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Made in us
Kabalite Conscript




My FLGS does bi-weekly tournaments, and this coming weekend is a 2000 point tournament. Local meta is mostly SM, CSM and a spattering of Tyranid.

I've got 85 points left over that I don't know what to do with... C&C please!

HQ
Duke Sliscus

Troops
Kabalite Warriors x10
Kabalite Warriors x9
Wyches x5, Haywire grenades
Wyches x5, Haywire grenades
Wyches x5, Haywire grenades

Dedicated Transports
Raider, Nightshield, Splinter Racks, Disintegrator
Raider, Nightshield, Splinter Racks, Disintegrator
Venom, Splinter Cannon, Nightshield
Venom, Splinter Cannon, Nightshield
Venom, Splinter Cannon, Nightshield

Fast Attack
Reavers x6, Caltrops x2

Heavy Support
Ravager, Dark Lance x3, Flickerfield, Nightshield
Ravager, Dark Lance x3, Flickerfield, Nightshield
Razorwing Fighter, Flickerfield, Nightshield, Shatterfield Missiles x4, Disintegrators

Allies

HQ
Farseer, Jetbike, Runes of Warding

Troops
Windrider Jetbike x3

Heavy Support
War Walker x2, Scatter laser x4, Spirit Stones x2


Reavers, Ravagers and Eldar will start on the table with everything else in reserve for deep strike Duke goodness. The list is pretty straight forward, but I'm having an issue figuring out where to spend the last 85 points. I could add in three more Reavers... I have some Hellions or Scourges I could field, too. No wracks or incubi, sadly.
   
Made in gb
Regular Dakkanaut




My concern would be the lack of strength 8 shooting. If you're starting with your Ravagers on the board and you go second you could very well lose one/both and be left with nothing but stength 5/6. You know your meta best but even Rhinos could give you some trouble. Consider Dark Lances on the Raiders and Bright Lances on the War Walkers.

For your remaining points I might give the Farseer a Singing Spear unless he's going to be turbo-boosting everywhere with the Reavers. Splinter Cannon on the 10-man warrior squad. You could also add a 5-man Warp Spider unit if you could find some extra points, or drop a Haywire Wych squad and put in some Trueborn with Blasters.

This message was edited 1 time. Last update was at 2014/07/29 17:09:19


 
   
Made in pl
Malicious Mandrake





I second the notion of taking Dark Lances over Disintegrators. DE already have enough anti-anything-with-toughness-value in the form of splinter weapons. They need lots of Dark Lances to cover anti-vehicle.

Drukhari - 4.7k
Chaos Space Marines - 2.9k
Space Marines - 2.7k
Harlequins - 0.75k
 
   
Made in us
Kabalite Conscript




ryuken87 wrote:
My concern would be the lack of strength 8 shooting. If you're starting with your Ravagers on the board and you go second you could very well lose one/both and be left with nothing but stength 5/6. You know your meta best but even Rhinos could give you some trouble. Consider Dark Lances on the Raiders and Bright Lances on the War Walkers.

For your remaining points I might give the Farseer a Singing Spear unless he's going to be turbo-boosting everywhere with the Reavers. Splinter Cannon on the 10-man warrior squad. You could also add a 5-man Warp Spider unit if you could find some extra points, or drop a Haywire Wych squad and put in some Trueborn with Blasters.


I apologize for the wordiness of this post!

I see what you mean. I'll go ahead and switch those out. I will either have the Farseer turbo-boosting with Reavers or being a buff/debuff bot, that's undecided (I still have time to fine-tune and get a clearer idea of what I want out of this list). I was actually thinking of maybe giving him a Shard of Anaris; the idea behind it is that if I have him go with my Reavers, they will eventually get assaulted, and having the Shard of Anaris would make them far tougher and more likely to survive by having a stronger offense. Singing Spear, though, is a wonderful cheap option and I'll weigh it against everything else.

