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2014/09/19 16:53:38
Subject: [1850] - Orks - Thoughts on final lists, help me decide?
So I'm getting into Orks a fair bit and wanted to make a list that is up in your face turn 1 and 2, wanted your thoughts on the list before I get the models. Granted I've yet to collect any Orks but I wanted to get my final list sorted so that I know what to collect.
Current ideaz
Blitz Brigade List
Spoiler:
HQ Warboss w/ Power Klaw, Da Lucky Stikk, Warbike
=135
Painboy w/ Warbike
=75
Troops Ork Boyz x20
-Nob w/ Boss Pole, Power Klaw
=160
Ork Boyz x20
-Nob w/ Boss Pole, Power Klaw
=160
Elites Mega Armoured Nobs x3
-Boss Pole
=125
MegaArmoured Nobs x3
-Boss Pole
=125
Tankbustas x10
=130
Fast Attack Warbikers x15
-Nob w/ Boss Pole, Power Klaw
=310
Looks insanely fast, I haven't used the blitz brigade but I'm sure it's tons of fun and the instant pressure is awesome.
That being said, I've only ever run with units of 3 MANz and they tend to wreck anything they come into contact with.
If you dropped each squad down to the minimum 3, you've got 160 points to fill the last battlewagon with another 20 boys.
Automatically Appended Next Post: Also, I'd split the rokkit launchas across all the wagons, drop the cybork off the boss and each wagon can have one launcher to avoid the weapon destroyed result becoming immobilized if they aren't sporting a weapon
This message was edited 1 time. Last update was at 2014/09/19 17:15:33
2014/09/19 17:45:37
Subject: Re:[1850] - Orks - Thoughts on final list
Not sure I'd really call myself a veteran, but its a really good list, especially at 1850. At first i was going to say the same, divide the rokkits evenly like Thedecay said, but honestly either way works. I'd recommend splitting them up if you go up against tau pirhannas. Do you know of any armies youll be going up against? I ask because, i dont really like the idea of a common list.
Like others have said, I'd split up the Rokkits in order to prevent the weapon destroyed result being upgraded but also - wagons aren't fast so unless you're stationary, you're snap shooting at least 3 of those 4.
Taking into accout what you both said, would removing 6 MANz and putting a unit of 5 Lootas in the last Wagon, as well as 3 Traktor Kannons or five Kannons work?
This message was edited 2 times. Last update was at 2014/09/19 18:03:07
YMDC = nightmare
2014/09/19 17:54:06
Subject: Re:[1850] - Orks - Thoughts on final list
I feel like this list can almost completely ignore one or even two fliers as it WILL be in combat turn two before or right after the fliers come on the board.
As for FMC's he has 51 twin linked STR5 shots from the bikes, I know it isn't the best but its pretty damn good in my opinion. Depending on what the flier is those can actually glance it to death as well come to think of it
2014/09/19 17:55:50
Subject: Re:[1850] - Orks - Thoughts on final list
Yeah as far as FMC's go, you're looking at maybe 1 wound, with all of the shooting from the bikes, but if it doesnt go down, youre bikes are just chillin there. Normally id like traktor kannons, but you're talking a 4+ jink with three kannons that's 1 probable wound.
Swagathore wrote: Yeah as far as FMC's go, you're looking at maybe 1 wound, with all of the shooting from the bikes, but if it doesnt go down, youre bikes are just chillin there. Normally id like traktor kannons, but you're talking a 4+ jink with three kannons that's 1 probable wound.
So what would be better? 3 Traktors or five Kannons? You Snapshot the five Kannons but can target ground force better first turn and have more shots..
Swagathore wrote: Yeah as far as FMC's go, you're looking at maybe 1 wound, with all of the shooting from the bikes, but if it doesnt go down, youre bikes are just chillin there. Normally id like traktor kannons, but you're talking a 4+ jink with three kannons that's 1 probable wound.
So what would be better? 3 Traktors or five Kannons? You Snapshot the five Kannons but can target ground force better first turn and have more shots..
I've never really posted anything so i apologize if im messing up the quotes. Simply put, if you know you're going up against FMC's or Fliers, take the Traktors, if you're not sure, go with kannons, Just be prepared for two things with this list so far:
1) With 5 BW and Bikes on the field 1st turn, be prepared to not have any bikes on the field by turn 3, as they will be the only thing most of the opposing army can damage 2) If there's 2 FMC's, for example, nids with 2 flyrants, be prepared for 2 BW to go down a turn. TL brainleech worms
TL brainleech worms are the reason i don't take BW anymore, the problem with BW, and this is my opinion, and a couple of my friends disagree(They don't play orks, how could they understand?), is that every army has an answer to them, whether its mobility, or psychic powers, lance, or just straight up high-strength options.
