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Made in nl
Fresh-Faced New User





Im building my first Skaven army, with 1000 points.
Thought about some tactics, and ofcourse i took inspiration on other 1000 point threads of Skaven on Dakka.


==================================

Grey Seer (lvl 4 wizard) (General) =240
Chieftain -- Battle standard bearer, Shield =72
Warlock Engineer -- Doom rocket = 45
20 Clan rats -- std bearer, musician, clawleader, shields =110 (bunker for greyseer, chieftain)
20 Slaves -- musician, shield =52
20 Slaves -- musician, shield =52
20 Slaves -- musician, shield =52
20 Slaves -- musician, shield =52
8x Gutter Runners -- Slings, poisoned attacks =144
2x Warp Lightning Cannon =180
==================
999 points

Lords: 24%
Heroes: 11,7%
Core: 31,8%
Special: 14,4%
Rare: 18%

======================

Deployment:

Plan a:



Plan b:



Tactic wise:

Plan a; Keeping the slaves ahead of the "bunker", they will benefit from 12" range of the general. Also the bonus rank (3 extra ranks) for Strenght in numbers up make LD of 6.

Plan b: 2x Regiments of 40 slaves with 8 ranks, giving LD 10 (included General within 12").

Gutter Runners will be deployed as scouts or as sneaky infiltrators (both plan A and B). Mainly focussing on killing warmachine/hero/lord
Both plans are setup to be (averages yes) dealing heavy damage with the Grey Seer's magic, the doomrocket and the cannons. While the slaves will be holding the enemy away from the bunker.

Wat are your thoughts about this list ?



For the Horde!  
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Well at 1000 points I would personally stay away from a grey seer. Sure he is a lvl 4 wizard and can cast dreaded thirteenth but he costs to much and has no ward save at this point.

20 slaves is just a bump in the road honestly. You need 40+ to be effective.
2 cannons is good and same with gutter runners.

I think you are relying to much on having your magic do all your damage. Sure it could pay off but chances are that it won't.
I'd like to see at least 1 unit that has potential to cause some damage on a charge. You could bring a unit of clanrats and just try and flank charge a unit while the slaves hold them.

Maybe take a plague priest or engineer instead of the grey seer so you can have some magic but also use the extra points to have some sort of offensive unit. Usually 1 unit of 40 slaves (5 wide) would be all you need for a 1000 point game.

Just a few thoughts and considerations tho.
   
Made in nl
Fresh-Faced New User





Thanks for your thoughts!

I edited the list conform your comments.
But took an Warlord to be General, which has better saves, and a plague priest for magic. Removed 40 slaves. Added 20 clanrats.
Removed shield (2 pts) of chieftain to have 25% heroes

Warlord -- General - Shield = 93
Plague Priest -- LVL 2 wizard = 135
Chieftain -- Battle standard bearer =70
Warlock Engineer -- Doom rocket = 45
20 Clan rats -- std bearer, musician, clawleader, shields =110 (bunker for warlord, chieftain)
20 Clan rats -- std bearer, musician, clawleader, shields =110
20 Slaves -- musician, shield =52
20 Slaves -- musician, shield =52
8x Gutter Runners -- Slings, poisoned attacks =144
2x Warp Lightning Cannon =180
==================
991 points

Lords: 9,3%
Heroes: 25%
Core: 32.4%
Special: 14,4%
Rare: 18%

For the Horde!  
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Well it looks decent. I still prefer to see slaves in larger units. The problem with 20 is you will only last one combat most likely which goes against their strengths. Run them 5 wide and how ever deep you can depending on unit size. That maximizes the rank bonuses you get. Plus rerollable from your bsb and inspiring presence bonus.

This list I wrote out is similar to one I posted on another thread with a few changes. I added in gutter runner because you seem to want to use them (they are an excellent unit) but if you wanted to take them out andhave a warlord instead that might be a better idea. I say that because right now either your engineer or priest is your general. Not my favourite choice to have casters and doomrocket guys as generals.

List comes up to 1003 points (could just take a slave off).

