nor deny the accusation that I am in fact an alcoholic that gets pulled over for dui's, regardless, I know it because I am a nerd)

This message was edited 5 times. Last update was at 2014/05/06 06:04:08


Resin Printer (minaitures) is a 4K printer with one of the largest build volumes available for a resin printer (192mm x 120mm x 245mm) with an amazing .01mm resolution! This professional printer is one of the best resin printers on the market!

FDM Printer (terrain) also has one of the largest build volumes available for an FDM printer (400mm x 400mm x 450mm) and has an amazing ,05mm build accuracy.
 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Jancoran wrote:
Yeah Ive shown this math to a friend when he expressed some frustration over his Heldrake "Not doing enough".


Shush. You don't use math.

OP, I like the fact that you included standard deviation. I'm just starting to get into using it myself along with a much brighter friend of mine, and I'm really finding it useful.

This message was edited 2 times. Last update was at 2014/05/06 06:23:41


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Scipio Africanus wrote:
 Jancoran wrote:
Yeah Ive shown this math to a friend when he expressed some frustration over his Heldrake "Not doing enough".


Shush. You don't use math.

OP, I like the fact that you included standard deviation. I'm just starting to get into using it myself along with a much brighter friend of mine, and I'm really finding it useful.


Hehehe. Oh I use math. My clients need me to be good at it.

But players who are obsessed that this or that didn't "work like it should" have one of two problems. either they are playing the wrong game due to an extreme lack of perspective or they are playing the wrong game because they are far too superstitious to be allowed around a random elemntal generor without ascribing some mysticism to it.

Either way, what makes the game fun is the way you can use terrrain and timing to make kill ratios and such kind of irrelevant. My personal joy is ablating your chances to do anything.

I mean take Scions. 795 points gets you four Taurox Primes and 35 of the little bastards. It's a heap of points and you can kill 20 Marines with it plus vehicles unfortunate enough to be in the vicinity of them all in one go.

...that is, if you let the units do what they are designed to do. So the trick in 40K isn't to know your odds. Its to know how to change them.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

The standard deviation is useful to be sure, but only for purely theoretical analyses, its too much trouble to calculate on the fly (for me at least) to have much use in mid game.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Jancoran wrote:
...that is, if you let the units do what they are designed to do. So the trick in 40K isn't to know your odds. Its to know how to change them.


For the trick of 40k to be knowing how you change your odds, inherently, you must know your odds.


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 Jancoran wrote:
 Scipio Africanus wrote:
 Jancoran wrote:
Yeah Ive shown this math to a friend when he expressed some frustration over his Heldrake "Not doing enough".


Shush. You don't use math.

OP, I like the fact that you included standard deviation. I'm just starting to get into using it myself along with a much brighter friend of mine, and I'm really finding it useful.


Hehehe. Oh I use math. My clients need me to be good at it.

But players who are obsessed that this or that didn't "work like it should" have one of two problems. either they are playing the wrong game due to an extreme lack of perspective or they are playing the wrong game because they are far too superstitious to be allowed around a random elemntal generor without ascribing some mysticism to it.

That's not a problem with maths, that's just uneducated people (mathematically speaking) not knowing what it tells them.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Krellnus wrote:
The standard deviation is useful to be sure, but only for purely theoretical analyses, its too much trouble to calculate on the fly (for me at least) to have much use in mid game.


Got an excel capable tablet?

I've got a program for you.

 
   
Made in us
Hellish Haemonculus






Boskydell, IL

The inclusion of that expanded data would, I think, change the conclusions some people come to with mathhammer analyses. It's definitely something that should be included.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in de
Shunting Grey Knight Interceptor






I can totally understand why people don't bother with this level of mathammer, as it took a maths teacher to explain it to me and the end result was really only that I now know WHY 'sh1t seems to happen more often than not'.

The quick probability calcs that most of us do are WAY more useful for WAY less work, but the binomial distribution only needs to be done once for it to really inform your decision making, and understand the reality of dice rolling, help to eliminate cognitive bias, etc.

Actually, cognitive bias in warhammer would also be a cool subject.


Automatically Appended Next Post:
 Krellnus wrote:
The standard deviation is useful to be sure, but only for purely theoretical analyses, its too much trouble to calculate on the fly (for me at least) to have much use in mid game.


