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2014/09/28 09:10:55
Subject: [3000] - Ultramarines - TAC/ Orks
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Ultramarine Librarian with Freaky Familiar
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This list is my campaign force versus an Ork list. I believe that he will be packing a Stompa, and at least 120 boyz. So, this is what I'm thinking of taking to combat him. HQ- Marneus Calgar with Armour of Antilochus = 285 ML2 Librarian in Terminator Armour = 115 5x Honour Guard = 135 Troops- Tactical Squad with flamer, missile launcher and Rhino = 195 Tactical Squad with flamer, heavy bolter and Rhino = 190 Tactical Squad with multimelta, meltagun, combi-melta and Drop Pod = 205 Elites- Assault Terminator Squad with 5x TH/SS in LRC = 475 5 Sternguard Veterans with 2x combi-meltas, 2x combi-plasmas in Drop Pod = 185 (Deathwatch) 10 Sternguard Veterans with 3x combi-melta, 3x combi-plasma, heavy bolter, plasma cannon and power axe =340 Fast Attack- 5 Bikes with 2x grav-guns, and combi-grav = 145 Heavy Support- Devastator Squad with 4x heavy bolters = 110 Whirlwind = 65 Thunderfire Cannon = 100 Formation- Stormwing, Stormraven with lascannon and multimelta, 2x Stormtalons with skyhammer missile launchers = 450 Total-3000 Thoughts?
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This message was edited 1 time. Last update was at 2014/10/07 18:51:59
They/them
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2014/09/29 18:58:47
Subject: [3000] - Ultramarines - TAC/ Orks
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Ultramarine Librarian with Freaky Familiar
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Boop?
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2014/09/30 01:57:19
Subject: [3000] - Ultramarines - TAC/ Orks
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Stubborn Dark Angels Veteran Sergeant
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swap the term lib out with tiggy.
drop heavy weapons from sternguard give more combi melta, drop combi plas give combi-melta (this is anti stompa) use special ammo afterwards if they live.
non deathwatch marines- drop everything, decide if you want them to be flamers or not. Heavy flamers cannot fire the turn you come in or when you move IIRC as they are Heavy weapon? if you want flamers give the squad combi flamers, if not kit them out with something else.
for fluff- give all Sgts. Vet+power weapon.
drop dev squad and 1 tac squad, grab 3-4 dev Centurions put tiggy here, roll for forewarning, perfect timing, and gate.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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2014/09/30 08:38:56
Subject: [3000] - Ultramarines - TAC/ Orks
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Stalwart Ultramarine Tactical Marine
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raiden wrote:swap the term lib out with tiggy.
drop heavy weapons from sternguard give more combi melta, drop combi plas give combi-melta (this is anti stompa) use special ammo afterwards if they live.
non deathwatch marines- drop everything, decide if you want them to be flamers or not. Heavy flamers cannot fire the turn you come in or when you move IIRC as they are Heavy weapon? if you want flamers give the squad combi flamers, if not kit them out with something else.
for fluff- give all Sgts. Vet+power weapon.
drop dev squad and 1 tac squad, grab 3-4 dev Centurions put tiggy here, roll for forewarning, perfect timing, and gate.
This, and more pods. I love pods. Try putting all the combi-meltas into one sternguard squad and combi-plasmas into another.
Fluff-wise, where are your honor guard going? I would assume you keep them with Calgar, and in that case where does that little retinue go?
Also, this list could really benefit from some Pedro Cantor love. Pedro makes a few units a bit tougher against orks, makes some sternguard vets scoring, and why wouldn't he want to avenge his home world?
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2014/10/02 18:44:54
Subject: [3000] - Ultramarines - TAC/ Orks
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Ultramarine Librarian with Freaky Familiar
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Any versions without Tiggy? I'm not keen on him, as I already have my own Libby, and I've had success with him as it is!
Kantor is out of the question, I'm afraid. I have no spare troops to field him in an Allied detachment, not that I'd really want to in the first place. (Sternguard are already scoring?)
Heavy flamers are Assault 1.
I could try and drop the Devastators or even some of the non-Deathwatch Sternguard to accommodate the Centurions?
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2014/10/03 03:27:25
Subject: [3000] - Ultramarines - TAC/ Orks
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Stubborn Dark Angels Veteran Sergeant
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just run tiggy's stats as your own special character. problem solved, there is no other reason then to play a normal lib than him. (unless you are that determined to use terminator armor )
mechanically tiggy just makes the list vastly superior
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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2014/10/04 12:07:42
Subject: [3000] - Ultramarines - TAC/ Orks
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Ultramarine Librarian with Freaky Familiar
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I am sorry to say that it's not his fluff or name that puts me off, I just like my Termie! Sorry!
