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Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Edit: Decided to alter the course of the thread a little, I'm still going to run a MA warboss but please feel free to post other Warboss builds


So I did a quick search and couldn't find anything so I figured I would make a new thread

I know that there are better options but after seeing the new models I've got to run a MA Warboss, so what are some of the best ways to run a Mega Warboss in 6th? has anyone had any success with their Mega Bosses so far? Appreciate the feedback

Oh also I'm just getting back into Orks after being gone for a couple years, I've always ran hordes of boyz with trukks and battle wagons and a few bits and bobs thrown in for affect so this is the army my boss will be apart of.

This message was edited 2 times. Last update was at 2014/07/05 02:59:39


 
   
Made in fi
Andy Hoare




Turku, Finland

I don't see much use for a megaboss other than to give Lootas or something SnP or to tank wounds for something such as exploding transports.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Ok, anyone have any builds they like so far for MA bosses? no hurry

 
   
Made in us
Ragin' Ork Dreadnought




2+ Save is fine, but without an invuln he's still failing a lot of duels against real Close Combat enemies. If you're going to build a Close Combat boss for dueling, you'll probably want the relic that gives Eternal Warrior from the Ghazkull book, but you'll still be in a tight spot without an Invuln in close combat.
Then again, a Warboss in Mega armor will do what a Warboss does best, very well: Kill weaker things.

As a general rule of thumb, I've found that you want elitist Orks to kill great big groups, and hordes of orks to kill tiny groups and characters. A Megaboss will shred through weaker enemies with near impunity... But it might be better just to go for a bike.
   
Made in us
Member of a Lodge? I Can't Say




OK

If you want a proper Warboss for krumping, always go for a bike. That hasn't changed, except for the fact all Warbosses are much weaker in CC due to not having access to an invul. T6 is a great way to get pseudo-Eternal Warrior. Plus he is fast and can break off in a pinch to take on weak squads with ease. A MegaBoss just doesn't have much utility besides being just a stronger MegaNob.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Cog in the Machine





Mega Armor is basically a Power Klaw, a TL Shoota and a 2+ save, at the cost of SnP. In comparison, a Warboss with 'Eavy armor and those upgrades would run 8 points less. A bike runs at 10 points more for increased mobility and comparable shooting, so it really depends on army composition and design. I run Meganob heavy, so a Megaboss works better with my playstyle whereas someone who runs tons of bikes will find a Bikerboss a better bargain.
   
Made in us
Member of a Lodge? I Can't Say




OK

A twinlinked shoota vs. a twinlinked dakkagun is not really comparable in terms of shooting at all.

However, I do have to say that if you're not taking a Bikerboss, you should be taking a MegaBoss. A megaboss will outperform a regular warboss every time. A megaboss is probably the killiest 100 point character in the game by a very wide margin.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

While I know a biker boss is the go to and has been for the past couple editions I'll still be going with a Mega Boss all the same.

Are there any relics worth taking on a MA warboss? Also I'm debating between a kombi flamer or a kombi rokkit, on one hand the rokkit has greater range which is a bit more usefull on the slower mega armor but the boss BS almost makes it negligable and hopefully he'll be getting stuck in quick with his vehicle which would make the kombi skorcha a better choice (as usual).

 
   
Made in us
Trustworthy Shas'vre






 Warboss Imbad Ironskull wrote:
While I know a biker boss is the go to and has been for the past couple editions I'll still be going with a Mega Boss all the same.

Are there any relics worth taking on a MA warboss? Also I'm debating between a kombi flamer or a kombi rokkit, on one hand the rokkit has greater range which is a bit more usefull on the slower mega armor but the boss BS almost makes it negligable and hopefully he'll be getting stuck in quick with his vehicle which would make the kombi skorcha a better choice (as usual).


Could give a MegaBoss Da Lucky Stik. Nothing like a MA Warboss tanking everything an army could put at him and just walking unharmed up the field, albeit slowly. Or walking and tanking with it for a full unit of Mek guns. Effective T7 and Slow And Purposeful Artillery with plenty of cheap LOS Wounds for the one you don't bounce off your 2+ Rerolable AS.


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Member of a Lodge? I Can't Say




OK

I ditto that Da Lucky Stikk will be amazing on a MA Warboss. If somebody is shooting at you without AP weaponry it's almost safe to say it makes him invincible. I think the issue though is that if you make him the focal point of your army your opponent will have no problem bringing AP2 weapons against him. Personally I think it is best to have a bikerboss and a MA boss in this situation so the MA Warboss comes in the second wave with Da Lucky Stikk rerolls.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in nz
Longtime Dakkanaut





New Zealand

Worth putting a MA Warboss in a trukk (with a small Nob bodyguard) so he can at least get close to the action? Plodding across the table for most of the game doesn't sound a great tactic.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

I do like the lucky stick I think if I took a relic on the boss it'd be the stick or the hat (maybe both if I have enough points), overall what I'm thinking is running a bunch of shoota boyz in open topped BW one of which would have my Warboss and either a unit of mega nobz or a unit of nobs. Second HQ would be a Big Mek on a bike with a KFF to keep up with and add some more protection to my wagons cushioned with a unit of bikers.

I haven't worked up the numbers but depending on where I'm at I may throw in either some of the new mek guns (pending review but man they're COOL!!!!!) or some storm boys/burnas.