Exactly. Just an awareness of the general trends is all you need in the back of your mind could help you avoid one or two duff decisions in a game.

Actually, one other thing I've taken from this is that it has put me off the idea of a hoarde army, as this makes them far less tactical and far more reliant on 'good' dice rolls than I previously thought. So I guess it's as useful in the army selection/list building process as it is in-game.

This message was edited 1 time. Last update was at 2014/05/06 07:09:18


 
   
Made in us
Rough Rider with Boomstick





United States

pocketcanoe wrote:
I can totally understand why people don't bother with this level of mathammer,


I don't... Math is fun... no love for math

Resin Printer (minaitures) is a 4K printer with one of the largest build volumes available for a resin printer (192mm x 120mm x 245mm) with an amazing .01mm resolution! This professional printer is one of the best resin printers on the market!

FDM Printer (terrain) also has one of the largest build volumes available for an FDM printer (400mm x 400mm x 450mm) and has an amazing ,05mm build accuracy.
 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

pocketcanoe wrote:
I can totally understand why people don't bother with this level of mathammer, as it took a maths teacher to explain it to me and the end result was really only that I now know WHY 'sh1t seems to happen more often than not'.

The quick probability calcs that most of us do are WAY more useful for WAY less work, but the binomial distribution only needs to be done once for it to really inform your decision making, and understand the reality of dice rolling, help to eliminate cognitive bias, etc.

Actually, cognitive bias in warhammer would also be a cool subject.


Automatically Appended Next Post:
 Krellnus wrote:
The standard deviation is useful to be sure, but only for purely theoretical analyses, its too much trouble to calculate on the fly (for me at least) to have much use in mid game.


Exactly. Just an awareness of the general trends is all you need in the back of your mind could help you avoid one or two duff decisions in a game.

Actually, one other thing I've taken from this is that it has put me off the idea of a hoarde army, as this makes them far less tactical and far more reliant on 'good' dice rolls than I previously thought. So I guess it's as useful in the army selection/list building process as it is in-game.


Weight of dice will do anything, anyone with any idea of math should know that.

 
   
Made in de
Shunting Grey Knight Interceptor






 Scipio Africanus wrote:


Weight of dice will do anything, anyone with any idea of math should know that.


No! That's the point. The more dice you throw, the less likely you are to get the exactly the expected result. Of course you could do better, and you can go for overkill to try to ensure a good result, but it has just as good a chance (sometimes a better chance) to be horribly inefficient.

Weight of dice does NOT always guarantee results!

Let's say I need to throw 6 sixes.
It's possible to throw 6 sixes on 6 dice, but very unlikely.
If I want to average 6 sixes, I have to throw 36 dice. Unfortunately, I'm almost as likely to throw 5 or 7 sixes.
This is fine as you have a good chance of throwing 6 OR MORE sixes, but you also have a good chance of getting 5 or fewer.
To really guarantee getting 6 or more sixes (and there is NO ABSOLUTE GUARANTEE) you need to throw closer to 70-100 dice.

This message was edited 1 time. Last update was at 2014/05/06 08:37:24


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Scipio Africanus wrote:
 Krellnus wrote:
The standard deviation is useful to be sure, but only for purely theoretical analyses, its too much trouble to calculate on the fly (for me at least) to have much use in mid game.


Got an excel capable tablet?

I've got a program for you.

I've just got my iPad with Excel on it, but to be blunt my point was thus, if it gets to the point where you're in game and two alternatives are close enough that you need to get out pen & paper or a tablet, or a laptop or even a binomial probability to make your decision and you can get away with it, your opponents would have to be very accommodating. Yes, a laptop can speed up the process, but it is still time consuming.

Your best bet would be to memorise by rote a list of generic scenarios you would encounter, the results for which you memorise, still quite a task imo.

pocketcanoe wrote:I can totally understand why people don't bother with this level of mathammer, as it took a maths teacher to explain it to me and the end result was really only that I now know WHY 'sh1t seems to happen more often than not'.

The quick probability calcs that most of us do are WAY more useful for WAY less work, but the binomial distribution only needs to be done once for it to really inform your decision making, and understand the reality of dice rolling, help to eliminate cognitive bias, etc.

Actually, cognitive bias in warhammer would also be a cool subject.


Automatically Appended Next Post:
 Krellnus wrote:
The standard deviation is useful to be sure, but only for purely theoretical analyses, its too much trouble to calculate on the fly (for me at least) to have much use in mid game.