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2014/10/05 14:34:50
Subject: [3000] - Ultramarines - TAC/ Orks
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Ultramarine Librarian with Freaky Familiar
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So, any more comments?
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2014/10/06 03:29:27
Subject: Re:[3000] - Ultramarines - TAC/ Orks
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Warwick Kinrade
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Tiggy is great, but speaking as an Imperial Fists player, you can live without him.
For 3000pts I would say you are not getting many boots on the ground (only 60ish?), and as a result not taking full advantage of Calgar's buff to the TAC squads. Maybe take away some of the toys/transports and get a better mix of static & footslogging TAC combat squads in their? Your list is very mobile but someone has to hang back and hold onto those objectives!
Also, your DEV squad is pretty redundant - the HBs are a waste when you have so much standard bolter fire around, and the PC/ML is not going to cause enough damage. Either recycle the points or go all out with LC/ML/PC fit out.
The Assault Terminator Squad with 5x TH/SS in LRC is a great unit, but against orks do you have a particular target in mind (ie stompa?)? If so, could it be taken out with something cheaper (ie LotD meltapod, or Calgar & honour guard in DP)? Otherwise they will get tarpitted against horde in assault.
Same with the Sternies - lots of expensive combiweapoins there, but against horde naked sternies with special ammo are good enough (hellfire shells!). Scouts with HB & Hellfire are another cheap but effective tool. As for deathwatch, aren't they from the inquisitors codex? They would have to ally I think (not sure though, might want to check).
I also like putting the Libby with the assault DP, rolling on telepathy. Psychic shriek is awesome against low LD units, and you might role on invisibility as a bonus. He cans also tank high AP hits for the squad.
HQ
Calgar 285 pts
Libby, L2, Terminator Armour 115 pts
(libby with 9 man assault below)
Honour guard x 5, DP, 170
TP Tactical Sqd, Flamer, combiflamer, meltabomb, Rhino 195 pts
TP Tactical Sqd, Flamer, combiflamer, meltabomb, Rhino 195 pts
TP Tactical Sqd, Melta, combimelta, meltabomb, Rhino 200 pts
TP Tactical Sqd, Melta, combimelta, meltabomb, Rhino 200 pts
TP Tactical Sqd, Plasma, Combiplasma, 160 pts
TP Tactical Sqd, Plasma, Combiplasma, 160 pts
HVY Devastator Sqd, LC x2, PC x2 140 pts
HVY Devastator Sqd, LC x2, ML x2 140 pts
FA Assault Sqd x 9, Flamer x2, meltabombs, DP 151 pts
FA Assault Sqd x 10, Flamer x2, meltabombs, DP 165pts
Elite
LotD, MM, MG, Combimelta, 155
Sternguard x 10, combimelta x 2, DP 285
Sternguard x 10, combimelta x 2 DP 285
Total Men - 121
Total Points - 3001 pts
Almost doubles your boot count, but still has plenty of punch. The flamers in the TAC don't benefit from Calgars buff, but they are good and cheap for fighting horde so I left them in on the units that will be going forward.
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2014/10/06 04:02:58
Subject: [3000] - Ultramarines - TAC/ Orks
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Stubborn Dark Angels Veteran Sergeant
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drop the split weapons, give one team 4 LC, the other 4 MLs or PCs imo.
give one sternguard 10 meltas, keep the others bare, give melta bombs to sgts.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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2014/10/06 16:10:20
Subject: [3000] - Ultramarines - TAC/ Orks
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Stubborn Dark Angels Veteran Sergeant
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one other thing isn't tiggy the only SM lib that can roll on divination?
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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2014/10/07 01:05:00
Subject: [3000] - Ultramarines - TAC/ Orks
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Warwick Kinrade
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raiden wrote:one other thing isn't tiggy the only SM lib that can roll on divination?
Yes, I think so, but you can get by ok just rolling on telepathy or even pyromancy vs orks
raiden wrote:give one sternguard 10 meltas, keep the others bare, give melta bombs to sgts.
If this is the unit going after the stompa, fine (although 10 is still slight overkill), if not though stick to 2/3 per combat squad, otherwise you will never make the points back.
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2014/10/07 04:30:12
Subject: [3000] - Ultramarines - TAC/ Orks
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Stubborn Dark Angels Veteran Sergeant
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stompa has 12 HPs, most likely has a KFF for at least 5++, grot riggers. 10 meltas if insurance. 6-7 might could do it, but 10 WILL do it. thats why I always take ten. (8 combi-2 meltas)
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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2014/10/07 18:53:03
Subject: [3000] - Ultramarines - TAC/ Orks
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Ultramarine Librarian with Freaky Familiar
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List updated. If it helps, I could post a list of what I have at my disposal?
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They/them
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