Game plan is to get as many boys as I can into combat as fast as I can and as was stated above throw my boss at something squishy and throw enough boys at something hard to squish it.

A question on the stick as I don't have the new codex yet, I believe the rule is that if I fail 3 re-rolls to my armor save my character is killed outright (not such a bad thing as the boss only has 3 wounds). My question is can I elect to only re-roll 2 of the unsaved wounds or do I have to re-roll for every failed save if I elect to do so?

This message was edited 1 time. Last update was at 2014/07/05 04:35:50


 
   
Made in ca
Stalwart Space Marine





Toronto

I've been running my Mega Armour Warboss in a Battlewagon rush list which worked well in 6th and with 7th changes has been great!

The buffs to Mad Dok Grotsnik are pretty cool, so I use him as my second HQ and attach him to a squad of 3 or 4 MANz as well as the warboss in a Battlewagon.
He gives them fearless, FnP, and like 99% of the time the entire squad is getting +d3 attacks from Rampage (I think thats what the rule is called)

Thats a load of Power Klaw attacks.

All I give the boss is the Lucky Stikk and MA so he comes out to 125 points which is super cheap for what he's doing.
Literally all you have to do is stay away from strength 10.
Even with no invuln, if anything is piercing his 2+ he can still take a wound or two and completely decemate squads by himself.

Happy krumpin'!
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

MA warbosses may not be the largest of this game's many beat-sticks by a wide margin, but good god are they nasty. Just think about what you get for a mere 100 points.

That's why they're great. because, for 100 points, it just doesn't get nastier in melee combat. I feel they're especially dangerous in mechanized transport heavy lists. It lets them close the gap much better, and if you're using them correctly (ork elites are there to bully weaker things and take on superior numbers, boyz are there to drown elite units in fodder) they easily earn back their points.

   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Was just looking at the Waaagh! Ghazghull relics and I think either the Eternal Warrior cybork body or the 4++ KFF would come in handy!

 
   
Made in us
Member of a Lodge? I Can't Say




OK

Unfortunately almost all of the Ghazghull relics are horrendously overpriced. It's one of the only supplements where the relics are worse than in the original codex.

I have to say the relics in the codex are very good. It's too bad though that you can only take one per model. Da Lucky Stikk should be taken in every list IMO.

It is true that warbosses are very efficient beatsticks for what you get but the problem is that Ork HQ slots just fill up so fast, and orks should have definitely gotten more slots when their HQ builds usually never go above 130 points.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Regular Dakkanaut





I just tried a Warboss on a bike with a PK and Da Lucky Stikk. This guy is amazing. Da Lucky Stikk is the best relic there is, I used it to kill a wraighknight rerolling to wound or to hit. I then stayed alive versus 2 wave serpents, fire prizm, 6 jet bikes. I used Da Lucky STikk to reroll my 3+ jink saves. Pure awesome. The toughness 6 helps not to get killed by instant death. Plus the +1 WS for the unit is just icing on the cake.

More Dakka!  
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Just thought of something, since flamers can now hit units embarked in a open topped vehicle and the KFF now only protects models in a 6" range that means that If my BW was hit by a flamer I would roll the 5++ for both the BW and each model hit that fell under the KFF correct?

 
   
Made in ca
Regular Dakkanaut




Nope, guys inside are not covered by the KFF.
   
Made in ru
!!Goffik Rocker!!






I used to run megaboss in 6 ed with some sucksess. The combination was:
Mboss with cybork
4 nobz with 1 pk and bp
Painboy with grot orderly

They used a wagon or a truck.

It was a relatively cheap and reliable unit with 2+/5++/5+++ tanking stuff and enough punch. Besides, having majority armor of 6+ was really amazing vs gravspam that's still so common.

Now it won't work. No invul, no painboy. However, i can see a use of megaboss.

I think it can be good to put him in a unit of sluggaboyz in a wagon.

Megaboss [lucky stix, cybork]
mek boy
16 slugga boyz
1 pk, bp nob

The idea is to tank wounds with a 2+ rerollable. mek boy is needed to eat up an unwanted challenge. ap2 stuff can be losed. Ld 9 is really good for a mob rule. When the squad makes it's first charge and evaporates the target, megaboss can go tank some wounds in the enemy's shooting phase and than separate if the boyz will need a waaagh run + charge.

You can add a painboy in there either but it's hard to tell if fnp will be any good combined with 2+ rerollable. And the guyz are allready expensive and depend on the wagon's safety alot. Besides, you allready put an HQ in there and wagonz are quite easy to stop.

This message was edited 5 times. Last update was at 2014/07/05 09:27:49


 
   
Made in gb
Stealthy Grot Snipa





as a side note the lucky stkkz also acts as a waagh! banner and is the only way to get a waaagh! banner on HQ. as its a waaagh! banner it also provides +1 WS. unit of 19 slugga boys WS5? yes please

I think the current best options are still;
Bikerboss
MA in a wagon with boys
MA in a trukk with MANz

the idea is generally still target sauration. Currently im trying to see if i can build a list around as many cheap waboss beat sticks as possible but quite hard with our limited HQ slots. unless i go unbound

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

NamelessBard wrote:
Nope, guys inside are not covered by the KFF.

Just curious but why not?

 
   
 
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