Exactly. Just an awareness of the general trends is all you need in the back of your mind could help you avoid one or two duff decisions in a game.

Actually, one other thing I've taken from this is that it has put me off the idea of a hoarde army, as this makes them far less tactical and far more reliant on 'good' dice rolls than I previously thought. So I guess it's as useful in the army selection/list building process as it is in-game.

Lol, for me it just took the starting of a statistics sub-major for gaks and giggles and some determination and investigation on my own part, for example I'm pretty sure I have an excel spreadsheet on the distribution of GW's dice for rolls of 2d6, may even have part of my analysis lying around if anyone wants to see it? Admittedly, it was only on their now discontinued Red Gem Dice, but may offer some insights into purely theoretical level mathammer.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

pocketcanoe wrote:
Weight of dice does NOT always guarantee results!


Yes it does.

You're saying it doesn't guarantee that we get the same results every time. I know that. I don't need to be told that.

What I'm saying is that you're wrong to believe that they won't get the job done. They may not get the job done consistently, but they will get the job done.

For example 150 BS3 twin-linked lasguns will do anywhere from 0 to 10.2 wounds to T6 with a 3+ and 5+ fnp. (a standard deviation of 2.01 from an average of 4.17) That doesn't mean I can't hinge on the dice doing anywhere from 2.15 to 6.18 wounds, or one standard deviation. 67% of the time, that's what will happen.




 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Oooooh yes Th Empirical Rule, that's a very handy thing to keep on mind.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Krellnus wrote:


I've just got my iPad with Excel on it, but to be blunt my point was thus, if it gets to the point where you're in game and two alternatives are close enough that you need to get out pen & paper or a tablet, or a laptop or even a binomial probability to make your decision and you can get away with it, your opponents would have to be very accommodating. Yes, a laptop can speed up the process, but it is still time consuming.

Your best bet would be to memorise by rote a list of generic scenarios you would encounter, the results for which you memorise, still quite a task imo.


I don't know what's happening here, it seems to be removing my text for no reason.

I said, do you have excel or numbers? They're not the same.

The program I have is simple to input and you could use it during an opponent's turn quite comfortably. I use something similar (I only adapted it recently to incorporate standard deviation) whenever I play a game and I need to know math quickly.

This message was edited 3 times. Last update was at 2014/05/06 10:45:08


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Numbers? I take it that is some program with a similar purpose to excel? Unless you mean do I actually have some numbers available?

Let me pose it to you like this.

If you are playing a game with someone and they doing maths calculations/putting numbers into a spreadsheet, even if it doesn't take long, it is no less disrespectful to your opponent than sending text messages to your mate during a game.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Krellnus wrote:
Numbers? I take it that is some program with a similar purpose to excel? Unless you mean do I actually have some numbers available?

Let me pose it to you like this.

If you are playing a game with someone and they doing maths calculations/putting numbers into a spreadsheet, even if it doesn't take long, it is no less disrespectful to your opponent than sending text messages to your mate during a game.


How does one have excel on an iPad? I was unaware microsoft had released it there.

Numbers is Apple's more aesthetically pleasing but ultimately weaker version of Excel.

I disagree with that. If my opponent asks me not to, I won't, but it's not like I'm detaching from the game during his turn, I'm still in the game, I'm just doing something to do with my half of the game during the time I can't do anything during his.

also, what do you mean by "sending text messages" during a game, do you mean the kind of messages that are sent in conversation? I wouldn't have a text conversaiton during a game, but answering a text or an important phonecall doesn't really register to me as rude. (of course, you'd excuse yourself if you had to answer the phone, with apologies.)

This message was edited 1 time. Last update was at 2014/05/06 11:24:39


 
   
Made in au
Grizzled Space Wolves Great Wolf





Here's a quick binomial calculator:

http://stattrek.com/online-calculator/binomial.aspx

I think it's useful when you have a small number of attacks/shots/whatever, say 3, and the average might be, oh I dunno, 30% per shot, and you want to know the chances of getting 0 successes, 1 success, 2 successes or 3 successes. You might know the AVERAGE is about 1, but knowing the actual distribution makes it easier to make an informed decision.

It's also useful for determining which is better, a large number of attacks with a low chance of success, or a small number of attacks with a high chance of success but the same average.