+ (No Category) + (46pts)
* Giant Rats (23pts)
5x Giant Rats, Packmaster
* Giant Rats (23pts)
5x Giant Rats, Packmaster

+ Heroes + (242pts)
* Chieftain (72pts)
Battle Standard Bearer, Halberd
* Plague Priest (125pts)
Dispel Scroll, Skaven Spells of Plague, Wizard Level 1
* Warlock Engineer (45pts)
Doomrocket

+ Core + (409pts)
* Clanrats (102pts)
Musician, Standard Bearer
* 20x Clanrats
20x Shield
* Skavenslaves (82pts)
Musician, 40x Skavenslaves
* Stormvermin (225pts)
Musician, Standard Bearer, 30x Stormvermin

+ Special + (126pts)
* Gutter Runners (126pts)
Two hand weapons
* 7x Gutter Runners
7x Poisoned Attacks, 7x Slings

+ Rare + (180pts)
* Warp Lightning Cannon (90pts)
* Warp Lightning Cannon (90pts)
   
Made in nl
Fresh-Faced New User





 chiefbigredman wrote:
Well it looks decent. I still prefer to see slaves in larger units. The problem with 20 is you will only last one combat most likely which goes against their strengths. Run them 5 wide and how ever deep you can depending on unit size. That maximizes the rank bonuses you get. Plus rerollable from your bsb and inspiring presence bonus.


My bad! Just wrote it wrong, should be 40x slaves.

Your list looks great, i was also thinking about adding storm vermins, to be a more destructive unit.
As for making the Warlock or Priest a general isnt a great idea indeed, thats why i added the Warlord.
I surely will consider your list!

Thanks for the input!

For the Horde!  
   
Made in us
Evasive Eshin Assassin





Here are my two Warptokens:

- if you're okay with winning hard and losing hard, take the Seer. If you want a more balanced game (which is generally more fun to play and play against), go with the Warlord. I've found a halberd and the Foul Pendant make him quite the efficient mini-hammer, for a 5+ Ward and 4 S5 attacks.

- at 1000pts, you don't have to invest in magic at all. You can still stop a spell or two each round against those lvl2's you'll face, and you'll outnumber your opponent almost 3 to 1, if they take a lvl3 or 4. At this level, it's super easy to overwhelm your opponent and win that way.
But that's not to say that magic is bad. Just that, if you're strapped for points, it's not a terrible option to explore.

- Slaves with shields are inferior to those without. One in six Parry saves prevents a slave from dying. Six shields cost 3pts. The one slave those six shields saved you costs 2 or 2.5pts. So...yeah. Unless you're facing mostly S3 attacks, you're better off with more bodies/less points.

- units of 20 Slaves are great chaff units. They don't tar pit the enemy; they flee from charges and delay your opponent's advance. Or they charge other chaff and attack with 10 S3 attacks and 4 static CR. It's a small unit, but it's a huge number of models for chaff. Your opponent will actually have to dedicate a fair number of points for a turn or two in the form of spells or shooting to get rid of them, which keeps the rest of your rats safe.
...that all said, at 1000pts, I've found you don't need a whole lot of chaff. One big block of Slaves is all I've ever brought, and I've never wished for more.

- units of 5 Giant Rats with 1 Packmaster, 2-wide and 3-deep (the "Rat Dart" formation) is one of the best chaff units in the game. M6, a tiny footprint, and 23pts? Yes please!
These guys are my MVPs almost every game. Take two, if you can. At 2000+, I take at least 4.

 
   
Made in nl
Fresh-Faced New User





Cheers! Thanks for the input.

Thanks for clearing certain things Warpsolution.
Will certainly take this information to my list.



Automatically Appended Next Post:
I made 1 lists, which have been made after the comments i got from you guys

list 1

1x Warlord (General), Shield, Halberd = 96
1x Chieftain, BSB, Halberd. shield = 74
1x Warlock Engineer, doomrocket = 45
1x Plague Priest, Dispell scroll, wiz 1 = 125
20x Clan rats, Std bearer, musc = 102
20x Storm vermin, Std bearer, musc = 150
40x Slaves, musc = 82
8x Gutter Runners = 144
Warp Lightning Cannon = 180

= 998 Points

Lords: 9.6%
Heroes: 24,4%
Core: 33,4%
Special: 14,4%
Rare: 18%

=============================================

[/b]List 2[b] (chiefbigredman)

1x Chieftain, BSB, Halberd = 72
1x Plague Priest, Dispell scroll, wiz1 = 125
1x Warlock Engineer, doomrocket = 45
20x Clanrats, Std Bearer, musc = 102
40x Slaves, musc = 82
30x Stormvermin, Std Bearer, musc = 225
7x Gutter Runners, Slings, Poisened attacks= 126
2x Warp lightning cannon = 180
5x Giant Rats + packmaster = 23
5x Giant Rats + packmaster = 23

Total = 1003 (as mentioned, removing 2 slaves)

Lord: 0%
Heroes: 24,2%
Core: 40,9%
Special: 12,6%
Rare: 18%
Non catagory: 4,6%

This list looks great, allthough im having doubts about the Plague Priest beeing the General. Think i will be thinking about these lists, and put in minor changes.


