bigdark wrote:My fourlet of battle buddies are Tau, Necron, and Space Wolves.
Total friendly play - as friendly as anyone can be with Necrons.
I want to design a list that is not specialized for any one particular army.
Hi! As you play orks you instantly count as "Total friendly play," regardless of how powerful you make your army. I see you know about taking 3 individual Deffkoptas, so you DO want to win. Tau are a top tier army typically. To business:
bigdark wrote:Too many Tankbustas?
Battlewagon: Boarding Plank, Grot Riggers, Red Paint Job, Reinforced Ram, Rokkits x4, Zzap Gun.
Painboy: Warlord, Bosspole + Tankbustas: x14 with
BP Nob
-- Tankbusters are designed to shoot. As the Red PJ only affects the vechile when it goes flat out, remove it and save 5 points. If you go flat out, you can't shoot.
-- Further to this: Tankbusters aren't assult units (unless they're assulting a tanl) so the battlewagon doesn't need a Boarding Plank. Save more points there.
-- The Zzap gun is one of the worst guns in the game. Only the Bubblechucker is worse
IMO. Remove it. I like the gun wagon stragety, so replace it with a Kannon for the same points. Your entire vechile is shooting at AP3 anyway, the Kannon will just add a bit more Ooomph! and will be alot more reliable, yet friendly.
-- The only reason to take the boss nob is to have the character available when you roll on the Mob table. You already have the painboy for that. Take a 15th tankbuster and save points.
-- You could even add Mini Meks to this wagon to have a 16th Rokkiteer. Yes he won't have the Tankhunter rule, but it's another Rokkit, giving you 21 total (15+1+4+Kannon)
-- Typically Grot riggers aren't required, if something is going to damage you, expect it to kill you (unless your a stompa or Morkinaught) but in this case I'd say take them. You'll get vechile repaired from the Mek's onboard too, which might help things out.
bigdark wrote:Too many Burna Boyz? Burna Boyz: x12 with Meks x2 each with KMB
-- I don't see what your Burnaz are hiding in, so I would say yes. They're too expensive and outclassed by Tankbusters and Lootas. If you wish to take them, I've seen people take the min amount with as many Burna Meks as possible, and then hide them in Stompas for lots of repairing. And yes, that stragety is still classed as "Friendly" since the Stompa is probably the "fairest" Superheavy there is, compared to the other monstrosities out there. Personally, I would ditch the Burnas. They're only really good against other horde armies, which you won't really be playing against too much.
bigdark wrote: Trukk: Boarding Plank, Red Paint Job, Reinforced Ram, Rokkit Launcha
Boyz: Slugga/Choppa x11 with
PK BP Nob
-- Again, the Red PJ. Is 1 inch really worth 5 points?
-- Trukks explode, easily. It might be worth putting Eavy Armor on these boys to give them some really good power in
CC and it'll allow them to survive the Strength 4 hit from the explosion and the following mob rule.
As for your Mek Gunz: here's your issue. Your original list has 2 battlewagons. That's 2/3 heavy support choices already. The Traktor Beam and the Lobba work very differnetly, so you'll be loosing out for their effectiveness. I would be tempted to say bring lobbas. You don't really have any strong anti
CC HQ in your lists, you have pleanty of anti-vechile already with your Tankbusters. Lootas are REALLY nice, and considering your Mek Gunz are struggling to find space, it might be better to take 15 Lootas.
Question: how many buggies do you have? 1 deffkopta, 1 deffkopta and 5 Buggies might be funny.