This message was edited 1 time. Last update was at 2014/05/06 11:34:13


 
   
Made in de
Shunting Grey Knight Interceptor






 Scipio Africanus wrote:
pocketcanoe wrote:
Weight of dice does NOT always guarantee results!


Yes it does.

You're saying it doesn't guarantee that we get the same results every time. I know that. I don't need to be told that.

What I'm saying is that you're wrong to believe that they won't get the job done. They may not get the job done consistently, but they will get the job done.

For example 150 BS3 twin-linked lasguns will do anywhere from 0 to 10.2 wounds to T6 with a 3+ and 5+ fnp. (a standard deviation of 2.01 from an average of 4.17) That doesn't mean I can't hinge on the dice doing anywhere from 2.15 to 6.18 wounds, or one standard deviation. 67% of the time, that's what will happen.





When did I say I believe it can't get the job done? It has a good chance of MORE than getting the job done. It also has a roughly equal chance of getting less than the job done, in addition to a reasonable-to-low chance of getting EXACTLY what you need (depending on specifics).


Overall, rolling more dice will improve your chance of achieving (or achieving more than) a fixed target roll. That's a fact.
Clearly, I'm more likely to get 6 or more sixes on 36 dice than I am on 6 dice.


Also, rolling more dice will DECREASE your chance of of getting EXACTLY the average number of your target roll.
I'm more likely to to get exactly the average of 1 six on 6 dice than I am likely to get exactly the average of 6 sixes on 36 dice. That's more counter-intuitive, but it's still a fact. That's all I'm sayin'!

It's only in that sense that rolling more dice becomes less reliable. It doesn't affect your average, but it does affect your chance of getting exactly the expected average. Because you're more likely to deviate from the average, you're more likely to roll worse. You're also more likely to roll better.

The difference between 2.15 and 6.18 wounds is a huge variation for a small number of wounds! And we're only getting within that range 67% of the time? That's an unreliable result (in my opinion). If I NEEDED to cause 4 wounds (the approx. average) and had 150 rolls to get it, I would intuitively be annoyed if I didn't get my 4 wounds. The truth is, I have a really good chance of not getting what I needed. Also a really good chance of getting more than I needed.

I think we're arguing different points, TBH.



Automatically Appended Next Post:

I think it's useful when you have a small number of attacks/shots/whatever, say 3, and the average might be, oh I dunno, 30% per shot, and you want to know the chances of getting 0 successes, 1 success, 2 successes or 3 successes. You might know the AVERAGE is about 1, but knowing the actual distribution makes it easier to make an informed decision.

It's also useful for determining which is better, a large number of attacks with a low chance of success, or a small number of attacks with a high chance of success but the same average.


Exactly.

This message was edited 1 time. Last update was at 2014/05/06 11:55:04


 
   
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The Fallen Realm of Umbar

Scipio Africanus wrote:
 Krellnus wrote:
Numbers? I take it that is some program with a similar purpose to excel? Unless you mean do I actually have some numbers available?

Let me pose it to you like this.

If you are playing a game with someone and they doing maths calculations/putting numbers into a spreadsheet, even if it doesn't take long, it is no less disrespectful to your opponent than sending text messages to your mate during a game.


How does one have excel on an iPad? I was unaware microsoft had released it there.

Numbers is Apple's more aesthetically pleasing but ultimately weaker version of Excel.

I disagree with that. If my opponent asks me not to, I won't, but it's not like I'm detaching from the game during his turn, I'm still in the game, I'm just doing something to do with my half of the game during the time I can't do anything during his.

also, what do you mean by "sending text messages" during a game, do you mean the kind of messages that are sent in conversation? I wouldn't have a text conversaiton during a game, but answering a text or an important phonecall doesn't really register to me as rude. (of course, you'd excuse yourself if you had to answer the phone, with apologies.)

They recently released it as part of Office 365, without a 365 subscription, its a free reader of the relevent formats, with it, it is a fully fledged tablet version of the program, only came out last month or so irrc, one of my lecturers told me about it last month anyway.

For me (and many people I play with) it would be considered incredibly rude to stop paying attention to the game and start doing something, because you are basically saying "after setting this time to play with, I have something else I want to do now so I'm going to stop paying attention".