I, sadly, do not have any other Eldar units outside of the Farseer, 3 Jetbikes and 2 War Walkers, and proxy will not be allowed. I also see what you mean about the War Walkers. In lieu of switching out a Laser for a Bright Lance, I could drop the Razerwing and put a Voidraven in its place and give it Shatterfield Missiles. What's your take on that? It's more a more expensive option, however, I get to keep all four Scatter Lasers while gaining more powerful lance weaponry.

I went ahead and dropped a Wych squad and replaced with with Blasterborn, gave the Farseer a Singing Spear (even if he gets assaulted with the Reavers, it'll give them more of a fighting chance), however that still leaves me with 32 points left over. I also gave the 10 man Warriors a Splinter Cannon. Swapping fliers for the Voidraven, Nightshields, Flickerfield and 4 Shatterfield Missiles puts me at 1998.

What are your thoughts? Since I literally don't have the models, should I just say "Screw it" and give the Farseer a Shard of Anaris and have him be an expensive deterrent? That would put me at 2003 points (with the Razerwing and 2 Shatterfield) and I could drop the Runes of Warding and be content with that.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I'd recommend swapping the shatterfield missiles in exchange for 2 of the cheap ones and the Implosions Missile. I will say this only once, the Implosion Missiles is flat out broken this edition due to rule changes, i will run it through for you.

First off, when taking characteristic tests, you use the majority, so the wounds test you will force his character to make will be on the majority wounds of the unit around him, usually only one. Further more, you cannot LOS! characteristic tests. So basically, unless you scatter a lot and miss your target or the enemy has a very good invul save, there is a good chance of sniping out practically any character in the game.

Other then that, consider swapping out the second scatter laser on each War Walker for a Star Cannon instead, this is the load out i use and i find it's very helpful for scaring those Riptides you will eventually see away and also chips away at Centurions well.

Good luck in the tourney.

 
   
Made in us
Kabalite Conscript




 ALEXisAWESOME wrote:
I'd recommend swapping the shatterfield missiles in exchange for 2 of the cheap ones and the Implosions Missile. I will say this only once, the Implosion Missiles is flat out broken this edition due to rule changes, i will run it through for you.

First off, when taking characteristic tests, you use the majority, so the wounds test you will force his character to make will be on the majority wounds of the unit around him, usually only one. Further more, you cannot LOS! characteristic tests. So basically, unless you scatter a lot and miss your target or the enemy has a very good invul save, there is a good chance of sniping out practically any character in the game.

Other then that, consider swapping out the second scatter laser on each War Walker for a Star Cannon instead, this is the load out i use and i find it's very helpful for scaring those Riptides you will eventually see away and also chips away at Centurions well.

Good luck in the tourney.


With the Voidraven, which is the only flier that can take the Implosion Missiles, all missiles are 10 points except Implosion, which are 30. That's 60 points for two missiles, that's a lot and I have never had much luck with them (always missing), so anecdotally, it's a waste for me. I see what you're getting at, though, and that's what I've usually tried to go for when taking them.

I'm curious, though, as to why you suggest the Star Cannon over a Bright Lance? I get that it's AP 2, heavy 2, it is however lower strength and without lance. Just curious on that.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I have generally found that the Star Cannon works better with the Scatter Laser rather then Scatter/Bright Lance because if you wanted lances, then you would play 2 Bright Lances and fully specialize the role in AT. On the other hand, a Star Cannon/Scatter Laser can still fire at all the things the double scatter laser would do, E.G light Transports and MC's but is also much more effective against MEQ/TEQ then double scatter. In the end, if you wanted lances you would take two, not 1 lance/1 scatter. But in the case of scatter/scatter vs scatter/Star cannon the Star Cannon is a straight upgrade vs anything with an armour save of 4+ and the loss of shots matters less when you consider the star cannon shots are more reliable due to laser lock.

As for the Implosion missiles not working out for you, that's unfortunate. They have won entire games for me, easily taking out royal courts, poking Typhus out of his Zombie Horde and picking Inquisitors out of guard blobs. Guess thats the luck of the die.