This message was edited 1 time. Last update was at 2014/09/19 18:37:06
Oh, well I think I'll take the Kannons then, they seem more accustomed to TAC
1) That is true - but could I hide them behind a Wagon or some cover for a turn and then charge out? 2) Yeah, my first army was Nids so know full well how they work. I guess my best bet would be to make it glide, either by going under it, or at least force it to jink
This message was edited 1 time. Last update was at 2014/09/19 18:37:31
1) You've got the right idea, if you've got a pretty consistent way of setting up terrain, you can hide them. The issue is finding the most effective cover, with 18" range can be an problem, not to mention those bases. You'll probably find they're still difficult to hide
2) On paper, it sounds good, but that means hitting a FMC with an AP2 to force a jink, not to mention of if it gets FNP. And as far as orks go, getting an AP2 skyfire, you're looking at 1 option.
I better stop there, the rest will just turn into nid-bashing. lol
Edit: AP3
This message was edited 1 time. Last update was at 2014/09/19 18:53:52
2014/09/19 19:02:36
Subject: Re:[1850] - Orks - Thoughts on final list
Still not sure how I feel about only 5 Lootas sitting in a wagon, also not sure what I would spend the 70 points on otherwise so... Try it out and let us know though!
2014/09/19 19:09:47
Subject: Re:[1850] - Orks - Thoughts on final list
Thedecay wrote: Still not sure how I feel about only 5 Lootas sitting in a wagon, also not sure what I would spend the 70 points on otherwise so... Try it out and let us know though!
Yeah the Lootas fitted in nicely with the remaining points, I was also unsure on what to take, being new to Orks I was contemplating making the last Wagon killy with a Killkannon and Rokkits Launchas, maybe with extra Armour and 'ard Case and Little Mek as opposed to Rokkits, but I think the Lootas would be a better use of points
Speaking of Lootas, when would the opponent declare Jink? When rolling to determine shots or rolling to hit?
This message was edited 2 times. Last update was at 2014/09/19 19:40:21
YMDC = nightmare
2014/09/19 19:48:15
Subject: Re:[1850] - Orks - Thoughts on final list
Just spit balling at this point, since the list looks pretty tight, but what if you dropped the Lootas entirely and added boarding planks to the 4 occupied wagons? That's 60 points and then you have 15 to add more guns in whatever combination you want to the 5th, empty, wagon?
Lol the lone mek in a kill kannon wagon is hilarious to me, scouting it forward with the 24" range blast isn't actually a horrible idea.
If they're shooting at that thing then your 4 other wagons carrying dudes are getting in, might be a funny distraction.
Personally though, I love boarding planks. The threat range of a turn two charge after calling a Waaagh! out of a planked wagon is insane.
Drive 6" disembark 6" do your run move, charge with a 1D6 re-roll AND +2 inches is absolutely nuts. Also, it completely negates the -2 from charging into terrain which can be a huge difference as well.
2014/09/19 20:55:05
Subject: Re:[1850] - Orks - Thoughts on final list
Thedecay wrote: Lol the lone mek in a kill kannon wagon is hilarious to me, scouting it forward with the 24" range blast isn't actually a horrible idea. If they're shooting at that thing then your 4 other wagons carrying dudes are getting in, might be a funny distraction.
Personally though, I love boarding planks. The threat range of a turn two charge after calling a Waaagh! out of a planked wagon is insane. Drive 6" disembark 6" do your run move, charge with a 1D6 re-roll AND +2 inches is absolutely nuts. Also, it completely negates the -2 from charging into terrain which can be a huge difference as well.
That sounds tasty and I really want to proxy that sometime
With the Dakka'd Wagon with Mek, would Big Shootas be preferable? Then I could keep it 36 inches away or so and not leave that Mek exposed...but having Rokkits means getting closer and potentially taking damage away from my InfantryWagons..why can't lootas just be 7 points each :(
EDIT: Alternatively, I could ditch the Mek Gunz and have a squad of 10 Lootas in the last Wagon and have Red Paint on the rest of the Wagons to get there quicker...or have a unit of ten Tankbustas with a Boss Nob and Boss Pole and three more Rokkits or Lil'Mek on the Battlewagon they are in...thoughts?