This message was edited 1 time. Last update was at 2014/05/06 12:25:27


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Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
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However, if you are insisting on expecting the EXACT average then Binomial distribution isn't gonna help you. The saying that 'there's no such thing as overkill' is very applicable in war hammer. Always apply more force then the exact average says you need. This way the odds suggest that you will indeed kill your target (another benefit of MSU. The breakdown of killing power means you dedicate smaller lumps of firepower to a target at a time and thus have less chance of vast 'overkill'). 'You can add but you can't take away'.

This message was edited 1 time. Last update was at 2014/05/06 13:27:35


My $0.02, which since 1992 has rounded to nothing. Take with salt.
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I don't think anyone was insisting on expecting the exact average.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
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Brisbane, Australia

pocketcanoe wrote:
When did I say I believe it can't get the job done?



Weight of dice does NOT always guarantee results!



It has a good chance of MORE than getting the job done. It also has a roughly equal chance of getting less than the job done, in addition to a reasonable-to-low chance of getting EXACTLY what you need (depending on specifics).


Define the job.

If I say 150 lasguns should do so many wounds, but could do M-SD through M+SD, I plan for them doing M-SD. What's the problem with this?

You say "EXACLTY" what you need. I think what you mean is EXACTLY average. I may average 2.5 wounds through 7.5 wounds with something, but I might need EXACTLY one wound. Aiming for EXACTS doesn't do anything in 40k, since dice are random.


Overall, rolling more dice will improve your chance of achieving (or achieving more than) a fixed target roll. That's a fact.
Clearly, I'm more likely to get 6 or more sixes on 36 dice than I am on 6 dice.


So, we aren't arguing here.


Also, rolling more dice will DECREASE your chance of of getting EXACTLY the average number of your target roll.
I'm more likely to to get exactly the average of 1 six on 6 dice than I am likely to get exactly the average of 6 sixes on 36 dice. That's more counter-intuitive, but it's still a fact. That's all I'm sayin'!


Cool, I'm not ARGUING with this. I KNOW this. It's not COUNTER INTUITIVE. It's Larger numbers = larger variation. 1% is not going to be the same in 1 as it is in 100, so why should I expect similar variation between 1 compared to 100?

CAN we STOP capitalising KEY words NOW? it's QUITE ANNOYING.


It's only in that sense that rolling more dice becomes less reliable. It doesn't affect your average, but it does affect your chance of getting exactly the expected average. Because you're more likely to deviate from the average, you're more likely to roll worse. You're also more likely to roll better.


Here's a note, rather than using the average as your reference use the EXACT number of wounds you want to do.
There's no point aiming for 5.55 wounds because it's average, when you only need EXACTLY 4 wounds.


The difference between 2.15 and 6.18 wounds is a huge variation for a small number of wounds! And we're only getting within that range 67% of the time? That's an unreliable result (in my opinion). If I NEEDED to cause 4 wounds (the approx. average) and had 150 rolls to get it, I would intuitively be annoyed if I didn't get my 4 wounds. The truth is, I have a really good chance of not getting what I needed. Also a really good chance of getting more than I needed.

I think we're arguing different points, TBH.


No. You rely on getting 2.15 wounds, not on getting average. You HAVE an 87% chance of getting more than 2.15 wounds.

Krellnus wrote:
They recently released it as part of Office 365, without a 365 subscription, its a free reader of the relevent formats, with it, it is a fully fledged tablet version of the program, only came out last month or so irrc, one of my lecturers told me about it last month anyway.

For me (and many people I play with) it would be considered incredibly rude to stop paying attention to the game and start doing something, because you are basically saying "after setting this time to play with, I have something else I want to do now so I'm going to stop paying attention".


Ah, Okay. I was unaware.

I disagree with the second statement, but that's a personal thing. If I played you, and you asked me to stop doing something else I Would, because you've made it clear that it upsets you. Doing it after that point is undeniably rude. But, if I get a text message - I don't have text conversations, so that's not an issue you'd experience against me, I will respond to it during an opponent's movement phase, if they don't need my assistance after I've offered it. I guess I just don't feel the same way you do about text messaging. All that said, ideally I'd answer a text message quickly so I don't waste play time. Of course, I dislike someone who has a conversation with a person in the flesh during my turn, especially the assault phase which really needs both players paying attention, so I think I understand your qualm.

Krellnus wrote:I don't think anyone was insisting on expecting the exact average.