 
   
Made in us
Frightening Flamer of Tzeentch






I suggest dropping runes of warding, picking up runes of witnessing, mantle of the laughing god, and a shining spear.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in us
Kabalite Conscript




 ALEXisAWESOME wrote:
I have generally found that the Star Cannon works better with the Scatter Laser rather then Scatter/Bright Lance because if you wanted lances, then you would play 2 Bright Lances and fully specialize the role in AT. On the other hand, a Star Cannon/Scatter Laser can still fire at all the things the double scatter laser would do, E.G light Transports and MC's but is also much more effective against MEQ/TEQ then double scatter. In the end, if you wanted lances you would take two, not 1 lance/1 scatter. But in the case of scatter/scatter vs scatter/Star cannon the Star Cannon is a straight upgrade vs anything with an armour save of 4+ and the loss of shots matters less when you consider the star cannon shots are more reliable due to laser lock.

As for the Implosion missiles not working out for you, that's unfortunate. They have won entire games for me, easily taking out royal courts, poking Typhus out of his Zombie Horde and picking Inquisitors out of guard blobs. Guess thats the luck of the die.


Hm... Okay, I see what you mean there, and it makes sense. I'll change out the Lances for the Cannons, it's the same point cost anyway.

The unfortunate thing about the Implosion Missiles is that even taking just two puts me over 2000 points unless I drop a Flickerfield or Nightshield on the Voidraven. Nightshield would be the one I'd take out, and I'd have to drop the Runes of Warding for a stock Jetbike Farseer to come in under 2000 points at 1993. Updated list is as follows:

HQ
Duke Sliscus

Elites
Trueborn x4, Blaster x4

Troops

Kabalite Warriors x9
Kabalite Warriors x10, Splinter Cannon
Wyches x5, Haywire x5
Wyches x5, Haywire x5

Transports
Raider, Splinter Racks, Nightshield, Dark Lance
Raider, Splinter Racks, Nightshield, Dark Lance
Venom, Splinter Cannon, Nightshields
Venom, Splinter Cannon, Nightshields,
Venom, Splinter Cannon, Nightshields

Fast Attack
Reavers x6, Caltrops x2

Heavy Support
Ravager, Dark Lance x3, Flickerfield
Ravager, Dark Lance x3, Flickerfield
Voidraven Bomber, Flickerfield, Implosion Missile x2

Allies

HQ
Farseer, Jetbike


Troops
Windrider Jetbikes x3

Heavy Support
War Walkers x2, Scatter Laser x2, Star Cannon x2, Spirit Stones x2

1993 points
   
Made in us
Longtime Dakkanaut






 ALEXisAWESOME wrote:

First off, when taking characteristic tests, you use the majority, so the wounds test you will force his character to make will be on the majority wounds of the unit around him, usually only one. Further more, you cannot LOS! characteristic tests. So basically, unless you scatter a lot and miss your target or the enemy has a very good invul save, there is a good chance of sniping out practically any character in the game.


The codex says "models" not "a unit" so don't they test individually?

(It's still very useful for character sniping.)

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Kabalite Conscript




axisofentropy wrote:
 ALEXisAWESOME wrote:

First off, when taking characteristic tests, you use the majority, so the wounds test you will force his character to make will be on the majority wounds of the unit around him, usually only one. Further more, you cannot LOS! characteristic tests. So basically, unless you scatter a lot and miss your target or the enemy has a very good invul save, there is a good chance of sniping out practically any character in the game.


The codex says "models" not "a unit" so don't they test individually?

(It's still very useful for character sniping.)


Actually, I just looked at the rule for characteristic tests, and it says:

"Where a model has more than one value for the same characteristic, a characteristic test is always taken against the highest of values"

This is different from 6th edition, where it was the majority. I wish I could offer a page number, but I use the ebook version, no page numbers. So these missiles would actually be worse against groups with a high wound character in it... oh the things you find out =/
   
 
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