This message was edited 1 time. Last update was at 2014/09/01 13:13:03


For the Horde!  
   
Made in us
Evasive Eshin Assassin





With that second list, why not drop the Priest all together, and get a Warlord? With a 5+ Ward and a halberd, he still costs 2pts less.

In the first list, no Ward saves on the General or the BSB makes me nervous. They will, at some point, see combat. And when they do, those will be some dead rats, more often than not.

In both lists, I'd suggest dropping down to, say, 5 Gutter Runners. Still enough to get the job done (a little slower, but still. It'll get done), and saving 36-54pts that could go into bulking out those other units.

 
   
Made in nl
Fresh-Faced New User





So giving both the BSB and Warlord the Talisman of foul pendant ~ 30 points (2x) = 5+ ward save.
Removing the plague priest is a good option i think, allthough losing magic in the game. But i think that won't be a problem.

1x Warlord, (General), Shield, Halberd, Talisman of foul pendant = 126
1x Chieftain, BSB, Halberd, Shield, Talisman of foul pendant = 104
1x Warlock Engineer, doomrocket = 45
20x Clanrats, Std Bearer, musc = 102 (Bunker unit for Warlord and Chieftain)
40x Slaves, musc = 82
30x Stormvermin, Std Bearer, musc = 225
8x Gutter Runners, Slings, Poisened attacks= 144
2x Warp lightning cannon = 180
5x Giant Rats + packmaster = 23
5x Giant Rats + packmaster = 23

= 926 point. So i still got 74 points left, either to add something or buff something? I could make the Warlock Engineer a wiz 1 for 50 points, so i still have some magic in the game. And add 1 extra gutter runner. Or instead could add an extra 5 giant rats + packmaster

This message was edited 6 times. Last update was at 2014/09/02 08:35:51


For the Horde!  
   
Made in us
Evasive Eshin Assassin





First, I don't count 74pts under. I'm seeing 54pts over. Drop 3 Gutter Runners for 1,000pts on the nose.

, drop the shields from your Warlord and your Chieftain; they'll only count towards shooting, which shouldn't be targeting them anyway.

Second, don't stick your BSB and your Warlord in with the Clanrats; that's a lot of eggs in one basket. I'd put one of them in with the Stormvermin.

 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Also for that last list is that you can't have 2 foul pendants. You can only use it once if I'm not mistaken? Could try armour of destiny or talisman of preservation.
   
Made in us
Evasive Eshin Assassin





You can only use each magic item once, but the Foul Pendant is a 30pt Talisman that grants a 5+ Ward save. Identical to the Talisman of Endurance in every way.
So, in this case, you basically can have two.

 
   
Made in nl
Fresh-Faced New User





Thanks for clearing that. I edited the list slightly so i can start playing a bit sooner, and a bit cheaper (no need of buying 2 boxes of stormvermin to gain a regiment of 30). Added a Doomwheel (which i allready have and painted) which will be replaced on a short term by a second cannon. Luckily the doomwheel has some giant rats (4x) for on the base of the doomwheel, which i will be using for the darts. Which again, will save me some money.

1x Warlord, (General) Halberd, Talisman of foul pendant = 124
1x Chieftain, BSB, Halberd, Talisman of endurance = 102
1x Warlock Engineer, doomrocket = 45
20x Clanrats, Std Bearer, musc = 102
40x Slaves, musc = 82
20x Stormvermin, Std Bearer, musc = 155 (Bunker)
5x Gutter Runners, Slings, Poisened attacks= 90
1x Warp lightning cannon = 90
1x Doomwheel = 150
5x Giant Rats + packmaster = 23
5x Giant Rats + packmaster = 23

= 986 points

Lords = 12,4%
Heroes = 14,7%
Core = 33,9%
Special = 9%
Rare = 24%
Non-cat = 4,6%

14 points left to spend. Give the bsb and warlord a shield? And put a fangleader in the stormvermin?

This message was edited 9 times. Last update was at 2014/09/05 09:43:18


For the Horde!  
   
Made in us
Evasive Eshin Assassin





That would cost 15pts. And there's no reason to give them mundane shields. Unless you're worried about models with the Sniper rule or getting shot down to less than 5 models.

20 is small, even at 1000pts. Not many places to pull points from, though.

 
   
 
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