I think OP is kind-of assuming we're always aiming for exact averages, which is never the case.

This message was edited 2 times. Last update was at 2014/05/06 13:53:00


 
   
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As above. Use expectation to work out an acceptable number of shots to achieve at least the desired result.
   
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The Fallen Realm of Umbar

 Scipio Africanus wrote:

If I say 150 lasguns should do so many wounds, but could do M-SD through M+SD, I plan for them doing M-SD. What's the problem with this?

No problem, may be worth pointing out that you should do it as M-2SD through M+2SD, a wider range obviously, but you are ending up there 95% of the time, better safe than sorry imo. In some instance maybe too wide of an interval to be meaningful though, scratch that?

 Scipio Africanus wrote:
Krellnus wrote:
They recently released it as part of Office 365, without a 365 subscription, its a free reader of the relevent formats, with it, it is a fully fledged tablet version of the program, only came out last month or so irrc, one of my lecturers told me about it last month anyway.

For me (and many people I play with) it would be considered incredibly rude to stop paying attention to the game and start doing something, because you are basically saying "after setting this time to play with, I have something else I want to do now so I'm going to stop paying attention".


Ah, Okay. I was unaware.

I disagree with the second statement, but that's a personal thing. If I played you, and you asked me to stop doing something else I Would, because you've made it clear that it upsets you. Doing it after that point is undeniably rude. But, if I get a text message - I don't have text conversations, so that's not an issue you'd experience against me, I will respond to it during an opponent's movement phase, if they don't need my assistance after I've offered it. I guess I just don't feel the same way you do about text messaging. All that said, ideally I'd answer a text message quickly so I don't waste play time. Of course, I dislike someone who has a conversation with a person in the flesh during my turn, especially the assault phase which really needs both players paying attention, so I think I understand your qualm.

Hmm probably just one of those "Do you mind if..." You should ask before the game

 Scipio Africanus wrote:
Krellnus wrote:I don't think anyone was insisting on expecting the exact average.


I think OP is kind-of assuming we're always aiming for exact averages, which is never the case.

Indeed, the nature of the binomial theorem means that looking for an exact value is the same as that value or less, so what you really want is to do something like.
I need to cause at least 3 wounds.
You need to know the probability of causing two or less wounds, e.g. P(2wounds) = 0.4
Then probability of 3 or more is P(3 wounds) = 1- P(2 wounds) =0.6
This is ofc provided I am recalling correctly at about 1am so...

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
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Overall, rolling more dice will improve your chance of achieving (or achieving more than) a fixed target roll. That's a fact.
Clearly, I'm more likely to get 6 or more sixes on 36 dice than I am on 6 dice.


So, we aren't arguing here.


Also, rolling more dice will DECREASE your chance of of getting EXACTLY the average number of your target roll.
I'm more likely to to get exactly the average of 1 six on 6 dice than I am likely to get exactly the average of 6 sixes on 36 dice. That's more counter-intuitive, but it's still a fact. That's all I'm sayin'!


Cool, I'm not ARGUING with this. I KNOW this. It's not COUNTER INTUITIVE. It's Larger numbers = larger variation.



Glad we agree.

So if you're dealing with larger numbers, you get larger variation and therefore the result is less reliable. Also agreed?






Automatically Appended Next Post:
This article is 4 year old and makes better points than I have been able to:

http://www.3plusplus.net/2010/08/guest-article-mathammer-in-the-warhammer-community/

This message was edited 1 time. Last update was at 2014/05/06 17:50:02


 
   
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Olympia, WA

 Scipio Africanus wrote:
 Jancoran wrote:
...that is, if you let the units do what they are designed to do. So the trick in 40K isn't to know your odds. Its to know how to change them.


For the trick of 40k to be knowing how you change your odds, inherently, you must know your odds.



Thats really not the case. Without calculating them you can intuit that they are against you but even failing that, it doesn't ACTUALLY matter whether they favor you or not. The trick is STILL to tilt the odds increasingly in your favor. So perhaps in list building you will need to know what the units do comparatively, But functionality happens on the battlefield and the good Generals are the ones who limit the enemies access to weakness and maximize the enemies vulnerability to strengths.

So knowing the odds doesn't hurt but frankly once the game start there isn't anything you can do about it. At that point, you must do as i suggested: tilt them.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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