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Made in us
Been Around the Block




Using Iron Hands chapter tactics (6+ FNP, IWND, etc)

Elite: Terminator Assault Squad
-1 Chapter Master in Terminator Armour, Thunder Hammer 25 + Digital Weapons 10 + The Shield Eternal 50
-4 Terminator Assault Squad, Thunder Hammer & Storm Shield x4 20
--1 Terminator Sergeant, Thunder Hammer & Storm Shield 5
--1 Land Raider Crusader, Extra Armour 10

Troops: Tactical Squad
-4 Tactical Squad, Grav-gun 15
--1 Sergeant
--1 Razorback

Troops: Scout Squad
-4 Scout Squad
--1 Sergeant, Combi-Meltagun 10

Elite: Dreadnought
-1 Dreadnought, Upgrade to Venerable Dreadnought 25

Elite: Dreadnought
-1 Dreadnought, Extra Armour 10 + Twin-Linked Lascannon 25 + Missile Launcher 10 + Upgrade to Venerable Dreadnought 25

Heavy Support: Devastator Squad
-4 Devastator Squad, Missile Launcher x4 60
--1 Sergeant

Heavy Support: Devastator Squad
-4 Devastator Squad, Plasma Cannon x4 60
--1 Sergeant

How this list will be run

The laid raider is front and center. It's job is to hit a riptide as fast as possible and remove it from the board.

The tacticals in the razorback will be on the fringes of the board, harassing crisis suit groups.

The scouts will hide in cover and focus on objectives, unless the opportunity arises for them to hit a weak/fleeing target with rapid fire and the combi-meltagun.

Both dreadnoughts have venerable to make the most of their survivability combined with IWND. The multimelta dred will move up and run first turn, pop smoke, and generally attempt to draw fire from the land raider. The dakkanaut will hang back and work with the devastators.

I'm worried more about crisis suits than riptides, oddly enough. Combied they'll have more shots which makes them more dangerous to terminators, plus they will likely be run with melta weapons. The devastators and the dakkanaut will focus fire on these groups first before moving to the riptides.

Devastators will be placed in cover, likely to not move for the entire game in order to maximize their firepower. Plasma cannon devs will be more central and to the front line, missile marines to the side and preferably higher up with good lines of sight.

If you talk long enough you can make any list sound good, so what changes would you make? What units do you think will simply not pull their weight? What should I shift points into to increase efficiency?

This message was edited 2 times. Last update was at 2014/10/23 15:53:30


 
   
 
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