This message was edited 3 times. Last update was at 2014/09/19 21:52:17
YMDC = nightmare
2014/09/20 21:16:54
Subject: [1850] - Orks - Thoughts on final lists, help me decide?
The Blitz brigade list looks good to me as of now. It'll put intense pressure on your opponent turn one, and with smart manoeuvring, it'll be difficult for him to hit anything that isn't AV14. Keep those Bikes out of LoS behind the wagons, and turn two slingshot them around.
I like the list. I ran a blitz brigade today and found it incredibly fun and successful. Not a lot can deal with 20 hull points of IWND AV14 filled with mean greenies.
The Bully Boyz list, however, I don't like. You have three trucks, and they're all full of valuable targets. That's a list where you have to pray for the first turn, or all three get wrecked and your manz are useless all game. And I don't know about you, but I don't like to build an army revolving around not getting the initiative stolen from me.
2016 Score: 7W; 0D; 2L
2014/09/22 07:22:48
Subject: [1850] - Orks - Thoughts on final lists, help me decide?
Bolg da Goff wrote: The Blitz brigade list looks good to me as of now. It'll put intense pressure on your opponent turn one, and with smart manoeuvring, it'll be difficult for him to hit anything that isn't AV14. Keep those Bikes out of LoS behind the wagons, and turn two slingshot them around.
I like the list. I ran a blitz brigade today and found it incredibly fun and successful. Not a lot can deal with 20 hull points of IWND AV14 filled with mean greenies.
The Bully Boyz list, however, I don't like. You have three trucks, and they're all full of valuable targets. That's a list where you have to pray for the first turn, or all three get wrecked and your manz are useless all game. And I don't know about you, but I don't like to build an army revolving around not getting the initiative stolen from me.
For Blitz Brigade, would it be worth running Grot Rigs on the Battlewagons with Tankbustas and MANz/Boyz in place of planks then?
Or, as I don't have a lot of Skyfire, would replacing Tankbustas with two units of Traktor Kannons and split the Boyz into units of 15 Boyz w/ Nobs with Boss Poles, Power Klaws be better?
For Bully Boyz, I can see what you mean. Maybe have two units of 15 Lootas, 5 Kannons and Kombi-Weapons on Nobz instead and have them footslog? Ghazkull can make the MANz run and charge when he calls his Waagh, thoughts? Or not enough Boyz for Footslogging?
This message was edited 1 time. Last update was at 2014/09/22 07:38:01
YMDC = nightmare
2014/09/22 11:39:37
Subject: [1850] - Orks - Thoughts on final lists, help me decide?
Never footslog nobz or meganobz. Too valuable to be allowed to be shot, not to mention too slow. It'll take a unit of meganobz 4 turns just to cross no mans land assuming they started on the line and didnt have to go through terrain. So, yeah, don't.
Grot riggers are ok, but seeing as you have 5 wagons I wouldn't be concerned. Its better to take more boyz or armour, or shootas, or something. Keep the tankbustas because they are just awesomely versatile.
2016 Score: 7W; 0D; 2L
2014/09/22 14:00:19
Subject: [1850] - Orks - Thoughts on final lists, help me decide?
Yeah, if I had the money I'd be running a Blitz/Bullyboy list. I like running either Lootas or Tankbustas in the 4th and 5th battle wagons. If you take Tankbustas, then you need some of the artillery for skyfire (because FMC's can still wreck our day).
For me, the benefits of taking the Bullyboyz over normal MANZ is just too good to pass up. Sure, you end up buying 6 extra MANZ, but you get fearless and WS +1 on top of the 12 extra wounds. So worth it in a fun game. If your build rules are CAD +1, then I'd drop the Bullyboyz rather than the Blitz.
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2014/09/22 15:38:40
Subject: [1850] - Orks - Thoughts on final lists, help me decide?
I like the Blitz brigade list the way it is. I wouldn't sweat flyers. If there's just one or two, they won't make a huge impact on the game just because the majority of the fight will be in the enemy's deployment zone, so the flyers will have to zoom over it and do laps and will be woefully ineffective.
If the opposition takes a bunch of flyers ala skyblight tyranids, well, tough luck. A battery of traktor kannonz wouldn't have saved your bacon anyway.
Basically, I think the Blitz Brigade list you have up at the top is spot on, and I wouldn't sweat flyers too hard if I were you. Air support doesn't mean jack if the boots on the ground are torn to shreds or undergoing said process.