Waaagh 18 wrote:Seems like it would be fun to have access to six more missions with different victory conditions? Has anyone tried this? Does it work?
Mobility in
40K is very different than fantasy, and the objectives just don't work right.
At 2500, core could be 3 units of 70 zombies, each parked on top of an objective. It would take you a few turns to get to them, and a few more to push them off.
Basically, it'd make for a very dull game.
I would like to see more objective based missions. The value of deathstars goes away if units don't give up anything for victory conditions. I'm just not sure what that better objective system would be.