Switch Theme:

Chapter Master/Command Squad- load out  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Regular Dakkanaut





Hey guys,

Curious about some input on running a Chapter Master with Command Squad, and what gear you load them all out with?

Either to be run in a drop pod, or a land raider. I've recently been using a Chapter Master with Artificer/Shield Eternal with TH/SS terminators but considering a Command Squad for him instead.

Edit: Playing in a Salamanders army, if that makes any difference (free mastercrafted weapon and rerolls with combi-flamers)

This message was edited 2 times. Last update was at 2014/07/03 05:56:13


 
   
Made in us
Fresh-Faced New User





A Chapter Master can't take a Command Squad, so you need another HQ for a battleforged army.
   
Made in au
Regular Dakkanaut





Fair point there. That aside, if I were to take another HQ, and a Command Squad, but put the CM with the command squad, same question as above.
   
Made in gb
Dakka Veteran





The answer I see most is that a shooty command squad is normally always superior to an assaulty one.

And put them on bikes.


3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force

======Begin Dakka Geek Code======
DR:80S++G++MB+IPw40k96#+D+A++/areWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in us
Annoyed Blood Angel Devastator




Chappy Mastet, then take lvl 1 libby w/SS to unlock the command squad. Boom, youre gtg.
   
Made in gb
Deranged Necron Destroyer






Chaptermaster, Eternal shield, hammer, TDA
Tiggy
command squad w 4 plasma, Apothecary,
Droppod

drop this down, kill a unit and then cast invisibility on it, and watch your opponent pondering and failing on removing the squad...

Next turn kill another squad...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Legendary Dogfighter





Alexandria, VA

 Valek wrote:
Chaptermaster, Eternal shield, hammer, TDA
Tiggy
command squad w 4 plasma, Apothecary,
Droppod

drop this down, kill a unit and then cast invisibility on it, and watch your opponent pondering and failing on removing the squad...

Next turn kill another squad...


Why the TDA and not Artificer Armour?
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

 rryannn wrote:
 Valek wrote:
Chaptermaster, Eternal shield, hammer, TDA
Tiggy
command squad w 4 plasma, Apothecary,
Droppod

drop this down, kill a unit and then cast invisibility on it, and watch your opponent pondering and failing on removing the squad...

Next turn kill another squad...


Why the TDA and not Artificer Armour?


TDA is....lackluster when compared to AA

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in au
Regular Dakkanaut





 rryannn wrote:
 Valek wrote:
Chaptermaster, Eternal shield, hammer, TDA
Tiggy
command squad w 4 plasma, Apothecary,
Droppod

drop this down, kill a unit and then cast invisibility on it, and watch your opponent pondering and failing on removing the squad...

Next turn kill another squad...


Why the TDA and not Artificer Armour?


^ this.

He already gets the 2+ armour from artificer, plus the shield eternal gives a better invuln save that termie armour.
Plus in artificer he can at least massacre a unit if he wins combat. And he only takes up 1 space on transports and allows him to go in a pod.
Artificer is better in every way (and possibly cheaper also?)
   
Made in au
Regular Dakkanaut





So still looking for some extra feedback.

I'm thinking of trying to make a super punchy combat unit.
Storm shields seem the go for at least a couple of them, as well as power weapons/fists/thunderhammers. Considering giving them also flamers? Or combiflamers, for a bit of re-roll fieryness before assaulting. Thoughts?
   
Made in pr
Longtime Dakkanaut




Rochester, MN

Shooty Command Squads are better - give them an apothecary, plasma guns, a drop pod, and maybe some storm shields. Your Chapter Master can ride with them, and if he has a Shield Eternal, he can act as an effective shield for the unit. I would actually suggest considering terminator armor for him, if only because it allows you to shoot your orbital bombardment on the turn you come in.

If you're really hell-bent on making them a super punchy combat unit, use Honor Guard instead. They come with power weapons and 2+ armor by default, and can also take the Chapter Banner for an extra attack.

If you must use a Command Squad in a melee role... give them bikes, storm shields, power fists and an apothecary. OR, give them only power weapons and bolt pistols, and rely on the high volume of attacks (4 per model on the charge - fairly good against hordes). Mount your Chapter Master on a bike, and ride with them (give him a thunder hammer and the Shield Eternal). If you don't have any bikes, then you really shouldn't be trying a choppy command squad - they need the mobility to get into close combat.

This message was edited 7 times. Last update was at 2014/07/05 06:17:53


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I wouldn't take a lumbering Chapter Master.
I'd prefer a fast moving CM on a bike. Equipped and supported correctly, this guy can really shine.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in pr
Longtime Dakkanaut




Rochester, MN

 wuestenfux wrote:
Well, I wouldn't take a lumbering Chapter Master.
I'd prefer a fast moving CM on a bike. Equipped and supported correctly, this guy can really shine.

Definitely don't want to foot-slog your CM - they need a delivery mechanisms. Jump packs are also an okay option (it's easier to model too, you just swap your Captain's backpack with a jump pack).

Land Raiders or Stormravens are a decent delivery mechanism as well. What you don't want to do is just put them in a rhino or drop pod - you lose an entire turn disembarking, and have to just stand out in the open getting shot at (Chapter Masters are worth focusing down, as they're often worth victory points).
   
Made in au
Regular Dakkanaut





I'm considering running a librarian with them to try and roll invisibility. Should give them a lot more survivability both in shooting and combat.

I do hear what everyone's saying in regards to bikes, but I think if I was going to go with bikes, I'd rather just run White Scars.
   
Made in us
Longtime Dakkanaut





Eye of Terror

If you take Khan and a CM (Scars) they can scout.

CM - bike, artificer armor, shield eternal, thunderhammer
Khan - Moondrakken

CS - bikes, 4x grav gun, 4x meltabomb
Apothecary

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
 
Forum Index » 40K General Discussion
Go to: